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Torg

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Everything posted by Torg

  1. I just don't know ... I am not sure I need another pile of 28mm minis to paint and take room on my shelf. I will have to see a demo... but so far I find nothing intriguing about WW2 at 28mm. -d
  2. My Son's Girlfriend and her fathers deal (out of Hubbard) - they keep leaning on me to try the game - but I have yet to get a demo though. -d
  3. yeah - I would rather see GW go with alternating activations before I would worry about re-rolls. But back to the OP - a lot more games exist than 40k... so many - and many IMO better. - maybe 40k just isn't fun for you anymore... because 40k just isn't that fun to begin with? Beyond the Fluff (which changes / gets re-imagined or re-tooled every few years) - that fluff is awesome - the minis are really really nice. But the game system has never been its strong suit lol.
  4. Sad Jay - this totally sucks. I know how you feel though. It’s one of the things that worries me about playing infinity on a regular basis. -d
  5. I find this to be an interesting (if not annual topic). I play to have a fun game with whom I hope is a friend or will be a friend. The game is secondary to all of my hobby enjoyment. I like to paint, plan, create terrain, meet new folks and to catch up with long time friends. ... oh... and to play a game and roll some dice. Tactics? whatever... I'm not that invested LOL. I don't go out to loose games by not thinking - I think as the game is set up and as it unfolds about my tactical decisions - based on my opponent, the opponents list, terrain and whatever other random things that happen or with the game. Tactics are in my mind when I make a list - just about how I COULD do things and why I need to paint or build this or that for the army. But to "win games" isn't on the radar - its a game - with dice and sometimes thoughtful decision making. Casual games that I play - are nearly all of the thoughtful replies already posted here. I share my idea of my list when planning to play a game ahead of time. OR I spend extra time talking though my list before the game if it is a random game in the last minute schedule (or tourney). But it is casual - so it is not really about the game or the meta or what I can or cannot take. (I take whatever I want lol - rule of cool). In a casual game I expect my opponent to be playing for fun and enjoyment of just hanging out rolling dice. Of course we are playing to win - but for the fun is why we are playing. As far as someone explaining tactics to me after I loose? no thank you - if I wanted a class or some instruction I would ask for it (IMO). I painted and build my own army - I can learn from my mistakes (either my army build, my strategies, or my choice of a "fun" opponent ). If my opponents or the local meta was win at all costs ... I wouldn't be playing 40k at all. Luckily, WACC and Casual play never seems to dominate for too long - after 30 some years ... I can remember lots of things changing with GW ... 40k, the rules and the fluff. But one thing that hasn't really changed is this exact discussion lol. -d
  6. Nope - south of portland folk … hoping to stir up some games down here
  7. I’ve picked up two factions for 6pt battle per side (Vikings and Norman) - Viking age book. But yet to actually play. Looking for a reason to assemble and paint lol -d
  8. Dropped into the store at lunch today - they have rearranged things for gaming to happen. Store dude said they are ready for open gaming as of last week. anyone know of any infinity being started again at this location?
  9. I have not played my Ad Mech since the new codex dropped - They changed quite a bit for me - and my existing army is invalid now. I shelved them until I am done with finishing up my Dark Eldar - which are fantastically fun to play. -d
  10. I should probably update my info on this thread ... (I have had my COVID vaccinations - and its has been past 2-3 weeks since the 2nd shot) Name: Don Game: Warhammer 40k, Apoc, Epic, Dark-Age, Infinity, Armada, BFG - others to learn (GasLands, Saga, StarGrave...) Armies - 40k: 2000+ pts of Ad Mech, 2000+ pts Drukhari, 10,000+ Eldar/Craftworlds/Harlequins / Epic: Marines & IG ready to go - Eldar, Orks, Nids, Squats, Necron (all needs work). / Dark-Age: Most All factions - CORE, OutCast, Drgyri-Shadow, Brood - all painted. - rest of factions in progress. / Infinity: Pano & US Ariadna Painted, Nomads working on (collecting Combined, O-12) Location: Hubbard, OR Availability: I work in Tualatin / Sherwood - so M-F after 6pm - weekends flexible. Preferred Location to play: I can host - in my workshop - I have a table and lots of terrain for variety. Contact: PM
  11. Hmmm not a lot in the announcement to give me excitement. Lots of great existing systems currently out there and they are seemingly going into the unknown. I’ll keep an eye on this - but I’m thinking monster of the week or something apocalypse engine would be quick and easy lol
  12. I have a few things for Star Frontiers - but actually thinking about running something over the summer with it. But lots of PDF's out there if you're lucky. Also, reprints (mentioned I think already). -d
  13. https://buttscri.be I tried this out last night... it uses your Battlescribe rooster file to create data cards. it was actually simple to use - and I am really liking the data cards you get out of it. I think they will be really nice for game reference. -d
  14. An old but very enjoyable read on this topic - https://theangrygm.com/death-sucks/ long-ish meandering read - but I found some very relevant content and plan to add them to my tool box in the future actually. -d
