lustriangod2 Posted January 22, 2015 Author Report Share Posted January 22, 2015 I think we are leaning on end times magic. Thus the name "The Cheese Greater" Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 22, 2015 Report Share Posted January 22, 2015 One reason to be wary of running End Times magic: it slows the game down considerably, especially if there's a Loremaster of Hoeth or sig. spell Slann. In the few games I've seen / played, the magic phase can easily last half an hour, which makes it very hard to get the game finished in the allotted time. I think it depends on the players. i played End Times magic and it added maybe 20 minutes to the game. If you can cast spells quickly and make your choices fast then you're good. If someone is bringing 3+ lores to the table then that person had better know what their spells are. I mean, I've played against people who take 5 minutes to think about which spell to cast when they only have 6 spells to chose from. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 23, 2015 Report Share Posted January 23, 2015 finally looked through the magic. one quick clarification. are we interpretting it RAW to dispell for dwarfs? if so, im looking forward to this.... Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 23, 2015 Report Share Posted January 23, 2015 What's the RAW for dwarves? Quote Link to comment Share on other sites More sharing options...
Romes Posted January 23, 2015 Report Share Posted January 23, 2015 If you're talking about the Anvil discussion over on Bugman's, I agree wit the Salgar guy explaining why each anvil spell only works once. =P That said, I'm happy for my dwarf opponent to have a magic phase if it gets rid of 200 points of war machines. =P Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 23, 2015 Report Share Posted January 23, 2015 im just saying that RAW states that a wizard attempting to dispell rolls a d6 to see how many dice he can use... you can forgo your wizard level to not have to roll the d6 as an alternative option. dwarfs dont have wizards(so no d6 roll), but their army inherently has a +2 to dispell. so dwarfs have that lovely option of not having to roll the d6 and still have a +2... unless there's a faq i dont see how else it could be interpretted for dwarfs? Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 23, 2015 Report Share Posted January 23, 2015 If you're talking about the Anvil discussion over on Bugman's, I agree wit the Salgar guy explaining why each anvil spell only works once. =P That said, I'm happy for my dwarf opponent to have a magic phase if it gets rid of 200 points of war machines. =P oh i agree with that interpretation. im not fighting/pushing that. its a stretch and a half. and its more like 300 points :) im on the fence to bring the anvil or not. this would be one of the few times i would ever consider bringing it... Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 24, 2015 Report Share Posted January 24, 2015 im just saying that RAW states that a wizard attempting to dispell rolls a d6 to see how many dice he can use... you can forgo your wizard level to not have to roll the d6 as an alternative option. dwarfs dont have wizards(so no d6 roll), but their army inherently has a +2 to dispell. so dwarfs have that lovely option of not having to roll the d6 and still have a +2... unless there's a faq i dont see how else it could be interpretted for dwarfs? This is true, dwarves don't roll for how many dispel dice to use. It's really not that big of an edge if your opponent still rolls a high casting vaule. If you dump more dice into a few dispel's, then the rest will just start to wreck. Also, if you toss lots of dice to stop a big spell....I'd be all for that because then I could go to town with tossing 2 dice at spamming the low value spells. So, yes, it's a luxury for dwarves to ignore the rolling D6 for dispel dice; however, on the opposite side of the equation, it could assist your opponent. Having a level 4 using End Times magic is pretty huge for the casting game. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 25, 2015 Report Share Posted January 25, 2015 Army list has been sent in and the new addition to my army is almost complete (wanting for the base to dry so I can put the snow effects on the base! I am stoked for this event. I am even using TWO lord choices for the first time! 1 Quote Link to comment Share on other sites More sharing options...
