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galahad911

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Everything posted by galahad911

  1. Okay then, give me an end of phase, non mandatory rule.
  2. Automated weapons fire is mandatory. The rules give you a set of instructions, and you follow them. This is not the same thing. This doesn't say that they do something at the end of the phase, it says that they cannot do something until then. So you're saying that you get to the end of the phase, say wait, hold up, I still want to do voluntary things that happen during this phase, but have it still be the end of the phase. That start and end of a phase paragraph is for mandatory things that happen at the end, like grounding checks, morale tests, and yes, automated fire, which is mandatory.
  3. Yes, very specific things that you are told to do then. Read that paragraph again. "Likewise, any rule that says and action or event happens at the end of a particular phase is always resolved... ect" The formation rules tell you that you can't do something until end of phase, but it doesn't give you permission to do whatever you like. In order for you to use that paragraph you need to be specifically told what to do. This isn't voluntary decision time anymore, that was during the phase. Clinging onto it not saying you cannot cast at all in order to cast twice a spell you only know once is gamey at best.
  4. Italicized by me. Where did you find specific permission to do that? It's isn't enough to say that it doesn't say you can't.
  5. Yes, during, not at the end. Unless you are specifically told to do something at the end, it's the end. You're not specifically told you can do something here, you're told you CANNOT do something until then. Unless you find something giving you permission to manifest your powers at the end of the phase, you can't. And simply put, that you want all of the benefits of the conclave and none of the negatives is hilarious to me. rofl
  6. Right here!!! It does not say they manifest at the end, it says they CANNOT until the end. If you're at the end, you can't go back. OMG dude, read your own posts.
  7. So, librarian 2 has invisibility, and passes it to Libby 1 because he's within 12". Libbey 1 casts successfully that invisibility. So not only do you want to cast easier, but you want to cast a second instance on invisibility "at the end of the phase" even though you only rolled invisibility once? How can something last until the end of a phase, end, and it still be that phase? Yes, there are things you do at the end of phases, like tyrannocyte shooting, and morale checks, grounding tests, etc. This doesn't say at the end of the phase, cast your spells. It is an effect, with a given duration of, until the end of the phase. So, again, if the duration has expired, so the phase has ended, how are you going back and casting?
  8. How is it the end of the phase if you're still manifesting powers? We're not talking about a thing that happens, like morale checks or the like, we're talking about a duration. If something pursists through the end of an event, the event is over, and then the effect ends.
  9. That sounds pretty nasty strong to me for 27.5 ppm very cool.
  10. Unless, of course, the guy writing the rule change knows about this loophole and writes the rule change in order to do what the poll question asked. In which case, if the vote had gone against the SM players I am more than willing to bet that Reece would've written it to function as the poll question asked, and not how you have it interpreted here.
  11. Okay, so you want your guy to take everyone's powers and cast on a 2+ with the only cost being that the others only have to be last in the casting order? That seems fair to you? How are you doing something that you do during the phase at the end of the phase? Isn't the end of the phase, by definition, after ALL the things you do during that phase is finished. It's not enough casting most anything you want with the exact number of dice, maybe 1 more?
  12. It really is amazing that wraith knights are perfectly cool, in fact, take 3 while you're at it, but anything at all by FW would be blanket written off for lack of balance. Just amazing...
  13. It's amazing to me that a player getting hundreds of extra points in free transports is actually complaining about having a restriction placed on a list that is, by it's very nature, well beyond the point level of a given game.
  14. You do realize that just because an army has some % of troops that that has little to no real effect on balance across lists right? If an Eldar list took +25% of scatter bikes, and a Tyranid list took +25% of ANY of their troops and they get the SAME credit that that is no where approaching fair right? %'s of battlefield roles are not an effective comp. Note the period. Named characters are not even remotely created equal. A blanket negative on them is so much an outdated concept... smh If all codices had a large variety of good entries, then these other things would be good, but in reality you're only rewarding the already powerful armies because they all have a large variety of good units to choose from. You're only further punishing the books with very few good choices. This is not going to balance the lists across an event, it's only going to reward points to the ones like Eldar, Necrons, and SM that have a large variety of strong choices. These armies don't need any more help! I'm not saying some form of artificial balance isn't needed, but the ones you're suggesting are not going to have the desired effect.
  15. So because someone plays at a competitive tournament with intent of winning the event, which differs almost completely to your goal at the same event, then they should be gaining lessons or insight because, reasons? You do realize that people participate in 40k for different reasons and that your reasons are no more valid, or right, or even noble, than anyone else's reason. The implications that you make by saying anyone has a lesson to learn while playing in a 40k tournament make YOU sound like the person who has lessons to learn.
  16. Okay, so you lose 1 pile in, and 1-3 stomps. You made it sound like they could never do either of those things. So, pods or whatever come down, if you don't move your 12" away then you allowed them to assault you. Sounds like user error to me.
  17. Why would you leave your anchors on if you're locked in combat? O.o Besides, if tactical squads are assaulting things this important in your lines, the game is likely over anyway.
  18. So, if 2 librarians are joined together into a squad, it is 1 unit. If either of those librarians manifests a power, then that unit has manifested that power. Reguardless or what unit those 2 librarians joins, if they manifest a power, then a model in that unit is manifesting a power, therefore that unit is manifesting a power. When you make multiple psykers join a single unit to protect them from shooting attacks, then you can't just not have it be a single unit when you want to manifest powers. It is a single unit. If you get the benefit of being in a unit when you're shot at, or making close combat attacks even though the librarian isn't in base to base contact but is within 2" of another squad member, then you also get the negatives that comes with being a single unit and trying to manifest powers.
  19. Hey, in the ITC league, we use the ITC rulings on this stuff. As Fluger linked in the first response to the OP, the ITC has ruled that if your IC psykers all join one unit, then that unit can only do a power once. Trying to find things in the rules to undermine that isn't relevant. The format of the league is what makes it this way.
  20. 25% of these huge models now is still exceedingly difficult to manage, and shrouded doesn't do any more than the 5th edition Venomthrope did then if you can't get cover from terrain. On multiple occasions I lost an entire 1850 list in 2-3 shooting phases to DE, IG, and SW. Firepower is much greater in the current meta than it was then. A 5+ cover save with zero access to invulnerable saves and psychic reliance to get FnP is just not going to function.
  21. Having played through the vast majority of 5th edition playing tyranids, with rules for cover being damn near impossible to get for MCS, all of the changes like this are such a heavy nerf to bugs that I simply wouldn't bother to bring them to a tournament setting any longer. It's so easy to see these things happening against you and get upset, but when you're the bug player who has to just remove their entire army to shooting by turn 3 because you cannot get cover saves I would venture to say that the bug player is getting the worse of the 2 situations.
  22. Why would BCs being around have any effect on the worth of Sicarans?
  23. The boneswords are ap3, but can't wound at except on the charge because of insufficient strength. So, he does need the toxins. And no it doesn't get armor, and if he wounds at all it's on a 6 which would then be ID. So no FnP and d3 more wounds. It's not a terrible idea really, but I would generally just advise a Tyranid player to play around the damn thing, try your best to mitigate the damage it can do and kill everything else.
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