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Welcome to Clan Fokus – a new series on Warhammer Community where we’ll be taking a closer look at all the new Clan Kulturs in the new Codex: Orks. These powerful special rules let you tailor your play style and offer huge benefits to nearly every unit in your army. We’ll be previewing a new Clan Kultur every day this week, starting today with the Goffs…

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Bigger, meaner and ’arder than any other Orks in the galaxy, the Goffs are violent, direct and constantly spoiling for a fight. Battling anything and everyone they encounter (including each other in the absence of suitably fighty opponents) the Goff’s are the Orkiest Orks that ever Orked. Though they are happy to pursue any means to victory – be it kunnin’, speedin’ or shootin’ – they love nothing more than krumpin’ the enemy “up-close an’ personal”. Being the most warlike of a warlike race, it is no surprise that the deadliest Ork of them all, Ghazghkull Thraka, is a Goff.

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Goffs love fightin’. So much, in fact, that they’re always trying to outfight the other clans to show just how Orky they are. They’re pretty good at it too:

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This simple but effective Clan Kultur makes your army that little bit better when it’s getting stuck in with brutal melee combat, and complements Dakka! Dakka! Dakka! superbly – whether you’re shootin’ or choppin’ up your enemies, you’ll be generating free attacks on hit rolls of 6.

Top Units

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There are few units with the close-combat punch of a pack of killsaw-armed Meganobz, and they’d be a great choice for an army of Goffs even without the generous points reduction they’ve received. However, there’s one Stratagem that makes them invaluable – Tellyporta:

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You can combine this Stratagem with any Orks unit you wish, as long it has a Power Rating of 20 or under, but that’s potentially a full unit of 10 Meganobz! With their ’Ere We Go ability enabling you to re-roll either one or both of the dice when making your charge roll, you stand a great chance of getting this deadly unit stuck in as soon as they arrive.

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Boyz! Can an Ork army ever have enough of them? Goff Boyz (especially ones equipped with choppas for an extra attack) are some of the best close-combat units in the entirety of Codex: Orks, laying down a ferocious amount of attacks in melee. They also have access to a nifty Stratagem of their own representing the biggest and toughest Goffs Boyz, known as Skarboyz:

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In game terms, the difference between Strength 4 and 5 is a huge. It will enable you mince Toughness 4 units and threaten tanks (even Imperial Knights!) with your sheer volume of attacks. To make the most of the Stratagem, be sure to take a full unit of 30 Boyz to upgrade in this manner. That way, Skarboyz you’ll be dishing out the better part of 100 Strength 5 attacks!

On a separate note, a number of you have been asking if there will be a set of Ork datacards available with the codex. We can happily confirm that there is indeed. We have proof and everything!

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If you want to smash your enemies up in close combat, you really can’t go wrong with the Goffs. If you’re after something a bit more subtle (well, by Ork standards), stay tuned – we’ll be previewing the Snakebites and their mastery of “da old ways” tomorrow. If you’re looking to kickstart your Goff horde, the Start Collecting! Orks set will see you right. It’s got Boyz, Nobz and a Deff Dread – it couldn’t be any more suited to Goffs!

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Just now, Brother Glacius said:

Kudos to GW for the buggie pricing. Well, a "GW"* kudos...its still $35 for a model that you typically will run multiples of...but compared to some other pricing, it is a nice surprise 😉

 

 

* cuz its still overpriced 🙂

Well, you can't do a straight currency conversion though. Trukk is 22.5 pound and $37.5 Retail even though current exchange is $29.19.

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22 hours ago, Brother Glacius said:

Kudos to GW for the buggie pricing. Well, a "GW"* kudos...its still $35 for a model that you typically will run multiples of...but compared to some other pricing, it is a nice surprise 😉

 

 

* cuz its still overpriced 🙂

Overpricing ork vehicles seems reasonable to me, just because respectible ork players convert their own, so this is like a premium price for lacking ork players that want pre-made ork vehicles. I love seeing ork conversions. Hopefully these prices encourage conversions/custom models.

Always disappointing seeing ork armies where the players clearly assembled them as per the instructions. Just a waste...

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The UK MSRP for a Rhino is £22.50 and a Razorback is £25.00; Given that those are both much older models (which will have long since recouped any initial capital costs) as well as much simpler designs (metal bawkses!)... These prices seem reasonable to me.

Especially since darn near any Ork player should be able to turn one of these kits and a pair of Dollar Store die-cast cars into three separate vehicles. 

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1 hour ago, Ish said:

The UK MSRP for a Rhino is £22.50 and a Razorback is £25.00; Given that those are both much older models (which will have long since recouped any initial capital costs) as well as much simpler designs (metal bawkses!)... These prices seem reasonable to me.

Especially since darn near any Ork player should be able to turn one of these kits and a pair of Dollar Store die-cast cars into three separate vehicles. 

Exactly. Most ork players will get their stuff at the dollar tree, or something like that. A fewer number of ork players will pay top dollar for the  GW kits. And that's why the kits are overpriced. You are paying for the reality that most ork players won't actually buy these kits.

Not unlike making a Mr. Potato Head Stompa, or making a Stompa from a Paint Can with legs. Or a Squiggoth from a toy dinosaur. Orks are just a conversion heavy army. 

 

1 hour ago, PourSpelur said:

Challenge accepted.

And you, sir, are a proper ork player for accepting the challenge of making dollar tree versions of these kits. 

