pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 can run and charge, models killed in close combat can still attack that turn, re-roll faild chargesfeel no pain,options:grenade launcher, two handed frost axe, 2 frost claws, hammer+shield, pack leader with 2 claws, stormwolf transporter Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 From someone who has already the WDgranade launcher is S4 AP5 an allows them to use their Ini if they charge in terrainCurse of the Wulfe: all non Vehicle Space Wolves inside 6" roll a D6 each turn and compare with a chartthe book will have 10 formations for daemons 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 What I see is:Normal Wolfy Dudes:WS4, BS2, S5, T4, W2, I5, A3, Ld8, Sv4+Head Wolf DudeWS4, BS2, S5, T4, W2, I5, A4, Ld9, Sv4+ 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 WULFEN RULES! In German...Special rules:BerserkerKnow no FearCurse of the WulfenCounterattackSharp sensesFeel no PainBulkyTodesraserei/Deathfrenzy: If a modell in this unit is killed it can move up and attack at the end of the current initiative step. This even applies if the model already has attacked.”Weite Sprünge/Leaping Bounds: This unit can run and attack. It also rerolls failed charge rolls.Options:May contain up to 5 more Wulfen…. 30p/mEach model may take a salvo grenade launcher 2p/mEach model may take one of the following:Two Handed Frost Axe 8p/mTwo Wolf Claws 12p/mThunderhammer and Stormshield 20p/mOne Wulfen can be upgraded to Wulfen-Pack Leader with two Frost Claws 20pThis unit may take a stormwolf as a dedicated transport.A Second Translation: Two are always better than one and they seem to match up. Thank you for sending this in.I can more or less confirm the translation on spikeybits and elsewhere, and here is my own crack at it:(? marks indicate areas where I found it difficult to read the image I found)Rough paraphrases:"When a model dies in the Assault phase, it can at the end of the current Initiative step advance/move/pile in and attack. It can do this even if it already attacked.”They can “run and assault” and “re-roll” (I think it translates to “charge moves”)Equipment:"Hand Weapon” - could mean either Claws or Close Combat Weapon.Special Rules:BerserkerAnd They Shall Know No FearCurse of the WulfenFeel No Pain.(Can’t read the rest)Wargear Options:Take 5 extra Wulfen - 30pts/modelCan take a “Stormsplitter” weapon option at 2pts/model - I’ve read elsewhere it is some sort of grenade launcherTwo-handed frost axe - 8?pts/modelTwo Frostclaws - 12?pts/modelThunderhammer/Stormshield - 20pts/modelOne model can become a Wulfen Pack Leader with two Frostclaws for 20ptsCan take a Stormwolf as a Dedicated Transport 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted January 27, 2016 Report Share Posted January 27, 2016 Wow, Marvel called, they want their Wolverine back. Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 27, 2016 Report Share Posted January 27, 2016 Wow, Marvel called, they want their Wolverine back. GW's been ripping off Wolverine's poses for Lightning Claw Models for ages now. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 GW's been ripping off Wolverine's poses for Lightning Claw Models for ages now. Shhh. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 Wow, Marvel called, they want their Wolverine back. Quote Link to comment Share on other sites More sharing options...
