Lord Hanaur Posted March 6, 2014 Report Share Posted March 6, 2014 the base is huge I know that. i laid my hands on it and its big. looks like the model is Riptide sized, just a little taller. anger rising... Riptide smashing! Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted March 6, 2014 Report Share Posted March 6, 2014 the base is huge I know that. i laid my hands on it and its big.Ewwww ;)Started a scratch build Ork counts-as Knight Titan when the rumors had the height at eight inches and it looked like they could ally into Orks... Guess it'll have to be a Warlord Knight and I'll have to build 3 more! Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 6, 2014 Report Share Posted March 6, 2014 I don't have one on hand to measure, but having compared it to the regular oval base, it's roughly 15cm by 12cm, give or take 1cm in either direction. The exact height of the kit will depend on how you pose the legs and such, but 6"-8" is just about on the ball. Quote Link to comment Share on other sites More sharing options...
spagunk Posted March 6, 2014 Report Share Posted March 6, 2014 Ewwww ;) Started a scratch build Ork counts-as Knight Titan when the rumors had the height at eight inches and it looked like they could ally into Orks... Guess it'll have to be a Warlord Knight and I'll have to build 3 more! When has actual height or legality been any reason NOT to scratch build Ork versions? 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 6, 2014 Report Share Posted March 6, 2014 Never? Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted March 6, 2014 Report Share Posted March 6, 2014 I like the way this Mek thinks: 4 Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted March 6, 2014 Report Share Posted March 6, 2014 Gunz is good Moar guns is betta All da guns is bestest! 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 6, 2014 Report Share Posted March 6, 2014 awesome Quote Link to comment Share on other sites More sharing options...
Threejacks Posted March 6, 2014 Report Share Posted March 6, 2014 Groooveh! Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted March 6, 2014 Report Share Posted March 6, 2014 That just gave me a orkon... must do it now. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 7, 2014 Report Share Posted March 7, 2014 I did the thing I'm not supposed to do, I bought some orks recently. I'm not supposed to buy orks because I start compulsively converting everything into ork stuff... Guy above looks good, though I like my parrot cage transport idea better. -Pax Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 10, 2014 Report Share Posted March 10, 2014 Having now actually read through the Knights Codex, there's one more thing that really bugs me. Correct me if I'm wrong, but I don't remember anything in any of the older fluff for them about the psycho-conditioning that makes them far more loyal than even Space Marines. I know for certain that in 3rd ed Epic, Slaaneshi Hell-Knights made it into the core rulebook, while Imperial Knights didn't. So why did GW do extra work to screw themselves out of more sales by writing a bunch of new fluff about how incorruptible the Knights are, and how ridiculously rare Traitor Knights are, rather than just making them AoC with CSM and doing an Online-Only bundle where they charge an extra $25 to sell us a couple of Spiky Sprues along with a Knight? 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 10, 2014 Report Share Posted March 10, 2014 So why did GW do extra work to screw themselves out of more sales by writing a bunch of new fluff about how incorruptible the Knights are, and how ridiculously rare Traitor Knights are, rather than just making them AoC with CSM and doing an Online-Only bundle where they charge an extra $25 to sell us a couple of Spiky Sprues along with a Knight? Think I covered this. If you look at the ally options for the knights, it's the same armies that lack escalation units that are both good and not broken. Bascially, GW wants their other SH kits to sell. Look at AP's posted ally chart. The only real armies unable to ally with the knight titans are the Orks (stompa), the necrons (that floater/c'tan kit) and chaos (lord of skulls). Tyranids can't either, but GW likes to see how many dicks they get those bug players to suck...it's a pretty high number. The baneblade is older and still sells really well, so I don't think the they are worried about that kit. -Pax Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 10, 2014 Report Share Posted March 10, 2014 Remember, tho, you can take Knights as well as a LoW. Why would they want to just sell Chaos Players a Lord of Skulls when they could sell them a Lord of Skulls AND three Knights? 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2014 Report Share Posted March 11, 2014 Remember, tho, you can take Knights as well as a LoW. Why would they want to just sell Chaos Players a Lord of Skulls when they could sell them a Lord of Skulls AND three Knights? It's probably that they haven't sold enough LoS models yet. the LoS is also khorne specific, so odds are high that the other players will probably not purchase a LoS if they don't have to. It could also be that they intend to release a "corrupted Knight" codex or something like that. Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 11, 2014 Report Share Posted March 11, 2014 And Khorne is exactly why they're never going to sell me a LoS, but I would have been all over probably at least a couple of Knights each eventually for Slaanesh and Nurgle. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 11, 2014 Report Share Posted March 11, 2014 Like this? Can't find one for slaanesh, but I found this cool one I couldn't resist posting: Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 11, 2014 Report Share Posted March 11, 2014 There are some possibilities for Counts-as for Nurgle, but the way the thing functions on the table is all wrong for Slaanesh, way too slow. Even as Nurgle it doesn't really feel right. Maybe it's just that I'm enough of a fluff bunny that using Rules for one God for a Model dedicated to another feels just plain wrong. I've also always been annoyed by their favoritism toward Khorne in the modeling department. Seems to be far and away the favorite Chaos god over there, and he's my least favorite of the lot. 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 11, 2014 Report Share Posted March 11, 2014 Is a 12" move slow now? I guess I'm out of the loop. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 11, 2014 Report Share Posted March 11, 2014 In general, no. For something that size dedicated to Slaanesh, yes. A Slaaneshi war machine at this scale should have something like the Revenant's Agile rule. 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 11, 2014 Report Share Posted March 11, 2014 But the Agile rule is utterly ridiculous and shouldn't exist. "I can be anywhere I want on the board every turn" is dumb. Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 11, 2014 Report Share Posted March 11, 2014 It's shouldn't be nearly as bad on a Unit that doesn't have Jump Jets. I would think that the ability to jump half the length of the table has more to do with the Revenant's problems than being able to run and shoot or run twice. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 12, 2014 Report Share Posted March 12, 2014 I could totally see it getting some version of the Agile rule the Warhound has or something similar, but a 12" move is getting turn 2 charges most of the time anyways, so you hardly need to make it much faster than that. Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 12, 2014 Report Share Posted March 12, 2014 Isn't Agile the same on both the Revenant and the Warhound? I just pulled it from the Rev because that's the one I actually have the Rules for on hand. And as much as anything, it's just a fluff thing. GW has established that Slaanesh's thing is being faster than Units belonging to the other Gods, whether in terms of movement speed, Init, or both. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 12, 2014 Report Share Posted March 12, 2014 I guess it actually is, yeah. If it got the Daemon of Slaanesh bonus that could also be interesting. running twice with +3"/6" on each of them! Quote Link to comment Share on other sites More sharing options...
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