Jump to content

Fluger's Orks


fluger

Recommended Posts

As an digression back to the grotz thing, if you get the old plastic War of the Rings bases, you could put a 40mm in the middle with two 25mm on each left, right, front and it would create a single piece model that could be made to look really cool and the grots would be removable for use with other stuff.

  • Like 3
Link to comment
Share on other sites

Was thinking of this as a nasty Blood Axe Ambush!

2x10 Tankbustas with 2 squig hounds

Turn they show up, mob up and use the dakka dakka dakka strategy.  For 380 points and 5 CP you can just wreck vehicles without much to stop you.  Assuming they are all in range (easy with 24"/18" ranges) if the full unit attacks a knight errant they should one shot it (~24 wounds).  Either that or split fire to reliably wreck 2 Rhinos.  Also helps taking out flyers as they still hit on 5s...

 

Link to comment
Share on other sites

Aspirational List:


++ Brigade Detachment +12CP (Orks) [98 PL, 2000pts] ++

+ No Force Org Slot +

Clan Kultur: Blood Axes

Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP)

+ HQ +

Boss Snikrot [4 PL, 70pts]

Warboss [4 PL, 80pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy [3 PL, 62pts]

+ Troops +

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Gretchin [2 PL, 33pts]: 11x Gretchin

Gretchin [2 PL, 33pts]: 11x Gretchin

Gretchin [2 PL, 33pts]: 11x Gretchin

+ Elites +

Kommandos [6 PL, 133pts]
. Boss Nob: Power Klaw
. 12x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

Kommandos [4 PL, 93pts]
. Boss Nob: Power Klaw
. 7x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. 10x Tankbusta: 10x Rokkit Launcha

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. 10x Tankbusta: 10x Rokkit Launcha

+ Fast Attack +

Deff Kopta [2 PL, 40pts]
. DeffKopta: Twin Big Shoota

Deff Kopta [2 PL, 40pts]
. DeffKopta: Twin Big Shoota

Deff Kopta [2 PL, 40pts]
. DeffKopta: Twin Big Shoota

+ Heavy Support +

Lootas [8 PL, 153pts]: 9x Loota

Mek Gunz [4 PL, 90pts]
. Gun: Traktor Kannon
. Gun: Traktor Kannon

Mek Gunz [4 PL, 90pts]
. Gun: Traktor Kannon
. Gun: Traktor Kannon

++ Total: [98 PL, 2000pts] ++

Created with BattleScribe

 

I dont have all the stuff for this, but it'd be really gun I think.

Link to comment
Share on other sites


++ Battalion Detachment +5CP (Orks) [60 PL, 1257pts] ++

+ No Force Org Slot +

Clan Kultur: Blood Axes

+ HQ +

Boss Snikrot [4 PL, 70pts]

Warboss [4 PL, 90pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kombi-Rokkit, Power Klaw, Warlord

+ Troops +

Boyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ Shoota

Boyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ Shoota

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Kommandos [6 PL, 101pts]: 2x Tankbusta Bombs
. Boss Nob: Power Klaw
. 8x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

+ Fast Attack +

Stormboyz [10 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 19x Stormboy

+ Heavy Support +

Lootas [13 PL, 255pts]: 15x Loota

++ Battalion Detachment +5CP (Orks) [41 PL, 742pts] ++

+ No Force Org Slot +

Clan Kultur: Blood Axes

+ HQ +

Big Mek (Index) [5 PL, 55pts]: Choppa, Slugga

Weirdboy [3 PL, 62pts]: 3. Da Jump

+ Troops +

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Meganobz [10 PL, 175pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

++ Total: [101 PL, 1999pts] ++

Created with BattleScribe

 

Planning on doing a tourney at Mugu this weekend, think this'll be my list.

I use the BA strat to outflank the two shoota boy mobs and the kommandos.  I use da jump on the meganobz turn 1 and the stormboyz might be in range to charge turn 1.  Lootas shoot and the 2 big fighty mobz advance.

Link to comment
Share on other sites

I just realized I never gave the Mek the KFF...

 


++ Battalion Detachment +5CP (Orks) [58 PL, 1237pts] ++

+ No Force Org Slot +

Clan Kultur: Blood Axes

+ HQ +

Boss Snikrot [4 PL, 70pts]

Warboss [4 PL, 78pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Power Klaw, Shoota (Index), Warlord

+ Troops +

Boyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ Shoota

Boyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ Shoota

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Kommandos [4 PL, 93pts]: 2x Tankbusta Bombs
. Boss Nob: Power Klaw
. 7x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

+ Fast Attack +

Stormboyz [10 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 19x Stormboy

+ Heavy Support +

Lootas [13 PL, 255pts]: 15x Loota

++ Battalion Detachment +5CP (Orks) [41 PL, 762pts] ++

+ No Force Org Slot +

Clan Kultur: Blood Axes

+ HQ +

Big Mek (Index) [5 PL, 75pts]: Choppa, Kustom Force Field

Weirdboy [3 PL, 62pts]: 3. Da Jump

+ Troops +

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Meganobz [10 PL, 175pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

++ Total: [99 PL, 1999pts] ++

Created with BattleScribe

lost the kombu rokkit on the warboss and 1 kommando.

  • Like 1
Link to comment
Share on other sites

22 minutes ago, Ish said:

Unfortunately, grenades are just kinda lackluster at present. They really need to be turned into “use this weapon in addition to your other gun” weapons.

Or be used in melee like previous editions.  It hadn't even dawned on me that they couldn't.

I could see a unit of tankbustas using the strat to throw 10 if they were in range.  

Link to comment
Share on other sites

2 hours ago, Ish said:

I’ve had good success with Plauge Marines and their blight grenade related Stratagems and Special Abilities. So not every grenade is bad, but the generic frag and krak grenades need help.

Orks get that strat and so upwards of 10 Grenade D3 each hitting on 5's extra hits on 6's, S8 AP-2 Dmg D6 is pretty silly oh yea rerolling to wound on vehicles. 

 

2 hours ago, fluger said:

Or be used in melee like previous editions.  It hadn't even dawned on me that they couldn't.

I could see a unit of tankbustas using the strat to throw 10 if they were in range.  

Or you can be Evil Sunz with the Warlord trait that lets you fall back and charge so. You can fall back grenade, then charge

Link to comment
Share on other sites

16 minutes ago, Lyraeus said:

Orks get that strat and so upwards of 10 Grenade D3 each hitting on 5's extra hits on 6's, S8 AP-2 Dmg D6 is pretty silly oh yea rerolling to wound on vehicles. 

 

Or you can be Evil Sunz with the Warlord trait that lets you fall back and charge so. You can fall back grenade, then charge

They can't both Shoot and Charge if they Fall Back. Only one or the other.

Link to comment
Share on other sites

4 hours ago, Ish said:

Unfortunately, grenades are just kinda lackluster at present. They really need to be turned into “use this weapon in addition to your other gun” weapons.

I've found them pretty useful. But it does depend on your other weapon options. And each race has their own grenades, with varied levels of usefulness. I think GK have some of the most impressive grenades. 

My CSM are envious of the Primaris grenade launcher option. 30" grenades is awesome.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...