Jump to content

Fixing AoS


Recommended Posts

just wondering… has anyone tried Kings of War?  free rules online…can use GW armies as well… just a thought.  I liked the GW Fantasy esthetic - but never enjoyed playing the game (tied 3 armies over the last 10 years).  AoS looked interesting - but now I am just not interested in it.  but I still find the fantasy thing enticing - so was taking a look at Kings of War (saw some post about it - and followed the inter webs to find a bit more info).

 

-d

  • Like 1
Link to comment
Share on other sites

So reading Nagash.....yeah, you think a Chaos Lord is broke. Nagash gets to cast 8 spells a turn until he suffers some wounds. He gets to add 3 to his casting rolls, so an average of 10. That means he'll get to summon 320 zombies in one turn, on average. Good thing he is only one model and one war scroll!

Just curious. Is some of the balance in this game suppose to be the ease at which things die? A Treeman has 12 wounds, which under the old system was devastating. Under this system, meh. My 9 man unit of Ironguts took it down in 1 round of combat. Nagash has 16 wounds. I can't imagine killing him would take more than a couple turns. 

Link to comment
Share on other sites

Just curious. Is some of the balance in this game suppose to be the ease at which things die? A Treeman has 12 wounds, which under the old system was devastating. Under this system, meh. My 9 man unit of Ironguts took it down in 1 round of combat. Nagash has 16 wounds. I can't imagine killing him would take more than a couple turns. 

 

In AoS nothing is going to be unkillable.  Ironguts are by their nature very good in this new system, it was not suprising that the monster fell to a unit of great weapon wielding ogres. 

Link to comment
Share on other sites

In AoS nothing is going to be unkillable.  Ironguts are by their nature very good in this new system, it was not suprising that the monster fell to a unit of great weapon wielding ogres. 

Right my point exactly. This leads me to wonder if part of the "fixing" needed for AoS is for us to think of the game a little differently. I do think there are flaws with the game, lack of a sophisticated, movement system is high on my list. However I am curious if part of the issue is trying to make the new like the old. 

  • Like 2
Link to comment
Share on other sites

I'll be more than happy to give you a run at KoW Torg. Perhaps next Tuesday at WoW and we can run a demo.

 

maybe after OFCC - right now I am deep in finishing painting my army - then possibly play testing it lol.

 

But I am looking at Saga (using the BloodRage minis when my game comes someday lol) - as well as KoW down the road.  I would love to see a demo… maybe in august?  (vacations at the end of July - so no game nights right after OFCC)

-d

Link to comment
Share on other sites

Right my point exactly. This leads me to wonder if part of the "fixing" needed for AoS is for us to think of the game a little differently. I do think there are flaws with the game, lack of a sophisticated, movement system is high on my list. However I am curious if part of the issue is trying to make the new like the old. 

 

People need to actually play a few games before needing to "fix" something that actually plays very well and is fun.  I have had a blast thus far.  If people are bringing broken crap to a friendly game then perhaps they aren't the best opponent to engage in?

  • Like 5
Link to comment
Share on other sites

People need to play a couple games, or watch a couple games, and see this horrid excuse for a game can't be fixed. Accept that GW doesn't want you as a fan, only your quick dollar.

 

Too many parents in here. You congratulate a toddler for taking a crap. Not a corporation.

  • Like 2
Link to comment
Share on other sites

Despite the few things that I like about AoS, there are just too many things that are broke. Also, the lack of points makes playing a moot point. Part of the challenge of WFB was designing your army under the constraints and finding those things that worked. It was fun to build different lists for the same point value to get a different play experience.

 

That does not exist in AoS.

 

By the way, last year I played a few games of Candyland with my wife and daughter. I had fun. However, you don't see me playing it now or investing in it.

Link to comment
Share on other sites

The easiest fix is simply a scale for how you win. If you won but lost/brough a lot of models you dont actually win by that much...or even your opponent could win if you suffered too many casualties.

 

Something like both sides divide wounds caused by wounds you started with . Whoever has the bigger number wins.

That only favors elite units. Everything has wounds, so that isn't a fair comparison of ability. Causing wounds..now that matters. A chaos warrior has one wound and a zombie has one wound. But a zombie (in a unit less than 20) only causes a wound 1/36 of the time. That chaos warrior causes a wound 1/3rd of the time. And then that isn't taking into account the ability to save wounds (which includes bravery tests).

 

@Pretre - I have not played any. I have watched a few, and have read the rules and scrolls of several armies. I have also spent hours trying to think of ways to make it more playable. I've put in effort to turn it into something that I would enjoy playing more than once or twice. I don't support it simply because it was released by GW, nor do I disregard it for the same reason. On the merits of its rules, this thing sucks for me. :sad:

Link to comment
Share on other sites

People need to actually play a few games before needing to "fix" something that actually plays very well and is fun.  

 

 

People need to play a couple games, or watch a couple games, and see this horrid excuse for a game can't be fixed. 

 

 

@Pretre - I have not played any. 

Both sides seem to think you should give it a try. :)

  • Like 1
Link to comment
Share on other sites

I don't see what all the twitching about summoning units is all about,,,those summoned models are immediately counted as casualties once they hit the board.

 

Heres the text:

 

"Models added to your army during the

game (for example, through summoning,

reinforcements, reincarnation and so on) do

not count towards the number of models in

the army, but must be counted among the

casualties an army suffers."

 

So yeah..We both start with 50 models,my opponent summons a unit of 25 skellies turn one,,,he has now suffered 50% casualties.Those Skellies better get to killin!.

 

I realize that rule can have a different interpretation but this seems to me to be the intention,basically you need to kill as many models as you summon to at least have a draw.

 

Further,he could summon over 50 models,thus having taken over 100% casualties and be forced to table his opponent.

  • Like 2
Link to comment
Share on other sites

That only favors elite units. Everything has wounds, so that isn't a fair comparison of ability. Causing wounds..now that matters. A chaos warrior has one wound and a zombie has one wound. But a zombie (in a unit less than 20) only causes a wound 1/36 of the time. That chaos warrior causes a wound 1/3rd of the time. And then that isn't taking into account the ability to save wounds (which includes bravery tests).

Chaos Warriors actually have 2 wounds.

Link to comment
Share on other sites

I don't see what all the twitching about summoning units is all about,,,those summoned models are immediately counted as casualties once they hit the board.

 

Heres the text:

 

"Models added to your army during the

game (for example, through summoning,

reinforcements, reincarnation and so on) do

not count towards the number of models in

the army, but must be counted among the

casualties an army suffers."

 

So yeah..We both start with 50 models,my opponent summons a unit of 25 skellies turn one,,,he has now suffered 50% casualties.Those Skellies better get to killin!.

 

I realize that rule can have a different interpretation but this seems to me to be the intention,basically you need to kill as many models as you summon to at least have a draw.

 

Further,he could summon over 50 models,thus having taken over 100% casualties and be forced to table his opponent.

Seems to me that they would mean they count as casualties once killed... guess we'll have to dice off on that one!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...