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SPaceORK

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Everything posted by SPaceORK

  1. Herald is 3ish Lords. They are 30ish point smite batteries that randomly become demon princes.
  2. I'm ok with this. I'm trying to get paint on as many models as I can. That way we have a halfway decent looking finals. Does Colby have a painted army? I remember him having one.
  3. Foetid Blight Drone is what I would replace them with. They have over-performed in every game I've played them. And in a different, less cutthroat list, 2-3 blight drones follwed by a Nurgle herald for s7/9" flamers seems awesome.
  4. Overwatch I believe says it is always an unmodifiable 6+. Maybe tau marker lights get around that?
  5. Alrighty IK! I'm winner of my town... Am I playing you?
  6. I think robots plus arquebus would be a solid counter actually... Tons of shots and great snipers! Thankfully the people playing those armies moved or didn't play those armies. The malific lords were less than stellar. But I didn't really have targets for them either, other than 180 LD10 Valhallan conscripts. Would rather have had another blight drone.
  7. You know what Pax... I like you. So I don't want to argue with you about this. Your views in things are vaaaaastly different than mine. Let's just agree that we both like 40k, even if our approaches to an enjoyable game are different. Also I would really like to meet the Ordo crew when I'm in Portland next, including yourself.
  8. Nope, we're playing this. : ) I'll hopefully be in Portland this December I believe and we can play this out. Also I am "that guy". I very much enjoy extremely competitive play and enjoy others who do also. Do I hope it starts an arms race? Absolutely, for the players who want to do that. And if people are participating in said arms race they are buying more models. Now thats not saying it should be super competitive all the time, that's why I'm working on Orks. Games should be played to the level in which people want to play. But if I can increase that level across the board, believe me, I'm going to do that. Edit: Saw your hundreds of mortar teams comment. I'm playing against that today, we'll see how that goes. I think that's a viable strategy against zombies.
  9. Ohhhhh they have talons...The only choice for dp's! And I'm fully aware of what zerkers stats are. They are awesome! They would just get wrecked by this list. No shooting? Your right except for the ridiculous amount of psychic shooting. And I don't mind if zerkers charge into my cultists, cause that's all they will get to charge. Zerkers kill my cultists, make zombies, get charged by dp's and slaughtered.
  10. He may be good for you but 3 power axe attacks and 2 at 4/0/1 seem a bit weak on paper. But I noticed you run a few in your list, but I assume for the hellbrutes? This army is great for my opponent! They get to kill all kinds of things. And I would assume most armies can't deal with 100+ models turn one? And if they don't then I get to start the respawn/make zombies process while the important stuff gets dps-ed down by smite and demon princes. I'm pretty sure this army would wreck an army of just bezerkers. An whole army of t4/3+? Heck yes!
  11. Yes you are right, 2cp for them to double-tap. Ok so here is my current list that I expect to bring against IK: Zombie Harvest Battalion Detachmentl- Alpha Legion Daemon Prince with Wings, Intoxicating Elixir, Malefic talon Daemon Prince with Wings, Malefic talon 30x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh 30x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh 20x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh Havocs with Combi-melta, 4x meltas, MoS Havocs with 4x LasCannons, MoS Battalion Detachment - Death Guard Daemon Prince of Nurgle- with Malefic talons, The Suppurating Plate, Wings DaemonPrince of Nurgle with Malefic talons, Wings Typhus 20x Poxwalker 13x Poxwalker 10x Poxwalker 10x Poxwalker Supreme Command Detachment 5x Malefic Lords 2000pts, 10cp So as you can see I have little room for more Hq's. Now I consider the havocs squads, Tyhpus and a few poxwalkers as my units I can play around with. Tyhpus would usually just be replaced by another DP. He's here currently to make zombies s/t5 and 3+ws if I make a big unit via "Dead walk again" stratgem. The havocs are usually replaced by foetid blight drones. As I don't expect the anti-psyker assassins I don't need them. The las cannon havocs are just there cause they have long reach and might throw a few extra wounds on things. The melta havocs throw 10 melta shots at bs 3+ anywhere on the board turn one. And with 12" deployment, 12" move and 18" range on a demon prince I'm pretty sure I can get prescience on the havocs from anywhere. Now the warpsmith brings far to little to this list. Yes he's cheaper and has bs 2+. But he has 6 less potential shot and is trash in melee. Yes there won't always be a hard targets for the meltas, but they are throw away anyways, so they can sit on an a objective or something. And I'm not really worried about wasting point as I respawn cultists and make zombies via dead cultists. I make about 50-300 points of "free" models a game.
