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ClassicFlava

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Everything posted by ClassicFlava

  1. Sure. I don't think we have ever played each other either
  2. I think that's a great idea. I will bring an army with me if anyone wants to give it a whirl
  3. Just read over the rules a couple times and j must say they look really solid☺. Only bummer is there is no lizardmen or beastmen . Guess I'll just have to wait until their army rules come out. Also with all the interest in KoW maybe it should get its own section on the forums
  4. Since it seems to be part of the game how bout this for a fix. All of these are assuming two armies of similar power are fighting which means there is a balance system in place. .sudden death is removed -the takes away the incentive to start with a tiny force on the board .you can only summon from the warscrolls you brought to battle -this limits what you can actually summon Not perfect but way better than it is currently imo. Thoughts?
  5. Jim: The movement has more depth to it than i thought. Not as much in the movement but in the charge phase. Because you have to complete all of your charges before any blows are struck. I also see objectives working really in AoS which will make the regular movement phase have some chops to it. All that said without a balance system it doesnt matter. The best suggestion i have heard so far is to just use 8th edition points as a baseline for a new system (ala swedish comp)
  6. Yeah we played that way in our first game. Carnosaur ate a whole unit of executioners lol
  7. the % of models killed only comes into play for the minor victory. I am guessing most people will set a 6 turn game limit. All i am saying is summoning lets you claim sudden death over your opponent when your army is going to end up the same size if not larger
  8. If i have models left on the table i am not destroyed
  9. Because i can stop deplying after i out down 2 slanns and claim a sudden death victory condition. Then proceed to summon 6 units every turn which you cant stop because i start more than 18" away from you Also i dont know how nagash works but with the slann i just have to have the warscroll in my army, and your are not forced to deploy your whole army. Pretre: It says you have to wipe your opponent off the table or get a sudden death condition to get the major victory so your point is moot.
  10. Yeah if a points system comes out from GW then they are onto something
  11. AoS needs 3 fixes imo .summoning needs to be reworked or removed .shooting into combat is dumb .GW needs to release a pts system If those things happen AoS will be a great game. If not it is not playable as a tournament game
  12. So i got my first game in tonite. I played my lizardmen vs dark elves. We set a 7 scroll limit and aimed for around 70 wounds. Here were the lists Lizards .Slann Mage Priest .Kroq Gar .Saurus Oldblood .19 Temple Guard .4 Ripperdactyl Riders .4 Razordons .12 Skink Handlers Dark Elves .Hellebron .12 witch elves .12 executioners .12 black guard .7 shades .5 warlocks .hydra We both deployed our entire armies. Movement phase is pretty basic without objectives. shooting as well. Where AoS shines and is actually WAY better than 8th imo is the combat phase. Picking a specific unit to attack with instead of a combat is pure genious. Adds a lot of tactics that i didnt see when looking at the rules. We both made mistakes with this and it hurt badly. We forgot to roll each round to see who would go first but other than that we got all the rules right. I had a great time except for the fact that midway through the game we realized that it really wasnt a fair fight. It felt like i started the game up like 500pts if we were playing in 8th edition. Having no balance system sucks and honestly there isnt any formula that will work because most of a units power comes from its special rules which cant be worked into a formula. Point values would have to be assigned to everything and i dont see that happening. We ended up calling the game after turn 3 because it was obvious that was going to table him. Positives .There are tactics believe it or not and i like them .Synergies between warscrolls is a fun mechanic and would make list building matter if there was a points system .Games dont take as long .The way combat works is 1000 times better and is the most tactical phase of the game .Monsters losing effectiveness as they take wounds is an awesome mechanic .I think board control is a thing in this game. Rippers blot toad is the board control mechanic for Lizardmen. Assuming the other forces have some as well .Its fun!!! Nagatives .Shooting in combat is stupid .Summoning breaks the game .NO POINTS SYSTEM!!!!!! If they atleast gave us something to work with it could be tweaked, but giving us nothing makes it next to impossible to balance Notes on Lizardmen .Razordons are disgusting. range 12" and move 8" with 2d6 shots each hitting on 3's rerolling 1's if handlers are within 3 ", and anytime a model charges within 3 " my unit gets to shoot them on a 4+. If within 6 " of the target shots have rend of -1. Plus they have a 4+ save and 3 wounds each. .Bravery of 10 across the army is huge. .A slann fights better than an oldblood in combat .Ripperdactyls are also amazing. with the blot toad they have 7 attacks each rerolling failed hits and wounds on my turn from their swooping attack special rule. .A slann can summon an army incredibly fast Verdict .If there was a points system in place and a couple tweaks to the rules AoS would be my favorite version of fantasy to date. It is much better than i thought it would be, but it is not a viable tournament without a points system in place. Going to give KoW a shot when lizardmen army is released and make my decision on which system i prefer at that point. Hope this gives some hope to the naysayers out there
  13. yeah most everyone i know taht has played it has enjoyed it, but said it is really only good as a beer ad pretzels game
  14. i think 6th and 7th had a great magic system. You didnt have to take a level 4 mage to be competitive. You could build your list with anti magic stuff such as the spawning of tepok for lizardmen. The nuke spells just dont make for a fun game imo. Those werent really around in 6th and 7th.
  15. thats what i thought of 8th before i got back into it. I think it just took the community a while to figure out the tactcis as they were differnt than 7th. 7th is still my favorite ediditon but 8th is very good imo
  16. yeah i am encouraged by this and will try it out as as soon as they release the alpha version
  17. Do you have a link for this 9th Age thing? I am definitley curious
  18. I started right when 6th came out and loved it. The in game tactics had so much depth. 7th was pretty much the same game with minor differences so I loved it too. 8th is a lot of fun but I find that it lacks the tactical depth of 6th and 7th.
  19. I bet the products are being recalled so they can be repackaged with a rules card and oval/round bases.
  20. Bump on this. Just had to pay for repairs on my car so could really use some $$. Make me an offer
  21. Just had to do some repairs on my car so need some $$. Have a Ghorgon that I never use. It's assembled with no paint on it and I have all the spare bits still on sprue. Looking for $35
  22. Well in a miniatures game painting the miniatures is part of it. If that doesn't matter to you then just play fumbbl or cyanides on the computer. There is more blood bowl than winning imo
  23. whats wrong with being fully painted?
  24. Yeah the fluff sounds better which is nice, but I play a game system for its rules. These don't look like much fun. Plus apparently my two armies (beastmen and lizardmen) get shafted . I will give it a try but that ruleset looks meh
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