pretre Posted June 8, 2016 Report Share Posted June 8, 2016 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted June 8, 2016 Author Report Share Posted June 8, 2016 Superfriends (mixed chapters) got a little nerf. Quote Link to comment Share on other sites More sharing options...
fluger Posted June 8, 2016 Report Share Posted June 8, 2016 Why only a little? I think this is clear now that you CAN'T gain CT benefits in mixed units. The argument that you could always seemed really stupid IMO. Quote Link to comment Share on other sites More sharing options...
fluger Posted June 8, 2016 Report Share Posted June 8, 2016 Wow, Iron Hands get a nice buff, all their vehicles get IWND. Not overpowered as most things get killed in a turn and 5+ isn't reliable. But that's neat. Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted June 8, 2016 Report Share Posted June 8, 2016 First ruling on page 1 about Techmarines with enough bonuses auto-repairing flies in the face of "a 'one' always fails" from the main rule book, but whatevz Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted June 8, 2016 Report Share Posted June 8, 2016 I like gunslinging Vanguard Vets... Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted June 8, 2016 Report Share Posted June 8, 2016 Yeah, passing anything on a 1 is a can of worms. The very first thing I thought after reading the FAQ was "I wonder how many gun-slinging Vets I could cram into a list?". Probably not super effective, certainly super cool looking. Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 8, 2016 Report Share Posted June 8, 2016 Why only a little? I think this is clear now that you CAN'T gain CT benefits in mixed units. The argument that you could always seemed really stupid IMO. It's only a little because the nastiest version mostly leans on DA/SW stuff, which isn't affected by this. More generally, other than the Drop Pod stuff, which is just idiotic and opens up some ludicrous MFA shenanigans plus makes them even better as Objective Campers, I really like this bunch. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted June 8, 2016 Report Share Posted June 8, 2016 No more hit and run wolf stars. Is good for the game. But can you take sky hammer as ally with or not. Quote Link to comment Share on other sites More sharing options...
K_DUB Posted June 8, 2016 Report Share Posted June 8, 2016 Drop Pod LOS blocking and doors count as part of the footprint of the model? Hmmmmm....GW apparently needs to sell more DP. Quote Link to comment Share on other sites More sharing options...
Chappy Posted June 8, 2016 Report Share Posted June 8, 2016 Shrike can join squads and infiltrate! FINALLY! 3 Quote Link to comment Share on other sites More sharing options...
fluger Posted June 8, 2016 Report Share Posted June 8, 2016 No more hit and run wolf stars. Is good for the game. But can you take sky hammer as ally with or not. Iirc, they can get it with ravenwing bikers? 1 Quote Link to comment Share on other sites More sharing options...
IW Raptors Posted June 8, 2016 Report Share Posted June 8, 2016 One step closer to using Lias Issodon in a battle company :p 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 9, 2016 Report Share Posted June 9, 2016 So, I'm looking at the machine spirit FAQ here and in the rulebook one from these drafts. Seems very much to be the FAQ of intended rules. I'm fine with these rulings, but I really wish the rule itself was written so I didn't need the FAQ to make sense of their intentions. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted June 9, 2016 Report Share Posted June 9, 2016 First ruling on page 1 about Techmarines with enough bonuses auto-repairing flies in the face of "a 'one' always fails" from the main rule book, but whatevz "A 1 always fails" is not a universal rule- it specifically applies to armor saves, to-hit rolls, to-wound rolls, and reserve rolls. Other types of rolls can pass or fail on a '1' based on their individual rules, and it so happens that repair rolls are allowed to pass on a natural '1'. 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 9, 2016 Report Share Posted June 9, 2016 So, I'm looking at the machine spirit FAQ here and in the rulebook one from these drafts. Seems very much to be the FAQ of intended rules. I'm fine with these rulings, but I really wish the rule itself was written so I didn't need the FAQ to make sense of their intentions. So Say We All. Quote Link to comment Share on other sites More sharing options...
pretre Posted June 9, 2016 Author Report Share Posted June 9, 2016 No more hit and run wolf stars. Is good for the game. But can you take sky hammer as ally with or not. There's still ways to get H&R on your wolf star. :) Quote Link to comment Share on other sites More sharing options...
pretre Posted June 9, 2016 Author Report Share Posted June 9, 2016 Drop Pod LOS blocking and doors count as part of the footprint of the model? Hmmmmm....GW apparently needs to sell more DP. Heh. My marines disembark from the fin? Nice! Quote Link to comment Share on other sites More sharing options...
K_DUB Posted June 9, 2016 Report Share Posted June 9, 2016 So does this mean I can put my DP horizontally with the doors closed? No rules on this.....and then if I were to place them 3-5 across with doors closed.....hmmmmm I like where this is going. Thank you GW for making the rules even more watered down.....yipee! Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted June 9, 2016 Report Share Posted June 9, 2016 If the doors are part of the footprint, does that mean it has to keep moving until it has enough room to put the doors down? IE it can't squeeze in a 6" circle? 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted June 9, 2016 Author Report Share Posted June 9, 2016 Yep, unless you leave them up. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted June 9, 2016 Report Share Posted June 9, 2016 There's still ways to get H&R on your wolf star. :) I don't play that way. No supper friends. I don't have a wolf star too say. Quote Link to comment Share on other sites More sharing options...
pretre Posted June 9, 2016 Author Report Share Posted June 9, 2016 What now? Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted June 9, 2016 Report Share Posted June 9, 2016 If the doors are part of the footprint, does that mean it has to keep moving until it has enough room to put the doors down? IE it can't squeeze in a 6" circle?The door thing combined with the clarification to off the table mishaps should limit the idiocy but you never know... You don't reduce scatter if any part goes off the board. Edit: As you place the model then scatter I'd press my opponent to decide door status before scatter, but allow them to spin it at the final position should curb most abuse as if you change the shape of the thing (ie door status) you didn't have a model from the unit placed... 1 Quote Link to comment Share on other sites More sharing options...
Chappy Posted June 9, 2016 Report Share Posted June 9, 2016 Well, I know how I am going to be playing my pods. They will deepstrike in with the doors closed, scatter, and then land. My marines will disembark, standing on the ramps of the doors the way The Emperor intended. I will measure from the hull, and not from the petal doors. If my opponent does any of the shananigans that are presented on all the websites on how to "make drop pods OP" then I will pack my army up and move on. And if my opponent doesn't like the way I do it, then fine. I don't feel the need to eek out every single thing to pull off a win with my little plastic dudebros. If you need me, I'll be at the bar with all the other players that allowed Shrike to join before the FAQ, dislike formations, and still lament the loss of the 3rd edition Chaos Codex. 4 Quote Link to comment Share on other sites More sharing options...
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