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Ish

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Everything posted by Ish

  1. Then there’s things like ten infantry models for $35... For a kit that’s been around twenty years... and you’re going to need five or six boxes, minimum, for an moderately competitive army. 🙄 Like I said earlier in this thread, the ever increasing scale of the game has really turned me off. Part of it is the time sink of trying to play a complete game, part of it is feeling like the table is too damn cramped, and part of it is purely financial. I mean... I can slap together a Bolt Action army of comparable size to any 40k army for less than half the price. I can put together a Pike & Shotte or Black Powder army for a quarter the price. I could build a De Bellis Antiquitatis army for less than the price of a single blister packed 40k figure... Value is subjective and all that, but I don’t know if I feel like 40k is offering me the right level of value anymore. I’m not going to jump on the Ruined Forever! bandwagon, but I’m also not tripping over myself in a rush to buy the new rulebook.
  2. The Black Ark Corsairs is an absolutely gorgeous bit of kit. They were my absolutely favorite unit back when I had a Dark Elf army in WHFB 7th and 8th Edition... But, man, were they a [Witch Elf] to get to rank up properly.
  3. Painted models roll better dice. Scientific fact.
  4. It’s my firm belief that when it come to miniatures painting a consistent level of “good enough” across an entire collection is better than having a collection containing a single Golden Daemon winning miniature and a bunch of bare pewter.
  5. Is it even allowed under the rules to not slap CBOMB on every single Chaos player?
  6. That’s true. You’re not all bad.
  7. As a dedicated Age of Vikings Anglo-Saxon player, I feel the need to point out a spelling mistake in the above post. It is properly spelt “Filthy Godless Heathen Irish and Their Stupid Stupid Flea-Bitten Dogs.“ Thank you.
  8. Confirmed for August this year: A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold their best units back until they can make the greatest difference. These elite units, called the ‘battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one-day join their ranks and add their oathmarks beside those legendary fighters. This supplement for Oathmark: Battles of the Lost Age, contains rules for adding elite units to your armies and charting the progress of those units from battle-to-battle. Will they grow even more powerful as they gain renown, or will they die to the last man in heroic defence, perhaps someday to rise again in time of the kingdom's greatest need? Also included is a campaign, featuring all-new scenarios, that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.
  9. Way back when this whole silliness started, I used my free time between extra long “essential” shifts to knock out my Necromunda Enforcers and a display board... Then I tackled all my Marvel Crisis Protocol figs. I’ve since been laid off and slowly tinkering on my Samurai army, but I’ve had this little vignette sitting right next to my hobby desk the whole time:
  10. Also, don’t confuse experience with skill. I’ve been playing Blood Bowl for years, I’m still terrible at it.
  11. Ish

    Clan war?

