VonVilkee Posted October 22, 2017 Report Share Posted October 22, 2017 2 hours ago, Romans832 said: I have SO much to learn :( Yep, this so far is my favorite edition. So awesome 4 Quote Link to comment Share on other sites More sharing options...
pretre Posted October 26, 2017 Report Share Posted October 26, 2017 Note: If something is indeed gone as an option/loadout, you should still be able to use that loadout per https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/ Things were likely removed due to current sculpts not having that option out of the box. Q: There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore? A: While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example. Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons. EDIT: Now in a nicer format! EDIT: Added note about missing weapons/loadouts Units: Name Points Notes Autarch 65 If your warlord is a variant of Autarch, in addition to re-rolling hit rolls of 1, roll a die for each command point you spend on stratagems, on a 6, refund that point. Autarch Skyrunner 95 By default, Autarchs lose the weapon choices they had, and they come pretty bare bones but due to my Q/A note above, you should be able to kit them out as you did. Autarch with Wings 85 Crimson Hunter 120 Crimson Hunter Exarch 135 Dark Reapers 5 Dire Avengers 8 Falcon 125 Farseer 100 Roll a D6 when this model suffers a mortal wound, adding 3 to the result if the mortal wound is the result of the psyker suffering a perils of the warp, on a 5+ it is ignored Farseer Skyrunner 130 Same as above Fire Dragons 7 Fire Prism 155 Guardian Defenders 8 Guardian Platform 5 Hemlock Wraithfighter 200 Can only cast the second part of Battle powers now, Mindshock Pods is -2 Ld now Howling Banshees 9 Can Advance and charge at target at 15″ instead of 12″, can’t be Overwatched, loses fighting first unless with Jain Zar Night Spinner 135 Rangers 12 Shining Spears 18 Spiritseer 45 Storm Guardians 7 Striking Scorpions 13 Support Weapon 30 Swooping Hawks 6 Can drop gernades if they deepstrike within 12″ of an enemy unit and when they move over Vypers 50 War Walkers 50 Scout move is replaced. Instead of getting a free 12″ move before the game, they can come in from any edge, at the end of your movement phase, as long as they appear within 3″ of the edge and more than 9″ from an enemy Warlock 35 Warlock Conclave 30 per Warlock Skyrunner 65 Warlock Skyrunner Conclave 60 per Warp Spiders 10 Can deepstrike more than 9″ away Wave Serpent 107 Windriders 18 Wraithblades 29 Now T6 instead fo T5 Wraithguard 23 Now T6 instead of T5 Wraithknight 402 Wraithlord 103 Now T8 instead of T7 Special HQs: Name Points Notes Asurmen 175 Avatar 250 Barroth 110 Can drop grenades if he deepstrikes within 12″ of an enemy and when moving over an enemy Eldrad 150 Roll a D6 when this model suffers a mortal wound, adding 3 to the result if the mortal wound is the result of Eldrad suffering a perils of the warp, on a 5+ it is ignored Fuegan 150 Illic Nightspear 80 Voidbringer is a flat 3 damage now Jain Zar 140 Can Advance and charge at target at 15″ instead of 12″ Karandras 150 Maugen Ra 140 Prince Yriel 100 Weapons: Name Points Notes Aeldari Missle Launcher 25 Avenger Catapult 4 Bright Lance 20 Chainsabres – GONE D-cannon 45 Now S12 instead of S10, doesn’t need line of sight D-Scythe 22 You roll 1 die per model now for number of shots, not 1 die for the whole squad, still auto-hits Death Spinner 8 Doom Weaver 0 Dragons Breath Flamer 17 Firepike 20 Flamer 9 Fusion Gun 17 Fusion Pistol 9 Hawk’s Talon 10 Heavy D-Scythe 0 Now S12 instead of S10 Heavy Wraith Cannon 50 Now S16 instead of S10 Lasblaster 7 Now Assault 4 instead of rapid fire 2, still 24″ Laser Lance 8 Melta Bomb 0 Plasma Grenade 0 Prism Cannon 0 Can shoot twice at same target with same profile if moved under half movement Pulse Laser 0 Ranger Long Rifle 0 Reaper Launcher 22 Scatter Laser 10 Scorpions Claw 12 No longer suffer -1 to hit in melee Shadow Weaver 25 Shuriken Cannon 10 Shuriken Catapult 0 Shuriken Pistol 0 Singing Spear 5 Star Lance 10 Star Cannon 15 Sun Cannon 118 Damage is a flat 2 now instead of D3 Sunrifle – GONE Tempest Launcher 27 Twin Aeldari Missle Launcher 50 Twin Bright Lance 40 Twin Scatter Laser 17 Twin Shuriken Cannons 17 Twin Shuriken Catapults 5 Twin Starcannons 28 Triskele – GONE Vibro Cannon 30 Added effect that if it inflicts damage against a unit, that unit cannot advance in its next movement unless it has FLY Wraithcannon 17 Melee Weapons: Name Points Notes Aeldari Blade 0 Biting Blade 8 Chainsword 0 Diresword 4 Executioner 7 +1S instead of +2S but you no longer suffer the -1 to hit penalty Ghost Axe 10 GhostGlaive 10 Ghostswords 6 Mirrorswords 4 Paragon Sabre 8 Power Glaive 4 Power Sword 4 Powerblades 4 Scorpion Chainsword 1 Star Glaive 6 NEW! Autarch weapon – Sx2, AP-3, D3 Damage, suffer -1 to hit in melee with it Titanic Feet 0 Titanic Ghostglaive 30 Titanic Wraithbone Fists 0 Witchblade 0 Witch Staff 0 Wraithbone fists 0 Wraithguard Fists 0 Other Equipment: Name Points Banshee Mask 0 Crystal Targetting Matrix 5 Forceshield 6 Mandiblasters 0 Scattershield 20 Shimmershield 20 Spirit Stones 10 Star Engines 10 Vectored Engines 1 2 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 27, 2017 Report Share Posted October 27, 2017 11 hours ago, pretre said: Note: If something is indeed gone as an option/loadout, you should still be able to use that loadout per https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/ Things were likely removed due to current sculpts not having that option out of the box. Q: There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore? A: While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example. Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons. EDIT: Now in a nicer format! EDIT: Added note about missing weapons/loadouts Are you telling me they wrote an incomplete Codex? WTF Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 27, 2017 Report Share Posted October 27, 2017 32 minutes ago, Romans832 said: Are you telling me they wrote an incomplete Codex? WTF Nope. They wrote a Codex that includes the complete line of currently produced Citadel Craftworld Eldar Models. They've been clear from before the first 8th Ed Dex dropped that the Codexes were only going to cover "in-print" Models. The Indexes cover previously produced Models/Units that are not currently available from GW. 1 1 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted October 27, 2017 Report Share Posted October 27, 2017 Except for the Firestorm. Even the Forge World index didn't give me rules on that. :( 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 28, 2017 Report Share Posted October 28, 2017 18 hours ago, WestRider said: Nope. They wrote a Codex that includes the complete line of currently produced Citadel Craftworld Eldar Models. They've been clear from before the first 8th Ed Dex dropped that the Codexes were only going to cover "in-print" Models. The Indexes cover previously produced Models/Units that are not currently available from GW. So they're milking $$ every page they print. What a joke 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted October 28, 2017 Report Share Posted October 28, 2017 24 minutes ago, Romans832 said: So they're milking $$ every page they print. What a joke Wait, what? Quote Link to comment Share on other sites More sharing options...
