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Bosco

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Everything posted by Bosco

  1. Thank you, just PM'd the two of them.
  2. I just found out that my team has to drop, life just gut-punched a couple of our members, so I appear to be looking for a team. My apologies if there is a more suitable thread for this; I would be grateful if admins more this post to such a thread. I previously played in OFCC 2009 and again last year; 5 favorite-opponent pins collected in those two appearances with middling battle points or W/L/T records both times (1/3/1 each time IIRC). I'd been planning to bring my Angry Marines (Blood Angels) army this year, which I suspect was rated as a 1 or a soft 2 at best in the current play environment, but can draft up something more competitive from my Salamanders if needed for some reason. If the powers-that-be know of another 3 such individuals, I'm happy to captain a misfits team (Team Participation Ribbons?) to take over NGLT's spot and avoid pairings hiccups, etc. if needed. Should that be the case, please let me know ASAP and any relevant contact info so I can get everything squared away for the event. Thank you, Bosco (Jesse) -EDIT- It would appear that I am off the market for 2015, having found a home. Thank you for your help Burk/Bryan/Mikhailenin!
  3. Sweet, should be a good plan. I've got a co-worker who plays that I might try and talk into signing up. Either way, I'll make sure to skip swimming lessons that morning.
  4. Just double checking, this is still on, yes? I believe it was a yes elsewhere. Now to decide between rebels or scum... not that there are significant differences.
  5. Last day of this kickstarter, they've achieved their 2nd stretch goal and have plenty of opportunities to get in on their invite only-pre-opening event.
  6. The Portland Game Store! This is a brand new locally owned and operated game store slated to open in late July this year and they are running a kickstarter with just six days left to add some final features to their facility before they open. They're planning to offer space and product for MTG, 40k, Warmachine/Hordes, X-Wing, D&D, board games, and more with both regular league/game-nights and organized tournaments. Also, they're planning to have food/snacks and beverages in addition to a designated beer area in-store. Having already achieved their their initial fundraising goal, they have already unlocked their first stretch goal of a HD projector and, at the time of this posting, are just over $800 from their second stretch goal: a draft beer system to expand their options beyond bottles and cans for their over 21 beer area. Located in the North Portland area (922 N. Killingsworth St.) this will be an excellent spot for players from all over the Portland and Vancouver areas to gather, play games, and celebrate the local gaming community in a comfortable, friendly environment. In addition to supporting a local game store, there are pledge rewards ranging from swag to free tournament entry and public acknowledgment. What's more, all pledges $25 or more get you access to their July 25th invite-only pre-opening event which includes food, beverages, and access to the pre-opening sale on all board game, rpg, miniatures, and gaming accessories inventory! All support is helping great peoples' game-store dreams come true and helps expand the Portland area gaming community! Thanks for looking! https://www.kickstarter.com/projects/1231288602/the-portland-game-room
  7. I don't dislike the white pre-highlight stage in the process, but in person it has a very unfinished look to it that doesn't seem as pronounced in the pictures.
  8. I did my Angry Marines with the Daemonic Yellow Army Painter Primer, it was a good foundation to work from. That said, I am after a more cartoonish look (blacklining on light colors) so it involves a few extra steps. The GW base/foundation paint for yellow (my old one is Iyanden Darksun, I believe it is something different now) is handy, but is darker than I would like if you're after a vivid canary/lemon yellow finish. I pre-highlight with ceramite white before I apply the flash gits yellow since the layer paint yellow is a bit translucent and helps with the coverage issues, but that is also over top of . Imperial fists are likely about the same, and a well done yellow is always visually appealing, but hard to keep really clean looking and not muddy from layers showing through. A good white army is somewhat similar, but I've generally found the yellow paints to be more translucent than the white ones.
  9. More progress, from a while ago, but hadn't shared the progress yet so... Before After (just the yellow and some initial basecoating of other bits)
  10. Red Scorpions! They're official, little known (so most won't sneer at an admech alliance), and have unique models/support, assuming you can afford Forgeworld. Failing that, custom chapter or pick one from the big poster of Marine chapters. In many cases you can just choose based on color scheme you like if they aren't well documented.