    I was a huge fanboy of the Legend of the Five Rings roleplaying game during its First and (early) Second Edition. But, perhaps somewhat ironically, I never did play Clan War... Heck, I never even saw any books or minis for it back when it was so briefly on the market. I never cared for the CCG and hated that Alderac allowed the CCG tournament results to drive the metaplot of the RPG (because it led to some truly stupid storylines). I probably would have loved the wargame, but I didn’t learn it existed until after it was out of print.
  12. 15 mm seeems like a great scale for a “traveling DM” who wants to have a good selection of miniatures for monsters and heroes, but also needs to have an easily portable setup to go from friend’s house or the game store or the con every other week. The scale would also work as a alternative to 28-32 mm scale wargaming, since it’d be a lot more affordable to get a block of thirty Orcs with Spear when they’re 15 mm... But the size isn’t quite small enough where I think multibasing works. That still seems like something only 6 mm or 10 mm really works for. (I have also seen 2 mm scale miniatures, but frankly, that scale just seems silly.)
  13. They do have a boiler-plate disclaimer in the contest rules about there being a delay between prize winners being notified and prizes being delivered. So there’s that... July seems early, September seems too late. My bet would be on August. The Third Quarter for the fiscal year is July through September. I imagine they’ll want to have it in hobby stores and fully stocked through all their distributors and other non-specialist sources (i.e., Amazon) by Q4 and the holiday buying season.
  14. It probably is a hint, but the final price isn’t as simple as saying £120 GPB at this year’s average exchange rate equals $150.00 USD. You have to account for tariffs and other taxes. So the final price for us might be as much as $200.00 USD. I iz da Prophet of da Waaagh!
  15. Hard to say without knowing more details, but I’m also not too fond of the idea. I’m of the firm opinion that wargames* should be all about the basic rank-and-file generic Troops, with the elite specialized units playing a supporting role... whilst also having options for players that want to make an All-Elite thematic army viable, but with trade offs. So a 40k game should be all about the Imperial Guard grunts and Tau Firewarriors, with Crisis Suits and Leman Russ Tanks attached to the list to help out. The game should be written in a way that the players see their grunts as valuable and not as a punishment . * Individual character / small unit skirmishers like Necromunda exempted.
  16. One thing I’ve always advocated for was a return to the old Force Organization chart (1-2 HQ, 2-6 Troops, 0-3 Elite/Heavy/Fast, 0-1 LoW) and then allow players to manipulate the Force Org chart by spending CPs prior to gameplay. So, everybody might have 6 CP to start, but if you spend 1 CP you can add a fourth Heavy Support slot. Spend 3 CP to add a fourth, fifth, and sixth Heavy Support slot. This still lets people play their thematic Armored Battlegroups and First Company Veterans lists, but attaches an opportunity cost to it. Likewise, I think adding a second detachment of allies should be something that costs CP rather than something that adds to them. If you want to attach a platoon of Imperial Guard to your Space Marines, it should be because you value their contribution to the game or because you like the theme... You shouldn’t just be slapping the “Loyal 17” onto every army list because MOAR KOMMAND PINTS!
  17. I am very excited by the teases in the marketing material released to far that they’ve had an eye towards making smaller game sizes work just as well as larger games. Although Warhammer 40,000: Rogue Trader was my first exposure to the game, it was during Second Edition that I was able to get friends into it and started playing “for real.” Then as now, the standard army size was 2,000 Points... But a Codex: Space Marines Tactical Squad of ten men cost 300 Points. Plus 30 for krak grenades, 15 to give one bloke a heavy bolter, 10 for another dude’s flamer, and 5 to give Sarge his chainsword and bolt pistol... 360 Points! Under the current 8th Edition codex, an identically equipped squad of Tactical Marines costs 136 Points. Basically, in any army list you compared between then and now, we’ve seen a dramatic reduction in the cost of most units. That means the 2,000 Point games I was playing in the Nineties had an average of 30-40 infantry and 3-5 vehicles. A similarly pointed game today can easily have 100+ infantry and 10+ vehicles. I miss the smaller games, where it was platoon versus platoon, instead of company versus company.
  18. Personally, I’d like to see Stratagems get tossed out entirely... But I’m probably alone in the wilderness in that desire. A dramatic reduction in the number of Stratagems would be nice. Maybe a half-dozen universal ones (re-roll a die, bring an extra magic item, deep strike a squad, etc.) and four or five that are unique to each codex? Plus one more unique to each < Chapter Equivalent > sub-faction?
  19. Last time I was able to actually go into the shop: No. It’s a small store and their GW section has always been on the smallish side. Usually they have always had a handful of whatever the more recently releases were, a couple of staple units (e.g., basic troopers), and then some random stuff... They’ve always had a full rack of GW paint and painting supplies though.
  20. The only DC live action films in their half-hearted attempt at a cinematic universe that I’ve enjoyed were Wonder Woman, Aquaman, and Captain Marvel Shazam... ...and comparing them to their MCU competition, all three of them are solidly “middle of the pack” in quality. At best. (And I say all this as a dyed in the wool DC Comics fanboy.)
  21. Ish

    D+D Maps

    Now that is a sensibly designed faux-medieval city!
  22. I always thought it be fun to have a Wraithseer that had become overgrown with vines and other foliage... Like it’s body had been sitting idle for centuries, being partially “reclaimed” by the forest, until the Eldar were in desperate need and called its animated spirit out of the Infinity Circuit. Could be something of a Radagast the Brown counterpart to a shiny bright Gandalf the White.
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