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Oh, Early Warning Override question. Can I use this ability if I'm locked in melee? Did come up. Crisis suits were locked, Terminators appeared behind them. I had range. Decided not to push it, but it really doesn't clarify if we otherwise follow normal targeting restrictions for this out of phase shooting attack...?

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2 hours ago, paxmiles said:

Oh, Early Warning Override question. Can I use this ability if I'm locked in melee? Did come up. Crisis suits were locked, Terminators appeared behind them. I had range. Decided not to push it, but it really doesn't clarify if we otherwise follow normal targeting restrictions for this out of phase shooting attack...?

Unfortunately no.  Its still a shooting attack.  

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List tweaks.

Thinking Week 1 Escalation:


++ Battalion Detachment +5CP (T'au Empire) [28 PL, 499pts] ++

+ HQ +

Cadre Fireblade [2 PL, 42pts]: Markerlight

Ethereal [2 PL, 45pts]: Honour blade

+ Troops +

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

+ Fast Attack +

Pathfinder Team [4 PL, 48pts]: MV31 Pulse Accelerator Drone
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas'ui: Markerlight

Tactical Drones [6 PL, 100pts]: 10x MV1 Gun Drone

+ Dedicated Transport +

TY7 Devilfish [6 PL, 108pts]: 2x MV1 Gun Drone, Burst cannon, 2x Seeker missile

++ Total: [28 PL, 499pts] ++

Created with BattleScribe

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Other thoughts. Thinking my Crisis suit build is kinda ineffecient.

So started with flamer+2x missile pods, but then became plas+2x missile pods. Trick on this one, is that these are 65pts each and a broadside, is 101pts with 2x high yeild missile pods (each high yield is basically 2x missile pods) and 2x plas. So broadside is 29pts cheaper than two crisis suits with this loadout, yet the two have the same exact firepower. Plus the broadside has a free slot for a support system.

So should probably alter said crisis suit build and consider acquiring broadsides...

Also thinking that the Crisis bodyguards might be a good route. +3pts each, but all models are squad leader stats and they can suck wounds from TAU characters just like drones.

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9 minutes ago, paxmiles said:

Other thoughts. Thinking my Crisis suit build is kinda ineffecient.

So started with flamer+2x missile pods, but then because plas+2x missile pods. Trick on this one, is that these are 65pts each and a broadside, is 101pts with 2x high yeild missile pods (each high yield is basically 2x missile pods) and 2x plas. So broadside is 29pts cheaper than two crisis suits with this loadout, yet the two have the same exact firepower. Plus the broadside has a free slot for a support system.

So should probably alter said crisis suit build and consider acquiring broadsides...

Also thinking that the Crisis bodyguards might be a good route. +3pts each, but all models are squad leader stats and they can suck wounds from TAU characters just like drones.

Crisis teams just seem like they will never be as cool as they should be.  😞 it's unfortunate.

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8 minutes ago, Lord Hanaur said:

Crisis teams just seem like they will never be as cool as they should be.  😞 it's unfortunate.

We did charge and killed some marines last game. Sure surprised that player. Part of why those bodyguards appeal, more attacks per model.

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5 hours ago, paxmiles said:

List tweaks.

Thinking Week 1 Escalation:


++ Battalion Detachment +5CP (T'au Empire) [28 PL, 499pts] ++

+ HQ +

Cadre Fireblade [2 PL, 42pts]: Markerlight

Ethereal [2 PL, 45pts]: Honour blade

+ Troops +

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 39pts]
. Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

+ Fast Attack +

Pathfinder Team [4 PL, 48pts]: MV31 Pulse Accelerator Drone
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas'ui: Markerlight

Tactical Drones [6 PL, 100pts]: 10x MV1 Gun Drone

+ Dedicated Transport +

TY7 Devilfish [6 PL, 108pts]: 2x MV1 Gun Drone, Burst cannon, 2x Seeker missile

++ Total: [28 PL, 499pts] ++

Created with BattleScribe

Making use of being charged eh

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30 minutes ago, Lyraeus said:

Your "For the Greater Good" rule. With multiple small fire teams. Also allowing you to spread outwards and take more objectives

Ah, no, I only bought 2 squads of fire warriors, so I can't field them as 10-man without buying more models and still meet battalion requirements.