  11. So I won't claim to be up to speed on the big travel tournament scene like some competitive minded folks here, but in light of the new SM Skyhammer Annihilation Force formation, the SM Battle Company, BA Archangels Sanguine Wing, or the admech/knights/skitarii war convocation (to name a few), I have to wonder:Why do competitive tournaments allow formations at all? Those formation examples cited above obviously might not be legal or fit into most tournament formats/points levels, but they're prime examples of overpowered formations which grant significant advantages to specific armies with the blatant (IMO) intent of driving sales. There are others as well, those are just some that recently came up in the new SM codex thread that stuck in my mind, either by virtue of hundreds of free points in units/upgrades or because they are almost literally too good to not take. If a competitive tournament is striving to truly present a fair and level playing field for all participants, many of which do not have access to these levels of advantages through formations, why allow them at all? I get that the ITC writers poll the public about community preferences, etc. and tries to justify decisions based on those polling results which is largely why formations are included in that format. Also, I accept that ITC is pretty popular in tournament use if not in practice since it is a relatively complete FAQ/format set that in the current edition (7th = sandbox and $-tears) saves a TO a lot of time compiling rulings/etc. before hand. ITC attempts to address the holes in a game system no longer designed for competitive tournament play by the company that makes money writing/selling it and divorced themselves from tournament organization a couple editions ago. Fun. Outside of ITC, I would imagine tournament organizers would be able to save themselves a lot of headache and create a more level playing field by eliminating the varying degrees of support and perks different armies have received post-codex release. A few restrictions on number of detachments, self-allying or not, and possibly LoW rulings as needed and I'd think most local-scale tournaments would be good to go. Am I alone in this line of thinking? Are formations just so uniformly accepted that to not love and embrace them is heresy?
  12. Gunnery Team for a VSD (or anything else with a particularly devastating arc) is one I absolutely love, especially if the targets are covered by overlapping fields of fire from a second VSD with Gunnery Team as well! I think this is a particularly helpful upgrade on ponderous ships that are going to be outnumbered and are unable to come about to get multiple faster targets into more favorable arcs late game as well (again, VSDs) Leia in a CR90a hanging out with higher command value ships for adaptability is nice, especially if you're running one or more Assault frigates. Similarly, Tantive IV title card, but it is a bit less useful for the same points as Miss Organa. -EDIT- In general though my experience play supports the 'boys over toys' saying from 40k/WHFB; better to have quantity over quality when quality isn't bringing significantly greater durability and offensive potential.
  13. Is it awful that so many people voicing the limiting reality of the Tyranids' options are actually making me want to play 'Nids? I don't think that is a good sign.
  14. While there are upgrades that definitely are worth the points, I often see them as a trap that has to be carefully considered or else you find that your tooled up cruiser still dies like a naked one, but was a much bigger chunk of the fleet than it needed to be.
  15. StatHammer 40k: Literal Edition!!!
  16. Anyone know what the 15 point dread powerfist option 'Synchronized Machine Gun' (synchronisierte maschinenkanone) is? It is in the same arm-replacement option as the rocket launcher, so I am guessing perhaps it is a hurricane bolter? Are standard dreads potentially getting access to hurricane bolters or is this something simple I've missed elsewhere? I can see someone pairing that with an assault cannon for 24" anti-troop firepower for giggles if it is the hurricane bolter. 4 Attacks base makes dreads a lot more viable and the Iron Hand dread lists will potentially make a reappearance, especially if they have a formation available. I hope this treatment follows for other MEQ's in following releases, my space wolves have too many dreads waiting to see their return to play!
  17. I know it was the same before, but is it weird to anyone else that Crusader Squad neophytes (aka BT scouts) are 10 points/model vs a straight up scout unit is 11 points/model? I'll admit I'm not up to speed on BT rules, but is there some limitation that really justifies that reduced cost? The fact that the squad can't scout/infiltrate perhaps?
  18. At first glance I thought the title for objective #11 was Vulkan's Glaze and instantly thought "This is crap, he was clearly a maple-bar kinda guy, this new fluff is garbage!", but then I remembered how to read...
  19. Got in my first Wave I game last night, I was happy with the diversity the added ships/fighters brings. I'm very hopeful for the options Wave II brings, giving the Imperials a bit more of a a reckless speed option like I tend to use the CR90 for (Speed 4 or BUST!!!). I was overall a bit underwhelmed by my rebel bombers' damage output on the imperial ships, but when you only manage to roll up a single shield worth of damage from 2x B's, 2x Y's, and Luke in a single turn, there is a very slight chance it might just be your dice... They largely redeemed themselves later in the game by helping almost completely strip the shields from a VSD. over a single phase. I had hoped the rebels had serious 'carrier-fleet' potential, but quickly realized that would mean exposing the enabling ships to some serious firepower, and I have durability concerns about the Assault Frigate weathering overlapping front arcs from VSDs. The more I play the game the more I feel it really is better suited to more casual gameplay, but would like to see what the competitive scene does over time.
