Fixxer Posted April 29, 2014 Report Share Posted April 29, 2014 Those models are awesome. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 29, 2014 Report Share Posted April 29, 2014 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted April 29, 2014 Report Share Posted April 29, 2014 Quote Originally Posted by Shadeseraph View Post Translation:Eternal Guard: S3, 1A, StubbornArrows:Witch's Curse: Poison.Moonfire: +1 to wound against OrderFast: 2 ShootsPrecise: No negatives to shootingRazor: AP -3Starfire: +1 to wound against DestructionSpecial Rules:Forest Stalker: Forest Striders, and, in forest: fight with an additional rank, shoot with an additional rank, and reroll 1s to wound on Close combatBlessing of the Ancients: +1 Caster level in forestsForest Spirit: Ward Save 6++ and ItP.Place Forest: Citadel Forest, in your half of the tableKurnous: Frenzy, Devastating Charge, Tattoos, FastWeaponry:Asrai Bow, S3 AP.Javelin, 12", AP and Poison.Spears: basic spear (on foot and mounted), AP.Sisters, WS 4++, javelins, same than warlocks, Shield of thorns and Curse. Poison.Deers of ISha...1A S4. The kurnous ride Deers of kurnous...1A S4.Rangers, GW, +1A vs fear and terror, S3. ItPShadowdancer is a hero, Shadow lore.Hawks with Killing blow on charge, and AP both rider and mount.Waywatchers: 2 shooting modes: First is rapid fire... Multiple shoots (2). Second is Accurate shooting. Ignore armor.Only Aedas (the lord level mage) use High and Dark Magic.Nobles and Trueborns have the rule arrow of Kuronus... If the enemy general is at 36" and in a straight line, before the game he receives a single S3 strike that ignores armorTreeman S5, 5A. Upgrades such as strangle. Ancient only 3A, level 2 life.Dancers, the already mentioned dances:Quote Originally Posted by boli View PostRE: wardancersthe last dances mentioned were:* 3++* Killing blow* +1 A* Removes Rank bonus from enemy.for the same cost/profile.which basically makes them 3 points more expensive than sisters of slaughter and not as good in any way (as you'll only have a choice of one of those dances at once and not 4++, removing rank bonuses from enemy as standard.)- details are earlier in the thread I'm just repeating.Lore rules, the already mentioned ones.Dryads are not skirmishers, S3 and hatred Quote Link to comment Share on other sites More sharing options...
pretre Posted April 29, 2014 Report Share Posted April 29, 2014 And some earler stuff, posted on a german forum by a poster called Paladin He says that he has seen the book. Woodelves get both prowess rules as long they are inside of a wood... asf also.Attribute of high magic gives one additional wound to the caster or unit he is in.Attribute of dark magic is: place a counter for each successfull hex-spell on an enemy unit. Unit will eceive 1d3 additional hits per counter when hit by a subsequent damage-spell. The magic item list (no idea what has changed on some of the items the German guy didn't post it)Spirit swordDaith's rapierBow of LorenHelm of the huntAcorn of eternity ( old item from 5th edition. It makes a forest if I remember correctly)Moonstone of hidden waysHail of doom arrowSome wand (wand of wytch elm?)Banner of midwinter (same unbreakable until EoT one time only ability also now grants mr3)A new banner that gives vanguard and extra charge distance n first charge of the game ( I think someone already posted this on above)Dryads and the new wildwood rangers are both the same point cost and are 1/2 slave cheaper than the current cost of a glade guard. Glade guard same cost. Basic tree man is old treeman - 2 trolls + 5 slaves in cost. Ancient is old ancient - troll in cost and still is s6. Basic treeman is s5 Strangle root is still in.Wild wood rangers 5 5 4 3 3 1 5 1 9a handfull of slavesmagical banner up to two handfull of slaves with spears.DHW/GW light armourmagical arrows are ppm and in regions of dhw pointswise for other units.Spells for maidens