  12. As stated before, with only a -1to hit, just shoot a whole bunch.
  13. Well, I like your suggestion. I actually had to relook at the warpsmith just to see what was up with him. But other than the 2+ BS he doesn't have much going for him. For 160ish points and 2cp, I get havoc's that can "deepstrike", move in closer and dump 10 melta shots into something. Since I'm going to take prescience anyways, I can probably be in range with a demon prince to do so.
  14. True, buy a prophyrian knight can kill two knights a turn with hot rolls. But I'll stick with respawning cultists, zombies and excessive amounts of demon princes/malific lords. Maybe a Alpha Legion slaanesh havoc squad with meltas that'll deepstrike and double-tap.
  15. Ha! No it's fine. I had a work email that was my first name, first letter of my last name. Last three letters if my first name, Don. First letter of my last name, G. :/
  16. Spork! Gangdambit! Why didn't I see that when I chose that name! But yes a repeat of last week. Probably going to do a best of three, just to eliminate random bad dice. And he has a table at his house so we can do the first game there. I don't see it going different though, as he has nothing I'm scared of. Your knights are slightly scary as I can only kill one a turn. Edit: I guess I can play a similar list with Porphyion, GBS and Morty? I don't own a fellblade and the Prop is like 200+ points more so no zombies.
  17. Better step up your game... I'm 3-0-1. We can't play for store dominance if you don't make it there.
  18. Warhounds are kinda meh... Will they kill two units a turn? Absolutely! But this game isn't just killing things, gotta score those objectives and that's where a warhound will loose most games. And considering I own/have immediate access a Porphyion knight, tau Titan, all 4 of the greater demon Lords I would hope people would be ok with Titans. But yea, I have 0 problem with people playing them.
  19. The answer is still no. Just because you change your mark doesn't mean you get to change your power. Why does that stratgem exist? Well maybe it's just a bad stratgem? Or maybe it's so you can do things like take a unit of slaneesh raptors and use the double tap stratgem. Then change them to khorne and use the double combat stratgem? It's a waste of cp but maybe you needed them to activate 4 times.
  20. No. Powers are selected before the first turn.
  21. In the poxwalkers case, they have a 7+ save. So the easiest way to achieve that is being in cover and getting +1 to the models save. So the +1 cover changes what you physically roll on the dice. So if you roll a 1,3,5 and 6, cover changes those dice to 2,4,6 and 7. Allowing you to save one Poxwalker. Alpha legion's trait of -1 to hit over 12"+ works the same way. Needing a 3+ to hit and you roll a 1,3,5 and 6, the alpha legion trait changes those dice to 1,2,4 and 5. So two hits. Now I'm pretty sure you can go above a 6 but not below a 1.
  22. I kinda know what I'm getting into. I've interacted with Pax types before. And they tend to be pretty chill if totally infuriating.
  23. I keep wanting to have conversations that are unrelated to OP's question. Like your opinion of tournament players. So Pax, besides triple knights, have you seen anything else in the meta? Fearless cultists? Malific Lords? Tau commander spam? In my limited experience Portland seems pretty tame in regards to lists, but I'm sure there is some crazy stuff there.
  24. While I'm not familiar with how the current tau are set up and assuming points are not an issue, more guns is always better? I suppose the question is more dudes with guns or more guns on the dudes?
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