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Ish

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Everything posted by Ish

  1. Okay, just threw this together really fast using BattleScribe. It’s probably not a world-breaking tournament conqueror, but it seems like a solid enough force. Decent amount of CP, two or more units that can handle most roles (e.g., anti-armor, anti-horde, anti-air) so I’ve got some redundancies. Main strategic plan would be to form a solid wall of yellow, bolt rifles blazing, in a classic gun line. IF Chapter Trait means the enemy can’t hide in cover, two (three of Combat Squad’d) squads of Reivers running around their backfield will make hiding behind LOS-blocking buildings difficult... • Null Zone + Hellblasters + Captain + Lieutenant will slag just about anything. • Generally, Aggressors are probably equally good with bolter gauntlets or flamers... But I think the IF trait makes bolters the better choice. You’re already ignoring cover, might as well get the extra range. • Wish I could squeeze in a Primaris Ancient... ++ Battalion Detachment +5CP (Imperium - Space Marines) [66 PL, 1220pts] ++ + No Force Org Slot + **Chapter Selection**: Imperial Fists + HQ + Primaris Captain w/Power Fist [6 PL, 106pts]: Architect of War, Plasma pistol, Power fist, The Armour Indomitus, Warlord Primaris Librarian [7 PL, 101pts]: 6) Null Zone, Force sword + Troops + Intercessor Squad [10 PL, 182pts]: 2x Auxiliary Grenade Launcher, Bolt rifle, 9x Intercessor, Intercessor Sergeant Intercessor Squad [10 PL, 182pts]: 2x Auxiliary Grenade Launcher, Bolt rifle, 9x Intercessor, Intercessor Sergeant Intercessor Squad [5 PL, 100pts]: 4x Intercessor, Intercessor Sergeant, Stalker Bolt Rifle + Elites + Aggressor Squad [12 PL, 185pts]: 4x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher + Heavy Support + Hellblaster Squad [8 PL, 182pts]: Heavy Plasma Incinerator . 4x Hellblaster . Hellblaster Sergeant: Plasma pistol Hellblaster Squad [8 PL, 182pts]: Heavy Plasma Incinerator . 4x Hellblaster . Hellblaster Sergeant: Plasma pistol ++ Vanguard Detachment +1CP (Imperium - Space Marines) [40 PL, 780pts] ++ + No Force Org Slot + **Chapter Selection**: Imperial Fists + HQ + Primaris Lieutenants [5 PL, 75pts] . Primaris Lieutenant: Master-crafted stalker bolt rifle + Elites + Redemptor Dreadnought [10 PL, 202pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator Redemptor Dreadnought [10 PL, 203pts]: 2x Storm Bolters, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod Reiver Squad [5 PL, 100pts]: Bolt Carbine, Grav Chutes . 4x Reiver . Reiver Sergeant: Bolt Carbine, Combat knife Reiver Squad [10 PL, 200pts]: Combat knife, Grapnel Launcher . 9x Reiver . Reiver Sergeant: Combat knife, Heavy Bolt Pistol ++ Total: [106 PL, 2000pts] ++ Created with [url=https://battlescribe.net]BattleScribe[/url]
  2. Two of those IF sets, plus the stuff I bought for Kill Team gives me a 2,000 Point army. For $340 bucks. I had promised myself I was going to spend my Christmanukkah gelt on Age of Sigmar, but... Damn. This is just too tempting.
  3. That sounds like a ridiculously fun scenario... I've got to get my Anglo-Saxons assembled.
  4. We accept him. One of us. Gooble, gobble. We accept him. One of us. Gooble, gobble... Always happy to see more AoS players. I'll admit, I'm not as fond of the "new" world as I was of the old WHFB setting, but the game is a ton of fun to play.
  5. The only campaign badges that are canonical are the Indomitus Crusade, which used a skull-in-a-circle (and that's a bit of a stretch to call canonical, but the GW Studio did put it on the greaves or knees of most of the Primaris Ultramarines when they were showing them off in official artwork at launch) (this was a decal in the old 2e sheets and was a company marking for vehicles according to the 2e codex) and the Third War for Armageddon which used a black cross in a white diamond (they never made a decal for this and it was shown inconsistently in artwork). According to the old 2e Codex: Ultramarines that spelt out all the "rules" for these things, campaign badges were supposed to be fairly simple shapes derived from existing Imperial heraldry, often having some sort of symbolic connection to the location of the campaign or its leadership. Since High Marshal Helbrecht of the Black Templars was the (nominal) head honcho of the Imperium's combined forces for that war, making the templar cross the campaign badge makes sense. As for the Indomitus Crusade's logo, well, I think its safe to say that a skull counts as a "simple shape" in the Imperium... Goodness knows they're common enough.
  6. Not yet, although there’s rumors of a new Space Marines codex in 2019... But, then again, there are always rumors of a new Space Marines codex.
  7. Huh. So it is a campaign badge... Just on a different decal sheet. The Imperium does tend to reuse the same iconographs a lot.
