AgentP Posted February 23, 2015 Report Share Posted February 23, 2015 I attended my first LVO this year, and thought I’d share some observations. First, TO’s can learn a lot about organization just from attending and observing. The Frontline Gaming crew are masters of logistics and event planning. Everything was top notch, and each table was beautiful. The event ran smooth for such a large endeavor, and my hats are off to everyone involved. I played in the 40k Championship and found it a great experience. I’m not a very competitive player myself, having switched to 40k from Fantasy only about eight months ago. But the event offered learning experiences at every turn. Here are a few of the takeaways I had. I'm sure everyone else already knew all this stuff, but it was a learning experience for me: 1. Objective Secured: That little rule is really important. I myself foolishly brought no objective secured troops, opting for two alternative formations. I’d be curious to see if what percentage of top lists had zero objective secured troops. I spoke with several top players and most, if not all, acknowledged that objective secured is more important than average players (like myself) sometimes give it credit for. 2. Knowledge is Power: No surprise here, but not knowing an opposing unit puts you at a disadvantage. I learned that I really need to read more codexes with a closer eye. 3. Knowledge is Power pt2: Along those same lines, I think the Tyranid winner exemplifies the proposition that thinking outside the box is a huge advantage. You will always have a better chance if your opponent is facing a list for the first time, not the tenth. I find this exceptionally encouraging. The Internet has been a boon and a hindrance to the gaming community. It has fostered connectedness amongst gamer groups, but has homogenized the games themselves through the proliferation of Net Lists. But be it in gaming, or any human endeavor, following the pack rarely puts one in front of the pack. Innovation is always a strength. 4. Full phase play: I learned that's it's critical to play in all phases of the game. Despite rumors of its demise, assault is not dead. I took a close combat Hive Tyrant and did not regret it. He normally earned his points. Whatever my next army is, it will include an assault unit. 5. First Blood. My close combat Tyrant was designed to get first blood, then he could die if need be. In the games I got first blood, the game went well for me and was very close. In the games I lost first blood, it was always an uphill slog. I think first blood is incredibly important for tempo, player morale, and of course the +1 point that you get, and deny to your opponent. 6. Knights: Knights are all the rage - you saw them everywhere. But I wonder if you’ll see them as much next year. I’m not a good player, let’s be clear. But my best games were the ones against lists with knights. And in conversing with folks in the bottom half of the tournament like myself, that sounded like a well-shared experience. Which has to make me wonder if knights are more of a liability than a bonus. 7. Fashion: I found it funny how wargame painting follows fashion-type trends. Remember a few years back when power armor was covered in gothic writing? Nope, didn’t see that – that’s out. What I did see what a huge enthrallment with airbursh glow effects. I’ll be curious what next year brings, but I guarantee it will be something different. 8. Good people: I didn’t have a bad opponent. Nor did I hear of anyone having a bad opponent. Big tournaments sometimes scare people off because there is a perception that such events bring out the jerks. The LVO didn't comply with that. Everyone was very nice, and it was one of the more enjoyable events I’ve attended. Anyway, it was a great time, and I will definitely be back next year. 9 Quote Link to comment Share on other sites More sharing options...
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