Jump to content

Eldar info


InfestedKerrigan

Recommended Posts

14 minutes ago, InfestedKerrigan said:

Auxiliary Super Heavy Detachment or Auxiliary Detachment. They let you take a single unit on a detachment. 

How bizarre...

I read Frontline Gaming's 3 pages of "What's new" and as awesome as so much of it sounded, it was plain frickin gibberish. So many random statements about take a single as a detachment or this and that is utterly confusing

Link to comment
Share on other sites

 advanced rules Romans. So last edition you know how there were force orgs that were unique in each book? Well this time around they pulled them all into the main rule book under battle forging. There is a patrol, battalion, brigade, outrider, vanguard, spearhead, super heavy auxiliary, support auxiliary, high command and possibly something I missed. 

Each one has different force org slot requirements, restrictions, and command point benefits. 

 

My take on some... patrol hq and troop required  (similar to old ally detachment) shared keyword requirement too.  small number of optional units. No CP but it is a non auxiliary detachment so could get you strategem access. 

Battalion similar to the old basic detachment 2 hq and 3 troops lots of optional unit spots same restriction as above gets you 3 CP. 

Brigade like and old school full detachment 9 CP. 

Them there is some more specific ones. Hq and 3 specialised (elites, fast attack, or heavy support all they same type). This have optional spots too and generate a single CP. 

Super heavy detachment is 3-5 lords of war sharing a faction keyword, 3 CP. 

High command is 3 hq required optional single elite, and lord of war option. 

Supper heavy aux is a single lord of war no benefits. 

Auxiliary support is a single unit of anything but lord of war but is negative one CP yep you  loose one from your pool. 

 

Remember by taking the time to organize into detachments and battle forging you get 3 CP. An army consisting of a battalion,  and a spearhead would have 7 CP and at minimum 3 hq, 3 troops,  3 heavy support. The same units would fit in just a battalion but by taking the time to double check detachment requirements and splitting the units out a bit the army picked up an extra CP. If the army only had 2 hq it could still be a battalion but wouldn't be able to split up for the extra CP. GW recommends numbers of detachments at various points levels but it is really up to you and your opponent to self limit... itc limits 3 at 2k points which is the recommendation from GW. 

  • Like 3
  • Thanks 1
Link to comment
Share on other sites

 next bit you will ask about is faction... there are layers to faction now. Chaos, imperium, aeldari, ork, etc are factions and you could build detachments based on these. They will more than likely lose access to stratagems as they require a more specific keyword. I don't really know aeldari but will try some examples based on imperium. 

So you have an inquisitor, a guard hq,  primaris psyker (guard hq), assassin,  some acolytes (inquisition elites body guard for inquisitors), and guard infantry squads. They all share the imperium keyword and could be take as a battalion for 3 CP but they don't all share Astra Militarum and would therefore not get stratagems  (an inquisition book later might change this with a special rule but it is not an Astra Militarum detachment it is an imperium one).

Furthermore you will have bracketed <> keywords,  guard have regiments, aeldari have craft world. Keeping a detachment to just units with the same <> give them more bonuses. Layering this mechanic with the CP mechanic is a little complicated but gives great flexibility to army construction. Remember when I talked about detachments and taking "soup" vs specific... this is what it was talking about. 

 

Back to my original example you could organize it as two detachments. A battalion of Astra Militarum ( 2 guard hq , and three infantry squads), with an outrider (might have the wrong name but 3 elite and hq requirement) for the inquisitor assassin and two acolyte squads.  This army would have access to Astra Militarum stratagems and 7 CP 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

On October 28, 2017 at 11:55 PM, WestRider said:

Super Heavy Auxiliary Detachment will unlock Stratagems. An Auxiliary Support Detachment, specifically, is the only one that doesn't count. If it excluded "Auxiliary Detachments", that would cover both, but it's more specific than that.

Additionally, models in Aux support Detachments can still benefit from Stratagems, they just don't provide access to them. So if you have another CSM detachment (like a Battalion) and a CSM Aux support detachment, you still have the same access to CSM stratagems.

Played an AM (imperial guard) player use this to good effect so they include a single unit of Armored Cadian Sentinels in their non-Cadian guard army. The Cadian Regimental rules gave them 42" range plasma cannons, which were pretty annoying and AM don't exactly have a shortage of CP (he had 14cp in his force). 

Link to comment
Share on other sites

I spent last night digging through my various elder - looking to play some 8th ed.  What is least annoying to play these days a Wraith-wall list or a corsair (FW heavy) list?  I am planning to build a Harlequin force (I have all that I need to do it) - but for now I just want to get some games in - and I have these 2 fully painted forces lol.

 

-d

  • Like 1
Link to comment
Share on other sites

4 hours ago, Torg said:

I spent last night digging through my various elder - looking to play some 8th ed.  What is least annoying to play these days a Wraith-wall list or a corsair (FW heavy) list?  I am planning to build a Harlequin force (I have all that I need to do it) - but for now I just want to get some games in - and I have these 2 fully painted forces lol.

 

-d

Wraiths sound less annoying than a heavy FW list. I like FW, but unless you are certain the opponent is familiar with it, it can be overwhelming to face lots of FW-only units in a single army. FW units just tend to have more rules, and certainly less proof-read rules. 

Link to comment
Share on other sites

12 hours ago, InfestedKerrigan said:

Oh, I get it. You are on your phone, yes? It remembers the "last thing " you were typing in the reply box on each thread. It glitched and recalled you typing that above. I have it happen a couple times a week.

My PC browser... first time it's ever happened... oh well, now I know what to watch for, thank you @InfestedKerrigan

  • Thanks 1
Link to comment
Share on other sites

played 2 games w/ the new eldar dex on thursday. really fun. was a 2000pt game and i brought a 100% ulthwe brigade detachment. favorite units were definitely my 3-man unit of shining spears plus quicken from a nearby warlock (easy kill on pretty much any target you want that has 5-8 wounds or less, unless you get shafted by the deployment type), and a small unit of banshees to tie up things that would otherwise kill your units on overwatch. i used the webway strike strat to put the banshees and one unit of guardians in deep strike reserve and it worked wonderfully.

  • Like 5
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...