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Ish

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Everything posted by Ish

  1. You can start with as few or as many as you want, up to the maximum. I just tend to favor buying Champions during the pregame, since they're the most expensive members of the gang (apart from the Leader) and tend to carry expensive gear (since they've got the stats and skills to use them). It's like Blood Bowl, basic Linemen are cheap and unlimited, the better Blitzers and other positional players cost more... and you've got no way to accurately predict what your future earnings will be. It's also worth noting that most missions (not all, but most) will have caps on how many gangers you can bring. So if you're willing to let one model represent two (or more) gangers, you can have one miniature do double duty. Go sign up for Yak Tribe and play around with their Underhive Tools > Create A Gang app. Throw various builds at it and see what looks fun... Even if you haven't read all the rules for Necromunda (and I admit I've done mostly just a skim of them) they're generally similar enough to GW's others games that you should get the gist of it.
  2. The Iron Golems from Warcry are bit more "industrial furnace worker" than "deranged abattoir worker," but they'd still work pretty well as "counts as" Cutters and Butchers, with the more generic Chaos Cultists from Dark Vengeance as Skinners and Initiates.
  3. It's just too small. It takes up slightly less than 1/6 of the field... It looks like a shapeless, yellow lump. Ugh. The whole point of a flag is visual identification at a distance, the shapeless lump doesn't do that. Nor does the overly busy seal and text combo (all rendered mono-chromatically) on the front. Ugh. Take just the reserve side, make the beaver about half-again larger so it's roughly 1/4 of the field. Done. That'd be a good flag.
  4. More peasants is always better than less peasants... As long as they stay out in the fields or down in the kitchens. Less peasants in the ball room and dining hall is obviously better than more.
  5. Ten to twelve models is usually "good enough," but I tend to like about fifteen to twenty so I can have one or two models with special gear. A Corpse Grinder Cult must have one Leader (Butcher), may only ever have a maximum of three Champions (Cutters), and the total number of Juves (Initiates) must always be equal to or higher than the number of Gangers (Skinners) in the gang. So, assuming you take the mandatory Butcher and all three Cutters that's 400 Credits before you buy their starting gear; Depending on how you load them out, these four blokes could easily eat up 50% or more of your starting budget. You'll also want a handful of Skinners and Initiates too.
  6. Lived in Oregon for four years now and have spent my entire lifetime learning useless trivia about geography, heraldry, and vexillology... So why am I only learning today that the State Flag of Oregon has two different sides? And why are they both hideous?
  7. Well, it only did 1d6 shots at any target. So in theory, applying the penalty as intended, six Weapon Destroyed would result in it doing (1d6)-6 shots... for a maximum of zero. It was usually Good enough to inflict three or four to knock it out of commission, (1d6) yielding an average of 3.5.
  8. Game designers always seem flummoxed by negative numbers. Reminds me of the old WH40k Third Edition Codex: Necrons, where the Gauss Flux Projector rules said: “Each ‘weapon destroyed’ result inflicted on the Monolith reduces the number of shots at each target by –1.” Reduce by –1 is mathematically equivalent to increase by 1. We all knew what the intent was, but technically the rulebook was written to say the exact opposite.
  9. Oh, there’s a ton of cool East Asian inspired stuff out there, some of which will definitely make it into the army someday. Step one is to repair and finish what I’ve got now though.
  10. GM rolls D66 on the Random Encounter Chart... ”Pterodactyls? Hmm... I guess I can make that work.”
  11. I’m afraid I just don’t have the time.
  12. Ish

    The Infinity Run

    Wow, those flesh tones are amazing! You’ve really captured the pasty, ain’t seen the sun since August, paleness of the Pacific Northwest resident really well... Not sure about the blood splatter though. Just looks a bit like random drips of red paint... Maybe some gloss varnish applied just to those areas?
  13. Nuffle only hurts me because he loves me.
  14. The Dark Uprising box set's rulebook has the rules for the Uprising Campaign. In a nutshell: Starrting Budget of 1,000 credits, starting gangs are restricted to the options in their regular gang lists, and any credits not spent go into your Stash. Gangs also have to choose an Allegiance (Order, Chaos, or Unaligned), which is very important to the way the campaign plays out. Corpse Grinder and Chaos Cult Gangs must be Chaos aligned, Enforcers and Genestealer Cults much be Order aligned, everyone else can choose.
  15. Expect the unexpected beyond the mountains of madness! Oh yeah!
  16. If we’re going to run the Dark Uprising campaign, it’s possible to run one of the six House Gangs as a corrupted Chaos cult or infected Genestealer cult. Might add a fun new element to anyone with a returning gang.
  17. It’s been four years since my eldest spoiled the death of a major character in The Force Awakens for me...
  18. No Tom Cruise, but I might add Toshiro Mifune and six of his friends.
  19. They’re not out of circulation, thankfully. Wargames Factory went belly up, but Warlord Games bought all their designs and tooling. They seem to be sold out a lot though, I suspect they probably only fire up the production line on them a couple times a years I’m pretty much good on basic infantry though, so all I really want to add are cavalry and artillery. I like the Wargames Factory/Warlord Games mounted samurai, since they have great cross-compatibility with their infantry (and I have so many bitz from infantry). For artillery, I plan to buy Perry Brothers and/or The Assault Group pewter crew figures and use GW’s Dwarf and Empire war machines. And, of course, eventually I gotta get a Big Honkin’ Dragon.
  20. Thanks! Looking at them, I see a lot of areas where my painting skills have improved a lot since I started on these guys, I’m still no Golden Daemon winner, but I’m gonna spend my time repairing them and tweaking their paint jobs a just bit. (God bless whomever invented washes and inks.) Really wish my mounted Samurai hadn’t been vanished. My dad suspects they were in one of the boxes that fell victim to a flooded basement and backed up sewer. (Clearly the work of scheming servants of the Skaven!) Cavalry models ain’t cheap... It’s $32.00 for twelve of ‘em! Highway robbery!
  21. I wouldn’t. But I’m a Filthy Casual and not part of the league, so....
  22. I’m planning on playing Palanite Enforcers. For those of us who haven’t read it, Goonhammer has a pretty great summary of the Dark Uprising campaign. Necromunda is already one of the grimmer and darker corners of the grim darkness, but Dark Uprising really raises the bar. My boys in blue are gonna have to pull some serious overtime to keep the citizens oppressed safe.
  23. On behalf of my fellow second- and third-shift workers:
  24. They’re on the small side, though. Warlord Games sells them now, but they were originally designed by Wargames Factory. They’re 28 mm scale and they’re properly scaled not the “heroic” scale used by Citadel Miniatures (which are also closer to 32 mm scale too boot.) For a full army, this isn’t much of a problem, since they mostly all match up. The handful of miniatures I’m using from other companies either match up (my Perry Brothers canon crews) or are close enough that they just look like Really Big Dudes (the HellDorado hero). They probably wouldn’t look great mixed in with GW units.
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