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Codex Imperial Knights 2018 Battle Report


jollyork

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Preface: I play one game of each edition of 40K, always telling myself this will be the start of a glorious age of gaming in the new edition. This is promptly followed by never playing again. Thanks to @DisruptiveConduct (DC) for teaching me the new rules as we played. His patience knows no bounds. 

Game:
100 PL of my IK vs DC's Genestealer Cult. Hammer & Anvil deployment. 

Armies:
DC took a bunch of bugs and some annoying psychic dudes (triply annoying because Knights have no psychic defense) plus a SHADOWSWORD super-heavy tank. I took this list, assuming it will be a common build with the new codex:

Household Tradition: Krast
-Imperial Knights Detachment (6 CP + 3 CP for Battle-forged)
-Knight Castellan (the shooty Dominus, Warlord Trait: Krast)
-Knight Gallant (no guns, 2 weapons version of the Questoris)
-Canis Rex (special character Freeblade Preceptor)

-Super-heavy Detachment (+3 CP)
-3 Armiger Warglaives (taken as units of 1)

Game:
Turn 1 GCS - GSC moves first using their shady "pop up anywhere" rule. Smite, lucky shooting, and rending claws take down Canis Rex (but not Sir Hehktur) and one of the Armigers. 

Turn 1 IK - The Castellan takes out the Shadowsword with 1 volcano lance shot and 1 shieldbreaker missile (28 wounds total). The rest of its guns decimate some genestealers. Sir Hehktur and the other Knights shoot up some more bugs then charge and stomp them into the ground with Titanic Feet (not Sir Hehktur). 

Turn 2 GSC - More psychic power silliness, with the Patriarch using Mind Control on the Castellan to fire ALL of its guns at my Gallant. Fortunately this only results in 5 wounds. 

Turn 2 IK - The Knights casually stroll out of melee and shooting wipes out swaths of bugs. The remaining roaches are decapitated by chain-reaper sweeps and crushed by Titanic Feet, including the Patriarch and both Magi. 

Turn 3 GSC - DisruptiveConduct calls the game, his Tervigon still huffing and puffing its way across the board. 

Result:
With Sir Hehktur still alive, Canis Rex does not count as destroyed, so only 1 Armiger was lost during this Roach Motel operation. 

Post-game:
Knights shooting is... insane. Melee isn't shabby either. Though to be fair, take whatever you can to get rerolls so you don't miss. Whatever you hit is going to die, so make the most of each shot. Not sure what to do about psychic powers. Grabbing some cheap IG psykers for defense feels dirty (or rather, puny). Maybe a Culexus Assassin? 

 

 

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Fyi looks like you have too many command points listed. I believe you mean 12 total. 

 

Knight rules require at least 1 titanic knight to get any points. The armigers wouldn't cut it so your list should have 9. 6 from the triple titanic detachment and 3 for battle forged. Also look to your strategems for psychic defence and know where those mortal wounds are headed. 

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2 hours ago, Psilence said:

Nice bat rep, thanks for sharing.

Would a knight list like yours be fun to use in casual gaming circles?  Or are super heavy lists still viewed as difficult to deal with on the table?

Would you take the list to OFCC?

Having a model count of six sounds pretty good 🙂

I think Cory has a mono knight list or two goin to OFCC this year.

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21 hours ago, VonVilkee said:

Fyi looks like you have too many command points listed. I believe you mean 12 total. 

 

Knight rules require at least 1 titanic knight to get any points. The armigers wouldn't cut it so your list should have 9. 6 from the triple titanic detachment and 3 for battle forged. Also look to your strategems for psychic defence and know where those mortal wounds are headed. 

This is correct, but not accurate. 

An Imperial Knights Detachment, which is a Super-heavy Detachment comprised of only Imperial Knights, requires at least 1 Titanic model to get CPs (or rather, avoid having the Command Benefit switch to None). 

A Super-heavy Detachment only requires 3 Lords of War, which Armigers count for. Using Armigers for this purpose is documented in the codex as an example of a detachment. 

