fluger Posted October 22, 2015 Report Share Posted October 22, 2015 Translation via Bolter & Chainsword user Imeran Formation: 2-4 Scout Squads 1-3 Vanguard Veteran Squads Restrictions: All Vanguard Veteran Squads in this formation have to have Jumppacks equipped. At the right time…: Instead of rolling for Reserves for any of the Vanguard Veteran Squads in this formation, you may decide if the roll succeeds or fails automatically. …In the right place: Vanguard Veteran Squads from this formation may assault in the turn they arrive via Deepstrike. Additionally, Vanguard Veteran Squads don’t scatter while deepstriking if the first model of the unit is placed within 9″ of at least two Scout Squads from this formation. I can’t read the fluff text. Cursive be cursed Wow! Looks like the Raven Guard will be scouting and deepstriking with the best of them. And on top of that they will be tossing out Ignores Cover to units as well. Although, maybe not at the same time… But still both of those formations seem pretty solid. Corax should be proud! Or at least a little less mopey… YAY. Finally a [big bad swear word]ing reason to take Ravenguard outside of style. Scouts not having Ob Sec is sad face, but having shrouded (and I'd go for the cloaks for stealth) first turn means they should be alive to help bring in the van vets. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted October 22, 2015 Report Share Posted October 22, 2015 Assault from DS just keeps popping up. :) Quote Link to comment Share on other sites More sharing options...
Hobbitron Posted October 22, 2015 Report Share Posted October 22, 2015 You could even outflank the scouts, and then deepstrike the vets if I'm reading that right. That would mean you could avoid first turn shooting and still have 6" + 9" + 2d6" of actual threat range. Take them at their cheapest option then.... Playing in Hammer and Anvil, that means almost complete coverage from one side to the other (15" + average of 7" is 22", table is only 48" wide at that point). The only danger becomes rolling sides for outflank. But with three units, you are guaranteed two units on the same side, and a pretty good chance of them being the side you prefer.Edit: Disregard mostly. I misread that only the vanguard vets auto pass/fail their rolls. It could still work, but much more risky. Quote Link to comment Share on other sites More sharing options...
pretre Posted October 22, 2015 Report Share Posted October 22, 2015 You could even outflank the scouts, and then deepstrike the vets if I'm reading that right. That would mean you could avoid first turn shooting and still have 6" + 9" + 2d6" of actual threat range. Take them at their cheapest option then.... Playing in Hammer and Anvil, that means almost complete coverage from one side to the other (15" + average of 7" is 22", table is only 48" wide at that point). The only danger becomes rolling sides for outflank. But with three units, you are guaranteed two units on the same side, and a pretty good chance of them being the side you prefer. Edit: Disregard mostly. I misread that only the vanguard vets auto pass/fail their rolls. It could still work, but much more risky. Well, a couple things. You need something on the board to not auto-lose turn one. Also, there's still a probability of rolling the wrong side for all three. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 22, 2015 Author Report Share Posted October 22, 2015 The only real benefit you get is the no scatter effect. That's solid, but you can get that with homing beacons outside of the formation as well. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 22, 2015 Author Report Share Posted October 22, 2015 Seems like you could leverage this with skyhammer pretty well as well. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted October 22, 2015 Report Share Posted October 22, 2015 Seems like you could leverage this with skyhammer pretty well as well. I don't know that it has any inherent benefits with Skyhammer unless you can get homers with Scouts. Although! You could take Skyhammer, assault/drop turn 1. Reserve your scouts and VVS and come in turn 2 to assault again. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted October 22, 2015 Author Report Share Posted October 22, 2015 That's precisely what I was getting at. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 22, 2015 Author Report Share Posted October 22, 2015 As well, if you had the points (not sure if it's possible), to have a really rugged force, you could go for a turn 2 super drop since Skyhammer and this formation both let you come in on turn 2 with no rolls. Perhaps something based on the scouts in cover and hidden? I'll have to play around with it, but that could be a freaking RIDICULOUS turn 2 drop. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 22, 2015 Report Share Posted October 22, 2015 Well the Space Marien force I DO have is Raven Guard. So this is pretty cool. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 22, 2015 Report Share Posted October 22, 2015 That's precisely what I was getting at. Scouts only get Teleport Homers, not Locator Beacons, unless I'm mistaken. So you couldn't use them to "guide" in a Skyhammer. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 Don't they have locator beacons on bikes or something? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 23, 2015 Report Share Posted October 23, 2015 Scout Bikes, yes. Scouts, no. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 That's what I was going for. Also you can get them on Drop Pods... Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 Threw this together for 2k points. AP was talking to me about Raptors CT working well with Centurions as it makes their Hurricane Bolters have the option to fire with rending but at Heavy 1 (or 3 in the case of Hurricanes). CAD: Raptors CTTechmarine: 655 Scouts: 55 + 50 LS Storm: Multimelta5 Scouts: 55 + 50 LS Storm: Multimelta10 Sternguard: 260 + 45 4 Combi-meltas Drop Pod: Locator Beacon1 Drop Pod: 45 Locator Beacon1 Drop Pod: 45 Locator Beacon3 Centurion Devastators: 250 Grav Cannons Omniscope3 Centurion Devastators: 250 Grav Cannons OmniscopeShadowstrike Kill Team: Raven Guard CT5 Scouts: 65 Combi-Grav5 Scouts: 65 Combi-Grav10 Vanguard Vets: 233 3 Lightning Claws, 2 Power Mauls, 2 Power Axes, Jump Packs10 Vanguard Vets: 233 3 Lightning Claws, 2 Power Mauls, 2 Power Axes, Jump Packs10 Vanguard Vets: 233 3 Lightning Claws, 2 Power Mauls, 2 Power Axes, Jump Packs 1999 pts. I like the elite feel of it, like the scouts are calling in the big boys to some critical part of the battle field, and, like true Raven Guard they are going to smash it. If I go first I can come in hot and heavy with infiltrating/scout moves and then drop in the Cents to tear up...something... Then the Van Vets show up and start doing work. I'm sure it's not perfect, but I like some of this, though I could see going with something more similar to what I came up with before and doing this differently. Not sure. Anyway, gotta wait until I see this formation in English! Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 23, 2015 Report Share Posted October 23, 2015 Take a Librarian over a Techmarine. Also, scrape up 5pts for that Auspex. I would try and find points for more Scouts in the formation- it only works if you have two Scout units near each other (and alive), so... Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 I would try and find points for more Scouts in the formation- it only works if you have two Scout units near each other (and alive), so... If I'm reading the translation right, the only thing that matters for the scouts in the formation is the no scatter part (which is covered by the locator beacons on the drop pods). Again, we'll wait 'til we see the formation in English. Take a Librarian over a Techmarine. Also, scrape up 5pts for that Auspex. Why libby over techmarine? I really like bolster defenses and I don't think a single caster is going to be all that useful, no? Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 23, 2015 Report Share Posted October 23, 2015 If I'm reading the translation right, the only thing that matters for the scouts in the formation is the no scatter part (which is covered by the locator beacons on the drop pods). Again, we'll wait 'til we see the formation in English. Okay right there, that's BS. Since when does the internetz "Wait til we see the actual rules" before reacting strongly in every direction? FREAKING NEVER. So i dont wanna hear any of this "we'll wait 'til we see the formation in English" crap. I WANT IMMEDIATE HYPERBOLE, FLUGER! Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 23, 2015 Report Share Posted October 23, 2015 A GOOD FORMATION? IN MY RAVENGUARD? It's more likely than you think. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 23, 2015 Report Share Posted October 23, 2015 Why libby over techmarine? I really like bolster defenses and I don't think a single caster is going to be all that useful, no? None of your Scouts are really gonna be sitting back in your deployment zone, so Bolster is gonna have pretty limited effectiveness. A single psyker can cast Invisibility, Shriek, Prescience, Misfortune, Perfect Timing, etc, etc. They're gonna do way more for you than a guy with a Flamer and Plasma Pistol will. 2 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 23, 2015 Report Share Posted October 23, 2015 Translation via Bolter & Chainsword user Imeran Formation: 2-4 Scout Squads 1-3 Vanguard Veteran Squads Restrictions: All Vanguard Veteran Squads in this formation have to have Jumppacks equipped. At the right time…: Instead of rolling for Reserves for any of the Vanguard Veteran Squads in this formation, you may decide if the roll succeeds or fails automatically. …In the right place: Vanguard Veteran Squads from this formation may assault in the turn they arrive via Deepstrike. Additionally, Vanguard Veteran Squads don’t scatter while deepstriking if the first model of the unit is placed within 9″ of at least two Scout Squads from this formation. I can’t read the fluff text. Cursive be cursed Wow! Looks like the Raven Guard will be scouting and deepstriking with the best of them. And on top of that they will be tossing out Ignores Cover to units as well. Although, maybe not at the same time… But still both of those formations seem pretty solid. Corax should be proud! Or at least a little less mopey… YAY. Finally a [big bad swear word]ing reason to take Ravenguard outside of style. Scouts not having Ob Sec is sad face, but having shrouded (and I'd go for the cloaks for stealth) first turn means they should be alive to help bring in the van vets. That seems fair to you? And simply put, that you want all of the benefits of deep striking and none of the negatives is hilarious to me. rofl Quote Link to comment Share on other sites More sharing options...
galahad911 Posted October 23, 2015 Report Share Posted October 23, 2015 Really? You want to restart with a personal attack in a completely different thread? That's the action you want to take when this has been dead since Monday? Okay, I guess I'll respond in kind... Grow the [big bad swear word] up. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted October 23, 2015 Report Share Posted October 23, 2015 I see no personal attack. I saw a new formation that allows for Pinpoint Precision Deepstriking at your Whim that allows for Assault from the deep strike and thought, "Wow, that's a bit OTT." And honestly, what you said, fit what I was thinking. I found irony in it. Still chuckling at my desk. Had to remind myself, formations don't have to have drawbacks for taking them. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 23, 2015 Report Share Posted October 23, 2015 Yeah, because having to have two semi-squishy Scout Squads in position the Turn before isn't a drawback at all. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 Yeah...let's let this die. Personally, I just want to talk about Raven Guard and how this formation MIGHT make them OKish. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.