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Kremmet

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Everything posted by Kremmet

  1. For when you can feel that nose hair, by the scraggly mf keeps hiding from your grasp.
  2. Without the Shock CCW the Tanko couldn't use their MA2 as mono doesn't work with it.
  3. Kremmet

    Grok Smoke?

    Another very important bit that I see people miss a lot is how to properly use Impetuous orders on smoke. The key here is that crucial throw where you want smoke up for something like a Rui Shi to move through and mow down the opposition so you activate your Shaolin that is beside it with her Impetuous order to get it there. Unfortunately, when you move forward you risk the F2F roll not going in your favor if you try to use the Dodge special trait of smoke on the Shaolin. Instead, what you should do is have her throw the smoke behind her so that it'll still block for Rui Shi, but it'll just be normal rolls. Sure your 5 pts monk is probably gonna die to ARO, but the point was to enable the Rui Shi to trade exceptionally well which is well worth 5 pts. Just a little tip that I see people miss pretty consistently.
  4. This might be doable for me as I intend to go to the Infinity team tourney as well so hopefully things'lol work out. One thing I feel I should mention is that 2250 is the new standard set forth for this year and is actually pretty easy to get to if you're a Warhammer refugee given the model count differences between the two days. Anyway, looking forward to more details about this in the near future!
  5. That's too bad. It still baffles me the amount of justification that goes into playing AoS, but at least it sounds like Infinity will have a new home!
  6. AoS has all the momentum of a runaway freight train; what makes it so popular?
  7. Yep, NBW negates Surprise Attack.
  8. Did they ever definitively answer the Engage+wall question (i.e. there's a path to the model I'm trying to engage, but it's not within my engage range even though my model is)?
  9. Kremmet

    LVO Goodness

    Someday the last third of Combined will live in the halcyon future of 2016. Someday...
  10. Kremmet

    LVO Goodness

    I'd be pretty pissed if one of those isn't Shasvastii.
  11. That army shot definitely makes it look better. I'd still probably dial it back and use a warmer gray for the highlight, but I think at that point I'd just be counseling you to do it the same way I did back when I painted wolves. Still a cool army either way.
  12. No. TAGs have Fatality 1, not their weapons. It's the same thing as how you wouldn't steal Martial Arts just because you took the mono weapon off an Oniwaban.
  13. I love the work, and I don't want this to be taken the wrong way, but that edge highlight on the gray is waaaaaay too stark. Dial it back a bit especially if you're going to use it all over like I'm seeing in these pictures.
  14. Hmm, mine's stayed on pretty well.
  15. Also, they've now hit this with an erratum so all the Horrors play the same regardless of codex.
  16. Looking good! I think the "problem" with the Shining Spears mount/body blue is a tonal one rather than hue. If, on the finished product, you raise the highlights/drop the lowlights significantly on one and not the other, you'll get some very nice delineation.
  17. Ehh, this book is a little different than either CSM or nids as neither had to/did prop up other books as much as this one does (also both of those had more obvious power moves than Daemons does by this point in the reveal). Codex Daemons is, as it should be for balance issues, balanced around people bringing demons from other books which makes what's being offered so far seem internally weak. Mix that with rules such as Tzeentch's locus being a bookkeeping nightmare against combat armies and I think you'll see Codex Daemons is a different beast from what we've seen so far: an exotic support book.
  18. I started out Infinity in early N2 with a want to play Haqq because of their cool background, but I settled for Nomads due to the rather small player base we had and there already being a Haqq player. Fast forward a bit to after the first Infinity league I played in had ended and I wasn't really a fan of Nomads (in N2 it's important to remember that HMGs and HI were the name of the game and, at the time, Nomads had zero HI and their hacking was pretty useless) so I swapped over to Yu Jing so I could play in the aggressive way I wanted. Starting in N3, I played only YJ until Onyx came out which I thought looked pretty cool and we had basically no CA players in the area. Since then I've played a load of Onyx, a bit of vanilla CA, and a smattering of MAF (I'm eagerly awaiting Shasvastii to exit the trash can they live in right now, too) along with every permutation of YJ you can think of (the only model I don't own for the faction is the Guijia because...why?). I've also been fortunate to play a bit of Haqq this past year which I thoroughly enjoyed, but alas the army isn't mine and I recently had to give it back to its owner where it will sadly sit in a closet with all of the other games he doesn't play. I guess I like to play armies that fit at least two of these three criteria: Do I like the feel of playing this army? Do other people I'll play with a lot play this army? Do I like painting this army? I've been saved from that last one, thankfully, through doing quite a few Infinity commissions in the past. If it weren't for that, I think I'd have pretty much everything except for ALEPH and Ariadna.
  19. I want to see the new Shasvastii rules because a third of the Combined Army is stuck way behind on the power curve.
  20. What kinda dessert? I need to know what tasty fate my models could face!
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