Jump to content

Kremmet

Members
  • Posts

    2,466
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Kremmet

  1. I'm not participating for July, but I thought I'd share what I've done this month anyway!
  2. This is blast from the past.... As for faces, you'll get it. Just like Leila Sharif (girl on the right) gets it.
  3. It's pretty early in the morning, but here's a finished Ayyar that was causing me some consternation earlier today. Glad to see him done!
  4. Kremmet

    Seth-finity

    Everyone has a different idea for quick tabletop, but premade washes for shading definitely are a boon to the concept. Just keep in mind that the wash is the tool and what you're talking about is using it to quickly tint and shade pieces .
  5. Kremmet

    Seth-finity

    So fresh and so green green!
  6. Thanks guys! I find the most important part of a job turning out is to be excited about it. I have other Haqq paint jobs I spent a lot more time on that turned out terrible because I didn't want to do them.
  7. Painted these friendos up tonight with a bit of speed painting. Should be interesting to (finally) see them on the tabletop!
  8. Yep, also those are cows. Old McYuJing can have a full farm of cows, pandas, and a pig.
  9. Yes, it was a joke about the new FAQ. How are you liking the infantry squads? I'm finding that they lack flash, but are still surprisingly solid given the threats otherwise in the list. I'm curious about how the Chimera-chassis tanks' performanc (gave them away years ago), but I'll have to deal with Russes for days and days....
  10. Needs more one-man squads.
  11. And I was just coming around on it too. Solved forever.
  12. The difference in the two rules is that disembark is an immediate effect while Strength from Death is not. The rule 's immediacy clause is in general talking about what to do before removing the model, but it also gives us a timing window for any simultaneous effects that trigger upon the death of that vehicle. Both of the rules are not simultaneous as VonVilkee is implying as, again, the only timing reference we're given as a difference in the two rules is that the unit immediately disembarks upon the transport's destruction while SfD does not immediately fire. Munkie&VonVilkee: both effects are essentially simultaneous with the loss of the last wound of the vehicle. We're all on the same page about what we want the rule to do I think (i.e. not fire SfD), but the timing rules as they exist now are not leaning towards that interpretation. Both rules fire upon the destroyed result, but one rule tells you to resolve it immediately and the other does not. For timing purposes, this is telling you the order in which to resolve the three simultaneous effects going on when the transport is destroyed (disembark, SfD, and removal of the vehicle).
  13. Unfortunately both abilities do not trigger until after the vehicle is destroyed so this logic doesn't work. The only timing we have been given by GW is that effects which say immediately trigger before effects that don't and, upon rereading the skills in question, SfD doesn't actually say immediately for the resolution of the ability firing and so would fire after you place the unit. With immediately being a trigger that happens before the "...each time a unit is completely destroyed..." clause of Strength from Death that does give a strong argument for SfD firing from a transport blowing up. The timing chart would be: Vehicle is Destroyed. Place the embarked units. Trigger Strength from Death on any applicable units. Remove transport. Those last two are interchangeable as they have the same timing as of right now. If an erratum is released about needing to fully resolve a rule before moving onto the next one (or if that rule already exists somewhere and I'm not remembering it) then you'd remove the transport before firing Strength from Death. The fact that the transport is removed is irrelevant to the discussion about SfD with the exception of LoS issues that might occur.
  14. It is true that large units have a bigger impact with SfD, but unless you're running Yvraine/Yncarne it's also pretty easy for a skilled opponent to whittle them down without triggering any SfD at all. That said, a large unit of Shining Spears with Guide sitting around some Razorwings is a pretty terrifying prospect.
  15. I too have been noodling about with speed-based Ynnari lists mainly because the scalpel is a bit more entertaining for me to wield over the cudgel. While I won't speak on FW stuff as I really don't suggest using it too much right given the lack of balance across the range, I do have some thoughts on your basic list. 1) Farseers on bikes are pretty great especially if you're running Shining Spears which are also pretty splendid. 2) Autarchs fall a little behind the other HQ choices you have access to as Ynnari. For cheap combat heroes both the Troupe Master and Succubus are better deals and your psykers are far more important force multipliers. What you take is a matter of small personal preference, but Eldar have always been about force multpliers and PPM to me so I've been trying to be as efficient as possible in my builds. 