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Raindog

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Everything posted by Raindog

  1. Looking very nice! I am sad I will have to miss the event in favor of Rose City.
  2. I don't want to wait! I want to see all the nifty bits!
  3. Looks like a great KS for Blood Bowl players!
  4. Raindog

    ITS Season 9

    I guess I was not clear enough.
  5. Raindog

    ITS Season 9

    Missions: All Missions that used the Command Center like Armory and Engineering Deck are gone. Annihilation There are no HVTs and No High Classified Cards. Killing the enemy Data Tracker is worth 2 points. Killing the enemy is worth up to 4 points. Having your units survive is worth up to 4 points. There is no retreat in this scenario. Biotechvore Biotechvore is basically the same. There are two classifieds worth a point each. There is a point for having accomplished more classifieds than your opponent. Three points are awarded for killing more of the enemy. Up to four points are granted for surviving troops. There is no retreat in the scenario. Quadrant Control Scoring is calculated at the end of each turn. Controlling the same amount of quadrants at the end of the Game Turn is worth a point. Controlling more quadrants is worth 3 points. Having your Data Tracker in a quadrant you control at the end of the Game Round is worth a bonus point (This makes it seem a player can score up to 13 points in a game). Finally, there is one classified worth a point. Decapitation This mission has changed. First, there is no retreat. Second, there are no classifieds. Third, the HVT acts enemy model. It is placed the same, but has a set of stats and is armed with a stun gun. Fourth, there must be a Data Tracker. Fifth, the LT is public information. The LT. cannot be hidden or not deployed on the table at the beginning of the game. Scoring is a follows: 2 points for Killing more of the enemy . 2 point for killing the same number of LTs as your opponent (minimum of one). 3 points for killing more LTs. 2 points for killing the HVT. 3 extra points for killing the HVT with your Data Tracker. It looks like up to 12 points can be scored........ Show of Force No HVT or Classifieds TAGS may deploy as if they have the Forward Deployment 1 rule! There must be a Data Tracker. There are 2 Panoplies to loot. Scoring is a follows: Control the Antenna at the end of the game: 2 Points Control the Antenna at the end of the game with a TAG: 3 extra Points. Kill More than your Opponent: 2 points Kill the enemy Data Tracker: 3 Points Looting and Sabotaging A Wotan Mission! Okay, the mission evolves around protecting a piece of scenery on the edge of your deployment zone. The scenery is like a static Jotum. It is hard to kill. You can shoot it, but only CC weapons with anti-material trait can hurt it. Special Rules: All TAGs have the anti-material trait when attacking the special piece of scenery. There are two panoplies for your looting pleasure. Specialist had always pick D-Charges from the panoplies. You cannot deploy touching the special piece of scenery. Scoring: Protect your special piece of scenery: 1point per Structure remaining at the end of the game. Damage the opposing special piece of scenery. 1 point per Structure damaged. Destroy the opposing special piece of scenery. 1 extra point Destroy the opposing special piece of scenery with your Data Tracker. 1 extra point. Acquire more goods from the panoplies: 1 point Achieve your classified: 1 Point Frontline The mission is similar to the previous version. First, there is one classified worth one point Winning the first range band is worth one point. Winning the middle range is worth three points. There is bonus point for winning the center band while having your Data Tracker in it. Winning far range band is worth five points. Firefight. The mission is fairly similar to the previous version. There is no retreat is this mission. There are three panoplies to loot. The deployment zone is still 16 inches deep. The designated landing zone is still in effect. The mission has two classified worth a point each. Killing more specialists is worth a point. Killing more LTs. Is worth two points. Killing more of the enemy is worth three points. Killing the Data Tracker is worth a point. Finally, acquiring more loot is worth a points. Supremacy The scenario still has four scoring quadrants with a console in the center of each quadrant. The players score for dominating quadrants at the end of the game round. Starting in the second game round, the consoles can be destroyed. To score, you must dominate quadrants. One point is awarded for tying you opponent in the number dominated. Two points are awarded for having more. Each console hacked is worth one point. Any specialist can hack the consoles, but hackers have a +3 bonus to their WIP roll. A hacked console can be re-hacked by the opposing side. If a console is hacked by both sides, at the end of the game, each side must WIP off with their remaining specialists. If one side has no living specialists, the other side is given the objective. If neither side has specialists, neither side is award the console. Finally, there is one classified point, but only if the player had less than 10 points. Safe Area The set up for the mission is the same as Supremacy, but is a very different mission. First, scoring is done at the end of the game. Consoles are not hacked and cannot be destroyed. To control a console, a specialist (and no opposing models) must touch it. Scoring: Dominating the same amount of Quadrants: 3 points Dominating more than your opponent: 4 Points Having your Data Tracker in a dominated quadrant: 1 point Each console controlled: 1 point There is one classified worth one point. Transmission Matrix The mission still has the five "friendemy" repeaters with control zones of 4 inches. The repeaters do not have firewall mods. The scenario uses hostile HVTs. To score, the player needs to control the repeaters at the end of each round. One point is awarded for having the same number of controlled repeaters. Two points are awarded for having more. One point is awarded for killing the enemy HVT. Two bonus points are awarded for killing the HVT with your Data Tracker. Finally, there is a one classified worth one point. Power Pack This is a new scenario with a really different set up. First, each player has two deployment zones. Each deployment zone is sixteen inches deep and twelve inches wide in the corners of the same side of the table! Models with Forward Deployment 1 can deploy up to twenty inches in the twelve inch width. Models with Forward Deployment 2 can deploy anywhere in their half of the table. Second, there is a Saturation Zone on four inches on either side along the center line on the width of the table. Saturation Zones reduce bursts by one. There are three antennas in the Saturation Zone along the center of the table. Then, there are two consoles twelve inches apart from the center line on the width of the table. To score, the players must connect and control the consoles and activate the antennas. To control an console, a specialist must pass a WIP roll after touching it. Models with a Chain of Command have a +3 bonus to connect the console. Only Specialists can activate antennas. A player can only have two antenna activated at one time. The opposing player can re-activate an antenna controlled by another player to take possession of it. Scoring: Activate the same number of antennas: 2 Points Activate more antennas: 4 points Control the Enemy Console: 2 points Control the enemy Console with your Data Tracker: 2 Extra Points Prevent the enemy from connecting your console: 1 point There is one classified worth 1 point. Capture and Protect. This a capture the flag scenario. The flags are placed twelve inches from the center line alone the length of the table. To score, grab the opposing beacon and try to keep it for the rest of the game. There are no HVTs in this scenario, but there is a classified, so all HVT classified cards need to be discarded from the deck before drawing classifieds. Scoring: Control the enemy beacon at the end of the game: 3 points Control the enemy beacon at the end of the game with your Data Tracker: 2 extra points Control the enemy beacon at the end of the game in your deployment zone: 1 point Prevent you opponent from capturing your beacon: 3 points There is one classified worth one point. Tic-Tac-Toe Control three antenna in a row. Only specialists can do it. EVO Hackers are granted a +3 mod. Scoring: If both players have three connected Antennas in a row: 2 points If only you have has three connected Antennas in a row: 4 points Have more connected Antennas than your opponent: 3 Points Have a connected Antenna in the opposing player's half of the table: 2 Points There is one Classified worth a point. More later......
  6. Raindog

