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Ish

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Everything posted by Ish

  1. Actual game-play is a lot simpler, most of the above stuff is only relevant for campaign play (and the dirty little secret there is that the GM does most of the work 😉 ). Pretty much all of game play is "roll 2d6, get equal to or greater than a target number to succeed," "compare number on your character sheet to the number on his character sheet, bigger is better," and of course "compare number on your sheet labelled Move to the number of hexes on the map." If you can play literally any other game we talk about on this forum you can learn to play BattleTech.
  2. The best thing about HeroQuest is... https://www.youtube.com/watch?v=Cx8sl2uC46A
  3. Played WarCry for the first time on New Years Day. Enjoyed it a lot, even if I didn't quite understand everything that was going on. Probably don't have the free time to delve into the game more deeply, but it's going on my short list of games to pick up in the not to distant future. I did notice that WarCry, much like Age of Sigmar, suffers from a total lack of Bretonnia. So I decided to fix that... At first I thought I might want to rewrite the Stormcast, but they're all on foot and they all use crossbows. So unchivalrous! I also looked at the undead factions, some of the Chaos bands, etc. Then I spotted the Iondeth Deepkin. They work for the forces of Order, they have knights on flying mounts, they have common troops with bows... They're perfect! Akhelian Ishlaen Guard and Akhelian Morrsarr Guard (the guys on the flying eels) can be represented by Bretonnian Pegasus Knights; Namarti Reavers can be represented by Bretonnian Peasant archers; and Namarti Thralls represented by Bretonnian Peasants with halberds. A few simple renamings of the faction's special abilities and presto! Abilities Faction (Double) Impetuous Gallantry: A fighter can use the ability only if it is the first battle round. This fighter can make a bonus move action a number of inches equal to the value of this ability. (Low Tide) Faction Minion (Double) Knightly Temper: Roll 1 die for each visible enemy fighter within 2" of this fighter. On a 5, allocate one damage point to the fighter being rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability. (Sweeping Blow) Faction Agile (Double) Volley Fire: Until the end of this fighter's activation, add one to the Attacks characteristic of attack actions made by this fighter that target an enemy fighter more than 3" away. (Storm Fire) Faction Leader (Triple) Noble Disdain: A fighter can use this ability only if it is the third battle round. Add one to the Attacks and Strength characteristics of attack actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter. (High Tide) Faction Bulwark (Triple) The Lady's Blessing: Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit instead. (Biovoltaic Barrier) Faction Berserker (Quad) For the Glory and the Grail!: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. (Biovoltaic Blast)
  4. Ish

