Jump to content

Brutal but Kunnin' - Kunnin' but Brutal (Ork Rumors?)


pretre

Recommended Posts

 

 

So, Black Library screwed up and has let a random amount of people download the codex... This is from Skullchewer from Warseer (who gave use the orinal model rumors)

HQs listed as
Big mek, Zagstruk (!!!), Badrukk (We knew that was coming), Grotsnik, Mek (Not big mek), Painboy, Warboss, Weirdboy.

No Wazdakka, no Zogwort.

Relics are in. Not had time to read.
Buggys don't get new weapons, do get Grot Riggers at 10 points.
Not seen anything about FNP at all yet.
Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option.
Looks to be a lot more options with selecting wargear for meks
"A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists."
Mob rule is replaced by the D6 roll, yes.

Kustom Mega Slugga is a thing.
A Big Mek with mega armour can take one of the following
- Tellyport blasta
- Kustom force field

Relics:
Gifts of Gork and Mork
Da Dead Shiny Shoota
Da Finkin’ Kap
Da Fixer Upperz
Da Lucky Stikk
Headwoppa’s Killchoppa
Warboss Gazbag’s Blitzbike

D6 Result
1
If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.
2-3
If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.
4-6
If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.


Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.


Stompa in as super heavy

BW up 20 points.


D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.
2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.
4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.



From NotMyIfurita:

attack squig nerfed to 1 reroll in melee per turn

Badrukk has the rules listed for Da Rippa, but it is not listed in his wargear.

Yay Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks



Kommandos get Stealth now, thats nice.. and they didnt see a point hike like burnas and tankbustas

eww.. Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance

Buggies in units of 5, gained outflank and a minor point decrease.

Snikrot is not HQ, effectively works like before when you add to Kommandos. Listed Elite. No slot if you bring Kommandos. He has Ambush and it gives Shrouded instead of Stealth the turn they arrive... still no charge from Reserves

Killkannon still lowers transport on BW

Rule for planks is a little complicated. If you get out of open topped and declare a charge, add 2 to the charge range

Deffrolla gains AP4 and loses half the hits

Lootas HS and cheaper (shocking)

I dont see any way to get Kans or Dreads as troops

Kans come in 6 packs

Wow.. Ghazzy is a LoW but I can't see why.. they didnt change him

Wow.. if you take an Ork Warband detachment, you can Waaaagh every turn after the first
  • Like 2
Link to comment
Share on other sites

 

 

Right, home with a pint of cider in me, and several more in the fridge...

Weirdboys gain a Warp Charge point if there are 10 or more models with the 'ere we go rule (Pretty much any Ork from what I've seen) in 12" but has to take a psychic save or take a hit.
Power of the Waaagh! and Daemonlogy disciplines.
Can be upgraded to Psyker level 2.

Primaris power is Frazzle (Blast witchfire).
'Eadbanger is now a focussed witchfire.
Warpath is a self blessing
Da jump is what used to be 'ere we go.
Killbolt is a beam attack.
Power vomit (Yes really) is a template witchfire.
Da Krunch is a barrage witchfire.

 

Apparently you can buy it from Black Library and download right now. There's a bug.

  • Like 1
Link to comment
Share on other sites

 

 

Ded shiny shoota: 6 shots twinlinked shoota, rolls of 1 hit one of your own units. The bike relic has an AP3 deff gun on it, Hedwompas choppa is a +2 str, AP5, rending choppa that beheads on a roll of 6 (insta death).

Big Mek doesnt change your FoC, nor does warboss (no more nob/dred troops).

Mek is a slotless HQ, 1 per actual HQ bought

Ghaz can take runts/squigs, but looks the same, its lord of war.
Link to comment
Share on other sites

 

 

Dakka jet guns now only fire one more shot than normal on a Waaagh, not everything twice. Deff Koptas look the same, and picture is the old metal model.

Bikes only get +1 to their cover save if they turbo boost, no more gas and smoke cloud

 

Ugh. Anyone want to buy a really nice Ork Biker army?

Link to comment
Share on other sites

No no no, I have to make a profit, and there's no telling how long these will stay on the shelf. Let me call a guy I know.

lol fair enough.

 

In reality, I'm waiting for the book to figure out what's up. I know bikes are like 17 a pop now, so that's nice. That's a lot more bikes I can put down. I just need more grots, I guess.

Link to comment
Share on other sites

 

 

Storm Boys are now cheaper, and can be in Mobs of 30, no longer kill themselves unless they do their new 2D6 run (they take dangerous terrain tests for doing so)

 

80 Point Deff Dred, comes with 2 big shootas, rokkit are a free exchange. KMB are +5 point Exchange. Riggers are 10 points

 

Wagon went up by 20, Kill Kannon is now half the price for it, 5 point drops for both lobba and Zzap gun on it. Weapon options the same as ever.

Trukk dropped by 5, ramshackle is now a 6 to move a pen to a glance. Rokkit is a free exchange.

Link to comment
Share on other sites

 

 

Ghaz is eternal warrior, but lost whatever Adamantium skill did for him. (Points, stats, wargear the same otherwise)

Painboy gives FNP, independant character, urty syringe (4+ poison, AP - )

 

Grotzooka stats the same, Big Choppa gained AP 5, Nobz got a very mild points drop.

Link to comment
Share on other sites

 

 

Good changes: Cheap IWND on vehicles (5 points on Kans, 10 on dreds)

Relics are cool and give variety.

Psychic powers are good.

Warlord traits are all useful (none of this "gives fear" rubbish)

Alot of point drops across the board.

KFF can be combined with mega armour and bikes, Shock attack gun seems to be combinable with bikes.

Git finda on SAG mek?

Painboy is IC, so put him where you need him, can take a bike.

Mega nobz look cool.

Dedi transports available for burnas and tank bustas now.
Link to comment
Share on other sites

 

 

Greentide has a formation that can help it (need 6 boys squads and a bunch of stuff). Got more expensive if you are using shoota boys.
Bikers got cheaper, less durable but in much larger mobs. Use the FW warboss and run these as troops and add in a mek with KFF or painboy on bike for durability.
Trukk got cheaper, boys got free stick bombs, ramshackle for nerfed.
Dreds got cheaper, Kans cost more, all their weapons are cheaper. Can get IWND from riggers. Dred mobs will be fierce.
Lots of guns, Lootas are as good and cheaper, new mek guns are good, Git findas on big mek with shock attack gun (can vortex). Pretty good.
Psyker heavy (you can fit in 2 weird boyz, not really heavy), powers are awesome but you'll be tight on warp charges (max lvl is 2)
Mixed... the codex seems fun, some nice relics some minor changes here and there. Some nerfs and some price drops.

 

I didn't see anything with EW. Bikes get you up to T6 though, I imagine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...