My list is:
-Battle-forged (3 CPs)
-Imperial Knights Detachment (3 CPs) with 3 Titanic models (+3 CPs)
-Super-heavy Detachment (3 CPs) 
-Total: 12 CPs

 

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2 minutes ago, jollyork said:

This is correct, but not accurate. 

An Imperial Knights Detachment, which is a Super-heavy Detachment comprised of only Imperial Knights, requires at least 1 Titanic model to get CPs (or rather, avoid having the Command Benefit switch to None). 

A Super-heavy Detachment only requires 3 Lords of War, which Armigers count for. Using Armigers for this purpose is documented in the codex as an example of a detachment. 

My list is:
-Battle-forged (3 CPs)
-Imperial Knights Detachment (3 CPs) with 3 Titanic models (+3 CPs)
-Super-heavy Detachment (3 CPs) 
-Total: 12 CPs

 

 check the FAQ, they changed the reqs for points. 

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2 hours ago, Psilence said:

Nice bat rep, thanks for sharing.

Would a knight list like yours be fun to use in casual gaming circles?  Or are super heavy lists still viewed as difficult to deal with on the table?

Would you take the list to OFCC?

Having a model count of six sounds pretty good 🙂

Fun for me, and I'd need to make my opponents painfully aware of what they are facing in advance. I'm sure they are still viewed as difficult. 

As for OFCC, I think this list is about as tame as a Knights list can be. There are certainly ways to make it meaner. 

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1 hour ago, VonVilkee said:

 check the FAQ, they changed the reqs for points. 

Hmm, I think the answer is in the codex, not the FAQ, but upon rereading it I find you may be correct in any case. This is the wording from the codex:

...Battle-forged armies that include IMPERIAL KNIGHTS Detachments – that is, any Detachment which includes only IMPERIAL KNIGHTS units.

I interpreted this designation as a choice, but it seems fair to interpret it as mandatory. My list was based on a Super-heavy Detachment with 3 Armigers, but this line appears to say that because I only included IK units, it has to be an IK Detachment. 

Fortunately, I only used 9 CPs during the game. 😎

 

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Why House Krast?

I can see going mechanicum to access their relic plasma decimator and the Machine Spirit Resurgent stratagem but I kinda favor the other mech houses more. I suppose with the gallant and warglaives you had a lot of close combat.

 

Personally the House Raven specific stratagem is so awesome I have to try it out. 2 cp, pick a knight in the shooting faze and it rerolls all 1s- so number of shots, to hit, to wound and damage rolls of 1are rerolled. 

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9 hours ago, Nathanvoodoo said:

Why House Krast?

I can see going mechanicum to access their relic plasma decimator and the Machine Spirit Resurgent stratagem but I kinda favor the other mech houses more. I suppose with the gallant and warglaives you had a lot of close combat.

 

Personally the House Raven specific stratagem is so awesome I have to try it out. 2 cp, pick a knight in the shooting faze and it rerolls all 1s- so number of shots, to hit, to wound and damage rolls of 1are rerolled. 

Also, the Krast Warlord Trait is awesome. Especially on something that's throwing as many dice as a Castellan.

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On 6/30/2018 at 10:34 AM, WestRider said:

Also, the Krast Warlord Trait is awesome. Especially on something that's throwing as many dice as a Castellan.

This. 

The Krast Warlord Trait on any big Knight is a guaranteed death machine. The HH tradition is also good, though I agree it's hard to pick any one as the best. They are all good when you take a list to make use of it. 

I was thinking more about making a Knights list fun for your opponents, and potentially an all Freeblade list would be entertaining. Four mid-size Knights that all have Qualities and Burdens could be an entertaining narrative during the game. 

 

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29 minutes ago, jollyork said:

This. 

The Krast Warlord Trait on any big Knight is a guaranteed death machine. The HH tradition is also good, though I agree it's hard to pick any one as the best. They are all good when you take a list to make use of it. 

I was thinking more about making a Knights list fun for your opponents, and potentially an all Freeblade list would be entertaining. Four mid-size Knights that all have Qualities and Burdens could be an entertaining narrative during the game. 

 

 If you did that I'd totally let you pick 2 qualities and one burden per free blade add long as it supported the story! Not having house stuff would totally balance this out in a narrative game!

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