lustriangod2 Posted January 25, 2015 Author Report Share Posted January 25, 2015 Working on the trophies as we speak. Start getting those lists in. Also remember 4 copies of your list for points, and display boards gets you points. Yeah, this is a great event for using your armies cheese. But let your opponent grate it. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted January 26, 2015 Report Share Posted January 26, 2015 Anybody else going to this from Seattle? Looking for someone to carpool with. Also what time does it start on Saturday? Have to work until 1am Friday night so I won't be heading down till sat morning Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 26, 2015 Report Share Posted January 26, 2015 Anybody else going to this from Seattle? Looking for someone to carpool with. Also what time does it start on Saturday? Have to work until 1am Friday night so I won't be heading down till sat morning 10 am. 1 Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 26, 2015 Report Share Posted January 26, 2015 This is true, dwarves don't roll for how many dispel dice to use. It's really not that big of an edge if your opponent still rolls a high casting vaule. If you dump more dice into a few dispel's, then the rest will just start to wreck. Also, if you toss lots of dice to stop a big spell....I'd be all for that because then I could go to town with tossing 2 dice at spamming the low value spells. So, yes, it's a luxury for dwarves to ignore the rolling D6 for dispel dice; however, on the opposite side of the equation, it could assist your opponent. Having a level 4 using End Times magic is pretty huge for the casting game. thing is you still roll for generating dice for spells. thats the tricky part that takes off a bit of the edge to the 'umph' factor from the insane amount of dice. there's a larger chance that you will fail to cast with end times magic just due to the probability you may be limited to a single die. the trade off is obviously you should get off more spells. but it will be very random and crazy. im interested in how it will pan out. whoever gets paired with me we can go grab a beer or something while waiting for other people to finish because games will be muuuch faster with my list/army :) Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 26, 2015 Report Share Posted January 26, 2015 I was also making the spell spam for 10+ to cast based on the ability for my caster to toss 3 dice while getting the 4+D3 or 4+D3+1 when casting dark magic. You witnessed what happens when rolling 3 dice and getting a +5 for dark magic spells was like last night. It's a 1 in 6 chance to roll a 1, and again my statement was purely made with the caster I'm bringing to the event. I've played the End Times magic rules a few times and the rolling for casting dice wasn't really that big of a deal because I wasn't focused on casting the big spells. I just wanted to push out as many hexs and spirit leaches as possible. With all of that being said, yes, there are many armies who don't have the luxury of using certain items or casters to use End Times like certain casters are able to. Quote Link to comment Share on other sites More sharing options...
lustriangod2 Posted January 26, 2015 Author Report Share Posted January 26, 2015 So, what is you read on the attribute of High magic and the end times rules? The attribute says the the slann can change out a spell from the common lores once he has successfully casted the spell from High. So with the End Times saying that if you know one spell from any lore you know all of them. Does this give the slann the entire list? Quote Link to comment Share on other sites More sharing options...
Drak Posted January 26, 2015 Report Share Posted January 26, 2015 IMO when the slann swaps out for a spell from the common Lores then he has access to all the spells from that particular lore. Quote Link to comment Share on other sites More sharing options...
Drak Posted January 26, 2015 Report Share Posted January 26, 2015 don't panic- I LOVE beer!!! unfortunately I HATE dwarves.... tough call for my poor undead Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted January 26, 2015 Report Share Posted January 26, 2015 yea yea everyone hates dwarfs cause dey da best! VC v dwarfs is totally list dependent. i dont think undead have to worry as much about dwarfs with khaine magic assistance and not crumbling... Quote Link to comment Share on other sites More sharing options...
Drak Posted January 27, 2015 Report Share Posted January 27, 2015 both valid points, which means BEER WINS!!! Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted January 27, 2015 Report Share Posted January 27, 2015 The Slann and high magic thing is a huge debate and I think the tournament organizer needs to say yes or no with no outside opinions. With that being said, I am leaving my opinion on this topic out. Quote Link to comment Share on other sites More sharing options...
lustriangod2 Posted January 27, 2015 Author Report Share Posted January 27, 2015 Well, from what I can see on 3 different forums, it sounds like a big debate, but since the reading says that you can swap out a spell from a common lore and then we are playing the end times rules. Where you know one, and know all. We have come to the conclusion that this rule will stand as what we feel was intended to be. If you gain a single spell from that lore, no matter how you obtained it. You are gifted with the entire book of that lore. Quote Link to comment Share on other sites More sharing options...
Drak Posted January 27, 2015 Report Share Posted January 27, 2015 are you including bound items like the ruby ring? I can't imagine that this ruling does but just want to be clear. Quote Link to comment Share on other sites More sharing options...
lustriangod2 Posted January 27, 2015 Author Report Share Posted January 27, 2015 Nope. The ring and any bound spell is a one of a kind item and therefore does not receive the same benefit as a lore you pick for magic. Quote Link to comment Share on other sites More sharing options...
Fixxer Posted January 27, 2015 Report Share Posted January 27, 2015 Why wouldnt the slaan just take wandering deliberations to get all the spells? Isnt that an option too, kind of like the Swordmaster of Hoeth wizard? Quote Link to comment Share on other sites More sharing options...
lustriangod2 Posted January 27, 2015 Author Report Share Posted January 27, 2015 Yes, but I don't get the important walk between world's spell which helps my monster last survive into combat. You see. I can swap out a spell, but I truly never lose that spell and only gain a new lore by swapping. I may not need the whole book. I may just be a lore dependent based on my enemy, but I feel I need high magic Quote Link to comment Share on other sites More sharing options...
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