pretre Posted October 28, 2017 Report Share Posted October 28, 2017 Of all the things to complain about for GW, them producing rules for practically everything with the indexes is probably not one of them. 2 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 28, 2017 Report Share Posted October 28, 2017 29 minutes ago, pretre said: Of all the things to complain about for GW, them producing rules for practically everything with the indexes is probably not one of them. I'm not complaining about Indexes... I'm concerned that Indexes were meant to be place holders till Codexes came out. But now we find the Codexes are incomplete and I need both and who knows if they'll re-do the Codex so I get new rules with new models they eventually decide to release... whether or not models exist some time ago. It baffles me Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 28, 2017 Author Report Share Posted October 28, 2017 1 hour ago, Romans832 said: So they're milking $$ every page they print. What a joke Yes and no. It would have been cool if they'd have waited another year to release 8th, and release all codex at once. But they didn't. And that's not, nor has been in the time I've been involved, their business plan. Kinda hard to keep getting peoples expendable income if you don't have a release schedule. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 28, 2017 Author Report Share Posted October 28, 2017 I hope to see an index released every few years. Or, say, a "2018 Compendium" containing everything that came out new in 18. 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 28, 2017 Report Share Posted October 28, 2017 5 minutes ago, InfestedKerrigan said: I hope to see an index released every few years. Or, say, a "2018 Compendium" containing everything that came out new in 18. That's spot on Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 28, 2017 Report Share Posted October 28, 2017 The Indexes serve two purposes. First, they are a "get you by" set of lists until Codexes all come out. Second, GW has made it pretty clear over the last few years that they only want BattleTomes/Codexes to cover currently produced Models, so that any newcomers to the hobby will be able to field anything in the Codex using out of the box purchases. The Indexes are a compromise solution so that we older players can continue to use our older options that are no longer, or were never produced, without newbies coming in and asking where they can buy the Chaos Lord on Juggernaut, or whatever Autarch builds got removed from the Codex. It's honestly a pretty good balance between ease of access for new players (which, let's be real, has been a big problem over the last couple of editions) and better balance going forward on the one hand, and not just flat out cutting longer-term players off from their older collections on the other. 4 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 28, 2017 Report Share Posted October 28, 2017 Thank you WestRider, I had no clue. I now understand far clearer, thank you. 3 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 28, 2017 Report Share Posted October 28, 2017 43 minutes ago, Romans832 said: Thank you WestRider, I had no clue. I now understand far clearer, thank you. Yeah! Thanks for taking the time to explain that super well. 2 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 29, 2017 Report Share Posted October 29, 2017 https://www.frontlinegaming.org/2017/10/26/review-of-8th-ed-40k-codex-craftworlds-aka-eldar-part-1-of-2/ https://www.frontlinegaming.org/2017/10/27/review-of-8th-ed-40k-codex-craftworlds-aka-eldar-part-2-of-3/ https://www.frontlinegaming.org/2017/10/28/review-of-8th-ed-40k-codex-craftworlds-aka-eldar-part-3-of-3/ Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 29, 2017 Author Report Share Posted October 29, 2017 Anyone with a copy check something for me. Can a Ily Aux Super Hvy detachment use stratagems? 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 29, 2017 Report Share Posted October 29, 2017 34 minutes ago, InfestedKerrigan said: Anyone with a copy check something for me. Can aIly Aux Super Hvy detachment use stratagems? I have the Eldar book right here... no clue where I'd find that answer for you :( 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 29, 2017 Report Share Posted October 29, 2017 3 minutes ago, Romans832 said: I have the Eldar book right here... no clue where I'd find that answer for you :( It would be right at the beginning of the stratagems section... Astra Militarum said no mechanicus didn't have a lord of war that qualified each book seems to be unique. Hopefully Romans can find it for you... 2 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 29, 2017 Report Share Posted October 29, 2017 Page 118 says if your army is Battle forged and includes any Craft World attachments, excluding auxiliary support Detachments, you have access to the Strategic shown here, meaning you can spend command points to activate them. These help to reflects the unique strategies and fluid tactics used by the as Asuryani on the battlefield. 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 29, 2017 Report Share Posted October 29, 2017 1 hour ago, InfestedKerrigan said: Anyone with a copy check something for me. Can aIly Aux Super Hvy detachment use stratagems? 45 minutes ago, Romans832 said: Page 118 says if your army is Battle forged and includes any Craft World attachments, excluding auxiliary support Detachments, you have access to the Strategic shown here, meaning you can spend command points to activate them. These help to reflects the unique strategies and fluid tactics used by the as Asuryani on the battlefield. @InfestedKerrigan, did that answer your question? And with this answer, what does it all mean? Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 29, 2017 Author Report Share Posted October 29, 2017 It means I should've tabled her faster, cuz she wrongly used the heal wraith stratagem utilizing an Aux detachment. 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 29, 2017 Author Report Share Posted October 29, 2017 Strats can only be used if you have a battleforged detachment consisting only of that specific faction, excluding aux detachments. 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted October 29, 2017 Report Share Posted October 29, 2017 1 minute ago, InfestedKerrigan said: It means I should've tabled her faster, cuz she wrongly used the heal wraith stratagem utilizing an Aux detachment. Bummer... What the hell is an Aux Detachment? This new crap in Warhammer is confusing me Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 29, 2017 Author Report Share Posted October 29, 2017 Auxiliary Super Heavy Detachment or Auxiliary Detachment. They let you take a single unit on a detachment. 1 Quote Link to comment Share on other sites More sharing options...
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