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Kremmet

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Everything posted by Kremmet

  1. If people haven't seen it yet, welcome to the new ass-powered PanO. The future is now! (Dat typo) I don't know how I feel about her just yet as I don't play PanO, but that has to be a rather welcome boost in power.
  2. Long time no post! I've been a little busy with life lately so I haven't had as much time to chronicle, or even play, Infinity. That said, I did recently get in a list using my "what's a robit?" list shown above. I played against a friend and fellow ISS player with him using a LI list which definitely had nice juxtaposition. His list looked, as far as I remember, like this: Imperial Service ────────────────────────────────────────────────── 10 CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21) CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20) CRANE IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) YUDBOT Electric Pulse. (0 | 3) BÀO TROOP (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 29) SÙ-JIÀN Heavy Shotgun, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (0 | 54) KǍNRÈN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0.5 | 32) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) 5 SWC | 299 Points Open in Infinity Army Mission: Deadly Dance I won the roll off and chose sides and to deploy second (mostly because I didn't want to be on the side trapped by the 40k game next to us) so my opponent had the opportunity to go first. Being sporting, I also chose to not reduce his order pool by two as he was running an LI list, but I did activate Overclock. Deployment saw my opponent hiding mostly behind a central building with his core link while the Su-Jian swept up my right flank behind some larger structures. His Kanren setup in holo2 behind the central building we had. My deployment was as symmetrical as I could make it with my two Husong amd Weibing pairing up on a few walkways between smaller buildings in my deployment zone that overlooked about 60% of the table combined. Besides my lieutenant who was prone hiding with one of the Husong+Weibing pairings, everybody else setup on the ground level with the robots ready to ARO. Switch and the Lu Duan setup right by each other with Switch pretending to be another Celestial Guard (to play hide-the-lt.) and the Lu Duan pretending to be an 8 pts garbage bot. Rolling randomly (this mission is dumb), we both luckily ended up needing to go for one of the quadrants on our own side of the table. Turn One: LI ISS: My opponent began by rolling up a bit and laying down some smoke cover as he knew the Bao would need to get some work in if he was going to survive. Standing up on the smoke-covered rooftop he'd deployed on, the Bao proceeded to target both my Husong+Weibing teams for destruction and managed to take down all but my right-most Weibing in the process. This was followed up mainly with some positioning to get his link team out of fire while still setting the Spitfire Crane to have a few of the weaker bots in his LoF. With his last few orders, the Su-Jian attempted to mess with my garbage bot which turned out to be my Lu Duan who managed to put him in NWI for his troubles. He quickly slinked away to lick his wounds. Robit ISS: With all of my HMGs down, I started my turn with a few applications of my Sophotect's space wrench. After three passed repair rolls (and some smoke cover to protect myself during them), I was ready to hunt the Bao down with some cold justice. Unfortunately, the first amped Rui Shi I sent was easily dispatched, but the second made short work of the leopard man before rolling up to protect his flank. As my opponent had failed to activate any consoles, I had Cypher run up and flick one on to hopefully shift his objective around. Lastly, Bit shot out her Fast Panda to have Cypher put the Su-Jian into IMM1 just as a bit of insurance. Turn Two: LI ISS: We rolled to see if my opponent's objective zone changed and it did: it was now the same as mine which at least was close to where most of his models were. With the Bao gone, battling all these multi-ARO robots was going to be difficult so my opponent decided to take a different route and reveal his ninja to try and hack some of these dumb ALIVE assholes away. Running up to my Fast Panda, the ninja revealed before declaring a Trinity attempt targeting Bit and Cypher who both attempted to hack back with Bit slapping the ninja with a Breakwater and Cypher going for a Carbonite. Not wanting to miss out on the fun, Switch revealed himself in order to Trinity right back at the ninja and the trusty EVO declared Brain Blast. The results were: Ninja: 3xsuccesses Bit: Success (winning the FtF) Cypher: Success (losing the FtF and failing his BTS roll to die to the Shock ammo) Switch: Failure EVO: Success (ninja put into unconscious one) While this was surprising, the end result I would say was good for both parties. After the weirdness of the hacking, the Kanren holo team moved forward and the link Spitfired down a few more