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andozane

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Everything posted by andozane

  1. I have updated the initial post with a FAQ so far. Thanks...
  2. TBH...I really hadn't noticed the deployment zones on the mat :)
  3. ...Terrible...I mean...TERRIBLY GREAT! I mean, if your thing is dark and depressing super hero movies, where you can't understand what the villains or heroes are saying, I'm gonna guess this isn't your type of movie ;) Seriously though, Guardians delivered. It was fun, it was exciting, it was everything the great Marvel Studios movies should be (looking at you Iron man 2/3)... Now, all that being said, this as we have all been saying is Marvel's biggest gamble yet...and they are stretching it...I think mainstream audiences might get lost in the fast paced introduction of characters... But it is a great space jaunt with lots of excitement and humor, which is something I have really come to love in these movies. Is it full of plot holes and "why are they doing that" and every movie trope possible...sure. But it was a very entertaining film. My only real complaint was because it was a preview screening, we didn't get the "after credits scene" :( OH, and not enough Zoe Saldana ass shots ;)
  4. I have that exact one pictured in Fluger's post, and I love it...it is very nice.
  5. Thank you all for your patience as I have put together the below. As you will see, I have borrowed heavily from BAO and NOVA regarding design elements of how the 40K Open will be run this year. That being said there are differences in the composition, so please read carefully. ORDO FANATICUS 40K OPEN WHEN: Friday September 26th, 2014 RULES: 3 Game Tournament - 2.5 Hours Per Round 1850 Pt Armies ARMY COMPOSITION Maximum TWO Detachments, ONE of which MUST be CAD Your second detachment may be any of the current Detachments found in the 40K Rulebooks and Supplements up to the releases of Grey Knights and the Assassin Dataslate. 0-1 Fortification may be taken total from the following list(regardless of army composition, maximum of 1 fortification may be taken) Aegis Defense Line, Fortress of Redemption, Imperial Bastion, Promethium Relay Pipes ,Skyshield Landing Pad, Void Shield Generator, Firestorm Redoubt, and Vengeance Weapons Batteries Forge World Units and Lists are Allowed Lords of War - Are NOT allowed except for CODEX Special Character Lords of War Choices (at time of this writing, this only includes Ghazkull, Logan Grimnar, and Draigo). All models must be WYSIWYG All models must be painted (3 color minimum) and based (bases should be painted with texture or basing material added) SCORING Victory Conditions are scored per mission. Missions one and two have Primary and Secondary, Mission three has a Tertiary as well. Primary - The score is determined by who wins the primary mission objective. Secondary - Both players score the points gained for Secondary Tertiary (Mission 3 only) - The player who scores more Maelstrom points wins the points for the Tertiary (4) MISSIONS ROUND 1 MISSION: Crusade (pg. 142) DEPLOYMENT ZONE: Vanguard Strike (pg. 131) VICTORY CONDITIONS: Primary - Winner receives 5 points, Tie 1 point, Loss 0 points Secondary Points- Slay the Warlord (2), First Blood (1) and LineBreaker (1) Warlord Survives (1) Warlord Survives - As read, if your warlord survives this engagement (is alive at the end of the game) you receive 1 Pt in the Secondary Points. SCORING: Primary (Circle One - 5 , 1 , 0 ), Secondary ( Enter Amount __ ) - Maximum 10 Points - FINAL SCORE ____ ROUND 2 MISSION: Big Guns and Fast Ships Never Tire (pg. 145) Special Rules - Follow all rules as listed in Big Guns Never Tire, but for the sake of this mission, the Primary Objective is modified. Instead of receiving 1 additional victory point for each Heavy Support Unit destroyed, you receive 1 additional victory point for each Heavy Support Unit AND Fast unit destroyed during the game. DEPLOYMENT ZONE: Hammer and Anvil (pg. 131) VICTORY CONDITIONS: Primary - Winner receives 5 points, Tie 1 point, Loss 0 points Secondary Points- Slay the Warlord (1), First Blood (1) and LineBreaker (1) SCORING: Primary (Circle One - 5 , 1 , 0 ), Secondary ( Enter Amount __ ) - Maximum 8 Points - FINAL SCORE ____ ROUND 3 MISSION: Purge the Alien (pg. 143) DEPLOYMENT ZONE: Dawn of War (pg. 131) Special Rules: All rules for Purge the Alien are used, with the addition of the below Tertiary Maelstrom Objectives. Starting with the second GAME TURN, at the beginning of each PLAYER TURN, the player whose turn it is will roll twice on the below table (reroll duplicates). Make note of these rolls. At the end of each PLAYER TURN the player earns 1 pt. per Maelstrom Objective below. The player with the most Tertiary pts at the end of the game wins the Tertiary Victory Condition Points(4). VICTORY CONDITIONS: Primary - Winner receives 5 points, Tie 1 point, Loss 0 points Secondary Points- Slay the Warlord (1), First Blood (1) and LineBreaker (1) Tertiary Points (see above) - 4 points Maelstrom CHART 1. Assassinate - Score 1 point if at least one enemy character was removed as a casualty during your turn. 2. Behind Enemy Lines - Score 1 point if one of your scoring units is within 12” of the opponent’s table edge at the end of your turn. 3. Overwhelming Firepower - Score 1 point if an enemy unit was completely destroyed during your shooting phase. 