Jump to content

Romes

Members
  • Posts

    242
  • Joined

  • Last visited

Everything posted by Romes

  1. Bwahahahah, soon the entire fantasy internet will be like reading wargamersusa. The evil master plan is nearing completion. Now, how to sow discord with the Canadians 0.0? They're just too damned friendly... Maybe mounty jokes? F* rebasing! My bases took as much time as the damned army. Fluff changes are fine, though I agree with Brother Glacius that the super bleak worldview is not as interesting - I'm not a fan of the 40k fluff. .
  2. The only monsters or constructs that TK tend to run in competitive builds are heirotitan & snake knights, neither of which feels necessary. You can take chariots, archers and a big block of tomb guard, catapults, and a casket, all of which are good. I agree with the above posters said that the competitiveness will come in via characters. Try taking 2 lvls 4s, one on light, with 2-3 lvl 1 lights, and putting them in a big block of archers behind your melee skeleton lines. Then add a couple melee characters built to survive into the big skele blocks. To me the biggest boost that army could get from going undead legions would be to replace the heirophant & melee characters with a melee heavy vampire lord & a wight king with nightshroud converted to looks skeletal, add tomb princes just for skeleton weapon skill up and keep the light mages.
  3. This looks really interesting. How will you be dealing with Legions of Undead and Legions of Chaos armies?
  4. Most of the counters are also comped hard in swedish though. =P
  5. Black Sheep mentioned that they were going to do some kind of addition to the comp to allow for legions - since they're using it as a guideline in a pass/fail list building system rather than a score.
  6. Personally I think dwarves are the second softest comp army in swedish right now. =P I think they get away with a lot because they don't post the big tournament results - but I don't think that's because they're not good - I think it's because so many players in the 20-0 events that inform the comp just go for the 8, 9 or 10 point sit back game rather than play on the dwarf player's terms (think Charge of the Light Brigade). The opponent can sack a 8-10 point game or 2, but the dwarf player can't place at the top when 3-4 opponents do that. If you're worried about losing a game to a big spell take a second spellbreaker lvl2, between winds of magic distribution, 2 scrolls, and the 50% spell eating, your opponent is basically praying for a miscast the whole time. From a comp efficient standpoint, I like the build as a whole, though I'm not entirely sold on the flame cannon, but the variety is nice. The ironbreakers are an interesting choice, I haven't seen them on the table am am curious how they'll do. I think because of how soft the comp is on the army, and because players will be tempted to sit back, it's important to be near the top of the range, which you did a good job of doing without losing too much firepower.
  7. I'm definitely in for Friday night. We'll probably head over before rush hour and be there around 4 PM.
  8. Had a great time, two good games, really enjoyed it. Hope to be able to come down again.
  9. I'm going to try to make it for the first time tomorrow *fingers crossed*
  10. I read this an another comment about gyro's being overcomped and went and checked 1.15. Gyros are -3 -5 -7 without the steam gun. That's for a 90 point T5, 3 wound, flying, armored redirector in an army, where when you go the traditional artillery route, all you need to do is buy time. Gyro may be overcomped if you're working outside the normal competitive builds and not maximizing artillery firepower/comp. Within what the designers set of assumptions though, that dwarves mostly play artillery, they seem fairy comped to me. Otherwise - I like the list - getting to a 15 is nice and you're doing it by taking some potentially useful but less used choices.
  11. I like the idea of the sword of antiheroes on the assassin - makes charging any given unit scary.
  12. Well, I'll be down there around 5:30 if anyone feels like coming down for a game.
  13. lookin for a game Wednesday evening at guardian games. I'm practicing for king of cascadia - mine is comp 13 swedish but happy to play against anything. Pm me!
  14. I like the razordon unit, but I think it would be better bigger. You want hand to be a must counter 2 dice spell.
  15. Really looking forward to this event! This venue was awesome, looking forward to coming back.
  16. Two options I would consider: Beasts instead of heavens, wisen's is really good on your blocks as is savage beasts. The level 2 metal and either spear or curse still gives you an early magic phase and you'll have a strogner (imo) late magic phase. Consider replacing sword of might with potion of strength. How many turns will he really be in combat most games? 3? would you rather them all at S5 or one turn at S7 and the rest S4?
  17. Thanks for posting this and a great tournament! I was really impressed with the attitudes of the players and the variety of lists.
  18. The problem with flames to me is not the template, its the infinite range and the toughness test at -3 or die outright. Generally characteristic-test-or-die spells do not come with a built in de-buff to that characteristic, much less -3. *edit it's really the combination of the two though. Flames in a lore that didn't have a 2-3 dicable must-counter like ashstorm wouldn't be that bad because you could always just save all your dice for flames and stop it most the time. However, when your opponent leads with ash storm every round... Alternately when you opponent casts flames and then uses chalice - that's also a problem.
  19. Hashut is the only CD rulebook lore, I said rulebook lore because I realized I was spelling it wrong. It's also the only one that's really an issue. Death is good, but most armies have access to it, its not something uniquely problematic in the chaos dwarf book. Especially w/ LD9(I think?) spirit leech and a (usually) foot caster. Metal and fire are probably the softer choices. I don't think it's fair to strictly give the lores power rankings, it depends in your army, your strategy and your opponent. There will be situations where metal or death could outshine Hashut. It's more that Hashut has a couple spells that (in my opinion) really should not exist in the game and will often cause significant consternation (and maybe even constipation) in your opponents, these being flames and ash cloud.
  20. The basic chaos dwarf army has a big block of dwarves, some goblins, and a sorceror prophet and BSB. When you go from there is where you get the feast or famine in power level: My opinion is: Feast: Chalice on prophet Book lore (oddly, death is the nicer less broken choice) 2nd Destroyer critical mass of warmachines A full 2500 points of feast tends to be either destroyer and 4-5 warmachines and appropriate characters (including a scroll caddie for 2nd re-rolls) or 2 destroyer and 2 or 3 warmachines. The magma and the death shrieker really shine in terms of cost effectiveness. The bigger ones are fun, but put out less firepower per point and so arent' the same kind of powerhouse in my view. So there aren't really that many amazing units (it's a small book!) and these warmachines in themselves are not that broken compared to say, dwarf ones. It's ashstorm, flames, and chalice, combined with either of the 2 builds above that are what I think of as the powerhouse. Famine: Fireborn (too bad so cool!) bull centaurs and khan (totally reasonable units) mount the prophet on a taurus (though this seems pretty good with the double destroyer build) the non-core dwarves or more dwarves than is strictly required, any second unit of them really since the second unit won't be stubborn unless you spend a lot more points on characters than would normally make sense the cho-cho train (I know some will disagree with this!) *you can totally build reasonable lists somewhere in the middle by taking some warmachines and some softer stuff!
  21. This pack looks great! Love that the weird deployment is round 1, later rounds people tend to forget to do it. Like the scenarios, good way to encourage some mobility & rank and file. I'm getting antsy 0.0
×
×
  • Create New...