I could ditch the battalion, I suppose.

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Musing...

Heavy Gun Drones Vs Crisis Suit Bodyguards. 

So they FAQed the FW Heavy Gun Drones to have the current Drone saviour rule. So they are 3-wound gun drones with 2x the shots per model, and they don't have the MV1 Gun Drone Targeting restrctions.  They are 34pts each (18pts base, plus weapons), fielded as a heavy slot in units of 2-6. Alternatively, they can be equiped with a burst cannon and a markerlight, and they have a special rule that allows them to fire both, but lack the marker drone's ability to move and fire heavy weapons. The heavy gundrones cannot deep strike like the fast slot tactical drones.

Crisis Suit bodyguards have the Crisis suit squad leader profile and a psedo drone saviour rule that works only on characters. They are 30pts per model, plus weapons. They are an elites slot in units of 3-9.

So the bodyguards have a much better profile, but they are the same speed and have the same wounds. The bodyguard savior rule variant is more restrictive, unless you have longstrike (only TAU character that isn't infantry or battlesuit). The drone ballistic skill is easy to modify to be equal, so the lacking BS on drones is somewhat a moot point. In terms of weapons, if the plan for the bodyguards is 2x burstcannons, then the drones are cheaper because the base model is cheaper. Heavy Gun Drones also have a smaller starting squad, so the overall squad is cheaper. Also of note is that the Heavy Gun Drones can technically be transported in a devilfish, while the bodyguards must footslog everywhere (without FW transportation), so while the bodyguards have superior armor, the heavy gun drones may live longer just due to being able to be concealed within a transport until they are needed. Bodyguards are definitely superior in melee.

Oh, in a rules exploiting capacity, the heavy gundrone has a smaller base (drone flying base) than the current crisis 50mm base, so you could fit more heavy drones within 3" of a protected model than you could with bodyguards. 

So I guess my point is that while the heavy gundrones are mostly worse than the bodyguards, they have contextual uses that could make them better in the right roles.

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Conversion question, that's a Krootox, right?

image.png.343f45b9076fd6a291ed6ee6ebfcb7c9.png

image.png.e90a6bc587807a7a49e318f5d323f761.png

I know it isn't a krootox, but it is GW, it is very much is the right size, and it really does look the part. I'd need a rider with gun and the right base, but assuming I had that, any objections?

 

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1 minute ago, Lyraeus said:

Well, I don't play my T'au anymore so if you are looking for some battleworn firewarriors that you will need to strip I have some

Sad, you aren't playing them. No, I don't think I need them now. I suppose if you had a breacher squad, I'd be interested. I don't need them, but I've considered a 10-man of them.

 

 

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Oh, Onager Gauntlet question:

Quote

Each time the bearer fights, it can make one (and only one) attack with this weapon

So if I put it on a TAU Crisis Commander who has 4 base attacks, does the model swing with 3 close combat weapon attacks and 1 Onager Gauntlet swing?

I think that's what it means.

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1 hour ago, Ish said:

Do you really want to pay $40 USD and then have to greenstuff fill the chaos symbols, file down those chest horns, kitbash a rider and long gun...  Instead of just using a regular Krootox?

They're like $5.50 each on bits sites for this model (it is an optional component of the getting started set for warriors of chaos, so they have lots). And the GW krootox is only sold by GW in finecast. And direct only, for $24.75 each, plus shipping. Plus the krootox model only has one skulpt.

The older one is metal, but ebay wants around $20 each (plus $5 shipping) and there isn't much supply, so I'd need multiple purchases from different sellers (which kills me in shipping, since it doesn't combine). And still, only one skulpt (and the same, one skulpt).

As for modifications, making the gun and rider would be easy if I started with a regular kroot infantryman. As for modifying the krootox, it really depends how much much modification I decide it needs.

For bits, it comes like this:

image.thumb.png.10cdeb8cf70fe7c5c262d90a9aedaac2.png

So most of the armor is optional. You could shave off the chaos bits, or just putty on kroot flesh in their place. Could also put trees or something on their base which concealed the sections poorly converted.

Furthermore, the Kroot infantry squad comes with 16 models, despite the minimum squad size being 10. So if I buy a box of kroot, I'd have extra models to become riders.