4. Blood and Guts - Score 1 point if an enemy unit was completely destroyed during your assault phase. 5. Hungry for Glory - Score 1 point if you issued a challenge during your turn. 6. Kingslayer - Score 2 points if during your turn your opponent’s warlord has been removed as a casualty. If you have already achieved this, use Assassinate above. SCORING: Primary (Circle One - 5 , 1 , 0 ), Secondary ( Enter Amount __ ) , Tertiary ( Circle One - 4 , 0 ) - Maximum 12 Points- FINAL SCORE ____ More information shall follow regarding Painting and Sports Scoring...Thank you. FAQ Q: Can you score multiple "Maelstrom" objectives off of one event/action? A: Yes. i.e. as these are conditions you are meeting. So, as an example, if you rolled a 4 and 6, and during your assault phase you killed the enemy Warlord, you would achieve both conditions, thus gaining 2 Maelstrom points from that one "event". Q: When are lists due, and where do we send them? A: Lists are due day of Tourney and will be reviewed upon check in for legality. Please be sure to bring all pertinent rules with you, and an extra army list for registration. Q: Same faction allies allowed? A: Yes, Same faction allies allowed. Q: Will the 40K Open be part of the ITC? A: Yes, we have joined this to the ITC http://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/ For a full download of the 40K Open Packet, please follow this link
  6. Training? HAHAHAH I barely know which end of the ship to point at you :) But I'm gonna use my new shiny ships :)
  7. Mini Caestus Ram... I think it looks awesome
  8. Fragged Empires Table top RPG, Sci Fi Post Apocalyptic but further in the future. Production value looks really good on this one.
  9. I'm finalizing my write up as I type this :) I will have a posting up on Monday with the details. Thanks for your patience!
  10. When I was in Guardian Earlier today they had a few copies left.
  11. Beaverton needed a good shop, hope it works out for them!
  12. Looking for posts from you in Rogue Trading any minute ;) Good work! :)
  13. Yeah, how did you roll four 6's on four different psykers in order to accomplish this? That is cray cray :)
  14. So, the #4 power Sunburst. Sunburst is a NOVA power with the following profile: Range 9" S 4 AP5 TYPE - Assaut 2D6, Ignores Cover, Soul Blaze QUESTIONS First, if I use the power, and lets say there are 3 units within 9" of my psyker, all 3 are "hit". Do I roll 2D6 Per unit? Or do I roll 2D6 Once and that is the # of hits applied to each unit? Second question... How many models in the affected units can be hit? Lets say only 1 model of each was within 9" of the Psyker. Is that the ONLY model affected? Or does the range only matter for deciding if UNITS are affected? Here is pertinent wording: Nova Powers (pg 27) A nova power automatically targets and hits all enemy units within the psychic power's max range, regardless of line of sight, being locked in combat, intervening models/terrain and so on. Otherwise, a nova is treated like a shooting attack, and indeed will have a profile like a ranged weapon. Only one unit that is within the power's maximum range can attemp to Deny the Witch. SHOOTING and OUT OF RANGE (pg 35) If none of the firing models are in range of a particular model in the target unit, then th ewounds cannot be allocated to it. Note that, when determineing ifa model is out of range, always use the firing weapon's maximum range, even if it was rapid fire or salvo weapon that was shooting at half range. If there are no models in the target unit that are in range, all remaining wounds in the pool are lost.
  15. Doesn't DAG always do some kind of deal with the "more you buy" kinda thing?
  16. What Fluger Said... This is how you take those wimpy level 1 Psykers, then use your monster dice pool and sacrifice him into a Greater Daemon :)
  17. The extra Codex is supposedly a Ghazgull Supplement List... I'm excited for it...I also sucked it up and pre-ordered this one. C'mon Saturday!!!
  18. I'm actually sort of surprised this one didn't sell out over the weekend...
  19. I'm still mulling a lot over the OPEN and how to construct it. Thanks for posting this as it has a lot of good food for thought.
  20. Frak Orks are setting up to be really really cool :) Honestly for once I'm tempted to buy the limited ed book :)
  21. Legends of Cthulhu Retro Action Figure Toy Line
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