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Brother Glacius

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Everything posted by Brother Glacius

  1. You guys need to get your drama out of our drama. Actually, the hardest part of all of this for me, will be the fluff change. The whole "bad guys win" just doesn't sit well. Part of the reason I play dwarfs is because I love the thought of them fighting to regain their past glory and to right wrongs. I love the lore and history of the race. Now all of that is going to be gone and I am left with a few survivors that are huddling with men?? Does that inspire me to play them? No. Floaty bubbles in chaos? Where is the hope there?
  2. All I know is, if Karaz-a-Karak falls, I'm flipping the [big bad swear word]ing table on warhammer fantasy!
  3. I just started and could use any advice on how to cut down on wasted time.
  4. Was talking to my friend about all this and it really hit me how brilliant GW is being with this move. Lets face it, Fantasy is too bloated. Also, the games are becoming more and more rock paper scissors. If you don't have the right build, you get crushed. Here is the track that I can see GW taking: 1) release 8th ed books for all existing armies, making 8th edition a complete edition. 2) release new fantasy game that is focused on skirmish to small battles. 3) move most of 8th ed fantasy models to GW web store only as they are no longer supported by new game (this lets GW claim that they are still supporting 8th edition players) 4) stores now need less space to display GW fantasy game. 5) new game will attract 40K players now that the typical "big price for an army" tag is off of a fantasy force, plus it looks more like 40K 6) existing WFB players will be able to convert in some fashion existing models to work with new game That is a win for GW on pretty much every level.
  5. The Kings of War v2 kickstarter is over, but they haven't started the pledge manager yet. I'm in, so if anyone else wants to get in on the rules or other parts, let me know. :) It isn't as crazy as WFB, but it would let you use most of your models. As to whatever this new fantasy is....I can say I probably won't want to be a part of it. I have, like most of you, invested thousands of dollars into my current army collections. I don't want to see a radical change. I don't want to get into a "new" game. And the thought of 8th being the edition that I have to stay in doesn't appeal to me either. I hate RPS games, and right now, 8th has that aplenty. So if this is the future that GW wants to present to me and my Fantasy collection, then I am going to have to look elsewhere, which sucks.
  6. Meh. Doesn't seem to matter much. People will play what they want, either new or old. Kings of War is looking better and better :)
  7. For myself, I think I'd like to go either the Jan 30-Feb1 weekend, or the Feb13-15 weekend. Mostly due to the fact that I don't want to wait too long before going :)
  8. You'll need lots of Tomb Princes in your units to beef them up, and casters to buff with magic as well. It will really hinge on you getting spells off to buff at critical times and keeping the TPs alive. I think it will be an uphill battle for you each game. Perhaps with the new undeath lore, that will help. Would you be opposed to running an undead legions list with some necromancers in it? They provide greater healing than TK magic.
  9. Hi Ordo, I have been working on getting a Hobby Retreat weekend. This is a weekend get-a-way in the Columbia Gorge at the Menucha Retreat Center. Basically, you will be sheltered and fed and have the whole weekend to work on your hobbies. Menucha has come back with a list of possible weekends for us to hold the event. Minimum number is four I believe. Cost will be around $170 per person. This includes meals for Friday night, all day Saturday, and breakfast and lunch on Sunday. Menucha is only 20min from Portland. Alcohol is allowed, but please be discreet. Here are the dates available: January 30-Feb 1 (Boyd & GH – would need to be contracted ASAP, 3 week deadline is 1/9/15)! February 13-15 (Boyd & GH) February 27-March 1 (Habitat & GH) March 6-8 (Boyd & GH) April 24-26 (Habitat & GH) May 22-24 (Boyd & GH) May 29-May 31 (Boyd & GH) GH = Green House - this building is a meeting space. So for example, Jan 30-Feb 1, you would sleep in Boyd, and have the Green House available as a large meeting space. Boyd rooms are semi-private, with multiple beds in each room. It sleeps 8-10 Habitat is more of a dorm style building, two room, each with 8 beds, sleeps 16. You can view each on the Menucha web site (http://menucha.org/home) and look under Facilities. Depending on the interest, I would suggest Boyd as our first pick. That means picking from: Jan 30 - Feb 1 Feb 13-15 March 6-8 May 22-24 May 29-31 In order to book, we have to have at least four people that are in. If you are truly interested in attending, please post with dates that would work for you. Also mark which weekend you would prefer. I am going to go, so that means we only need three other people to be in. :)
  10. I still want to play 5th edition. Anyone need a player?
  11. Instead of having a best painted overall, how about best painted opponent pins? You know, just like you get a favorite opponent pin...why not have a favorite army pin to give out. Being rewarded by your peers is always the best feeling. :)
  12. looking for the High Elf character model that comes in the new Phoenix kit. I don't want the mounted guy, just the foot version. I have lots to trade or will pay cash.