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1 hour ago, paxmiles said:

+snip+

You are paying for the reality that most ork players won't actually buy these kits. +Snip+

Here is where we disagree. It feels like you see a lot of Ork armies built out of toys, proxies and assorted garbage on the internet. That's because the small minority of people that will go through all the extra work of building their own are much more likely to actually post it. You're also more likely to remember it.

Not because it's common, because it's rare. Think back to every single Ork army you've actually put eyeballs on. How many were full of crazy scratch builds?

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14 minutes ago, PourSpelur said:

Here is where we disagree. It feels like you see a lot of Ork armies built out of toys, proxies and assorted garbage on the internet. That's because the small minority of people that will go through all the extra work of building their own are much more likely to actually post it. You're also more likely to remember it.

Not because it's common, because it's rare. Think back to every single Ork army you've actually put eyeballs on. How many were full of crazy scratch builds?

Used to be all of them, back when I started. I think it was 5th ed where orks got a very compeditive book for a bit and we had a lot of non-orky players joining orks because they just wanted to win. It was whichever codex released the new ork biker kit. I think part of it was that orks were in the starter set.

Granted, I'm talking about the vehicles, mainly. Infantry orks are usually just the GW boyz with conversions, well, that was the case too.

But when I started, the ork codex included rules in the codex for a converted Ork Land Raider or Leman Russ in your army.

Locally, the GG league has three Ork armies I can think of. One isn't converted (or really painted). One is heavy conversions (though he's got an unconverted FW squiggoth). And then Mark (I can never recall his ordo name) who's got nice ork army that is painted well (airbrushed, I think), but I don't recall if his are converted or not (paint job makes them look very uniform). 

On ordo less locally, I only recall a few dedicated ork players. Xaiver has orks and converts them. I recall he used to have a rule regarding ork vehicles, that you had to assemble the kit, then hit it with a hammer, then make it again, just to get the orky feel. Scottshoemaker plays orks too. He's big on casting new ork vehicles, as I recall, not if casting counts as converting, but I think it qualifies. 

Probably have some other players that play orks on a less dedicated basis, but I don't recall them. Though my memory isn't great in general, especially for names and faces. More likely to recall the army than the player... 

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True that. Black Reach Boyz with (rokkit, flamethrower, camo, jump pack, machine gun etc) are popular to make specialists and Ork vehicles just beg to be kitbashed/converted/scratch built. I'm just arguing against the statement that buggies are more expensive because Ork players build their own usually. I think more Orks do build/proxy/convert than many armies but nothing close to the majority.

No worries, just a minor quibble.

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4 hours ago, PourSpelur said:

True that. Black Reach Boyz with (rokkit, flamethrower, camo, jump pack, machine gun etc) are popular to make specialists and Ork vehicles just beg to be kitbashed/converted/scratch built. I'm just arguing against the statement that buggies are more expensive because Ork players build their own usually. I think more Orks do build/proxy/convert than many armies but nothing close to the majority.

No worries, just a minor quibble.

Well, I think it's gw being greedy AND not expecting the same level of sales as they would for another faction's vehicles. Not just the one. Ork players might buy 1, but I don't expect the level of duplicates that, say, an SM player would purchase for a good unit of the same role.

And remember, it's not just that GW is competing against people using a cheap toy instead of this model, GW is also against people that are converting existing GW sets into the new model (possibly for discount, but also possibly just because they have extras of one, if it takes away from current sales, then it's something the new product is competing against). Or using one Ork set to make two Ork vehicles instead of the GW intended 1 model per kit...And any of these would qualify as converted armies.

 

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I'm not buying a >DARN< thing until I get the Ork Codex and have a chance to mull over what I have and what can fill in for the new stuff.

I got burned with the Flash Gitz/Lootas kit last time (missed out on the Gorka/Morkanaut uselessness, fortunately) and am not going to make that mistake again.

It's a point of pride that all my Ork vehicles look unique. My favorite is the Tau vehicle conversion that even Tau players can't recognize as once being a Tau vehicle.

If I get any of the new Ork vehicles, it will be to swap out Armor plates and weapons here and there in order to keep my counts-as kitbashes still counting.

 

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4 hours ago, Frowbakk said:

missed out on the Gorka/Morkanaut uselessness, fortunately

 

I still love that model. But yeah, never hear anything good about them. Given GW's pattern of making what was good bad and what was bad good with the edition change, I wouldn't be surprised if Gorka/morkanauts are a must-include unit with the new codex. And I would like to see more of those on the table (or better, conversions that ammount to those).

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whup! looks like I was right after all $45 a pop. Dang. Also, it looks like each kit only makes one vehicle, so what proof do you have that buying one is going to give you enough bits to mock something else up? If these are single kits (ie single option), then GW really doesn't have much reason to stock them full of cool stuff. Won't know until codex to see what options each one has. That might generate extra bits on the kit. Looks like it will just be the codex for me.

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6 minutes ago, Brother Glacius said:

whup! looks like I was right after all $45 a pop. Dang. Also, it looks like each kit only makes one vehicle, so what proof do you have that buying one is going to give you enough bits to mock something else up? If these are single kits (ie single option), then GW really doesn't have much reason to stock them full of cool stuff. Won't know until codex to see what options each one has. That might generate extra bits on the kit. Looks like it will just be the codex for me.

We've seen the sprues. They're chock full of bits. I don't know that there will be extra bits from each kit, but as said earlier in the thread, one of these plus some other buggies or some kind will make a ton of kitbashed buggies.

I'll probably go for one of each but I won't be in a hurry. 😉

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