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Drukhari


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Posted 25/03/2018

From the Dark City they come…

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Which faction in the 41st Millennium is most evil? This being the grim darkness of the far future, it’s a pretty tight race, but we doubt many can compete with the wickedness of the Drukhari.

Do you fight for the Dark Gods? These guys gave birth to one of them. By partying. Do you kill your enemies for territory? The Drukhari have almost infinite space in Commorragh and still slaughter anyone that trespasses in their perceived domain (which, to this arrogant race, is everywhere). Next week, these sinister raiders will be receiving a codex of their own, and it’s a particularly special one.GWPreviews-Mar25-DrukhariCodex1ps.jpg

This edition of Warhammer 40,000 has allowed players to customise their armies more than ever before, thanks to a flexible collection of Detachments and in-depth rules for dedicating your army to your chosen Chapter, Chaos Legion, craftworld or other appropriate sub-faction. Stratagems, meanwhile, have opened up all sorts of possibilities and breathed new life into previously overlooked units and tactics.

Codex: Drukhari takes the principles of the codexes so far, and, as with everything else the Dark Kin do, pushes it to a whole new level. Codex: Drukhari isn’t just your guide to one army, it’s your guide to three, featuring in-depth rules for the Kabals, Haemonculus Covens and Wych Cults that inhabit Commorragh. Thanks to a flexible new set of rules, your Drukhari armies will reflect their background better than ever before – a disparate raiding party drawn from several sources with multiple leaders vying for influence.

Next week, you’ll be able to pre-order your copy – in either standard hardback or a Collector’s Edition– along with datacards to help you devise particularly cunning plans – and there’s more!

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The new Drukhari codex marks the perfect time to begin your own force of these soul-thirsty raiders, and you won’t find a better way to kick off your army than Start Collecting! Drukhari. Packed with enough units to build a Patrol Detachment and designed to save you money, this set is particularly awesome in light of the new codex, featuring a range of units that have been greatly improved.

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You’ll be able to pre-order Codex: Drukhari and this new Start Collecting! Set next weekend, but keep your eyes on Warhammer Community as we’ll be running a series of in-depth previews next week to whet your dark appetites…

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2 hours ago, Romans832 said:

Oh... my bad... I missed the memo of this release, sorry.

That's cuz they announced the Armiger the same preview.

 

With most Imperium and Chaos factions now in possession of a codex of their own, we’re very happy to announce that three prominent xenos armies will be having their moment in the sun very soon:

LVOPresentation-Jan25-Codex1rfh.jpgThe Drukhari, T’au Empire and Necrons are some of the most fascinating factions in Warhammer 40,000, and their new codexes realise them in rich detail, not just in background but in how they play. From exciting new mechanics to subtle tweaks, you’ll find these codexes each fun to battle with or against.

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Posted 26/03/2018

Codex: Drukhai Preview – Assembling Your Raiding Party

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Codex: Drukhari is coming – and with it, some exciting new ways to build your army.

The Drukhari don’t do anything the normal way – we imagine they got bored of conventional warfare several thousand years ago. Additionally, while the forces of say, the T’au Empire or the Imperium, may represent a highly coherent and loyal fighting force working towards a single ideal, a realspace raid usually consists of a pack of nobles from Commorragh taking a brief break from stabbing each other in the back to have some fun.

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As such, constructing a Drukhari army is a little different from before. If you want to do a mixed force, it’s easier than ever, and you’ll be able to utilise Drukhari Stratagems (which are incredibly devious and will be covered in more detail in the coming days). If you’d rather commit yourself entirely to one element of the Dark Kin’s forces, however, you’ll find some interesting new options available to you.

The forces of the Drukhari are broadly divided into three categories – Kabals, Wych Cults, and Haemonculus Covens (not to mention free agents like the Incubi or Scourges). Each of these groups has its own set of Warlord Traits, faction rules and artefacts, and a Drukhari army is often made up of a collection of smaller Detachments from each faction – you’ll even be rewarded with more Command Points for doing so.

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Similarly, having one Warlord is pretty cool, but why not take three? After all, no self-respecting Hellion would willingly take orders from an Archon.

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On the tabletop, your Drukhari army will be able to take advantage of a dizzying level of diversity, harnessing various smaller factions and Stratagems and working around a collection of powerful leaders rather than just one. Your anti-armour needs, for example, could be covered by a trio of Ravagers from a Kabal, while a deadly horde of Wracks from a Haemonculus Coven hold your frontline. You’ll be able to do something few armies can – maintain a staggering variety while still benefiting from powerful special rules.

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We’ll be diving into each of the Drukhari Obsessions – those being your faction bonuses – throughout the week, starting with the militant Kabals. If you’re looking to get ahead of the curve and pick up a new Warlord (or two…or three) for your army, you can pick up a Haemonculus, a Succubus and an Archon right now.

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Love this approach!

I was slightly concerned that we'd be pigeon-holed into large detachments of exclusively kabal/cult/coven forces to both gain necessary CPs and get faction bonuses. 

Multiple small detachments fits the them of my beloved DE and also creates an opportunity to display their awesome model range!

Very excite!

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Just now, Munkie said:

Love this approach!

I was slightly concerned that we'd be pigeon-holed into large detachments of exclusively kabal/cult/coven forces to both gain necessary CPs and get faction bonuses. 

Multiple small detachments fits the them of my beloved DE and also creates an opportunity to display their awesome model range!

Very excite!

I kind of wish they'd doubled down on it, and said that every three (or maybe just two?) Patrols count as a single Detachment for the purposes of Matched Play restrictions, as long as your entire Army is Drukhari.

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Just now, WestRider said:

I kind of wish they'd doubled down on it, and said that every three (or maybe just two?) Patrols count as a single Detachment for the purposes of Matched Play restrictions, as long as your entire Army is Drukhari.

Hmm...good point. Still, 3 detachments (that is the usual cap, right? I'm so rusty...) should be enough to play around with.

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12 minutes ago, Munkie said:

Hmm...good point. Still, 3 detachments (that is the usual cap, right? I'm so rusty...) should be enough to play around with.

That isn't a cap from GW, though.

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2 minutes ago, necrontyr said:

It's not actually a rule. The three detachments is a recommendation. Hard caps are specific tournament rules.

That's hair-splitting. It is a recommendation for match play. Everyone took that recommendation since it came straight from GW.

 

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