pretre Posted January 20, 2017 Report Share Posted January 20, 2017 https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/ Posted 20/01/2017 FAQs for every Codex – live now! Great news gamers: the finalised official FAQs for every one of our Warhammer 40,000 codexes have just been released. These Frequently Asked Questions cover a huge range of the most common queries or rules ambiguities, and we hope they are a great help in your games. These FAQs have been approached in a new way that has taken a little longer than some of our previous FAQs, but we’ve tried to keep the process transparent and make sure that you gamers out there were involved every step of the way (which can be a tricky because there are tens of thousands of you!). Last year, we asked you on our Warhammer 40,000 Facebook page what questions you had about the rules and the game. We got literally thousands of questions, everything from common misconceptions, to some really insightful thoughts about interactions with some of the more complex and obscure rules of the game. Our rules team worked tirelessly (alongside their day job of making new codexes and games) to answer as many of the questions as they could, before we released draft versions of the FAQs for you guys to give feedback on. We got a big response again, with a load more questions, some more clarification needed, and a few changes to make. Finally, after the final amends were put in, we worked with the teams from some of the biggest independant Warhammer 40,000 events out there to make sure the answers were good to go – so a big thanks to both the AdeptiCon Tournament team, and the guys from the Las Vegas Open for their contributions. And now, here we are! Your questions, answered by our rules team, checked by you, and double checked by the people out there with the most experience of the Warhammer 40,000 tournament scene. Enjoy! Adepta Sororitas Astra Militarum Blood Angels Blood Oath Chaos Daemons Chaos Space Marines Clan Raukaan Craftworlds Cult Mechanicus Curse of the Wulfen Dark Angels Dark Eldar Death Masque Deathwatch Farsight Enclaves Genestealer Cults Grey Knights Haemonculus Covens Harlequins Imperial Agents Imperial Knights Inquisition Khorne Daemonkin Legion of the Damned Militarum Tempestus Necrons Officio Assassinorum Orks Shield of Baal: Exterminatus Shield of Baal: Leviathan Skitarii Space Marines Space Wolves Tau Empire Traitor Legions Tyranids Waaagh! Ghazghkull War Zone Damocles: Kauyon War Zone Damocles: Mont’ka Once again, a big thanks to our rules guys and editors who worked through all your questions, the events teams from AdeptiCon and Las Vegas Open and, most of all, you guys for all your questions and feedback. Happy gaming folks. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 [big bad swear word]. My OFCC list was just invalidated Q: Can a Veteran be equipped with both a Deathwatch shotgun and a boltgun? This seems possible since they can take items from both the Ranged Weapons and Special Weapons list. A: No. 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted January 20, 2017 Report Share Posted January 20, 2017 Since when has any typical unit been able to take two main weapons on a model? Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 Q: Is the Ghosar Quintus Broodkin Formation’s Ambush the Unhallowed special rule affected by Servo Skulls? A: Yes. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 Q: Do Servo Skulls prevent a unit from using the Cult Ambush special rule within range? A: Only when that ability is being used before the game for units using Cult Ambush as they Infiltrate. In subsequent game turns Servo Skulls will not affect units using Cult Ambush at all 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 Since when has any typical unit been able to take two main weapons on a model? Since wargear swaps were allowed. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 Aeronautica got better: ERR ATA Page 46 – Faction and Allies Add the following to the end of the first paragraph: ‘Transports from this Faction can transport Astra Militarum, Militarum Tempestus and Inquisition units as if they were all of the same Faction. 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 This was clear from FoC, but: Q: Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition , you can use those over the rules presented in Imperial Agents if you wish 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 Q: Are Drop Pod doors ignored for game purposes once deployed? A: Yes. Yay, fixed! 4 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 I think this is a change from the draft: Q: If an Independent Character joins a unit of Wulfen, do the Wulfen models still get to use the Bounding Lope rule? A: No. Q: If an Independent Character joins a unit from a Space Wolves Deathpack Formation, can they still benefit from the For Glory, For Russ! special rule (for example, Run and then still be able to charge in the same turn)? A: No. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 : Alpha Legion have the ability to bring Cultists back on a 4+ in their Insurgency Force, but the only way to take Cultists is in the Lost and the Damned Formation which already has the rule. How do these interact? A: These rules do not interact in any stackable way. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 Q: It’s not specifically stated that anything other than Veteranscan take a Dedicated Transport. The assumption is that all KillTeam combinations,Terminator units, etc. can take a DedicatedTransport within the limitations dictated by the types of modelin the squad. Is this correct?A: No, but you can select Transports as Fast Attackoptions, for example, if you like. Ouch. So if you're in a formation, you can't take a dedicated transport unless you are just a Veteran Squad. Deathwatch got the hammer in this release. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 [big bad swear word]. My OFCC list was just invalidated Q: Can a Veteran be equipped with both a Deathwatch shotgun and a boltgun? This seems possible since they can take items from both the Ranged Weapons and Special Weapons list. A: No. Okay, so I have two Shotgun/Bolters in my army. One has a holstered bolter, so that's easy to fix. The other will require an arm swap. I'm going to ignore this ruling for Stalker and Boltgun unless the HOG wants me to swap, since it doesn't specifically address it. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted January 20, 2017 Report Share Posted January 20, 2017 Q: It’s not specifically stated that anything other than Veterans can take a Dedicated Transport. The assumption is that all Kill Team combinations,Terminator units, etc. can take a Dedicated Transport within the limitations dictated by the types of model in the squad. Is this correct? A: No, but you can select Transports as Fast Attack options, for example, if you like. Ouch. So if you're in a formation, you can't take a dedicated transport unless you are just a Veteran Squad. Deathwatch got the hammer in this release. No. Its saying EL termie squad doesn't have a dedicated transport option, you have to take a fa to get it a flyer. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted January 20, 2017 Report Share Posted January 20, 2017 Gw is viewing question as a CAD. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted January 20, 2017 Report Share Posted January 20, 2017 DW Terminator w/TH/SS AND CML..wtf points per wound! Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 No. Its saying EL termie squad doesn't have a dedicated transport option, you have to take a fa to get it a flyer. But that's not what it says. Q: It’s not specifically stated that anything other than Veterans can take a Dedicated Transport. The assumption is that all Kill Team combinations,Terminator units, etc. can take a Dedicated Transport within the limitations dictated by the types of model in the squad. Is this correct? A: No, but you can select Transports as Fast Attack options, for example, if you like. So, if you take a Purgatus with 5 Vets, Libby and a Terminator, you can't take a Ded transport because that is a Kill Team Combination and not a Veteran squad, even though that squad fits in a drop pod. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 20, 2017 Author Report Share Posted January 20, 2017 DW Terminator w/TH/SS AND CML..wtf points per wound! DW Veteran with HTH and SS. WTF points per wound. :) 1 Quote Link to comment Share on other sites More sharing options...
Edosaurus Rex Posted January 20, 2017 Report Share Posted January 20, 2017 I find it interesting that in the CSM FAQ they specified that the mutations that Possessed get only last through the player turn, but they didn't mention it for the KDK book. I noticed a couple days ago that the KDK book states that the mutations last until the end of the game turn... so KDK Possessed are slightly better? Still terrible, but less so. 2 Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted January 20, 2017 Report Share Posted January 20, 2017 Is Legion of the Damned identical between it's "codex" and Imperial Agents? I noticed it's not on the list like Sisters and Inquisition. Quote Link to comment Share on other sites More sharing options...
WestRider Posted January 20, 2017 Report Share Posted January 20, 2017 Is Legion of the Damned identical between it's "codex" and Imperial Agents? I noticed it's not on the list like Sisters and Inquisition. No, it's not. They have fewer options in Imperial Agents. Specifically, Sergeants can't take Combi-Weapons there, which sucks, since both of mine are modeled with them, and they're really nice to have. But the Detachment they get in IA is really sweet. Looks like I need to do some more chopping and magnetizing. Quote Link to comment Share on other sites More sharing options...
IW Raptors Posted January 20, 2017 Report Share Posted January 20, 2017 Considering they released an FAQ for codex LOTD today, I'm guessing they just forgot it is a thing when replying to the question about Imperial Agents and other codexes. Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted January 20, 2017 Report Share Posted January 20, 2017 I think this is a change from the draft: Q: If an Independent Character joins a unit of Wulfen, do the Wulfen models still get to use the Bounding Lope rule? A: No. Q: If an Independent Character joins a unit from a Space Wolves Deathpack Formation, can they still benefit from the For Glory, For Russ! special rule (for example, Run and then still be able to charge in the same turn)? A: No. Thanks for linking all of these Pretre. I'm pretty sure this was in the draft before and stays consistent with the whole independent characters not gaining special rules for detachments that they aren't apart of originally thing. Also, I really like that they changed the whole psychic focus thing for daemons, since it was annoying not being able to automatically take the primaris from other disciplines since my Nurgle psychers always had the primaris from the Nurgle discipline. It's even better since Daemon Princes who roll on Telepathy automatically get Psychic Shriek and daemons who roll on Malefic automatically get Summoning instead of having to swap whatever power they rolled for it. Quote Link to comment Share on other sites More sharing options...
pretre Posted January 21, 2017 Author Report Share Posted January 21, 2017 I must have been confused then. I know the wulfen ability still works (the aura). Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted January 21, 2017 Report Share Posted January 21, 2017 Yessssssssssssss Piranhas finally good again. Dawn Blade here I come! 3 Quote Link to comment Share on other sites More sharing options...
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