of thorn are anraheirs curse, shield of thornesgg is the same ppm as last book Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 29, 2014 Report Share Posted April 29, 2014 Some cray-cray rules rumors floating around! Gonna decide to just suspend any judgement until the book comes out, and see what I think of the whole package. I don't mind forest-spirits getting a bit of a nerf if the points savings lets me take more units. Trick still seems to be seeing how the Woodies will deal with high toughness enemies. Between Waywatchers and the AP -3 arrows (if true), armour seems to be less of an issue, but with a rumored all-around decrease in strength (for forest spirits and the bow), it'll be interesting to see what else they have. It seems like it'll be really easy to get a wide variety of useful spells from different lores, between the Thorn ladies, shadowdancer, and treeeman ancient - I really like that! Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted April 29, 2014 Report Share Posted April 29, 2014 They have lots of sticks... Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted April 29, 2014 Report Share Posted April 29, 2014 They have lots of sticks...Come on Brother, this is way better than the early rumors. And those models are sweet. It maybe be really really hard to say but this new Wood Elves book might be good and not the pile of crap you first thought it was going to be. That's something to be happy about. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted April 29, 2014 Report Share Posted April 29, 2014 I'm pleased to see that they are going to have some rank and file units. And its great that I can use my old spearmen in the army again. The new elf models also look really cool. But happy? You are going to need at least two boxes of each of those new units, plus a book, and maybe the cards. So to upgrade my current WE army into something I can play, I'm looking at $200 minimum. That doesn't make me happy. I'm hoping just to get away with the new cav and book. Quote Link to comment Share on other sites More sharing options...
McNathanson Posted April 29, 2014 Report Share Posted April 29, 2014 Love those hooded infantry models… they will definitely find their way into my desert-themed Dark Elves at some point! Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted April 29, 2014 Report Share Posted April 29, 2014 Love those hooded infantry models… they will definitely find their way into my desert-themed Dark Elves at some point! Wait a second...... Those hooded models with some RXBs would make great Shades with Great Weapons. Just add purple instead of green. 1 Quote Link to comment Share on other sites More sharing options...
ratrek Posted May 2, 2014 Report Share Posted May 2, 2014 The thing I like the most about this book, is I'll finally be able to make the Averlorn army I've always wanted. Dryads and Treemen as their should be but also archer and spear hand maiden's. The Mounted chicks will fit right in and Wild Riders as the nobility of Averlorn. Big caster as a Everqueen stand in and jobs a good 'un. Heck, with the GW ranger guys, I can even add in White Lion's to tie everything together. Brilliant. Though from all the stats/rules from Furion, I'm going on a limb and calling it a solid 2nd tier army. Solid, useful, tricky but not world beating. 1 Quote Link to comment Share on other sites More sharing options...
McNathanson Posted May 2, 2014 Report Share Posted May 2, 2014 Ratrek I love your theme, sounds awesome. If you built it, I will come. Play you, that is. I will come play you. Quote Link to comment Share on other sites More sharing options...
McNathanson Posted May 2, 2014 Report Share Posted May 2, 2014 PS: if they actually managed to nail "solid 2nd tier army. Solid, useful, tricky but not world beating." then I would have to say they are doing it right :) Quote Link to comment Share on other sites More sharing options...
