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Ish

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Everything posted by Ish

  1. Why not? He's got a Pitched Battle Profile listed in the Generals' Handbook, after all...
  2. Believe me, I'm the last person on the planet to want to do anything for "social justice," in fact I've delivered many a rant over the years on how the qualifier of "social" negates the concept of "justice," but that's a rant for a different time. I'd like there to be female Space Marines for the simple reason that they'd add something interest to the model range... and no, I don't want them to go the "boob plate and bare midriff" route with them. Add a few generic female heads to the sprue for the troops, maybe sculpt something a little more elaborate for a hero model or Special Character.
  3. If you have a half-dozen troops from just about any WH40k faction, it’s probably worthwhile to at least dabble in Kill Team. I don’t see it becoming my primary war game (AoS is at the moment, but I plan to treat myself to a SAGA army for Christmakkuh). But it’s certainly a fun way to spend an evening, since you can easily get two games of KT played to completion at a relaxed pace in the time it takes to play one full WH40k game.
  4. Tonight was my first time at the clubhouse. Had a wonderful time and hope to return on a more regular basis.
  5. The Bellsarius Cawl / Primaris Project / Indomitus Crusade would have been an excellent place to fit in the change: “Oh, yes, ten millennium ago we hadn’t quite figured out how to make gene-seed work with the XX kerotype, just XY. We worked the bugs out now.” The NERDRAEG would have been strong, to be sure... But I think it’s pretty much inevitable that the neckbeards will hate it whenever it happens and that it will happen eventually.
  6. GW really wrote themselves into a corner on that front. It was one of the few “hard and fast” setting details that they actually had as fixed canon during RT, which was generally a pretty free-wheeling open-ended sandbox. They doubled down on it in Second Edition’s Index Astartes articles and now... They’re stuck. If they change it, half the fan base will revolt. If they don’t, half the fan base will continue to whinge.
  7. There’s an entire subculture in Europe devoted to LARPing in a universe that spun out of the German translation of the first edition of Warhammer Fantasy Role-Play. Some of their costumes and garb put anything I’ve ever seen in decades of SCA to absolute shame. For godsake, some of the Russians built a working* Skaven Doomwheel! * Working as in “it moved,” not as is in “it shoots radioactive chaos magic lightning.” (Although, knowing the Russians... Maybe?)
  8. Re-re-re-re-[and so forth]-watched Zulu last night during my graveyard shift. Never fails to give me a thrill during the finale battle, never fails to give me a chill during the Zulus’ initial appearance on the ridge, and if your heart doesn’t swell with manly pride every single time Colour Sergeant Bourne utters any line he has... Can you really call yourself a wagamer? ”’Cause we’re ‘ere, lad. No one else.”
  9. It’s pretty much “8th Edition, But Better.” But, to be fair, I’m extremely biased towards war games that feature less than 30-40 models per player. Add rules for lighter vehicles (e.g., Sentinels, Rhinos), add a couple more unit types (e.g., Terminators, Assault Marines) , and increase the point cap to 300-400 and you’d have my perfect iteration of WH40k.
  10. There's no such thing a "1/4th stab wound," you either get a superficial cut/scrape, a wound that is instantly threat-ending*, or a wound that is threat-ending in a few minutes. If you'd like to learn a lot more about just how nasty, brutish, and short combat can be, I highly recommend Battle Trauma in Medieval Warfare: Wounds, Weapons and Armor by Robert C. Woosnam-Savage and Kelly DeVries. It's a really approachable work, as far as medieval forensic archaeology goes. http://booksandjournals.brillonline.com/content/books/b9789004306455_003 * Not necessarily fatal. You can often end a threat simply by hurting the other person: shock, trauma, pain, and fear can all cause someone to decide that continuing the fight is not an option.
  11. Mechs don't bleed, don't feel pain, and don't suffer from traumatic shock... A human taking a knife to the forearm (or an arrow to the knee) is going to react very differently than a mech taking a autocannon hit to their leg servos.
  12. It's my understanding that this re-release is of the first edition of the game. While a perfectly fine game (it's been popular for three decades, after all) I greatly preferred the Revised and Expanded Second Edition, which was the last version published by West End Games. There's a fan-made edition called Star Wars: Revised Expanded and UPdated that basically takes that version and gives it some spit and polish for the modern day.
