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St Celestine

The Ardent Blade - Holy Flame when handled. Armourbane special rule

Armour of Saint Katherine

Heroic Zeal - HQ will fight with renewed vigor

Lords of War get 'IWND'

Fanatical Fortitude

Indomitable Faith

 

Inspire any units of the Army of the Imperium

Rise up again if slain

 

 

Summon emperor's will to incinerate a whole swath of the battlefield

 

Gemini Superior 'integral to the story'

Celestine can revive the Gemini

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Rule "Healing Tears". At the beginning of her turn Célestine places a Geminae that had been killed within 2 '' or less of it ... Yes it works at all rounds, the Geminae have 2 HP and any injury suffered by Celestine is first attributed to A Geminae ... Clearly, Celestine has 9 PV and a form of regeneration

 

A french player has (apparently) had access to an early copy of the Cadia book. I cannot vouch for the reliability of the information.
http://www.warhammer-forum.com/index.php?/topic/246886-gathering-storm-fall-of-cadia/&do=findComment&comment=3015153

Gameplay information :
Celestine statline and special rules

Spoiler:
BS 7 / CS 7 / S 3 / T 3 / W 5 / I 7 / A 5 / Cd 10 / Svg 2+ et 4++,
Ardent blade is S+2 / PA 3 / master crafted, armourbane, flamer type Assault 1 / S 5 / AP 4

All wounds on celestine are taken by the geminae, and she can "ressurect" one per turn (apparently no roll is needed), and can revive herself once on a successful leadership test


Grand convocation special rules

Spoiler:
All vehicle sget "it will not die" as well as two other special rules that I don't know so I can't say if they are new ones or not
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Belisarius Cawl, you mean the guy who regenerates 1D3 PV per turn, which makes the Buddies benefit from the Omnimessie Songs (kind I file to this unit up to 3 jets of "It's Invincible!" By turn ... Yes, it is ox!) And which gives them access to new Relics: the Arcana Mechanicum?
The guy is CC 5 / CT 5 / F 5 / E 6 / PV 5 / I 3 / A 3 / Cd 10 / Svg 2+ and 5 ++, and his main weapon is the Solar Atomizer 12 '' / F 10 / PA 1 / Assault 1D3, Master's Weapon, Fusion).

 



The Great Convocation is that you have access to all units of the Mechanicum (Codex Skitarii, Cult Mechanicus, Imperial Knights, as well as the Enginseer of the Codex Imperial Agents), with 2-4 HQ choices, 4+ choices 0-6 choices Elite, 0-6 choices Fast Attack, 0-6 choices Support, 0-3 choices Lord of Battles, and with good detachment bonuses: Agents of the Adeptus Mechanicus (all vehicles have "He is Invincible!"), Elect of the Omnimessie, Chœur Noosphérique.




Choir Noosphere: Free Songs If you have any choices: 4 HQ, 4+ Troops, 6 Elite, 6 Fast Attack, 6 Support and 3 Lords of Battles.

So bonuses based on army comp?



Celestine is at 200 points (with her Geminae, CC 5, 2 HP, 2 A, Svg 2+ and 4 ++) as Belisarius Cawl, the Inquisitor Greyfax being at 150 points. The 3 characters of the Triumvirate can be chosen as the HQ of any faction of the Imperium.

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From /tg/:


HQ Choice, 200 points (that's right he is that cheap and NOT a LOW!)

WS5 BS5 S5 T6 W5 I3 A3 LD10 2+ armour, 5++ invul (Refractor Field)

He may replace any Dominus in the formations from our codex. Cawl, Grayfax and Celestine may be taken as an HQ choice in a CAD or allied detachment for ANY Imperial Faction, no matter which faction those three actually come from. So yes, we could take Celestine etc. instead of a Dominus.


Arc-Claw-Thingy ("Bogengeißel"): Range:- S+1 AP4 Close Combat, Haywire, Master-crafted. Has a special rule that let's you re-roll the result on the haywire chart.

Master-crafted Power Axe

Mechandrite Hive: Cawl does 2D6(!!) S4 Ap- attacks at Ini 10 if he is in close combat. Doesn't grant an additional pile-in move. He also has a Dataspike, so potential 13 S4 AP- Ini 10 attacks, BEFORE he even starts to swing with his axe!

Scryerskull: At the start of your turn you can identify a mysterious objective anywhere on the map.

Solar-Atomiser: Range 12", S10, AP1 Assualt D3, Master-Crafted, Melter

Special Rules:

Warlord Trait is the one that let's him re-roll FNP rolls.

Special rule 1 (not gonna translate the German names for those): At the start of your turn, Cawl regains D3 wounds. Yep, no roll for this or anything, he just gets them back!

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Canticles Of The Omnissiah

Canticles Of The Archmagos: Only work if Cawl is alive. Work just like the other Canticles but also influence any Imperial vehicles that are within 12" of Cawl, even if they don't have the canticles special rule.

Harmony Of Metallurgy

1-3 IWND

4-7 IWND. Roll two times for IWND instead of one time

8* IWND. Roll three times for IWND instead of one time (so any vehicle etc. could regain 3 wounds from this!)


