pretre Posted December 23, 2018 Report Share Posted December 23, 2018 As an digression back to the grotz thing, if you get the old plastic War of the Rings bases, you could put a 40mm in the middle with two 25mm on each left, right, front and it would create a single piece model that could be made to look really cool and the grots would be removable for use with other stuff. 3 Quote Link to comment Share on other sites More sharing options...
fluger Posted December 29, 2018 Author Report Share Posted December 29, 2018 Was thinking of this as a nasty Blood Axe Ambush! 2x10 Tankbustas with 2 squig hounds Turn they show up, mob up and use the dakka dakka dakka strategy. For 380 points and 5 CP you can just wreck vehicles without much to stop you. Assuming they are all in range (easy with 24"/18" ranges) if the full unit attacks a knight errant they should one shot it (~24 wounds). Either that or split fire to reliably wreck 2 Rhinos. Also helps taking out flyers as they still hit on 5s... Quote Link to comment Share on other sites More sharing options...
fluger Posted December 29, 2018 Author Report Share Posted December 29, 2018 Aspirational List: ++ Brigade Detachment +12CP (Orks) [98 PL, 2000pts] ++ + No Force Org Slot + Clan Kultur: Blood Axes Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP) + HQ + Boss Snikrot [4 PL, 70pts] Warboss [4 PL, 80pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord Weirdboy [3 PL, 62pts] + Troops + Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Gretchin [2 PL, 33pts]: 11x Gretchin Gretchin [2 PL, 33pts]: 11x Gretchin Gretchin [2 PL, 33pts]: 11x Gretchin + Elites + Kommandos [6 PL, 133pts] . Boss Nob: Power Klaw . 12x Kommando . Kommando W/ 'Eavy Weapon (Index): Burna . Kommando W/ 'Eavy Weapon (Index): Burna Kommandos [4 PL, 93pts] . Boss Nob: Power Klaw . 7x Kommando . Kommando W/ 'Eavy Weapon (Index): Burna . Kommando W/ 'Eavy Weapon (Index): Burna Tankbustas [8 PL, 190pts]: 2x Bomb Squig . 10x Tankbusta: 10x Rokkit Launcha Tankbustas [8 PL, 190pts]: 2x Bomb Squig . 10x Tankbusta: 10x Rokkit Launcha + Fast Attack + Deff Kopta [2 PL, 40pts] . DeffKopta: Twin Big Shoota Deff Kopta [2 PL, 40pts] . DeffKopta: Twin Big Shoota Deff Kopta [2 PL, 40pts] . DeffKopta: Twin Big Shoota + Heavy Support + Lootas [8 PL, 153pts]: 9x Loota Mek Gunz [4 PL, 90pts] . Gun: Traktor Kannon . Gun: Traktor Kannon Mek Gunz [4 PL, 90pts] . Gun: Traktor Kannon . Gun: Traktor Kannon ++ Total: [98 PL, 2000pts] ++ Created with BattleScribe I dont have all the stuff for this, but it'd be really gun I think. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 29, 2018 Author Report Share Posted December 29, 2018 I should note that the warboss also has da finkin kap to also regen CP. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted December 31, 2018 Author Report Share Posted December 31, 2018 ++ Battalion Detachment +5CP (Orks) [60 PL, 1257pts] ++ + No Force Org Slot + Clan Kultur: Blood Axes + HQ + Boss Snikrot [4 PL, 70pts] Warboss [4 PL, 90pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kombi-Rokkit, Power Klaw, Warlord + Troops + Boyz [11 PL, 259pts]: 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . 26x Ork Boy W/ Shoota Boyz [11 PL, 259pts]: 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . 26x Ork Boy W/ Shoota Gretchin [1 PL, 30pts]: 10x Gretchin + Elites + Kommandos [6 PL, 101pts]: 2x Tankbusta Bombs . Boss Nob: Power Klaw . 8x Kommando . Kommando W/ 'Eavy Weapon (Index): Burna . Kommando W/ 'Eavy Weapon (Index): Burna + Fast Attack + Stormboyz [10 PL, 193pts] . Boss Nob: Power Klaw, Slugga . 19x Stormboy + Heavy Support + Lootas [13 PL, 255pts]: 15x Loota ++ Battalion Detachment +5CP (Orks) [41 PL, 742pts] ++ + No Force Org Slot + Clan Kultur: Blood Axes + HQ + Big Mek (Index) [5 PL, 55pts]: Choppa, Slugga Weirdboy [3 PL, 62pts]: 3. Da Jump + Troops + Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Gretchin [1 PL, 30pts]: 10x Gretchin + Elites + Meganobz [10 PL, 175pts] . Boss Meganob w/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw ++ Total: [101 PL, 1999pts] ++ Created with BattleScribe Planning on doing a tourney at Mugu this weekend, think this'll be my list. I use the BA strat to outflank the two shoota boy mobs and the kommandos. I use da jump on the meganobz turn 1 and the stormboyz might be in range to charge turn 1. Lootas shoot and the 2 big fighty mobz advance. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted December 31, 2018 Report Share Posted December 31, 2018 I'd be tempted to cut tank busta bombs and the index big mek to fit another weird boy for mortal wounds... you could convert that mek to have a fancy toy that counts as the powers. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 31, 2018 Author Report Share Posted December 31, 2018 Tankbusta bombs are free, right? 1 Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 31, 2018 Report Share Posted December 31, 2018 6 minutes ago, fluger said: Tankbusta bombs are free, right? Yup. Just need X models per unit. Boyz is 1 per 10 Kommandos is 1 per 5 Tankbustas... They are all crazy enough to have them Quote Link to comment Share on other sites More sharing options...
fluger Posted December 31, 2018 Author Report Share Posted December 31, 2018 Can they be used in melee anymore? Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted December 31, 2018 Report Share Posted December 31, 2018 1 hour ago, fluger said: Can they be used in melee anymore? I don't think grenades can be used in melee. Only melee weapons... BUT they are D3 can be used in overwatch, and 6's generate extra hits Quote Link to comment Share on other sites More sharing options...
fluger Posted January 1, 2019 Author Report Share Posted January 1, 2019 I just realized I never gave the Mek the KFF... ++ Battalion Detachment +5CP (Orks) [58 PL, 1237pts] ++ + No Force Org Slot + Clan Kultur: Blood Axes + HQ + Boss Snikrot [4 PL, 70pts] Warboss [4 PL, 78pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Power Klaw, Shoota (Index), Warlord + Troops + Boyz [11 PL, 259pts]: 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . 26x Ork Boy W/ Shoota Boyz [11 PL, 259pts]: 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . Ork Boy W/ 'Eavy Weapon: Rokkit Launcha . 26x Ork Boy W/ Shoota Gretchin [1 PL, 30pts]: 10x Gretchin + Elites + Kommandos [4 PL, 93pts]: 2x Tankbusta Bombs . Boss Nob: Power Klaw . 7x Kommando . Kommando W/ 'Eavy Weapon (Index): Burna . Kommando W/ 'Eavy Weapon (Index): Burna + Fast Attack + Stormboyz [10 PL, 193pts] . Boss Nob: Power Klaw, Slugga . 19x Stormboy + Heavy Support + Lootas [13 PL, 255pts]: 15x Loota ++ Battalion Detachment +5CP (Orks) [41 PL, 762pts] ++ + No Force Org Slot + Clan Kultur: Blood Axes + HQ + Big Mek (Index) [5 PL, 75pts]: Choppa, Kustom Force Field Weirdboy [3 PL, 62pts]: 3. Da Jump + Troops + Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Boyz [11 PL, 210pts]: 3x Tankbusta Bombs . Boss Nob: Choppa, Slugga . 29x Ork Boy W/ Slugga & Choppa Gretchin [1 PL, 30pts]: 10x Gretchin + Elites + Meganobz [10 PL, 175pts] . Boss Meganob w/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw . Meganob W/ PK: Kustom Shoota, Power Klaw ++ Total: [99 PL, 1999pts] ++ Created with BattleScribe lost the kombu rokkit on the warboss and 1 kommando. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted January 1, 2019 Report Share Posted January 1, 2019 Unfortunately, grenades are just kinda lackluster at present. They really need to be turned into “use this weapon in addition to your other gun” weapons. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 1, 2019 Author Report Share Posted January 1, 2019 22 minutes ago, Ish said: Unfortunately, grenades are just kinda lackluster at present. They really need to be turned into “use this weapon in addition to your other gun” weapons. Or be used in melee like previous editions. It hadn't even dawned on me that they couldn't. I could see a unit of tankbustas using the strat to throw 10 if they were in range. Quote Link to comment Share on other sites More sharing options...