  13. Man, I really wish they'd have this guy make some faux-medieval sets for use in Age of Sigmar.
  14. If you want a language that is logical, you better start studying a conlang. Real languages are organic, chaotic, horrifying, romantic, tragic, comical, wobbly-wibbly, wibbly-wobbly, and ooey-gooey messes.
  15. He’s a pretty high level Cleric. He can Turn Undead.
  16. Nope. Those come directly from the Greek and from Ancient Latin, respectively. English isn’t the only language to have had a vowel shift and linguistic drift, it happened in Latin too. Modern Latin, Ecclesiastical Latin, Ancient Latin, and numerous less well known dialects all sound distinctly different. Pope Francis and Julius Cæsar could probably understand each other in conversation, but both would be appalled by the other’s grammar, syntax, and accent.
  17. More or less. You don't actually need to have any Specialists other than the Leader. Also, bear in mind that there's a distinction between your Kill Team and your Command Roster. The Command Roster contains the models from which you will pick a Kill Team, once you know the Mission. The Command Roster only has two restrictions (p62): All the models must have the same Faction Keyword It may only have up to 20 models (it only have 12 models at creation if youre playing in a Campaign). The Command Roster has no other restrictions. So it can actually include multiple Leaders, duplicate Specialists and other such "limited" models. So you're Command Roster can have three Leaders, four Gunners, a Medic, a Veteran, and eleven regular non-specialist grunts... or whatever.
  18. Etymologically, Zooology came first, zoological came soon after, and Zoo didn't show up until almost 200 years later. The Oxford English Dictionary lists /zuːˈɒlədʒi/ as the preferred pronunciation, with /zəʊˈɒlədʒi/ as an alternative and acceptable pronunciation. The ultimate root may have been the Greek ζῷον (zoion), which would have a more distinct zo- sound, but English didn't take the word straight from the Greeks. We took it in the mid 17th Century from the Modern Latin zoologia. So the modern English pronunciation should follow the same rules as most other words adopted around that time. The word "zoo," referring to a place in which you keep and display animals, wasn't coined until 1847, as a shorthand way to describe the Zoological Gardens of the London Zoological Society which had been established 1828 in Regent's Park to house the society's collection of wild animals. So it is indeed zoo-, as in "who," and not zo- as in "no."
  19. Depends very much on which Archaon you field; Archaon on his horse is a “mere” 320 Points and is an excellent character, point for point. But the model has been out of production for years and the Warscroll isn’t on the AoS app anymore.
  20. Depends on what you mean by "Inquisition," really. Two of the Chambers Militant are already in the game with the Deathwatch (Ordo Xenos) and Grey Knights (Ordo Malleus). The Adepta Sororitas aren't in the game (yet) but could represented in a "close enough" form by running an Adeptus Astartes Kill Team that mostly used standard Marines. For a Kill Team made up of Inquisitorial Stormtroopers, just run them using the Tempestus Scions from the Imperial Guard's Kill Team rules. The various odd-ball specialists that you'd find in an Inquisitor's retinue -- Death Cult Assassins, Crusaders, Astropaths, and other strangeness -- could mostly be used to represent certain specialists within the existing Kill Team rules. The upcoming Rogue Trader Kill Team looks like its going to be have a lot of customization options for individual troopers and might serve as a very good base for a custom Inquisitorial Kill Team.
  21. Do we know anything about when the Second Edition of Saga: The Crescent & The Cross is due out? I fell in love with Saga when it was initially released, but never got a chance to play much and had to sell off my rulebooks when I moved. I'm an unashamed fanboy for the Crusades era of history. Edit for Embarrassment: Turns out that I'm a moron and need to learn how to google. They've revamped the line and instead of releasing a new Saga: The Crescent and the Cross book, they have instead released a supplement for it called Age of Crusades. Well, now I know what to ask Santa for this Hanukkah.
  22. In a similar vein, I highly recommend Gaslands from Osprey Games (publishers of Frostgrave, Lion Rampant, and approximately three-kajillion historical reference books). It’s more or less a Death Race 2000 mets Mad Max mets Mario Kart sort of game, designed explicitly to use Hot Wheels sized toy cars. It uses “flight path” style movement templates kind of like Wings of War or X-Wing, but with a really innovative Gear Phase system and Shift Dice rolls that adds a degree of risk/reward / push your luck / hazard management to the game play. Plus, Hot Wheels are incredibly fun to modify into post-apocalyptic deathmatch demolition derby racers and they’re stupidly cheap compared to most wargaming minis!