Word Of Neutralisatoin

1-3 BS+1

4-7 BS+2

8+ BS+3 (so just like the Doctrinas but without any WS penalty and it even works on vehicles that aren't Mechanicus)

Warhymn Of Badassitude (too lazy to look up the correct word)

1-3 6+ Invul save

4-7 5+ Invul Save

8+ 4+ Invul Save

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More /tg/:

The book also contains A LOOOOOOT of other stuff! There are two gigantic Ad Mech formations and two Decurion-esque Detachments that let's you build your army by taking 2-4 HQs (from diverse list like a SM Librarian, an AM Engineseer etc.) and 4+ troops with 0-6 slots for every other category. The first decurion is just Ad Mech units and is called the "Grand Convocation". All vehicles gain IWND and if they are in 6" to at least one HQ they also gain Power Of The Machine Spirit.

There are also 6 new Artefacts for both Mechanicus and Sisters Of Battle. However, if you take Cawl, then one other character (so even your Librarian) may take an artefact from the Mechanicus list. Same for when your army has Celestine in it.
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Posted 10/01/2017
Fall of Cadia – Detachments and Formations

gath-storm-header

With Traitor Legions pouring from the Eye of Terror, the gargantuan war machine of the Imperium lumbers into action. When roused to war, the full power of the Imperium is terrifying to behold. The new Fall of Cadia book contains several new ways to use your Imperial forces in a game with new Formations and Detachments.

The Triumvirate

gath-storm-125

We’ve heard a little bit about this fearsome trio already in our video spotlights on Belisarius Cawl, Inquisitor Greyfax and Celestine. There is also the option to feature all three in your Imperial army (and if you have all three, why not!). While powerful fighters all, these heroes’ best utility perhaps comes in their ability to bolster the rest of your forces to commit super-human acts of valour and bravery.

Mars United*

gath-storm-126

The Conclave Acquisitorius is the army of Belisarius Cawl, here in a Formation that represents the force at the time of the 13th Black Crusade. As befits a Tech-Priest of his standing, characters in this force have equipment that is a marvel to even other scions of Mars, and each carries a master-crafted weapon of some sort.

More powerful though, is that the Formation – composed of Skitarii, Imperial Knights and Cult Mechanicus, with Belisarius leading the way – has access to a mix of abilities from all of those armies – this is the power of the Adeptus Mechanicus at their optimised best.

But if you want to form your own grand army of the Mechanicus, you can do that too, with the Grand Convocation Detachment. Where the Conclave Acquisitorius represents a historical force, this Detachment allows you to field any combined Adeptus Mechanicus force. As you might imagine, the vehicles that a Forge World sends to war in such a force are among the most deadly in the Imperium, every one of them gaining Power of the Machine Spirit when starting near a character in the force.

Crusade for Cadia!

gath-storm-127

For those of you who prefer faith over the forge, there is the Wrathful Crusade – Celestine and Inquisitor Greyfax at the head of a combined Black Templar and Astra Militarum force – the army that faced the spearhead of the traitor attack on Cadia.

Again, for those who want to lead their own crusade (we’re looking at you, Black Templars) there is a Castellans of the Imperium Detachment – where Space Marines march to battle with Guardsmen, Adepta Sororitas and the full might of the Imperium’s armoured support. Loads of Imperial armies can use this, though it favours a troop-heavy assault force, as it grants Hatred to all its units and the ability to bring back fallen Troop units, representing the sheer size of the Imperial War machine and it’s near-limitless manpower.

So there you go, just a few of the new rules in the book.

And we haven’t even started on the 12 new relics, the Empyric Storm table and the new missions (one of which will feature on Warhammer Live this week).

You can pre-order the new book here, or pick it up in stores this weekend.

fallofcadia

*Not a football team
 
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This sounds great:

 

Again, for those who want to lead their own crusade (we’re looking at you, Black Templars) there is a Castellans of the Imperium Detachment – where Space Marines march to battle with Guardsmen, Adepta Sororitas and the full might of the Imperium’s armoured support. Loads of Imperial armies can use this, though it favours a troop-heavy assault force, as it grants Hatred to all its units and the ability to bring back fallen Troop units, representing the sheer size of the Imperial War machine and it’s near-limitless manpower.

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Yeah, that speaks to me.  I've always played my IG as Ad Mech related and also related to Raven Guard, so this could be a great way to put them all together.  Awesome.  

 

Cawl sounds like my kind of guy!

Allegedly, you can use any of the Triumverate to replace any HQ in an Armys of the Imperium detachment or formation as well, which is just crazy talk.

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I think LH has a point.  GW has been very clear in their FAQs that when something is specifically asked for it is required.  Ergo not being able to have a Chapter Master in Battle Company.  In formations that only require an HQ, then sure, but I'm not sure battle company will work.  Then again, I haven't seen the rumored rules yet so it could be clear on Cawl (et al)'s rule that he/she can replace any character model.  

 

Time will tell.

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