Koyote Posted October 20, 2015 Author Report Share Posted October 20, 2015 "Two legs good, one leg baaad..." 2 Quote Link to comment Share on other sites More sharing options...
Koyote Posted October 21, 2015 Author Report Share Posted October 21, 2015 For those of you locals who have been following my work and missed the notice in the Tournament section (why it's there I have no idea), the next Fluger Games Day is Nov 21st. I am going to bring everything needed to play the Hunt for the Golem mini-campaign. It's only three scenario campaign, so I think we can play through it in an afternoon. I want to play all three games as four player games. So far it's only me and Fluger, so we need two more players. If you are interested in joining us, you can click on the following link for more details. http://www.ordofanaticus.com/index.php?/topic/26522-warporch-games-day-nov-21st/ 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted October 21, 2015 Report Share Posted October 21, 2015 For those of you locals who have been following my work and missed the notice in the Tournament section (why it's there I have no idea), the next Fluger Games Day is Nov 21st. Until there's an Event section, Tournament is about the closest approximation. Quote Link to comment Share on other sites More sharing options...
Koyote Posted October 22, 2015 Author Report Share Posted October 22, 2015 My Frostheim menagerie continues to grow. 2 Quote Link to comment Share on other sites More sharing options...
Koyote Posted November 8, 2015 Author Report Share Posted November 8, 2015 It's almost time to start painting! I've assembled all of the beasties that I will need for the Random Encounters Table. My Frostgrave games will be set in Mordheim, so some of the critters from my menagerie will be counts-as models. The Giant Yeti (still pantless) is a counts-as Frost Giant. The Fimir is a counts-as White Gorilla. The Beastman is a counts-as Werewolf (both are a mix of animal and human and both have a bounty on their heads). The Cave Squigs are counts-as Ice Toads (both have wicked bites). And the rest are either generic or Old World versions of the creatures found on the Random Encounter Table. I've also collected and assembled the terrain and figures that I will need for the 10 Scenarios in the rulebook. Giant Worm? Check. Genie? Check. Mausoleum? Check. My ruined Cathedral should work for the Silent Tower scenario. I still have 4 statues that I made for Malifaux Special Terrain Encounter Features and enough bits to make two more. Together all six statues can serve as Living Statues or as columns for the Temple scenario. I used a 60mm Lost Souls base to make a pool/well for the Well of Dreams and Sorrows scenario. Once it's painted I will pour a thin layer of water-effect into the pool to make it appear as if the faces are just below the water's surface. Lastly, I have ordered four 50mm domed Lost Souls bases to serve as the teleportation discs for The Keep scenario. Borrowing from the 40K fluff, I've decided that the teleportion discs open temporary pasageways through the Warp. Thus, the tormented faces on the disc are the denizens of the Warp pushing against the barrier that separates the Warp from the material universe. 3 Quote Link to comment Share on other sites More sharing options...
Koyote Posted November 13, 2015 Author Report Share Posted November 13, 2015 As I was planning my Summoner's warband I decided that I didn't want my Wizard to summon run-of-the-mill demons. In order to match the odd model that I've chose as my Summoner, As I was perusing the webstores of some of my favorite miniature manufactures I remembered the frog on the shoulder of the Mordheim Warlock model that I am using as my Wizard and I got an idea. My Summoners is going to summon demonic frogs to do his bidding. Yes, demon frogs. Bwah ha ha! In Frostgrave there are three classes of demon (Imp, Minor Demon, and Major Demon), so am going to need three different sizes of giant frogs. I've settled on Heresy Miniatures' Demonic Toad Familiar as my demonic frog Imp. I purchased one of these odd little toads from a the clearance section of a US webstore, but I am going to need at least 3 more. To save money I broke out the Instant Mold and went to work. When I made the mold, I was able to pull the original metal model out of the Instant Mold without much trouble. However, the epoxy that I used as a casting material isn't nearly as strong as metal, so to remove the cast from the mold I simply cut the mold open with a hobby knife. Because Instant Mold is reusable, destroying my mold costs nothing but time.. I had to clean up some of the detail with a hobby knife and fill in a few areas with greenstuff, but overall I am pleased with my first cast. I have a second cast curing right now. This time I used greenstuff instead of the less expensive Apoxie Clay. I'm curious to see if I get better results from the greenstuff. edit: The detail on the greenstuff cast didn't turn out as sharp as the Apoxie Clay cast. I suspect that this occurred because the newly mixed Apoxie Clay is more pliable than newly mixed greenstuff. 2 Quote Link to comment Share on other sites More sharing options...