Chappy Posted January 27, 2016 Report Share Posted January 27, 2016 10 Formations for Daemons. Excited! 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted January 27, 2016 Report Share Posted January 27, 2016 Interested to see what the Daemon formations are. Wulfen look... eh. Not bad, but a 30pt model with 4+ armor is a bit of a tall order, even with FNP. Cramming them into Drop Pods seems like a necessity, since they're not otherwise gonna make it across the field. Getting a bonus swing for being killed is actually pretty strong, but relying on Rending for their damage output is kinda rough. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 Interested to see what the Daemon formations are. Wulfen look... eh. Not bad, but a 30pt model with 4+ armor is a bit of a tall order, even with FNP. Cramming them into Drop Pods seems like a necessity, since they're not otherwise gonna make it across the field. Getting a bonus swing for being killed is actually pretty strong, but relying on Rending for their damage output is kinda rough. They don't get DP (you can borrow, of course); they do get stormwolves. They can buy weapons to give them more killy power and I think that you get all your swings when you are killed. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 Assuming the frost axe is +2 S, AP2, Unwieldy for 8 pts, that isn't horrible. Hammer is probably AP2, Unwieldy, Sx2. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 I'm thinking an amusing combo would be to use them as extra wounds for Iron Priests on TWC and WGBL on TWC. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 27, 2016 Author Report Share Posted January 27, 2016 With Cyberwolves, you can push the majority tough to 5, pretty easy. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted January 27, 2016 Report Share Posted January 27, 2016 They don't get DP (you can borrow, of course); they do get stormwolves. They can buy weapons to give them more killy power and I think that you get all your swings when you are killed. Ah, I missed that it was every guy in the squad and not just one per five or whatever. Due to the way their thing works I expect that making sure they strike at initiative (rather than taking Unwieldy weapons) is a superior choice. The Stormwolf is an interesting option, though it puts a minimum squad nearing 400pts; it'd be a hell of a counter-assault threat, though. SW can already get FA slot Drop Pods, so sticking them into one is no harder than doing so for Centurions or whatnot. I'm thinking an amusing combo would be to use them as extra wounds for Iron Priests on TWC and WGBL on TWC. They would slow the Priest to 6" movement, though, and wouldn't be able to Run + Charge with him in the squad. Since they can get smashy weapons on their own, I feel like he's less needed there. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 28, 2016 Author Report Share Posted January 28, 2016 According to a poster who has seen the german WD leaks (I haven't) the Frost Axe is Ap2 S+3 and when you charge (you have counter-attack with Wulfen, too, so always) it let's you attack with normal Initiative in the first round of combat and afterwards it gets unwieldy. Edit: It is a two-handed weapon Edit: I am not sure about the restrictions, it could be that anyone in the unit can take the weapons listed including the Leader. It depends on how you read the leader upgrade Quote Link to comment Share on other sites More sharing options...
pretre Posted January 28, 2016 Author Report Share Posted January 28, 2016 Hi Guys,I hold the WD in hands, I dont know if someone mentioned the daemon rules that are included in this campaign set.So they will get 10 new formations, 6 Datasheets for units, Warlord traits, Psychic powers(along new datacards) and relicsTo see in the white dwarf are 2 Khorne Formations in a very little picture so I just can estimate what the rules are.1. Murderhorde:1 Skulltaker or Herald of Khorneand 6? of the following - Bloodletters of khorne, Flesh hounds of khorne or BloodcrushersFormation have 2 special rules but its too small even under photo shop zoom. Something that effects in 12" range, I would guess no scatter via deep strike.2. Gorethunder Battery1 Herald and 3 Skull Cannons. Herald can be upgraded with skull throne or juggernaut.3 Special rules. First is Warbringer of Khorne (no explaining text)The Cannons get an upgraded weapon profile same as before but with an apocalyptic blast when they shoot together.And a third rule that is absolutely not readable for me.Hope this is new information for you guysIn the WD are the Weapon profiles and special wulfen rule table included are you guys interested in pictures of that?Pics:http://imgur.com/a/FXbTp Quote Link to comment Share on other sites More sharing options...
pretre Posted January 28, 2016 Author Report Share Posted January 28, 2016 Thanks a lot Warboss85!MiniaturesAll the other releases Chaos Daemon Limited EditionExamples of Daemon formationsSpace Wolves Limited EditionDaemon DatacardsWulfen tableEquipment 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 28, 2016 Author Report Share Posted January 28, 2016 Hunt:1-3: re-roll faild charges + niederschmettern (don't know the englisch Name)4-5: +3" to move, run, charge6: +W3 attacks when you charge, + furious chargekill1-3: +1 Ini4-5: re-roll failed to wound6: killed models attack (again) in Close combat 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 28, 2016 Author Report Share Posted January 28, 2016 On the start of the players turn after reserve, every non vehicle space wolves unit inside 6" of at least one Wulfen unit is affected by the curse. In combat compare with the kill Chart, out of combat with the hunt Chart.12" for Blood Claws, Sky Claws and Swift Claws, 3" for Long Fangs.Roll 1 D6 for all affected unitsunits of Servitors, Wulfen, Fenrisian Wolves and Units that are inside a Transporter at the start of the Players turn are not affected at all.The curse lasts until the start of your next players turn 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 28, 2016 Author Report Share Posted January 28, 2016 Teaser for the week after:"Der Slayer ist nahe, die Legionen des Todes und Golden Demon."So I´ll try to translate it:The Slayer is near, the Legions of death and golden demon Quote Link to comment Share on other sites More sharing options...
JMGraham Posted January 28, 2016 Report Share Posted January 28, 2016 Huh. I'm not sure they understand what the word "curse" means. Quote Link to comment Share on other sites More sharing options...
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