2) Try your best to make room for Yvraine. Her powers are top notch and really make the Ynnari faction terrifying as she can make any keyword Ynnari unit trigger Strength from Death instead of just infantry/bikes. 3) I'm not too big a fan of Warriors in Venoms when you have access to Troupes in Starweavers. Sure the Troupe is far more expensive than the Warrior squad (and the Starweaver slightly more than the Venom), but you're getting a pretty amazing deal once you pull those points up. Each Player is a melee monster and has access to a Fusion Pistol which is just crazy pants when you factor in the power of Starweavers, base Eldar movement, and Flip Belts for positioning with the Fusion Pistols in particular making them a nightmare to deal with when coupled with Strength from Death. Really, Troupes and Ranger squads have ruined the other troop choices for me at the moment. 4) Fire Dragons tend to not pull their weight in my lists given that the only transport they have isn't open topped, is expensive, and has a larger silhouette. The dragons themselves are still pretty solid, but I think Troupes outshine them at their dedicated role albeit at reduced range. They also don't quite fit the hit-and-run vibe I'm getting from your army so far. 5)Shining Spears are great or at least they're good without breaking the bank. They're relatively tough, make an excellent "bunker" for a Farseer on Jetbike, and their lances are straight up deadly. I strongly recommend going full MSU with them though as the Exarch doesn't cost additional points and it makes you far less susceptible to morale. Plus, Star Lances rock and two Star Lances double rock. 6) Razorwings are pretty solid as a do-or-die unit. Either your opponent guns it down and you get a "free" SfD activation or you engage a shooting unit likely turn two and shut them down. Pretty win/win. 7) War Walkers are a little pricey for what they do, but they are one of the best targets in Ynnari for Yvraine's Word of the Phoenix spell. If you can manage to land Guide as well on them it's pretty wicked the damage they inflict in a single turn. 6) I don't think Warp Spiders or Windriders are worth their points plain and simple. The Spiders are outclassed by the Drukhari weight-of-fire units you now have access to and the Windriders are a little overcosted for their abilities compared to what you get from Reavers, weavers, and spears. Other units that fit your theme, but weren't mentioned and are strong are the Voidraven and Hemlock flyers. My personal preference is with the Hemlock as it has autohitting 2d3/10/-4/2 shots a turn on top of being able to stack a -2 modifier to be shot at using Enhance. Couple that with the ability to much more easily maneuver given the second wheel along with the 6+ FnP and you've got a deadly aerial combatant.
  16. For transports, it's within and not completely within so you just need some amount of base in that area to deploy. As for the second question, the transport must actually be destroyed before the unit disembarks. Strength from Death triggers immediately upon destruction which opens some wiggle room in timing as they're both immediate. Until there's a clear timing chart released it's more of a gray area although I'd err on the side of caution for now as it's easier to adjust to a boon than to something being taken away.
  17. I'm aware, but pairing that with rerolling to-hit squads of plasma (that again have three wounds) walking down the board with a wave of conscripts makes SCS craziness even worse for the opponent. Not a lot of time to even turn around and deal with the undercosted buggers.
  18. What's crazy to me is that Acolytes have three wounds a piece on top of how amazing Scion Command Squads are.
  19. True story. I'm just so used to saying Redmond that I flubbed it. GnG is in Kirkland.
  20. Ha, that batrep is from a shop up here in Redmond.
  21. Yes, the Raider comes with a Dark Lance stock at 20 pts.
  22. While there aren't many bad units in Infinity, there definitely are subpar ones for what you're doing. Make sure that you're making the most of the equipment options given to you to fully utilize why certain models cost more and are "worse" at their job than others. Ex: A Crane Rank w/ Spitfire is the same cost as a Su-Jian, but has -1 BS, ARM, no REM presence, no NWI, and no access to kitty-cat-meow-meow form, but in exchange it has a huge CC boost (+6 CC and MA3), an X-visor, and the ability to be in a 5-man link in ISS. While the Su-Jian is a superior brute, if what you actually need is a midfield controller who isn't weak to CC/reduced chance of failure for long-ball shots then the Crane is your dude. A very important part of Infinity is the equipment each model has as nothing is free (expect in ALEPH). Opportunity costs are real and should be considered during list making.
  23. It makes sense once you stop to think that 8th still uses TLoS and the GUO and KoS are both old, smaller sculpts. I'm sure they'll get a rules revamp if/when they are resculpted.
×
×
  • Create New...