    ITS Season 9

    What is new! If a player takes a single combat group, that is, ten models or less in a single group and not other combat groups, he cannot be effected by the strategic use of command tokens. You cannot strip two order or limit him to a single coordinated order. The HVT: Retro-engineering card is no more. HVT: Kidnapping replaces it. Troops that are elite, veteran, or have chain of command must Civevac the HVT at the end of the game. T.A.G.s now have the Fatality 1 Rule (I might have predicted this rule at Game Night....) Some scenarios require a model on each force to be a designated Data Tracker. Hidden units, marker units (Camo or holo), irregular, and remote units cannot be Data Trackers. The ALIVE group is done. BIT and Kiss are allowed by the Combined Army. Since PAN-O won Wotan, they are allowed to take one of several predetermined lists. The lists revolve around Jotums, Nisse, Knights Hospitalers, Order Sergeants, and Fussiliers. Nisse are in Haris! Other closed lists may be added later in the season. If a tournament allows Soldiers of Fortune, up to 75 points of Mercs may be selected. Of course, named characters cannot be duplicated in the same force. This privilege cost 1 S.W.C.
  7. Thank you @Jay, Bermen, Darron, Jeff, Pete, Evan, Pete C. And Joel for attending tonight! Thank you @Ninefinger for the new MDF terrain to test out. I have to work next week, so Jay and company will be running the show.
  8. Awesome! Thank you so much. It is nice and cool in here!
  9. The last 20 tokens are done. I put some paint on the Asawira, a Remote, and another Ghulam.
  10. 180 tokens are done for the Rampage. I have 20 vinyl toppers left. I may have to order more.
  11. F-Flipping- Holy-Skipping-Doggone-Trippin' Amazing!
  12. The vinyl toppers came today. Last night, I painted most if the Asiwira. This means CB will release a new one soon? Right.
  13. Thanks to Cody and Jay and few others, I have a been given a ton of boxes for Rampage Tokens. I have punched them and am still waiting for the clear vinyl toppers I ordered last week. There is a fair portion of Ariadna, Yu Jing, and Combined, so if you are playing those factions, there will be plenty of themed tokens for you.
  14. With your Models, I would try this: Yu Jing ────────────────────────────────────────────────── 10 ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13) ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12) ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12) CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13) SHÀNG JÍ Paramedic (Medikit) Combi Rifle + Light Flamethrower / Pistol, Shock CCW. (0 | 39) YĀN HUǑ Lieutenant Hyper-Rapid Magnetic Cannon / Pistol, Knife. (2 | 54) HAC TAO HMG, Nanopulser / Pistol, DA CCW. (2 | 68) GŬILÁNG MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 33) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) DOMARU Chain Rifle, E/M Grenades / Pistol, DA CCW. (0 | 26) 5.5 SWC | 299 Points Open in Infinity Army There are four cheap orders. Three of them are specialists. There are three camo models to cause your opponent issues and two hunters in the Hac Tao and Yan Huo.
  15. Date: Sunday, September 3rd, 2017 Time: 3 PM to 8 PM (we sometimes close later) Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors! And as always, your first Game Night is FREE! Games we play: We always have tables open for Blood Bowl, Infinity, AoS, SWA, or whatever game you want to play (one of the rooms even has natural sunlight!). Note: Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game before coming down. Hope to see you there!
  16. Awesome. I hope to see both of you soon.
  17. My bad. Eugene Alex had a new ITS scenario link on his site. I thought it was the new season. It is not. Meh. Sorry....
  18. 300 points unless, you would like a teaching game. We are playing Safe Area. The new ITS scenarios are out. Download yours, today.
  19. We had a full house. Thank you, Darron, Bermen, Scott, Jay, Dan, Seth, Evan Joel, and Jeff.
  20. Are you near the club? You could look in the bits box.
  21. I would love to do a teaching game!
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