JMGraham Posted May 2, 2014 Report Share Posted May 2, 2014 Hmmm... so, someone convince me that Glade Riders have a place in my army, At first, I was stoked that they simply got a points drop to bring them in line with other fast cav, and got AP as a bonus. The fact that they lost their no move and shoot penalties ability was a let down, but offset by being able to take the cool new arrows. I was really stoked at the thought of painting up an extra unit of them. Then the ambush talk started, which was OK, but gimicky. Then I realized ambush is not optional. Ambushers MUST roll to come on. Ugh. I kind of hate reserves in 40k, but at least there you are guaranteed they'll come on the table eventually. I've always though a small ranked unit makes better ambushers, as they can provide a viable combat threat to enemy castle formations or gunlines. For a unit like gladeriders, however, you want them doing their thing from turn one, and they don't carry much weight to be able to form a credible combat threat. What's their role? Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted May 2, 2014 Report Share Posted May 2, 2014 Hmmm... so, someone convince me that Glade Riders have a place in my army, At first, I was stoked that they simply got a points drop to bring them in line with other fast cav, and got AP as a bonus. The fact that they lost their no move and shoot penalties ability was a let down, but offset by being able to take the cool new arrows. I was really stoked at the thought of painting up an extra unit of them. Then the ambush talk started, which was OK, but gimicky. Then I realized ambush is not optional. Ambushers MUST roll to come on. Ugh. I kind of hate reserves in 40k, but at least there you are guaranteed they'll come on the table eventually. I've always though a small ranked unit makes better ambushers, as they can provide a viable combat threat to enemy castle formations or gunlines. For a unit like gladeriders, however, you want them doing their thing from turn one, and they don't carry much weight to be able to form a credible combat threat. What's their role?To give me points for killing them! Need to see their full rules before I judge them. Right now they do seem gimmicky. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted May 2, 2014 Report Share Posted May 2, 2014 Often forgotten by players. Glade riders are m9, fast cav with SPEARS. AsF AP, STR 4 on charge spears. Far more credible if you view them as a unit that has insane threat ranges and also can shoot. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted May 2, 2014 Report Share Posted May 2, 2014 Often forgotten by players. Glade riders are m9, fast cav with SPEARS. AsF AP, STR 4 on charge spears. Far more credible if you view them as a unit that has insane threat ranges and also can shoot. Yea Dark Ride.... I mean Glade Riders. That will be my point lg reference. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted May 2, 2014 Report Share Posted May 2, 2014 Yea Dark Ride.... I mean Glade Riders. That will be my point lg reference. Huh? Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted May 2, 2014 Report Share Posted May 2, 2014 Huh? Dark Riders will be my point "of" reference. Dark Riders are amazing, so if Glade Riders come close to them they will rock. And I hate hate hate the updated spelling auto corrector. I had to back up and rewrite my words like ten times just to finish this post. It will replace if with of and Dark with some random word. Just stupid. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted May 2, 2014 Report Share Posted May 2, 2014 Ah, yes driders are the measuring stick of all core fast cav. If its true you can rank Dryads now my pants just.got tighter. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted May 2, 2014 Report Share Posted May 2, 2014 Given the amount of forests likely to hit the board, I'd MUCH rather have dryads stay skirmishers. the speed and maneuverability made them excel as redirectors and blockers. Quote Link to comment Share on other sites More sharing options...
ratrek Posted May 2, 2014 Report Share Posted May 2, 2014 Ah, yes driders are the measuring stick of all core fast cav. If its true you can rank Dryads now my pants just.got tighter. Why? 11pts for a S3/T4 6+ Ward ranked unit with frenzy does not appeal as a big block unit. As a replacement for the old Witch Elf darts, sure. Quote Link to comment Share on other sites More sharing options...
ratrek Posted May 2, 2014 Report Share Posted May 2, 2014 Given the amount of forests likely to hit the board, I'd MUCH rather have dryads stay skirmishers. the speed and maneuverability made them excel as redirectors and blockers. Do you also enjoy how GW clearly required Citadel Forest per the rules? Those things are massive. 1 Quote Link to comment Share on other sites More sharing options...
mojoslayer Posted May 2, 2014 Report Share Posted May 2, 2014 But the good part about having to use GW forests is that at least the size will be limited, have you seen some of the beastmen herd stones people use? Quote Link to comment Share on other sites More sharing options...
JMGraham Posted May 2, 2014 Report Share Posted May 2, 2014 Do you also enjoy how GW clearly required Citadel Forest per the rules? Those things are massive. Yessir, I like that very much. Quote Link to comment Share on other sites More sharing options...
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