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One attack only... If it lands, it hurts like hell, but with only one swing at WS 3+, that’s a big “if.” Not to mention the d6 Damage meaning that, despite averaging 3.5, you’ll probably only roll a “1” when it matters. Since anything worth using the donkey punch on is probably able to rip a Tau Commander apart if it can attack back... Yikes.

About the only real use I see for the Onager Gauntlet is punching holes in Rhinos, Chimerae, and Predators. But, frankly, the Tau have a thousand other ways to inflict damage on vehicles from range. Why risk mêlée?

If you really want a mêlée-specialist Tau, the Farsight Sept exclusive Fusion Blades Relic is probably the way to go. 

 

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30 minutes ago, Ish said:

One attack only...

 

It says,

Quote

Each time the bearer fights, it can make one (and only one) attack with this weapon

Not sure why that would negate my other attacks with other weapons, I'd just be unable to made multiple swings with this weapon, no matter how many bonus attacks I acquire. Wouldn't it be worded "instead of making normal attacks, a model with this weapon can make a single attack with the following profile." That's how GW would normally word this sort of thing, if only 1 attack was their intention.

30 minutes ago, Ish said:

If it lands, it hurts like hell, but with only one swing at WS 3+, that’s a big “if.” Not to mention the d6 Damage meaning that, despite averaging 3.5, you’ll probably only roll a “1” when it matters. Since anything worth using the donkey punch on is probably able to rip a Tau Commander apart if it can attack back... Yikes.

About the only real use I see for the Onager Gauntlet is punching holes in Rhinos, Chimerae, and Predators. But, frankly, the Tau have a thousand other ways to inflict damage on vehicles from range. Why risk mêlée?

If you really want a mêlée-specialist Tau, the Farsight Sept exclusive Fusion Blades Relic is probably the way to go. 

 

Totally agree, not very melee impressive. I'm caught wanting to model my "Roberto" suit...

image.png.a6999a65e20e0008887ffe319d788e08.png

On the other hand, the defensive profile is pretty impressive for the HQ cost. He's a 2+/4++ with toughness 5 for only 95pts. Marines would have trouble making that point cost on an HQ.

Any, I don't plan him to be a "melee specialist." He's a cheap-ish BATTLESUIT COMMANDER with a drone controller. His melee is, at best, in the capacity of a counter-charge unit which hangs back and lends support until the enemy is too close for comfort. And those keywords matter for a lot of TAU stratagems, like my orbital strike or the one where my commander chooses to forgo shooting in order to grant re-rolls to wound for another BATTLESUIT unit.

Anyway, Onager is mostly due to temptation. The Dal'yth relic is better for this role, but it can be on anything and this one can only be on a battlesuit commander, so I'm inclined to give this to him.

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GW’s sloppy rules writing (a result of their “conversational” tone) means that the parenthetical bit of the sentence creates a needless ambiguity. 

Remove the parenthetical and you get the slightly clearer: “Each time the bearer fights, it can make one attack with this weapon.

Rewrite the clunky first clause of the sentence to something less “conversational” and more “game mechanic-y,” and you get: “When this model is selected to act in the Fight Phase, it can make one attack with this weapon.

Now, rewrite the second clause to include the information the original parenthetical was trying to say, but again using precise mechanical language instead of conversational: When this model is selected to act in the Fight Phase, it makes one attack with this weapon.

Same meaning, much more precise language. Eschew obfuscation! 

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1 minute ago, Ish said:

GW’s sloppy rules writing (a result of their “conversational” tone) means that the parenthetical bit of the sentence creates a needless ambiguity. 

Remove the parenthetical and you get the slightly clearer: “Each time the bearer fights, it can make one attack with this weapon.

Rewrite the clunky first clause of the sentence to something less “conversational” and more “game mechanic-y,” and you get: “When this model is selected to act in the Fight Phase, it can make one attack with this weapon.

Now, rewrite the second clause to include the information the original parenthetical was trying to say, but again using precise mechanical language instead of conversational: When this model is selected to act in the Fight Phase, it makes one attack with this weapon.

Same meaning, much more precise language. Eschew obfuscation! 

Look at the other weapon profiles that modify attacks.

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