Koyote Posted November 15, 2015 Author Report Share Posted November 15, 2015 Friday my 50mm Lost Souls bases arrived in the mail. In The Keep scenario one Treasure Token is placed on each of the four discs. Below I've arranged a mock up of my thief dashing to the disc to retrieve the valuable wyrdstone. He's in for an unpleasant surprise. Also pictured below are all of the Imps that I should need for my Summoner's warband. I don't care for the look of the original sculpt's strange, human-like nose, so I've removed all the noses and replaced them with more frog-like snouts and nostrils. I used greenstuff to patch the casting defects and to rebuild the original model's snout. Lastly, I've made some progress on my giant yeti's legs. I experimented with a number of fur sculpting techniques before settling on one that I like. And then it took me a few more attempts to develop the proficiency that I need to pull it off. The new fur doesn't closely match the fur on the other parts of the yeti, but I can live with that. It cost me too much time and greenstuff, already. I need to finish up the legs and move on to other things. 3 Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted November 15, 2015 Report Share Posted November 15, 2015 Never knew Yeti wears Ugg boots and leggings;) Killer stuff! Quote Link to comment Share on other sites More sharing options...
Koyote Posted November 16, 2015 Author Report Share Posted November 16, 2015 Where do you think Uggs originally came from? 3 Quote Link to comment Share on other sites More sharing options...
Koyote Posted November 22, 2015 Author Report Share Posted November 22, 2015 Thug and Warhound 3 Quote Link to comment Share on other sites More sharing options...
Koyote Posted December 11, 2015 Author Report Share Posted December 11, 2015 Squire (Treasure Hunter) and Knight 3 Quote Link to comment Share on other sites More sharing options...
Koyote Posted December 11, 2015 Author Report Share Posted December 11, 2015 Below are some Avatars of War Dwarf Berserkers that are going to serve as counts-as Barbarians. The AoW kit includes only one type of two-handed axe and neither the kit's 2H axe or its 2H pose is that great, so I got to work converting. The first two fellas are for my friend's warband. I think I'm going to redo the GS axe grip on the model on the left. I know that I can do better. These two fellas are for my warband. 4 Quote Link to comment Share on other sites More sharing options...
Koyote Posted December 19, 2015 Author Report Share Posted December 19, 2015 Summoner Apprentice and Familiar The first photo looks a bit odd. The model's left thigh looks huge. This occurred because I didn't lower the light enough to illuminate the rear portion of the model's jacket that, from the model's front, can be seen in between the model's legs. This problem is compounded by the fact that the highlight's on the model's black trousers are too subtle and thus the outline of the model's thigh and groin wasn't picked up by my camera. 1 Quote Link to comment Share on other sites More sharing options...
Koyote Posted December 24, 2015 Author Report Share Posted December 24, 2015 I'm a bit disappointed in how this model turned out. I don't care for some of my color selections, particularly the color of the padded armor. After an hour or so in I almost dropped it into a jar of Simple Green, but I still have so many models to paint and so little time to do it, so I resisted the urge to start over and pushed on through. Treasure Hunter When I saw Dark Sword's Hans the Loner for the first time on CMON's webstore I knew that I had to have the model. I have a weakness for models with quirky, cartoony faces and this fellow does indeed fit that description. When the mini arrived I saw that it was quite a bit taller than even my GW minis, which are already on the large end of the 28mm scale. After a bit of research I realized that it's not a 28mm model, but instead a 32mm model. Doh! Before the model was ready for paint I had to do a bit of conversion work. First, Hans is supposed to be tall and lanky, but I didn't want the model towering over the other models in my warband so I cut off the model's legs, removed a short section from the thigh and reattached the now shorter legs. Hans is still taller than the other models in my warband, but no longer freakishly so. I like how Hans' height and lanky build contrasts with my other Treasure Hunter's body type. Treasure Hunters are armed with a hand weapon and dagger so I added long bladed dagger to the model. I used GS to add a cap to the bottom of the scabbard and a strap connecting the weapon to the model's belt. The sword's scabbard is thinner than the sword blade so added greenstuff to the scabbard's back to increase it's thickness. 3 Quote Link to comment Share on other sites More sharing options...
Koyote Posted December 30, 2015 Author Report Share Posted December 30, 2015 Thief This fella started out an Otherworld Miniatures Male Thief v2. I replaced the model's head with a head from a Bretonnian knight plastic kit. I removed the model's sheathed longsword and boot knife. Five blades are simply too much steel for a thief to be lugging about. Plus, a Thief is not armed with a hand weapon and while the short sword in the model's right hand might pass as a very big dagger, the longsword on the model's belt could not. Lastly, I altered some of the model's proportions. The original model's legs are very skinny and they sprout from a torso without a groin. I used greenstuff to bulk up the model's upper legs, sculpt a groin for the poor fella and extend the padded vest below the model's belt. 2 Quote Link to comment Share on other sites More sharing options...
Koyote Posted January 3, 2016 Author Report Share Posted January 3, 2016 Dwarf Troll Slayer (counts-as Barbarian) I don't have much to say about this fella. The model is an Avatars of War plastic Dwarf Berserker. Not a lot of conversion work on this one. My original plan was to go sans mohawk (SEE below), but at the last moment I decided to remain true to the traditional GW Slayer imagery. Troll Slayer WIP 3 Quote Link to comment Share on other sites More sharing options...
Koyote Posted January 6, 2016 Author Report Share Posted January 6, 2016 Halfling Ratcatcher (counts-as Tracker) I painted this sleepy little fellow several years ago to serve as a hired sword for my Averlander Mordheim warband. I am very fond of this quirky little model and I'd like for him to see some more table time, so tonight I pulled him out of my display cabinet and touched him up a bit. Equipped with staff and sling (counts-as bow), he's armed like a Tracker. Moreover, since his trade requires him to hunt rats in city streets, buildings and sewers, he's probably pretty good at stalking and tracking down prey in an urban environment. And when it comes to a fight, what he lacks in size and strength he makes up for with his propensity to strike his two-legged prey in the family jewels. 2 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted January 6, 2016 Report Share Posted January 6, 2016 The character and personality of these models are amazing! You've seriously outdone yourself (and that's a VERY high standard to out-do). 1 Quote Link to comment Share on other sites More sharing options...
splinx Posted January 7, 2016 Report Share Posted January 7, 2016 managed to pick up the core ruleset alongside a buddy of mine yesterday so i will be delving into the game shortly with my mordheim figures! Congrats on such an awesome thread Koyote! Hopefully we can get a game in some time and maybe at OFCC! :) 1 Quote Link to comment Share on other sites More sharing options...
Koyote Posted January 11, 2016 Author Report Share Posted January 11, 2016 If I'm going to be ready for Adepticon in April, I need to get back to work on my SAGA Irish warband. Before my Frostgrave hiatus I thought I'd give you a preview of my future plans for Frostgrave. When I get back to Frostgrave, my first order of business will be to paint a Minor Demon and Imps for my Summoner to summon. And now that I've painted Sir Quixote and his squire Sancho, I want to add a few more Estalian mercenaries to my warband. I've ordered some Gamezone Miniatures models pictured below to serve as Sir Quixote's Estalian Men-at-Arms. I in addition to the Estalian Men-at-Arms I also need to add a Templar and Marksman to my stable of painted 'Frostheim' models. Below are an Empire Captain and a converted Bretonnian man-at-arms model that should fill these roles, nicely. Like Quixote and Sancho I am going to paint this pair as a team - a Knight Templar and Sergeant-at-Arms. They won't be Estalians or Averlanders so I have to decide on a new color scheme. My second 'Frostheim' warband was going to be a Rankin/Bass-esqe Dwarven warband, but then I was lured away by the amazing Frostgrave plastic cultists and the new metal cultist Soldiers. My cultist warband will be led insane and diabolical Necromancer (really, is there any other type of Necromancer?). There are many great Necromancer models out there, so it was a tough choice, but ultimately I settled on Custom Made Mini's Necromancer. Selecting a model for an Apprentice was a bit more tricky. I like the Frostgrave Necromancer Apprentice models, but since so much of my cultist warband is going to be 'right out of the box" (i.e. little or no conversions), I want Spellcasters to be a bit more customized. I got the idea for my Mad Jester from a similar conversion that I saw in another Frostgrave thread, several weeks ago. Original model: 1 Quote Link to comment Share on other sites More sharing options...
Koyote Posted January 17, 2016 Author Report Share Posted January 17, 2016 Sadly, I had to cancel my plans to attend Adepticon. The silver lining is now that I don't have a painting deadline I can alternate between painting my SAGA Irish and my Frostheim warband.I'm almost done with my first unit of Irish Bonnacht. In between painting Irish warriors I cranked out my first two demon frogs/toads for my Summoners to launch at their foes.Demon Toads (Imps)Is it just me, or does the demon toad on the left look a lot meaner than the demon toad on the right?I was planning to use the Otherworld Miniatures' Type II Demon as my Minor Frog/Toad Demon, but then I stumbled upon these beauties:These models fit my kooky frog/toad theme, perfectly. The smaller ones can serve as Minor Demons and the big one will be a Major Demon. They were made by manufacturer called Toad King Castings as part of its Warts & Wings Kickstarter. I've found Toad King's web store and I will be placing an order today....KILL. KILL. KILL. 2 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted January 18, 2016 Report Share Posted January 18, 2016 Those look like they may be a bit more friendly for instamold/gs casting, too! Pretty sweet force you have coming together! Quote Link to comment Share on other sites More sharing options...
Koyote Posted January 24, 2016 Author Report Share Posted January 24, 2016 I just finished painting my first unit of Irish Bonnacht. Before I start on my next unit of Irish I'm going to knock out a couple of Frostheim models. My next Frostheim project WAS going to be a couple of Estalian men-at-arms. The plan is to convert and paint 2 Gamezone Minatures Imperial Pikemen (pikes will be replaced with spears), but CMON screwed up my order and sent me the wrong blister. Instead of Pikemen, I received a blister containing a mounted knight on a barded steed. How does a order picker confuse Pikemen with a mounted knight? Strange. While I wait for CMON to sort this out, I'm going to move my Templar and Marksman to the front of the painting queue. As I mentioned earlier, I don't want to paint my Templar and Marksman as Averlanders or Estalians, so I need to decide on a different color scheme and origin for these two fellows. As I was admiring the Sylvania uniforms on page 57 of The Uniforms and Heraldry of The Empire, I remembered that Mordheim is set in the year 1999 of the Imperial Calendar (which also coincided with the year that the game was released). The year 1999 is a couple centuries after Vlad von Carstein took the throne of Sylvania, but a decade or so before he truly revealed himself by raising a massive undead army and starting the Vampire Wars. This means that while the devastated city of Mordheim was being scoured for warp stone, Sylvania was still a province of the Empire and as such it still had human nobles, knights and state soldiers. Bingo! I will paint my Templar and Marksman in Sylvania's colors and they will represent exiles or simply mercenaries from Sylvania, 1 Quote Link to comment Share on other sites More sharing options...
Koyote Posted January 24, 2016 Author Report Share Posted January 24, 2016 I've also been thinking about which models to use as a Crow Master and Blood Crow. I purchased the Crow Master as part of the Nickstarter, but when it arrived I realized that the model doesn't scale well against the other models in my warband, which are primarily GW models. So, if I want my Summoner to hire a Crow Master I need to find some different models. Several years ago I started playing Hell Dorado. As time passed I realized that after Cipher Studios wasn't really that interested in promoting or expanding the game. Thus, Hell Dorado withered on the vine. This left me with a couple dozen models and a game that nobody, including myself, was interested in. A year or so later I found a use for some use of my Hell Dorado models. With a little bit of conversion work I had myself an Arab themed Mercenary Crew for Malifaux. Pictured below are a few of my favorite repurposed Saracen models. Von Schill Ronin (left) and Freikorpsmann (right) Misaki Freikorps Specialist One of the Saracen models that didn't make it into my Malufaux Crew is Tarik ibn Malik's hunting eagle. It's a great model, sculpted so that it's tearing the head off a zombie-like figure. If I paint it black and straighten its beak, it can pass as an enormous corvidae (although corvidae do not have raptor-like talons so a certain amount of suspension of disbelief is required). After deciding on a "crow" model, the next step was to find myself a counts-as Crow Master. I began by associating crows and ravens with characters and races from the Warhammer world and other fantasy worlds. One of the strongest associations to float to the surface of my little mind is the long relationship between the Dwarfs of Erebor and the sentient ravens of Ravenhill, near Lonely Mountain. If memory serves, after Smaug's death, Thorin asked the king of the ravens to send a messenger to the Iron Hills to summon King Dain and his warhost. The Warhammer is not Middle Earth (although some would argue this), but I like the idea of a Dwarf with enormous raven companions, so I got to work. I started with a Mordheim Dwarf Treasure Hunter Beardling model. I gave the model a more respectable beard by adding a braided end of a beard from an Avatars of War dwarf model. I used greenstuff to to patch the beard, add a falconry glove, increase the length of the model's tunic, increase the size of the hat and to add a leash to both the raven on the dwarf's arm and the model of the hunting eagle (now turned raven). I also added a scabbard so the little fellow has somewhere to put his sword when he's not sticking people with it. I used the Blood Crow (BC) from the Frostgrave Crow Master for the raven perched on the dwarf's arm. I was worried that the small surface area under the BC's feet and the model's thin ankles would cause problems in the future, so I drilled two small holes into the dwarf's hand, cut off the BC's feet, added a dab of superglue to each stump and inserted them into the holes. Lastly, I used greenstuff to sculpt the BC (now raven) some new feet. Hopefully this little extra bit of work will create a fairly strong bond between the two models. And since the remaining portions of the BC's legs are a bit thicker and coated in glue super glue, the BC's legs will be less prone to bending or breaking. WIP Dwarf Roost Master and Giant Ravens (counts-as Crow Master and Blood Crow) 3 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted January 24, 2016 Report Share Posted January 24, 2016 Time after time, you squeeze out more marvelous character from these models than anyone else I know. Gorgeous! 1 Quote Link to comment Share on other sites More sharing options...
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