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New Kill Team!!!


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Like most GW releases, I'm cautiously optimistic. I love the idea of Kill Team, but the previous rules weren't very good. I'm hoping they manage to actually improve it. I like that they're moving to the alternate activation system like Necromunda has. Looking forward to reading someone else's rulebook before I take the plunge.

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54 minutes ago, Ish said:

Hopefully, they’re planning to release just a rulebook.

I suspect they will. Even for GW and their current trend of artificial scarcity, not releasing the rulebook separately after running a limited quantity of the starter box is a boneheaded thing to do, if they want people to buy and play the new game. 

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21 minutes ago, Sgt. Rock said:

I suspect they will. Even for GW and their current trend of artificial scarcity, not releasing the rulebook separately after running a limited quantity of the starter box is a boneheaded thing to do, if they want people to buy and play the new game. 

I'll bet they will have an independent rule book...not much, but I'll bet anyway 😉

That said the box does have it's appeal. Dem komandos are awesome!

NewKT 5Things Jul13 Image7pc

 

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So it seems they've fixed a couple of the most glaring issues from the previous edition, being that models were too fragile and it was too easy to alpha strike your opponent off the table. They've made models a lot more durable, even Guardsmen, and they've switched to an alternating activation a la Necromunda. Good start.

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1 hour ago, Ish said:

They have Adeptus Custodes and Sisters of Silence listed as a singular faction, which seems to imply they can be fielded together in the new rules.

 

image.thumb.png.0ebd8329947eba652cf2a9d996ed5138.png

that's pretty cool. scary, but cool. I think a kill team of one custondes taking on a 12 man kill team of guardsmen will be pretty funny

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22 hours ago, Sgt. Rock said:

I find it odd that they have "Imperial Guard" and "Veteran Guardsmen" as well as "Greenskins" and "Kommandos". I get that they have specific stuff in the box, but it seems weird that they're not lumping those in with the normal factions.

I here ya. especially since it seems you can take Kommandos with the Greenskins force...seems a bit redundant but we'll have to see

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They might follow the WarCry model where model types that all part of the same faction in AoS are divided into multiple separate factions in WarCry, due to narrative reasons. For example, the Stormcast Vanguard and Sacrosanct Chambers are different formations within the Stormcast military structure in the fluff, so while they will work together in the sort of grand battles seen in AoS, at the level of WarCry they operate separately. 

So Space Marines might have a distinct Kill Team faction for Tenth Company Scouts and Battle Company Squads; Orks might have a faction for Kommandos and another for general purpose Boyz; and Chaos might have subfactions for each of the four Ruinous Powers; and so on and so forth...

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5 hours ago, Ish said:

They might follow the WarCry model where model types that all part of the same faction in AoS are divided into multiple separate factions in WarCry, due to narrative reasons. For example, the Stormcast Vanguard and Sacrosanct Chambers are different formations within the Stormcast military structure in the fluff, so while they will work together in the sort of grand battles seen in AoS, at the level of WarCry they operate separately. 

So Space Marines might have a distinct Kill Team faction for Tenth Company Scouts and Battle Company Squads; Orks might have a faction for Kommandos and another for general purpose Boyz; and Chaos might have subfactions for each of the four Ruinous Powers; and so on and so forth...

that makes sense...don't let it go to your head 😉

 

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