Torg Posted March 24, 2014 Report Share Posted March 24, 2014 Umm...if you need something that looks dangerous, may I suggest Ork machinery? But in all seriousness, I will say this: the Wraithlord from Forge World that is an HQ is just silly awesome. As tough as you could ever want and he does stuff! I hates hi. I hates him my preciousssssss. Is that the guy you're talking about? yes… the Wraithseer with the ability to take a d-cannon (er… wraith cannon?) hehe Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted March 24, 2014 Report Share Posted March 24, 2014 that dude is awesome Quote Link to comment Share on other sites More sharing options...
Torg Posted March 25, 2014 Report Share Posted March 25, 2014 struggling to figure out how to squeeze all the stuff I want in the army lol... 2 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted March 25, 2014 Author Report Share Posted March 25, 2014 struggling to figure out how to squeeze all the stuff I want in the army lol... That's always the hardest part! Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 23, 2015 Author Report Share Posted April 23, 2015 Ok, with the advent of the new Eldar codex, I've been playing around with list ideas. Given that (if my Spanish is up to snuff) there is no way to make Wraithguard troops, and given the huge bump that D-scythes got, I'd be unlikely to take two units. However, unit redundancy means that you are more likely to get the troops where they are needed. As such, I wanted to try a new delivery method. Here's my current thinking of what to try at 1850. Dark Eldar fit with the corsair theme. 1850 Eldar CAD with Dark Eldar Allied Detachment Jetbike Farseer Standard. Great support buffs DE Archon with Blaster and webway portal 5 D-scythe Wraithguard, in a Wave Serpent with holofields and ghostwalk Obviously meant to deepstrike in next to a key enemy unit or a key objective, and obliterate it. The rationale behind the wave serpent is that it will, a) give the wraithguard an opportunity to spread out when they disembark; otherwise, if they just deep struck in, they'd be in a bunch an not able to use their weapons as effectively, b) give them an opportunity to walk into cover, rather than taking dangerous terrain tests for deepstriking into cover, and c) to give them a ride if they need to go commit murder elsewhere. 5 Scatter-laser Jetbikes 5 Scatter-laser Jetbikes 7 Warp Spiders 7 Warp Spiders 5 DE Warriors in a Venom with a splinter cannon These are the work horses of the list. Fast, flitting around just out of reach, and laying down a withering hail of fire 3 Jetbikes 3 Jetbikes Objective grabbers and bait extraordinaire. Never leave home without them, and I'll never be tempted to forgo movement for shooting. 2 Hornets with Pulsars and Holofields 2 War Walkers Fire Prism with Holofield Honestly, I just like the models. This is where my high-strength AP can come in So, some questions for you, dear reader: 1) How to arm the Wave Serpent and War Walkers? Being freed from the tyrany of the scatter laser on the Wave Serpent, I feel like it could play a variety of rolls. It'll be deep in enemy lines, what with the Wraith Guard. For the War Walkers, I'm considering either star cannons (though, while AP 2 is nice, I have a LOT of mid-strength shooting already) or bright lances (for more focus on armour-busting at a range). 2) Never played with Dark Eldar before - any suggestions for kits for the Archon or the Venom? I considered just taking a naked Archon and leaving him in the Serpent, but currently have him kitted with a blaster for more lance weapons. Can he be a viable close-combat threat for if the Wraithguard get multi-charged and bogged down? 3) Too much? I want it to be a somewhat brutal list, but don't want it to be so unfun that my friends refuse to play me. I'm shooting for the high end of mid-tier and low end of top-tier, here. Something I'd hesitate to take to the OFCC but would gladly take to competitive tournaments. I've got about another 50 points to play around with, if that helps. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 23, 2015 Report Share Posted April 23, 2015 I don't think it's too brutal. Also, there's a war host that let's you take wraith guard, iirc. So you could take them as your compulsory units. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 23, 2015 Author Report Share Posted April 23, 2015 What do you mean by war host? A detachment? I'm not worried about the wraithguard being compulsory, but I'd only be tempted to take more than one unit if they could have objective secured. OS is a big part of my strategy when I play. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 23, 2015 Report Share Posted April 23, 2015 I'm not sure that the WWP confers deep-striking onto the wave serpent Quote Link to comment Share on other sites More sharing options...
pretre Posted April 23, 2015 Report Share Posted April 23, 2015 What do you mean by war host? A detachment? I'm not worried about the wraithguard being compulsory, but I'd only be tempted to take more than one unit if they could have objective secured. OS is a big part of my strategy when I play. