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Codex Deathwatch and new Campaign Box (DW vs Eldar)


pretre

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I don't like the look of the flyer so far. It makes the Stormwolf look aerodynamic in comparison, and the dual front ramps are kinda goofy. Are we to assume that it has two completely separate troop compartments on the inside of it, or that the thing has actual hallways between the two halves? Do Deathwatch recruits sometimes get lost inside their flyers? "Yeah, just take a left at the junction, past the power couplers and the litany of the Emperor's Fury. Then hang right, keep on going to the end and you can't miss it."

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I don't like the look of the flyer so far. It makes the Stormwolf look aerodynamic in comparison, and the dual front ramps are kinda goofy. Are we to assume that it has two completely separate troop compartments on the inside of it, or that the thing has actual hallways between the two halves? Do Deathwatch recruits sometimes get lost inside their flyers? "Yeah, just take a left at the junction, past the power couplers and the litany of the Emperor's Fury. Then hang right, keep on going to the end and you can't miss it."

 

99590101176_Caestusassaultram05.jpg

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Hi again, Iuchiban here:

 

Just to answer some question I've seen:

 

Black shield upgrade: One veteran per squad can be upgraded to Black Shield. He gains the "Penitence through honour" special rule that grants him to double his attacks when fighting and IC, MC, a Vehicle or when his unit its outnumbered.

 

Heavy thunder hammer is S10, AP2, Melee, Unwieldy, 2-handed, Concussive, Pulverize (6 to wound have the Instant Death special rule)

 

Special ammo can be used now with: Bolt Pistols, Bolter and Silence Bolter, each of them with their own profile.

 

Bikers cannot purchase any other equipment than the one I listed before (Power swords, melta bombs and beacons), but remember that they have the special ammo rule.

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Finally my little 9 month monster is sleeping and I am completly yours ....

 

Let's go:

 

The sprue (I would post a picture, but I do not know how....Warseer was easier ...

 

Well the sprue has:

 

2x Heavy thunder hammers

12 shoulder pads for different chapters

1x Bolter/Heavy flamer thing

1x Frag cannon

2x Shields

A lot of power swords

1x combi weapon

5 back packs

A lot of heads

Couple of shotguns

Couple of silence bolter

1x Xenothing sword

and some other stuff

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Formation rules:

 

Aquila Kill Teams:

1 unit of veterans

1 or more Librarians, Terminators, Vanguard Veternas and/or Bikers

Special rules:

- Reroll of 1's to wound and 1's to penétrate.

- Kill team rule: All models in the unit are considered a single unit and cannot divide them through the combat squad rule. IC cannot leave the unit during the game.

Restrictions:

- Formation can have max size of 10 models, not counting the dedicated transports

 

Furor Kill Team

1 Unit of Veterans

1 unit of Termies

any number of units of Libbies, Vanguard Veterans, Bikers

Special rules:

- Reroll to wound and to penétrate vs Troops

- Kill team rule

Restrictions:Max 10 models (See above)

 

Venator Kill team

1 unit of veterans

1 unit of bikers

Any number of units of Libbies, Terminators, Vanguard Veterans

Special rules:

Reroll to wound and to penétrate vs Fast Attack

Kill team special rule

Restrictions: Max 10 models

 

Dominatus Kill team

1 unit of Veterans

1 unit of Vanguard Veterans

Any number of Libbies, Termies, Bikers

Special rules:

Reroll to wound and to penétrate vs Elite

Kill team special rule

Max 10 models

 

Malleus Kill Team

1 unit of veterans

1 unit of termies

any number of Libbies, Vanguard veternas or bikers

Special rules:

reroll to wound and to penétrate vs HS

Kill team

Max 10 models

 

Purgatus Kill team

1 unit of Veterans

1 Librarian

1 unit of Termies

Any number of Libbies, Vanguard Vets and/or bikers

Reroll to wound and to penétrate vs HQ

Kill team

Max 10 models

 

Strategium Command Team

1 Watch Captain, Chaplain or Libby

1 unit of Veterans or 1 of the above formations

If the formation has a Watch Captain all modles get 6+ FnP as long as the captain is alive

If commanded by a Chaplain all models have Furious Charge

If commanded by a Libby: Stubborn and Adamantium will

 

Watch Company

1 Watch Captain

4 of: Units of Veterns or the Kill teams mentioned above.