    Star Wars D6

    Well, looks like there wasn't much interest. C'est la vive.
  5. Waywatcher and a Watchwatcher Champion (with the sword).
  6. Just finished binge watching all four seasons of The Expanse a few days ago myself. Had never watched it, but several friends swore it was the best thing going, so I gave it. Pretty much agree with @Duckman’s take on it. To borrow the classification from TV Tropes, I’d call it a 3.5 on the Mohs Scale of Sci-Fi Hardness. A solid 4 in the early seasons, where the only major departure from current science and technology seems to be the really, really, really efficient Epstein Drive which isn’t FLT, but does allow travel from Earth to the Belt to take place in time spans that aren’t too boring for television... Everything else: terraforming, fusion reactors, rail guns, and so forth is mostly just a logical extrapolation on current tech. Season 3 Spoiler In Following Paragraph
  7. Just throwing it out there, since it was a really neat idea. Obviously, you’re no slouch in the modeling department... On the other (three) hand(s), if might not be a bad trick to have in your tool box if you add some especially large and expensive Forge World monstrosity to the list.
  8. Years back — long before Genestealer Cultists had their own codex — I remember a design blog by a guy who made an Imperial Guard army, but took care to magnetize all the panels that had icons on them, all the command squad banners, and what not. Then he created Imperial, Chaos, and Tyranid versions of all of them. Three armies in one!
  9. Try Rustoleum Aircraft Remover. But only in a VERY well ventilated space.
  10. Basically, once you buy a ganger an X Grenade weapon, he’s going to start each fight with an X Grenade. But he’s far more likely to run out of ammo with it (most Grenades have a 5+ or 6+ Ammo Check) during the course of the fight. You cannot Reload them during the fight, but you get them back automatically between missions. Grenade Launchers can be given a Reload, which is why they’re a lot more pricey than hand grenades... Looking at it from the perspective of a Street Judge Adeptus Arbites Palanite Enforcer krak grenades and grenade launchers are my only real option for heavy armor and melee swarms. I’ll be investing heavily in them.
  11. Corpse Grinders are an oddity, being almost exclusively melee focused in a game that generally emphasizes shootin’... But once they do get into grips, they’ll shred just about anybody. I feel like you can’t really do anything wrong when building their initial list (other than obviously silly stuff like not buying weapons for anyone), it’s going to be all about the player’s skill in maneuvering, keeping in cover and/or out of LoS, and maximizing your advantages in melee.
  12. Jedi seem to be able to use their Force abilities best when calm, she was clearly emotionally freaked out in that moment... So chalk it up to a bad die roll and a high level of difficulty.
  13. I’m just repeating something I read that said J.J. Abrams said that was the intent of the scene. I make no claim to it’s validity at all... I sure felt like a “I always wanted to say I love you!” moment to me... Which also wouldn’t have made much sense, since those two characters spent like twelve minutes on screen together across the first two films. 🤷‍♂️
  14. Supposedly, the “something” Finn wanted to tell Rey is that he, too, was Force sensitive. How the &$%# he knew that and how the %#$& the audience was supposed to pick up on that implication I do not know... The Rey / Kylo romance never seemed to be reciprocal to me. I always kind of felt a bit of a longing from Kylo towards Rey, but in a creepy possessive stalker way... The only emotional towards Kylo I ever felt from Rey was odium. Until TROS* decided to strangle her with the red string. Still better romantic chemistry than Padme and Anakin. *I wonder if it was supposed to follow the same R-word of the S-word format as the last films in the other two trilogies until someone noticed that would give us ROTS...?
  15. As a general rule, I tend to prefer las-weapons of all stripes to just about anything else in Necromunda. They are the epitome of the “Boring But Practical” and in campaign-format their reliability is more valuable than the raw damage from other weapons. You might want to figure out how to get some Smoke Grenades into the list (although I confess, I’m not sure if they’re part of the Cult armory). The Helot Cult tends to favor short-range shootouts, Smoke Grenades can be a big boon in moving closer without getting shot-up by gangs that prefer longer ranges. Heavier armored opponents are also going to be tough with just las-weapons. Probably not much that can be done about that at this stage, but any opportunity to loot or barter some Krak Grenades should be taken.
  16. That’s why The Last Jedi and Rogue One are by far my favorite films of the Disney era. They gave us something new, something to be excited by, and they took risks. Even if Solo was a strictly formula heist movie with a deus ex machina ending, it was at least innovative compared to the rest of the franchise: A New Hope, Return of the Jedi, The Phantom Menace, The Force Awakens, and The Rise of Skywalker all follow the same sequence: set-piece battle the heroes loose, rescue mission / fetch quest, duel between space-wizards played against backdrop battle where the rest of the heroes try to stop the big doomsday weapon.(TPM used a single battleship and TROS used a fleet of cruisers, but for the same exact narrative purpose.) Let’s not even get started on the number of spin-off works that follow this formula. At a certain point, this stopped being a clever call-back and started being masturbatory.
  17. Had one back in the day, Woodland Scenics. Worked absolutely great for doing exactly what it was meant to... and I found it kinda “meh” in the long run. For model railroads or other, similar, projects where the static grass isn’t going to be touched much, it works a treat. But for a wargaming tabletop? Years of moving toy soldiers across it, rulebooks resting on it, dice scattering across it, and so forth means it all wears out and falls off after a while. I switched to just using a combination of regular glued-down flocking (sealed with a generous amount of matte spray) and some targeted applications of static grass tufts here and there. Bases of trees, along walls, next to ponds and puddles... any place that grass should grow thicker and where I didn’t think they’d see a lot of “traffic” from toy soldiers.
  18. At those prices, they better be perfectly balanced unbiased dice... and I highly doubt they are.
  19. Little known fact: If you call your boss a @&$#% %#£€¥$&@ you can leave work early!
  20. It’s one of the reasons this trilogy has felt like bad “fan fiction.” They’re said to be Soul Mates. So they’re in love. Because that’s how am awkward thirteen year old girl thinks romance works.
  21. Ben helped Rey stop the Big Bad Evil Guy. So Ben is good now. Ben gets to snog his girlfriend as a reward. Then Ben dies for pathos. Because cliche writing.
  22. Emphasis added. The rulebook says that "attacks cannot be made into, out of or through" smoke. Not shooting attacks, just attacks. So you can charge though smoke to engage someone on the other side of it and fight them. However, if they are inside the smoke all you can do is charge them and engage, but not actually attack.
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