robots including KISS, my right-most Weibing, and my right-most Husong...again. As a note, the only FtF roll I won this turn was Bit's which was a little sad. Robit ISS: Again deciding to fix a few of my robots, my turn began with the Sophotect getting the right-most Husong up (again) along with my disabled Rui Shi who had been dropped by the Bao on my first turn. This was followed by my Lu Duan moving forward a bit to try and build a repeater web in front of my opponent's link team which prompted the Kanren to reveal and attempt to hack the robot. While he was successful, BTS 6 is a helluva drug and the Lu Duan shrugged the attack off. This, unfortunately for the Kanren, opened the door for Switch to slap the poor Kanren around with a lethal application of Trinity to the poor man's brain. I also managed a few more shots into the link team, reducing it to four members after dropping the FO Celestial Guard, but I was otherwise content to guard the scoring zone as the Kanren was the only enemy model that had sullied it thus far. Turn Three: LI ISS: Things weren't looking good for my opponent who basically spent his turn rolling up with his link and placing some shots into my robots who mostly crumpled. Everything was over but the crying so we ended it there with me taking the win. Final Score: LI ISS: 1 Robit ISS: 5 Thoughts: While this scenario has interesting bones, the completely random nature of the initial objective placement is simply bad. I like that it's random and generated after deployment as it forces a more central deployment, but it really should be a 50/50 roll to one of the two quadrants on your opponent's side of the field as it can otherwise quickly turn into a single die roll you have no influence over to lose a tournament. PAINTING: Recently, I also finished the last few models I needed for my main two Onyx lists. Well, I sorta did. Unfortunately I just didn't have the drive to do all the weathering I do on my CA models so I have that to look forward to, but they're still all tabletop ready which is a plus! It definitely feels nice playing fully painted even if I feel obligated to play the same lists over and over because of it. I recently picked up the CA pilot pack so I guess now I have to paint the Sphinx pilot model to be truly "finished," but I'm not too worried. Hopefully I can eek out some time to do that this month as I would love to have the army fully done and maybe travel down to some not-so-local events in the area. Anyway, enough rambling. I'll close out with a picture of the Onyx models and call it a day.
  3. Getting sick the last week of February has murdered my chances of getting anything done. I'm sure pouting about it will help, though!
  4. Very few people are garbage at painting miniatures. It seems you've just chosen to redirect the energy needed to produce a result you'd love on models into great looking terrain which is superb.
  5. Everything is looking great there. Always interesting to see the difference between what you remember about someone's past hobby skill and what they produce today. Keep the cool stuff coming!
  6. Yeah, I hear you there. I'm not suggesting that you change things, but more trying to wrap my head around something that seems strange to me. I guess it makes sense that these events would have three hour rounds if that's how the OFCC peeps do it. I don't agree that two hours is not enough time, but that's definitely a community thing. It's definitely more frantic and people need to understand rule interactions well, but still doable. Again, not looking to stir anything up as I was just curious about the reasoning which seems sound to me. Good luck with the event!
  7. That all makes sense, but it's almost a 3 hour drive to Vancouver from Seattle which would turn this 11 hour tournament into a 17ish hour one. I'm curious because the recent Bellingham tournament also had three hour rounds which made the event an overly long IMO as well. Just wondering if I'm missing something as WHFB events have had mostly 2 hour rounds the whole time I've played and I haven't found 9th Age to need more time even at 4500 pts.
  8. Am I missing something with all of these three hour rounds? Seems to limit participation quite a bit for travelers.
  9. MY CHEATING! Yeah, I was just showing that 200 pts doesn't fix certain imbalances that exist in the format. I'm sure my actual list would look a lot more like a flaming pile of garbage than anything functional.
  10. I don't know what I'm doing with ALEPH, but I'd still say the format favors some factions . ALEPH ────────────────────────────────────────────────── 10 NETROD . (0 | 4) NETROD . (0 | 4) NETROD . (0 | 4) PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROXY Mk.4 HMG, Nanopulser / Pistol, Knife. (2 | 25) ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2.5 | 75) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15) 6 SWC | 200 Points Open in Infinity Army
  11. Wondering what fancy multi-basing would count as. I have a few KoW-style unit trays I want to do up that are all about the size of a tank (100mmx80mm).
