fluger Posted December 15, 2014 Report Share Posted December 15, 2014 Or just vanguard vets in small units with a melta bomb on the sarge and a power axe. Cheapish and dangerous to basically everything. Then one unit of assault terms with the captain that comes stock with that warlord trait that gives a bonus to coming in from reserve. Now you can null deploy, bring in the ravens on turn 1 and then bring in the whole army turn 2 (the captain makes the roll a 2+ and then you get to reroll because of the detachment) and assault. That's seriously potent. 1 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted December 15, 2014 Report Share Posted December 15, 2014 but what if you get two ones for your reserve roll? oops. game over. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 15, 2014 Report Share Posted December 15, 2014 Ok, so he just duplicates the re-roll on reserves, but still, it works for the stormravens. Null deploy and then assault on turn 2 with 90% of your forces. Dirty math says I could have: Captain Karlean 5 Hammernators 8-9 units of 5-strong van vets with power axe/meltabomb 2 stormravens 2 10 strong tactical squads Quote Link to comment Share on other sites More sharing options...
fluger Posted December 15, 2014 Report Share Posted December 15, 2014 but what if you get two ones for your reserve roll? oops. game over. Ok, but what are the odds of failing both? Seriously though, what are the odds? I'm guessing somewhere on the order of very unlikely. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted December 15, 2014 Report Share Posted December 15, 2014 I think it's 1.23% if my dirty math is correct.... So 1 in 81 games I'll auto lose. I'll take those chances. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2014 Report Share Posted December 15, 2014 Or just vanguard vets in small units with a melta bomb on the sarge and a power axe. Cheapish and dangerous to basically everything. Then one unit of assault terms with the captain that comes stock with that warlord trait that gives a bonus to coming in from reserve. Now you can null deploy, bring in the ravens on turn 1 and then bring in the whole army turn 2 (the captain makes the roll a 2+ and then you get to reroll because of the detachment) and assault. That's seriously potent. Doesn't work. Teleport homers require being on the table a turn prior. So even if they arrive turn 1 with the birds and the tactical marines, you can't benefit from the teleporter until turn 2. Main issue I'm seeing is opening up the entire army to interceptor fire. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 15, 2014 Report Share Posted December 15, 2014 I'm talking about turn 2. The stormraven detachment comes in on turn 1. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 15, 2014 Report Share Posted December 15, 2014 Main issue I'm seeing is opening up the entire army to interceptor fire. Only army that can spam interceptor fire that much is Tau, and as long as SOMETHING survives, you should be beating them in combat on turn 2. Even if they go all-in on interceptor, their best hope is killing the stormravens and that's about it. And, of course, if you look at their list and see that they have that in spades, just deploy normally... Quote Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2014 Report Share Posted December 15, 2014 Only army that can spam interceptor fire that much is Tau, and as long as SOMETHING survives, you should be beating them in combat on turn 2. Even if they go all-in on interceptor, their best hope is killing the stormravens and that's about it. And, of course, if you look at their list and see that they have that in spades, just deploy normally... Mostly true. Though if allowing full GW rules, I can spam multiple fortifications by having multiple CADs. This does mean that loads of interceptor weapons is possible with any army. Most events ban multiple fortification uses, despite BRB rules to the contrary. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 16, 2014 Report Share Posted December 16, 2014 Most don't use Unbound or Come the Apocalypse either. :shrug: Quote Link to comment Share on other sites More sharing options...
Guest Posted December 16, 2014 Report Share Posted December 16, 2014 Most don't use Unbound or Come the Apocalypse either. :shrug: True enough. Often a 0-1 limit on LoWs too. Formations/dataslates are limited too. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted December 16, 2014 Report Share Posted December 16, 2014 That BA detachment is rilly rilly rilly dumb. The formations seem middling, but not awful- probably about the power level that formations "should" be at, as opposed to nonsense like the Lance or Firebase. Including the psychic power and Maelstrom cards in the WD issue is actually fairly clever; good on GW for doing that. @Fluger: They all have to have Jump Packs. Why exactly is it dumb? It looks like a ton of fun to me. The detachment actually looks like it could do some damage. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 16, 2014 Report Share Posted December 16, 2014 1 in 36 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 16, 2014 Report Share Posted December 16, 2014 Ok, but what are the odds of failing both? Seriously though, what are the odds? I'm guessing somewhere on the order of very unlikely. It's a cute idea, but it's basically the kind of thing that anyone could come up with in half a second of thought and there's not really any theme to it other than "a lot of units from the Elites slot I guess." The units aren't grouped together in any real thematic way and the detachment doesn't really do anything particularly special (the Descent of Angels bit is something that we had already had for two full editions, so it hardly counts as new and special.) It also isn't particularly flexible on a tactical or strategic level, so it doesn't really earn any points on the mechanical functionality front, either. Basically, it comes off as very lazy game design. A lot of the other detachments aren't that impressive, either, but this one just being a thing where you essentially just have one slot repeated over and over and over and over again makes it feel even more boring. And yeah, I don't think the odds are that low. They're not great, but that's sorta beside the point- what's a lot more problematic is that one half of your army could quite easily come in and get shot to pieces in short order, leaving you with little or no board position for turn 2. Feeding the enemy one chunk of your army at a time, bit by bit, may not be as bad as being tabled but it's just as sure a path to losing. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 16, 2014 Report Share Posted December 16, 2014 The troop/storm raven one gets obsec too. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 16, 2014 Report Share Posted December 16, 2014 The troop/storm raven one gets obsec too. Keep using that "obsec" term in the thread. What does it mean? Quote Link to comment Share on other sites More sharing options...
fluger Posted December 16, 2014 Report Share Posted December 16, 2014 Objective Secured. Most troops get it from being in a Combined Arms Detachment or the Allied Detachment. Quote Link to comment Share on other sites More sharing options...
Prophecy Posted December 16, 2014 Report Share Posted December 16, 2014 Would the elite list get obsec? Quote Link to comment Share on other sites More sharing options...
fluger Posted December 16, 2014 Report Share Posted December 16, 2014 No, but I don't care, I'm assaulting everything on turn 2. EVERYTHING IS BEING ASSAULTED 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 16, 2014 Report Share Posted December 16, 2014 Combine it with the flesh tearer one and you can assault everything without the penalty for disordered charge. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 16, 2014 Report Share Posted December 16, 2014 I'll admit, I haven't had any games where objective secured mattered much. Does it really impact your games? Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted December 16, 2014 Report Share Posted December 16, 2014 It impacts malarkey Maelstrom missions the most being able to just plow into an objective and score it even if sacrificing the unit can be game winning. Like everything it is a strength that you have to put into play for it to matter. Instead of going killy you go for shift me I dare you! 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted December 16, 2014 Report Share Posted December 16, 2014 1 in 36 I'm not sure that's right though. I'm making two rolls that pass on 3s, so if both fail there are only 4 outcomes that cause that (1,1; 1,2; 2,1; 2, 2) so the odds of failing it on a single roll is 4/36. But then I get a re-roll and the same thing applies, so wouldn't it be 4/36*4/36? 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 16, 2014 Report Share Posted December 16, 2014 I was being silly and wrong. :) Quote Link to comment Share on other sites More sharing options...
pretre Posted December 16, 2014 Report Share Posted December 16, 2014 Slightly better photos of the WD formations from a social network. I dont know the original source - it was reffered to by Waaaghgaming.de Quote Link to comment Share on other sites More sharing options...
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