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Psilence

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Everything posted by Psilence

  1. Depending on the stat line of the new BA libs (I want too see the relics) having a primaris that is assault oriented could make for a light infantry murder machine. With any bonuses to str and on a jump pack or bike platform he or the model he buffs should be fun. High hopes for the sons of Baal.
  2. 3rd ed blood angel librarian, welcome back :)
  3. Although I can't find anything in cotex's rules that unlock them as troops anymore, so looks like 3 max (per elites henchmen slot) psybacks.
  4. P. 330 lists available upgrades. Search light Dozed b psybolt (5) HK Storm b Truesilver Extra A
  5. Pretty sure they're part of the 13th founding. Ginger bread Falcons? ;) Looks awesome :)
  6. Nice job :) Vulkan has always been a tough nut. The list is obviously performing well for you. Is there anything you'll be tweeking? Or has a good balance been struck? What were Bryan and Joel's armies?
  7. So basically it spreads Ebola...
  8. The nature of the products GW produces makes them prime candidates for home/local reproduction. As the technology advances to the point where qualities between store bought and home produced items are near/the same, business models will have to change, especially if the items can be printed for a fraction of retail costs. The consumers thought process at that point becomes: "if I can make this product for a penny, so can the company that is charging me a dollar." If/when the company refuses to change, the math/decision making process becomes fairly easy. I agree that retailers will suffer, which is unfortunate. But, as with all other significant advances, you have to integrate them into your business (large or small) to succeed. Adapt or die. /shrug. Still pretty far off time wise, but on its way with this particular technology. I don't think it will destroy GW or other smart retailers, but I do think it will change them. Hopefully for the better :)
  9. Welcome back Dave :) 7th is a good addition, you'll enjoy it. Busy time of year for everybody as far as extra caricular activities, but should be able to get someone to bite :) Wednesdays at guardian games is league night, and to my knowledge wow still gathers Tuesday evenings. You might try the game night link and see if there is a post for an evening you're interested in, and if one doesn't exist you could make 1 :) Good luck! Ps. What army do you play?
  10. As far as equiping them your logic is sound. Put the cc weapons you want to last the longest with the cannons. Weather that is hammers for punch, or halberds for cleaning at initiative, is up to you :) Keeping the unit whole (10) will allow it to stay functional for a longer period of time. With model rotation (who is closest) you can shuffle you wounded to the back and take a few more wounds b4 beginning to lose models. Just plop them down somewhere mid and make them a nuisance. Add Draigo and the sanctuary power for lolz. ;) I like the list and think it will be fun to play. My strikes where lackluster, but I never ran them in transports, so your experience with them may be better.
  11. Looks like witch fire only. P. 25/psykers and transports. Edit -woops, looks like nova is a sub type of witch fire. So could be used :) awesome!-
  12. I actually like the first list better. With the 2 NDK's and the big blob if interceptors the list is a little more focused and able to bring more points saturation/area superiority turn 1. Also, the pallies statistically landing T1 is a bonus to the up front pressure. Added to that, the transports in the first list will be fairly low on the target priority list (except for first blood) with all the big baddies close, and will win you games as they rack up points in your back field/allow troop mobility. The second list is viable as well, and would give you better board control through mobility (late game). And the raven is just cool. /shrug I would defiantly try to squeeze more psycannons into the paladin unit. 4 psycannons/storm bolters + prescience = good times. I've always had issues with the 5 man power armor units preforming poorly. Whenever possible I go for TDA. The loss of +2 initiative on the halberds for the purifiers hurts a bit, you'll have to let us know how they do :)
  13. You can't beat saving money, and it looks like a perfect size for most armies :) Thanks for this one :)
  14. Thanks much :) I'm curious about the DA list that took the middle bracket, nice to see them do well. Have fun on the Vay-cay :)
  15. With infiltrate the mandrakes could work very well with the beta strike as bait/feint. Null deploy with all the vehicles, bait-filtrate™ The mandrakes so they are easy pickings for the enemy (thinking assault or short ranged shooting elements here) on a flank or objective, then hit the over extended bit with mass reserves. Just another layer of control. /shrug
  16. I like it. don't have the books so can't speak to the units, but tacticly being able to dictate opening engagements with an alpha army would be gold. With 15 (not counting your auto t1 guys) reserved units a 3+ should statistically bring something useful on t2. Interceptor would always be an issue, but I think you could adapt. Do the mandrakes have DS to get them up the board in cover?
  17. Always happens with freshly painted dudes. Whenever I have a new addition to an existing army I just plan on losing them first thing :p
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