  15. I read a couple nice reviews about this new version of this game... https://jdsgamessite.wordpress.com/2021/05/18/five-parsecs-from-home-a-review/comment-page-1/?unapproved=100&moderation-hash=8d8b43d176224009d3f89583b078096f#comment-100 looks cool - I bit the bullet and ordered the book and got a PDF instantly to start out with. Built for solo play - and can be cooperative play. mini agnostic. -d
  16. this whole topic got me thinking - when I was young ... younger ... we had a D&D Club in high school (before it was shut down by the school board in 1985) - and we had 2-3 tabes going every week after school. We died LOTS... I mean LOTS lol. And no one felt bad... or defeated or stressed. We made new characters and went back down to the low level table lol. My friends came over to my house and we played RPGs all night on weekends - and lots of characters died along the way... What happened? Did the instant gratification of MMORPGs and video games just kill the struggle it was to get a character past 10th level? lol. sure this is a subject for another thread - sorry for side quest lol. -d
  17. hmmm we do the same thing - rotate GMs and game systems. As a GM I really want change - so I am always getting the group to try different game settings lol. When is your next break? lol... if they want to murder hobo ... your will have a hard time breaking that habit. Although you could suggest they go play WoW or something that may fit their tastes better lol. <- I have made that suggestion in my group a few times when things get this way - I explain I am not running a simulation of a online game - etc... it never goes over well lol. -d
  18. UGH - The game should not be stressful. I stopped GMing and playing with the group for a year after that Star Wars campaign - because the group was butt-hurt that things suddenly got harder when they murdered bound and defenseless prisoners lol. Did the party "involvement with the story" change when the new player (the muder hobo) joined? Maybe have an aside with the whole group about your concerns - not in a game session. Maybe the group needs to have a discussion about what they are expecting from the campaign. Unfortunate as it is... it sounds like things have broke down a bit with your groups social contract - you as a GM seem to be on a different page as the party is now. Just to make things less stressful - things need to be ironed out - things rarely just get better on their own. I have run into this in D&D as well as in Star Wars... now we are playing Aliens - and I have made it clear that they WILL DIE lol. As soon as Twilight 2000 is out ... it will be the same deadly-ness lol. BUT - I would allow this group to stumble - and don't allow them success if they don't put in the effort... and let players die if that is what happens. Although - that could make things worse lol. Maybe it is time for a new setting? Are they bored? -d
  19. some questions off the top of my head ... 1) Did you have a session zero? - discussing the setting, player / party expectations and a general idea of what the game was too be about? 2) How far is this into this particular campaign or group play? IE... did they start at 5th level or has this been an ongoing game - allowing the players to slowly find their way into their characters and the setting. 3) Is the group typically "murder hobos"? At 50+... they probably won't change if that is the case. 4) So far I don't see the need for you to change your tact - if they are not thinking of fancy ways through your idea of the campaign story- all the better - they now have to deal with the guards - and the rest - if you need to let some of them get incarcerated or worse - so be it. Suddenly, your game is about prison live - or exiled living out on some gulag - all new ways for their heroes journeys to take. --- I had something similar happen in my Star Wars campaign a couple years ago - and as the GM I got to create all new paths and enemies. The players were supposed to infiltrate a prison planet - to get some info - to do so they had to figure a way in and out. They decided to be a transport for a shuttle of prisoners (gang members and others) ... and in doing so one of the players decided to threaten the prisoners to act like they wanted to allow them to sneak into the prison. Anyhow, the player didn't like it when the hardened prisoners told them no (bad die rolls) and ended up executing one of the prisoners (they were hand cuffed and prepared for transport). The outcome of this action really irritated me for weeks - the party member murdered a defenseless prisoner - so I added a whole side story about this prisoners brother - whom they meet in the prison - whom is also a gang leader - that starts asking questions about the dead prisoners who were supposed to arrive on the transport. Along with the regular mission - the party now had to deal with irritated and questioning prison gangs - The party member has ended up with a bounty on his head that he is still dodging from time to time. - He has been beaten up (in the prison) and almost died a few times - the rest of the party has saved him - but consequences drive story. Anyhow, I would be careful of your own expectations for what the party is doing to ruin your plans ... change your plans - remember they are helping - it is a cooperative story telling game. If they kill guards - they pay the consequences and have to struggle with the outcomes. -d
  20. We had to move this table ... and he didn't move ... just kept sleeping.
  21. I'm liking the conscripts ... and the necro conscripts - they actually moved the scales on my hesitancy on backing this lol. -d
  22. SAME - 40$ level with several extras. I like that this is for physical metal figures. -d
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