  20. In my own using cork bases, I always pin the model's foot/feet through the cork into the plastic base below with a length of wire/rod.
  21. I can't claim to have experience against knights (I rarely get out to play outside of a pretty small group), but on the perception front I feel qualified to speak my opinion on facing multiples of them; they're pretty scary looking. Especially so at (my own, and others I've spoken with) perceived army power level expectations for an OFCC army list. When many players still haven't embraced superheavies or LoW's beyond named specific iconic characters, the idea of facing multiples of them is instantly off-putting and sets a bad tone for the game, even with the best of intentions or reality of their limitations. To some degree, they're like flyers were (and rarely still are); facing one isn't likely game-breaking since there is still an otherwise traditional army across the table to interact with, but your first time playing against 'Cron Air (6th) is going to leave a bad taste in your mouth in short order. OFCC doesn't seem like the environment to force that experience on someone else, even if it is something they shouldn't really struggle with too badly. In last year's OFCC I faced a Khorne Lord of Skulls in my 5th game. It was huge and looked scary on paper, I decided early on that running away or feeding it a couple sacrificial 'bread-crumb' units was the way to go and that worked out relatively well since otherwise I was going to have to dedicate a huge part of my army to killing it. It got to eat a few units and participate while I got to kite it a bit and otherwise keep the meat of my list focused on the more traditional units in my opponent's list. It was a great game and my opponent got my favorite opponent pin. If there had been a second or third such model/unit/super-heavy, avoidance wouldn't have been an option and it would have been a decidedly un-fun exercise in putting models back in the box while two seemingly un-killable horrors dominated the game with a couple backup dancers doing the macarana in the backfield for objectives. If you're like myself, OFCC is like a magical unicorn that wants to give you a ride around the park once a year while you have a beer and 1997 Kathy Ireland gives you a shoulder rub and laughs at your bad jokes; you just don't want to risk something ruining that event. Two solid days of friendly, fluffy, balanced games in a hall full of people who are there for all the right reasons; celebrating the hobby and having fun. Running a list that has some glaring weaknesses (and I agree that multiple knights likely do have weaknesses) but is largely potentially/perceived-as untouchable by many units in the game for a 'traditional' opponent/list is likely going to be seen as messing with that unicorn ride by more people than not.
  22. Doc pretty much nailed it for hardware requirements and pricing. Just be sure to get a dual-action unit, which you seemed to be looking at, since you'll want that degree of control. The tank on the compressor helps avoid 'pulses' in the air line from causing problems in the spray as does the regulator, water trap because... Northwest humidity. Scour Craigslist before buying one, there is usually something suitable less a water trap for less than online pricing if you're looking to save some $. I'd suggest one of those 3-in-1 airbrush units to start; ~$30-50 for the airbrush by itself, but the ability to change between needles for different applications is VERY handy, especially early on where you're learning a lot and trying new things. My brother worked in auto painting and sent me his old Iwata HP-CS, which is nice but only one needle size; I find myself lusting after the versatility of some of the multi-needle units out there for much less. I'll probably pony up for a cheap unit after my current project and see if I want to invest in a nicer tool for detail work later. In addition to a small compressor (with tank), pressure regulator/water trap, hose, and airbrush, you should also plan on buying cleaning bottle-brushes, airbrush cleaning fluid/solution, and airbrush medium. Both P3 (minitaire) and Vallejo make paints specifically for airbrushing, but I've had good luck using a medium with GW/Vallejo non-airbrush paints as well, just pay attention to their consistency and be certain they're free of any chunks/lumps/particulates. I bought a generic "cleaning pot" which I honestly use as more of a holder than I do spray-out container, but it is handy for that too. A gooseneck water-bottle is handy for cleaning the paint cup between colors, and I have a wide-mouth pickle jar that holds the airbrush parts when they're soaking in cleaning solution. Some empty (Reaper?) paint dropper bottles is super handy for storing/dispensing large amounts of pre-mixed paint/medium in a controlled fashion.
  23. I have several Blood Angels 'flamer-pistol' arms which might be handy for manual/custom conversion. They're slightly smaller than standard flamers so I find them easier to work with. Let me know if these are suitable options and I can get them to you at the Ordo game night..
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