Reroll to wound vs HQ, Psykers or IC

 

Corvus Dropship wing

3 Corvus things

Reroll to wound and to penetrate vs Flyers or FMC.

 

 

Kill team special rule

Restrictions: Max 10 models

 

 

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Relics:

Super special ammo (10 points)

When used with bolt pistol, bolter or silece bolter, 6 to wound have Instand Death

 

Angelis beacon (30 points)

Works like a normal beacon but once per game, at the beginning of your Movement Phase you can remove a Deatchwatch unit from the battlefield (even if in combat) and Deep strike the unit at 6" of the bearer of the beacon.

 

Dominus Aegis (20 points)

If bearer does not move, his unit gets 4++

 

Osseus Key (15 points)

Clavis. Additional, if bearer attacks a vehicle roll a D6. 1 - no effect. 2-3 Vehicle suffers a glancing hit. 4+ Vehicle suffers pen. hit.

 

Thief of Secrets (20 points)

Power sword + After a model suffers an unsaved woud bearer learns all weaknesses of the objetive. From them on if attack to a model which weaknesses have been learned, wound on 2+. For example, after a Carnifex suffers an unsaved wound, bearer may wound any Carnifex on a 2+.

 

Ectoclades book (10 points)

At the beginning of your turn bearer may choose one Mission Tactic. When doing so, bearer and his unit gain that misión tactic, additionally to the one granted normally.

 

 

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More stuff:

 

Warlord Traits:

1. Warlord reroll to wound and to pen. vs MC, Tanks and superheavies.

2. Roll a D6. That many times Warlor OR his unit may reroll one to Hit, Wound or Pen roll.

3. All Warlord's weapons are Master-Crafted (Not the relics)

4. Warlord has Night Vision. May choose to have Night Fight during the first turn.

5. May change the Mission Tactic one additional time.

6. At the beginning of any turn Warlord may order a bombardment on a enemiy unit at 12" or less. Roll a D6. On a 3+ Target suffers D3 hits, S6, AP4. On a result of 6, D3 hits, S10, AP2.

 

 

Automatically Appended Next Post:

 

Did I miss the rules for the xenosword? Forgive me but I didn't see it.

Xenosword is a power sword. Saved wounds (when using an inv. save) must be rerolled.

 

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And one more thing:

 

Watch Captain Artemis (The one in the box)

- 145 points

- Power Sword

- Frag and Krak Granades

- Iron Halo

- Special ammo

- Warlord Trait: May change Mission Tactics one additional time

- Fearless

- FnP 6+

- Hellfire Extremis: Combiweapon. Secondary weapon is: Template, S1, AP2, Assault 1, Poison 2+

- Stasis bomb: Once per game, when attacking in close combat, he may instead make a single stasis bomb attack. If so, roll to hit as normal, but resolve the attack with SD, AP1. If the attack misses, Artemis suffers one SD, AP1 hit instead.

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Is Captain Artemis an allowed option for the Kill Team formations?

No.

 

 

Automatically Appended Next Post:

Anything new for the Harlequins? For Eldrad?

Eldrad is the same as in current Eldar Codex. Only some new formations for the Harlies. Nothing remarkable. Deathwatch is the star here. Eldar are just the sparring in this release.

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C'mon GWOZ. Update your page already. I need to know whether buying locally is a good idea or not.

 

 

Can you share the Harlequin details once everyone's got their fill of Deathwatch? Much appreciated!

They're Harlequins. They have had a Codex for a while. What's there to learn?

As said, nothing special on the Eldar side.

 

Eldrad - same

Death Jester - same

Formation with two bikes (and only two) than can reroll failed jink saves.

Formation with all the models in the box: All models get FnP 6+, but Works always, even vs ID wounds. Eldard has EW in this formation.

 

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