Ish Posted January 1, 2019 Report Share Posted January 1, 2019 I’ve had good success with Plauge Marines and their blight grenade related Stratagems and Special Abilities. So not every grenade is bad, but the generic frag and krak grenades need help. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted January 1, 2019 Report Share Posted January 1, 2019 Okay with the custom force field in place ignore me... Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 1, 2019 Report Share Posted January 1, 2019 2 hours ago, Ish said: I’ve had good success with Plauge Marines and their blight grenade related Stratagems and Special Abilities. So not every grenade is bad, but the generic frag and krak grenades need help. Orks get that strat and so upwards of 10 Grenade D3 each hitting on 5's extra hits on 6's, S8 AP-2 Dmg D6 is pretty silly oh yea rerolling to wound on vehicles. 2 hours ago, fluger said: Or be used in melee like previous editions. It hadn't even dawned on me that they couldn't. I could see a unit of tankbustas using the strat to throw 10 if they were in range. Or you can be Evil Sunz with the Warlord trait that lets you fall back and charge so. You can fall back grenade, then charge Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 1, 2019 Report Share Posted January 1, 2019 16 minutes ago, Lyraeus said: Orks get that strat and so upwards of 10 Grenade D3 each hitting on 5's extra hits on 6's, S8 AP-2 Dmg D6 is pretty silly oh yea rerolling to wound on vehicles. Or you can be Evil Sunz with the Warlord trait that lets you fall back and charge so. You can fall back grenade, then charge They can't both Shoot and Charge if they Fall Back. Only one or the other. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 1, 2019 Report Share Posted January 1, 2019 3 minutes ago, WestRider said: They can't both Shoot and Charge if they Fall Back. Only one or the other. True you are right. That's what I get for stratigizin while tired Quote Link to comment Share on other sites More sharing options...
fluger Posted January 1, 2019 Author Report Share Posted January 1, 2019 25 minutes ago, Lyraeus said: Orks get that strat and so upwards of 10 Grenade D3 each hitting on 5's extra hits on 6's, S8 AP-2 Dmg D6 is pretty silly oh yea rerolling to wound on vehicles. Re roll to hit... Quote Link to comment Share on other sites More sharing options...
fluger Posted January 1, 2019 Author Report Share Posted January 1, 2019 28 minutes ago, Lyraeus said: Or you can be Evil Sunz with the Warlord trait that lets you fall back and charge so. You can fall back grenade, then charge Blood Axes just get that all the time. 1 Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 1, 2019 Report Share Posted January 1, 2019 1 hour ago, fluger said: Re roll to hit... Isn't that just with the Strategem fro. The death skulls? Nope. Likely have it backwards Quote Link to comment Share on other sites More sharing options...
Guest Posted January 1, 2019 Report Share Posted January 1, 2019 4 hours ago, Ish said: Unfortunately, grenades are just kinda lackluster at present. They really need to be turned into “use this weapon in addition to your other gun” weapons. I've found them pretty useful. But it does depend on your other weapon options. And each race has their own grenades, with varied levels of usefulness. I think GK have some of the most impressive grenades. My CSM are envious of the Primaris grenade launcher option. 30" grenades is awesome. Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted January 1, 2019 Report Share Posted January 1, 2019 I think this edition is the first time I've ever uses a grenade? And with orks! Quote Link to comment Share on other sites More sharing options...
Ish Posted January 1, 2019 Report Share Posted January 1, 2019 Well, to be fair, for more editions than not, grenades didn’t really have any real “active use” in the game at all. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 1, 2019 Author Report Share Posted January 1, 2019 8 hours ago, Ish said: Well, to be fair, for more editions than not, grenades didn’t really have any real “active use” in the game at all. True. Quote Link to comment Share on other sites More sharing options...
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