  23. Yes, if you build your army as having the ‘Nurgle’ Allegiance, then both models are in-faction... You’re looking at over a thousand points in those two models, however. Yowza. Both are also ‘Leader’ and ‘Behemoth’ unit types, for which you have a cap of six and four, respectively. Just like HQs, Troops, and the like in WH40k, every unit in AoS has a battlefield role (the big difference here is that in AoS, a model can be of multiple types, most commonly Leader+Behemoth for your big boss on dragon models). And just like 40k you have certain minimum and maximum requirements. At the 2,000 Point level these are: 1-6 Leaders; 3+ Battleline; 0-4 Behemoths; and 0-4 Artillery. I recommend downloading the AoS app and reviewing the Warscrolls for models currently in your collection. Chances are very good that if you had a legal WHFB 8th Edition army — unless it was some bizarro edge-case super specialized army — it should work just fine in AoS. You may have to shuffle a few things around and a lot of things might have new names, but that’s about it.
  24. You don't actually have to buy anything at all, besides models, in order to play Age of Sigmar. The Core Rules for the game are available, for free, on GW's website. Start there. Whereas WHFB used its many Army Books and WH40k has its dozens of Codices, AoS instead has Battletomes. They serve the exact same purpose: fluff, painting guides, pretty pictures, and the game stats for every possible unit. However, the mechanical parts of the Battletomes are available, for free, either via the Age of Sigmar app (if you have an iOS or Android device, look for it in the app store) or as free PDFs on GW's own site. They have the Warscrolls Compendiums for the older "legacy" armies from WHFB all nice and tidy in one spot. For the "current" armies, it's not quite as easy. But if you look at the entry for most units in the GW online store (like for these Orc Brutes) you'll see a tab marked "Rules," click on that and you'll see a PDF of the current Warscroll. I highly recommend the app, its the easiest to use. So once you've got your models, dice, a copy of the Core Rules, and the relevant Warscrolls in hand? You're ready to play. That's literally all you need to begin. However, since you're an Ordo Fanaticus member, I think its safe to assume you're not a complete newbie at wargaming. So, you're going to want to do things a little bit more advanced than just the entry level. You're going to want the Matched Play rules, aka, the tournament mode. For that, I'm afraid, you've got to spend money, you're going to need to get the General's Handbook 2018. It's a mere $35 USD, so it's not exactly a wallet breaker. What do books do I need to play the current edition of AoS? The Core Rules, the General's Handbook 2018, and maybe the Battletome(s) you're most interested in. I have mostly chaos warriors, knights, marauders. What book do I need for them? This depends a lot on which Chaos God(s) you're most interested in: Khorne Bloodbound focuses on Khorne's "mortal" units (what were Chaos Warriors and Marauders in the old system); Blades of Khorne focuses on Khorne's daemons; Disciples of Tzeentch focuses on Tzeentch, obviously, but mixes mortals and daemons; Maggotkin of Nurgle is all about Papa Nurgle's favorites, again mixing daemonic and mortal units; and last, but certainly not least, you have Battletome: Everchosen which consists of Archaon himself and his Varanguard. GW has recently released teasers for a Battletome for Slaanesh, but nothing concrete has been announced yet. The closest match to WHFB's Armybook: Warriors of Chaos is the Slaves to Darkness faction and they do not (yet) have a Battletome of their own. They work just fine without one however. I also want to play with the Glottkin and Archaon. Can I do that with mortal chaos? Yes. Every player in AoS has to organize their army by declaring a them to have a specific "Allegiance," the potential allegiances a model can belong to are all spelled out on their Warscroll. These all tend to fall the same basic categories: a Grand Alliance (Order, Chaos, Destruction, or Death), a specific sub-faction or two, and maybe a optional "mark" type keyword. For example, if you look at the Warscroll for Chaos Knights, you'll see they have the keywords "CHAOS, MORTAL, SLAVES TO DARKNESS, CHAOS KNIGHTS" You've also got the option to add in a limited number of units from outside your declared allegiance, without breaking your allegiance... So you can usually always fit that one odd-ball unit that you just have to have.
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