  8. Are the official mission types decently balanced between shooty gangs and punchy gangs? I don’t expect the balance be perfect and am totally happy with a few asymmetric missions being in the mix... But only if over the course of a campaign you can expect a roughly equal amount of “Alright! This is what my guys live for!” and “Oh, grox-vomit. Anything but this mission!”
  9. If you could get your hands on a lot of these old decal sheets, this would be a very effective way to create a Blood Angels successor chapter. You could even use the three colors (black, red, white) to denote Company, Squad Type, Rank, or whatever... But man, you’d need a lot of these sheets.
  10. The point at which a material becomes so hot that it looses its magnetic properties is called the Curie temperature... The Curie temperature of iron is 1043 K (approx. 1,400° F)... the melting point of iron is 1811 K (approx. 2,800° F). However, the Earth’s molten iron core is far hotter than this and is not actually magnetic at all! But it’s actually unrelated. Earth’s magnetic field is created by the “dynamo effect,” which happens whenever you circulate an electric current... and Earth’s molten nougat core does spin, creating a magnetic field. To stop it, via heat, you’d need to heat the molten iron core to the point that it would become gaseous and give it a means to expand far enough out into space to escape earth’s gravity well and stop spinning... at which point, well, you’ve long sense destroyed the planet.
  11. So about 700-800 Points, five or take... Or around about 1,000 when I account for the models I bought for Kill Team. GAHHH! So tempting!
  12. That would be Yeoman Martha Landon. I don’t know what Starfleet’s enlisted training program was putting in the water, but damn did they graduate some fine looking yeoman during the 23rd Century: Rand, Smith, Atkins, Landon, Ross, Barrows, Tamura...
  13. I hit “yes” for the Newer Player option, despite having played since Rogue Trader, I’ve only gotten a handful of 8th Edition games under my belt and would find a “slow grow” league to be beneficial.
  14. Does anyone know the contents of the Imperial Fists Christmas Box? Approximate point value? (I had been promising myself that I’d use my holiday bonus for my Ironjawz... But I’ve really enjoyed painting my Primaris Imperial Fists for Kill Team...)
  15. I’m eagerly awaiting that moment in 2020 or so, when GW drops Kill Team support and the “living rulebook” crowd takes over.
  16. Looks like one of the old “campaign badges,” circa Second Edition. Edit: Ah-ha! I knew I knew where this was from, but I forgot exactly what it was supposed to be. It’s from the 2e Leman Russ decal sheet, but it’s not a campaign badge it’s a squadron marking. It’s hard to see the white wing, but it’s between the black and red ones, just to the right of the scythes.
  17. I want this inscribed on my headstone.
  18. I haven’t played the new Necromunda yet, but in skimming the rule book it seems like they’ve really struck a much better balance between skills. I’m willing to bet that ain’t perfect, but Agility no longer seems like the GOD TIER skill set it used to be.
  19. GW really needs to hire editors who actually know how to edit a book. I strongly suspect the people they credit as “editors” are doing more project management work and very little editing.
  20. I just prefer games to have as few “moving parts” as possible. Specialized subsystems (e.g., older Shadowrun’s [in]famous street/astral/matrix divide) bother me and so do different resolution mechanics (e.g., AD&D’s skill tests versus THAC0). With war games in particular, I prefer things to have the least amount of “book keeping” as can be... So while I like the idea of Command Points, like the idea of spending them on strategic and tactical bonuses, and I love the idea of multiple FOCs and detachments. Well, I don’t really care for the execution of the idea. If I could rewrite the whole system from scratch, I’d make every Stratagem into a “Strategy Card.” Then have players get a hand of cards, with a hand-size based on the “rarity” of their detachment FOCs (so the common Battalion might have a hand of eight, the rarer Vanguard or Spearhed only five or six, etc.) Certain Stratagems that are really basic (i.e., re-roll a die) might actually count as “free” so that any card could be spent for that effect. Bookeeping would be minimal here, since you’d calculate your hand-size during list building, only have the cards in your hand until played, and that’s that. Okay, yeah, you’d need to buy a deck of cards... But, meh, not the biggest expense in this hobby.
  21. What if my Detachments all have the same paint scheme? Lots of people build/paint models independently of any in-game army list(s) we will be bringing to the table. Another option: What if you only generated the bonus CP for one Detachment, with and secondary or tertiary Detachment(s) contributing either a reduced or even no bonus CP?
  22. The new Delaque models are gorgeously tempting...
  23. Bah! Humbug! If fans listened to what GW said should or should not be in the games, then just about everything they sell other than WH40k would be dead.
  24. C’mon guys, they got Neil Gaiman to do the English dub’s script and it’s actually very well written. Gaiman opted to make some changes to things that referenced very specific Asian social contexts or references to mythology and specific groups, such as Jibashiri and Shishigami, that wouldn’t be understood by a Western general audience... Gaiman was writing for a general-market theatrical release, not Japanophile Otaku. Roger Ebert put it in sixth place on his list of best films that year.
  25. Kill Team definitely seems to shine in an ongoing league- or campaign-based format. It works better for one-off matched play than Necromunda or Shadow War, but it doesn’t really show off it’s full potential until you do a campaign.
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