Missions:
All Missions that used the Command Center like Armory and Engineering Deck are gone.
Annihilation
There are no HVTs and No High Classified Cards.
Killing the enemy Data Tracker is worth 2 points.
Killing the enemy is worth up to 4 points.
Having your units survive is worth up to 4 points.
There is no retreat in this scenario.
Biotechvore
Biotechvore is basically the same.
There are two classifieds worth a point each.
There is a point for having accomplished more classifieds than your opponent.
Three points are awarded for killing more of the enemy.
Up to four points are granted for surviving troops.
There is no retreat in the scenario.
Quadrant Control
Scoring is calculated at the end of each turn.
Controlling the same amount of quadrants at the end of the Game Turn is worth a point.
Controlling more quadrants is worth 3 points.
Having your Data Tracker in a quadrant you control at the end of the Game Round is worth a bonus point (This makes it seem a player can score up to 13 points in a game).
Finally, there is one classified worth a point.
Decapitation
This mission has changed.
First, there is no retreat.
Second, there are no classifieds.
Third, the HVT acts enemy model. It is placed the same, but has a set of stats and is armed with a stun gun.
Fourth, there must be a Data Tracker.
Fifth, the LT is public information. The LT. cannot be hidden or not deployed on the table at the beginning of the game.
Scoring is a follows:
2 points for Killing more of the enemy .
2 point for killing the same number of LTs as your opponent (minimum of one).
3 points for killing more LTs.
2 points for killing the HVT.
3 extra points for killing the HVT with your Data Tracker.
It looks like up to 12 points can be scored........
Show of Force
No HVT or Classifieds
TAGS may deploy as if they have the Forward Deployment 1 rule!
There must be a Data Tracker.
There are 2 Panoplies to loot.
Scoring is a follows:
Control the Antenna at the end of the game: 2 Points
Control the Antenna at the end of the game with a TAG: 3 extra Points.
Kill More than your Opponent: 2 points
Kill the enemy Data Tracker: 3 Points
Looting and Sabotaging
A Wotan Mission!
Okay, the mission evolves around protecting a piece of scenery on the edge of your deployment zone. The scenery is like a static Jotum. It is hard to kill. You can shoot it, but only CC weapons with anti-material trait can hurt it.
Special Rules:
All TAGs have the anti-material trait when attacking the special piece of scenery.
There are two panoplies for your looting pleasure. Specialist had always pick D-Charges from the panoplies.
You cannot deploy touching the special piece of scenery.
Scoring:
Protect your special piece of scenery: 1point per Structure remaining at the end of the game.
Damage the opposing special piece of scenery. 1 point per Structure damaged.
Destroy the opposing special piece of scenery. 1 extra point
Destroy the opposing special piece of scenery with your Data Tracker. 1 extra point.
Acquire more goods from the panoplies: 1 point
Achieve your classified: 1 Point
Frontline
The mission is similar to the previous version.
First, there is one classified worth one point
Winning the first range band is worth one point.
Winning the middle range is worth three points.
There is bonus point for winning the center band while having your Data Tracker in it.
Winning far range band is worth five points.
Firefight.
The mission is fairly similar to the previous version.
There is no retreat is this mission.
There are three panoplies to loot.
The deployment zone is still 16 inches deep.
The designated landing zone is still in effect.
The mission has two classified worth a point each.
Killing more specialists is worth a point.
Killing more LTs. Is worth two points.
Killing more of the enemy is worth three points.
Killing the Data Tracker is worth a point.
Finally, acquiring more loot is worth a points.
Supremacy
The scenario still has four scoring quadrants with a console in the center of each quadrant. The players score for dominating quadrants at the end of the game round.
Starting in the second game round, the consoles can be destroyed.
To score, you must dominate quadrants.
One point is awarded for tying you opponent in the number dominated.
Two points are awarded for having more.
Each console hacked is worth one point.
Any specialist can hack the consoles, but hackers have a +3 bonus to their WIP roll.
A hacked console can be re-hacked by the opposing side.
If a console is hacked by both sides, at the end of the game, each side must WIP off with their remaining specialists. If one side has no living specialists, the other side is given the objective. If neither side has specialists, neither side is award the console.
Finally, there is one classified point, but only if the player had less than 10 points.
Safe Area
The set up for the mission is the same as Supremacy, but is a very different mission.
First, scoring is done at the end of the game. Consoles are not hacked and cannot be destroyed. To control a console, a specialist (and no opposing models) must touch it.
Scoring:
Dominating the same amount of Quadrants: 3 points
Dominating more than your opponent: 4 Points
Having your Data Tracker in a dominated quadrant: 1 point
Each console controlled: 1 point
There is one classified worth one point.
Transmission Matrix
The mission still has the five "friendemy" repeaters with control zones of 4 inches. The repeaters do not have firewall mods.
The scenario uses hostile HVTs.
To score, the player needs to control the repeaters at the end of each round.
One point is awarded for having the same number of controlled repeaters.
Two points are awarded for having more.
One point is awarded for killing the enemy HVT.
Two bonus points are awarded for killing the HVT with your Data Tracker.
Finally, there is a one classified worth one point.
Power Pack
This is a new scenario with a really different set up.
First, each player has two deployment zones. Each deployment zone is sixteen inches deep and twelve inches wide in the corners of the same side of the table! Models with Forward Deployment 1 can deploy up to twenty inches in the twelve inch width. Models with Forward Deployment 2 can deploy anywhere in their half of the table.
Second, there is a Saturation Zone on four inches on either side along the center line on the width of the table. Saturation Zones reduce bursts by one.
There are three antennas in the Saturation Zone along the center of the table.
Then, there are two consoles twelve inches apart from the center line on the width of the table.
To score, the players must connect and control the consoles and activate the antennas.
To control an console, a specialist must pass a WIP roll after touching it. Models with a Chain of Command have a +3 bonus to connect the console.
Only Specialists can activate antennas. A player can only have two antenna activated at one time. The opposing player can re-activate an antenna controlled by another player to take possession of it.
Scoring:
Activate the same number of antennas: 2 Points
Activate more antennas: 4 points
Control the Enemy Console: 2 points
Control the enemy Console with your Data Tracker: 2 Extra Points
Prevent the enemy from connecting your console: 1 point
There is one classified worth 1 point.
Capture and Protect.
This a capture the flag scenario.
The flags are placed twelve inches from the center line alone the length of the table.
To score, grab the opposing beacon and try to keep it for the rest of the game.
There are no HVTs in this scenario, but there is a classified, so all HVT classified cards need to be discarded from the deck before drawing classifieds.
Scoring:
Control the enemy beacon at the end of the game: 3 points
Control the enemy beacon at the end of the game with your Data Tracker: 2 extra points
Control the enemy beacon at the end of the game in your deployment zone: 1 point
Prevent you opponent from capturing your beacon: 3 points
There is one classified worth one point.
Tic-Tac-Toe
Control three antenna in a row.
Only specialists can do it.
EVO Hackers are granted a +3 mod.
Scoring:
If both players have three connected Antennas in a row: 2 points
If only you have has three connected Antennas in a row: 4 points
Have more connected Antennas than your opponent: 3 Points
Have a connected Antenna in the opposing player's half of the table: 2 Points
There is one Classified worth a point.
More later......