  12. Ah yeah, Rustolium is pretty thick. Personally I don't recommend it for anything as fine as miniatures.
  13. Hmm, I wonder what you bought then as Duplicolor sandable goes on very smooth. In fact it is the same stuff as what P3 sells as primer and is great for miniatures.
  14. Yeah, the main problem is that Mournfang Spray, along with all of the other sprays GW sells, is not actually primer. People will tell you to use automotive primer because it's actually primer, relatively cheap, and easy to attain. Personally I'd do as Colonel Ripper suggests and then grab a can of Duplicolor sandable to lay down before your Mournfang spray. If you really want to just brush some on after the fact, Vallejo primer does work pretty well. Make sure you buy the larger bottles though as the droppers are sometimes simply paint matched and not actually primer.
  15. Cool. Nice work on the green on the helmet especially.
  16. Count me in for that cyberpunk dystopia!
  17. Actually, it's pretty common to have some level of uniformity in building construction. And Blade Runner's city is uniform exactly because of what you just mentioned. Given the lack of indoor rain, ambiance is created through palette and architecture.
  18. I don't know one off the top of my head, but it's not really that different from any other sort of highlighting. I personally like to build my layers with hatching and then cross them with the next layer to create a greater 3D effect to the fabric.
  19. Basically what Jay said. I prefer tables to have a sense of coherency which means at least similar construction techniques used for buildings.
  20. Well alright then. First, the army looks pretty damn good although, as always, there is room for improvement. First, I'd look towards the tonal contrast of the army. What I mean by that is, if you were to imagine your army without color at all, it would look very flat. You need to think about bringing your highlights up in most places while dropping the shades on most of the reds. This is most evident on your knight's freehand that, while well executed, is lacking in lighting due to the rather flat highlights. Secondly I'd work a bit on your color choices. Your bases are clean overall, but the reds detract from the reds on the model as they're too flat. I imagine this is because you didn't want to bring them up too high and confuse them with the primary red you used on the models themselves, but this sort of color confusion is still there while making it look like you didn't finish the highlights there. The next place I'd look to improve is your weathering. The rust and oxidation look pretty nice, although again your highlights need to be brought up on a lot of the metals, but the lack of other damage on the models makes them look confused. Try adding some minor scratches on the model with the sponge method to really sell the worn look. Lastly let's talk about texture. It seems you used either a drybrush or some other form of rough highlighting on a lot of your models (the half-tank guy's reds show the latter while the upper black carapace side shot on the knight show the former). These aren't bad per say, but were you looking to improve the overall look of these models I'd look here as well. Think about how coarse you want your cloaks to appear and how that would offset the smoother metals and glow effects on the rest of the model. You might want to try highlighting through layers of crosshatching to produce a linen effect there to help separate the frankly very busy looking models. For the armor I'd imagine you want to be extra careful in producing your smoother gradients. I'm not sure what technique you're using, but for brushwork I'd recommend looking into wet blending tutorials along with two brush blending for the smaller pieces. Overall the army looks fantastic and you should be proud of what you accomplished.
  21. Yeah, I definitely see the appeal of the Noctifer (I ran a Hac Tao quite a bit in YJ), but I don't think the ML is really worth its points. The main threat, as you stated above, is that you might have one which is really all I need out of the piece so why pay points for it? I definitely like the Spitfire version, but again I run more spammy (at least as spammy as Shasvastii get) lists and compete mostly by hiding as much as possible in games. The inadequacies of the profiles really becomes evident once you're having to actually do things with them besides move around after all .
  22. Congrats on the games as it sounds like LVO was a great time Infinity-wise. Your Shasvastii are pretty interesting to me as I wouldn't approach them the same way (I prefer a bit more spam and am not a huge fan of TO ARO pieces like the Noctifer ML).
  23. [TANK TANK TANK] I've had this thing rolling around since the ol' Lost and the Damned EoT list. Why not paint it now? EDIT: Just received a big lot from a friend so I think I'll be painting a few of these up this month instead. Might also throw in some swarms just to get things going:
  24. Looking great. The color on those bases really pops with the low chroma on the models themselves.
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