  13. Did you still need these? I don't have empire feathers, but I do have a bunch of sea guard feathers from the HE spearmen sprue. Not sure if you want them or not, just let me know.
  14. Where to start? State of the game maybe? Play types: Standard Drops: Solo dropping means you are not part of a group. You will play against other solos only. This is a mix of clan and IS on each side. You will have a light lance, a medium-heavy lance, and an assault lance. You play on one of the 6? maps. And you play one of the three scenarios (conquest, assault, or skirmish). Group dropping means you and at least one other up to 12, but not 11, are in a group. You drop only against other groups. Your company may be vs a single 12man, or up against multiple groups that add up to 12. Same as solo, the mix is IS and Clans. However, your makeup is a bit less controlled due to what your groups are bringing. Each group is restricted to 3 of any class size of mech. So you can't have more than 3 lights, or 3 mediums, etc. Community Warfare: This is new, and is map based. You try to conquer or hold planets. You can solo or group drop into this. Matchups may take longer, depending on the planet you go to. Also, the planets that are available are determined by PGI I think. Instead of dropping one mech, you build a full lance of mechs between 160 and 240 tons. You select which mech to start in. If you are destroyed, or damaged to the point where you can't fight, you can eject and bring in another mech which starts at the drop point. Game is over when the mission is completed, or when all attackers are destroyed, or time runs out. This is either attack or defend. I have seen two maps so far. The attacker wins if they can take out the main generator. To do this, they must first breach a gate by jumping it, or by destroying the gen next to it. If the gen is destroyed, the gate opens. Then you have to fight your way through the opponent, and the turrets, to take out several other smaller gens, before being allowed to attack the main one. You will fight either Clan vs IS, or IS vs IS based on the border the planet is on. I am not sure if clan vs clan is in the game, as I am in an IS faction. here is the issue, PGI has done nothing to make the Clan vs IS matchups fair. Each side has the same number of mechs, and the same total tonnage allowed. Therefore, the Clans have a huge advantage every single game. Clan mechs are simply superior. It is possible to win vs Clans as IS, but it is a completely uphill battle the whole time. So if you like losing a lot, then play IS, if you like winning, play Clan. New features: IS quirks - in a move to try to balance the power between Clans and IS, IS mechs now have quirks. So basically, they have advantages that apply to specific aspects of the mech that are not supported by Battletech history. For example, a Dragon 1N has quirks that allow their AC5s to fire faster than normal. Some mechs have longer ranges, shorter cool downs, less heat, etc. Some are defensive in nature...more internal structure points, more armor, greater twist arcs, etc. It does help. However, it also restricts the builds. You need to build to the quirk. ECM is still too powerful in the game. It prevents locks, it hides mechs, and if the ECM is close enough to an enemy mech, than that mech can't lock on targets outside of the ECM either. And instead of reducing how strong ECM is, they just keep adding mechs that can take it. You can counter ECM with your own, you can hit a target with a tag laser which will allow locks to occur as long as you hold the laser on the target, and you can Narc a mech. However, if you don't narc the mech with ECM, then ECM protects against narcs. For example, the Raven has ECM, and the hunchback is under its umbrella. If you narc the hunchback, you won't be able to target it. If you narc the raven, then you can target the raven. LRMs have the potential to be very effective, but that is completely based on the amount of ECM your opponent has. So it is risky to take unless you have people helping you with locks. It is a fun game. I play it almost daily. However, they still have more work to do on it. They need to change Clan rules for Community Warfare so that it matches battletech lore. I don't think you'll see that though. I think they will keep tweaking IS mechs or Clan weapons until they think it is balanced.
  15. Clans are for pussies. PGI needs to fix match ups for IS vs clan. Until they do that, community warfare is a joke.
  16. I live in NE portland and have room for a table in my house. I'm fairly new to 40K for this latest edition. I play a variety of armies though. Drop me a PM and we can see if we can meet up soon.
  17. Well of course you haven't. Since you read what I have posted on the forums, and hear what I say in person. :)
  18. And Torg, I'm serious about giving KoW a try. The game lets you field almost all of the models from the GW range, but play with much simpler rules. Plus, you only remove models when a unit is dead, so it looks good on the field until then. :) If you ever want to give it a try, let me know. I can supply multiple armies.
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