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AgentP

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Everything posted by AgentP

  1. How to rank elves. Hmm. Maybe like this. 1. Not dwarfs 2. Not dwarfs 3. Not dwarfs
  2. AgentP

    June 10th

    You're on Scott. Do you have the models for 2k?
  3. AgentP

    June 10th

    By June 10th it will have been two weeks since I rolled dice. I need....NEED....to play some maelstrom mission 7th. Who'll take on the 'Nids?
  4. Well, East Portland, sure. Troutdale has a definite banjo vibe going.
  5. Slight alteration to the list, to give some modicum of protection to the hunter, and to include the rune maw, a.k.a. the "please don't purple sun me" banner: LORDS Slaughtermaster, Lv 4, Lore of Maw, Glittering Scales, Fencers Blades, Dispel Scroll HEROES Bruiser, BSB, Heavy armor, Ironfist, Rune Maw Banner Hunter mounted on a Stonehorn, Sword of Striking, Charmed Shield, Opal Amulet CORE (10) Ironguts, full command, Banner of Discipline (9) Bulls, ironfists, full command SPECIAL (4) Mournfang, Heavy armor, Ironfists, standard, musician, Dragonhide Banner (1) Sabertusk (1) Sabertusk RARE (1) Thundertusk (1) Ironblaster (1) Giant
  6. If you are a team captain, and have not already done so, please email 2014OFCCFantasyTeam@gmail.com. In that email, please give me (1) the name of your team, (2) your real name, your email, and your phone number. ​And if you know someone who is a captain who might not have seen this, or doesn't check the boards often, please let them know. I really, really, really, need to hear from all the captains.
  7. 2800 I suspect you downloaded the OFCC Open, not the team event.
  8. List submission is now open! And most importantly, team lists need to be in by July 1. So June is the month of "get your s**t together."
  9. I've had to make a change of plans. My free time kinda got sucked dry with some personal and work stuff, so I don't think I can realistically finish the daemon army, as well as the Beastmen army for Seth by mid September. As a result, I'm going to have to bring my Ogres again this year. I have time to add in two new models however, and finish some touch up work on the earlier models, and give them some more detail work. Here is my list: LORDS Slaughtermaster, Lv 4, Lore of Maw, Glittering Scales, Fencers Blades HEROES Bruiser, BSB, Heavy armor, Ironfist, Banner of Swiftness Firebelly, Lv1, Lore of Fire, Dispel Scroll Hunter mounted on a Stonehorn, Warrior Bane CORE (10) Ironguts, full command, Banner of Discipline (8) Bulls, ironfists, full command SPECIAL (4) Mournfang, Heavy armor, Ironfists, standard, musician, Dragonhide Banner (1) Sabertusk (1) Sabertusk RARE (1) Thundertusk (1) Ironblaster (1) Giant
  10. I'll be looking for a 7th game
  11. As usual, a great day of throwing dice with fun people. Thank you for all the work in putting it on Raindog. And thanks to Moses for letting me borrow his dwarfs. I'm hooked! It's the army I was born to play baby!
  12. 20 warriors, 3-6 skullcrushers and at least one Chimera is a no-brainer investment that will see the table top in every single game you play.
  13. According to the actual financials as reported in the Las Vegas Journal, you know what kept the casino industry afloat through the recession? It wasn't poker. It was baccarat - a game with absolutely zero player input. But in any case, the crux of your position is in your sentence " Also, when most of one's gaming time is spent in tournaments, where one can't simply hit the reset button, the experience is incredibly frustrating (even if one is the "winner"). You are choosing to participate in tournaments, and most of those are falsely trying to impose a chess match on a Yahtzee game. If you're frustrated, maybe it's not the game's fault, maybe it is the notion of a "tournament."
  14. Las Vegas begs to differ. People love chance, and will play games of chance much more than games of pure skill. Caesars and Ballys don't have chess rooms for a reason. I've lost many a bridge and poker hand on the deal, but still enjoyed playing. There are certain games I just love, and I've never met anyone who didn't enjoy playing them, such as Munchkin, Talisman, Arkham Horror, Illuminati. These are games that tell a story through randomness, and often one or more persons just totally gets the shaft. Still an absolute blast. I've played 40k since 1988. It has always been a Munchkin or Talisman type game, but with a cool hobbyist component. It was never intended to be a game of pure skill, and it still isn't intended to be. People getting worked up over potentially losing turn one need to accept that it's a game. Wacky stuff can happen. Laugh, drink a beer, and you've got time for a second game which will be different. People strangely try to impose a competitive and predictable dynamic on a structure never designed for such a thing. Go play chess. Go compete in a sport.
  15. I love the maelstrom cards, and frankly will never again play a mission without them. The added randomness makes the game friendlier, more dynamic, and more fun. If I wanted pure strategy I'd play chess.
  16. So, I was supposed to play in the Guardian Cup on Saturday, but I just don't think I want to waste time playing non-7th edition. Maelstrom cards are just too damn fun! Would anyone be up for a game or two on Saturday? I have the entire day free and can meet at any local game store, etc.
  17. Jesus, no fix to shadows in the warp?!
  18. I think I will be there tonight, and up for a game of 7th.
  19. I played my Tau against Khan's nids today, 2000 pts, the Malestrom mission where cards are secret. My overall impression is: (1) Maestrom missions, and tactical objective cards are super cool and a great addition to the game. I especially liked that our mission had the objectives secret, I wish more missions used this rule. It definitely added randomness to the game though, as your success was at least 50% (maybe 90%) determined by the luck of the card draw. But, as a player who kinda tactically sucks, I liked this, as it gave me a chance to hold my own. (2) I like the terrain rules. Even though area terrain is technically gone, it basically isn't as ruins, forests, and craters all act as effective area terrain. The rules were well written and easy to employ. (3) The psychic phase is kinda out of control, and kinda not. My tau stopped jack all game and the nids had 16? dice each phase. Yet even with that dice number, I still felt their psychic impact was less than 6th. But I think with a better psychic power than tyrannids have, this would have been much more unpleasant. So this is going to have to play out more before my verdict is in. I think it might be crazy....but maybe not. Time will tell. (4) I feel like we need a house rule to buff assault. Either infiltrators/outflakers can assault when they come in, or you can consolidate from assault into further assault...something. The game is still too weighted to shooting, to an unbalanced degree. (5) We're going to see a lot more vehicles, and lot more transports. (6) The change to vector strike and FMC not charging in a turn they change flight modes is a serious kick in the nuts. (7) I think the key to 7th will be reimagining list building away from a 6th mindset, into something leveraging the benefits of multiple combined arms FOCs, dataslates, and LOWs and structures. I think list variety will grow. (8) Overall, the Tau did what they do, they shot a lot of twin linked ignore cover shots. But I think as people begin to exploit the psychic phase, Tau will drop in effectiveness. I think the psychic phase, like the WHFB magic phase, will be an essential element of the game. And top armies will have to have a presence in that phase, or have intrinsic rules to lessen the impact of that phase (ala WHFB dwarfs). Just my thoughts. Might be wrong, probably am. And probably will change my mind after more games. So take them for what they're worth (likely nothing).
  20. Looks like I'll make it this week after all. Looking from 2800 preferably.
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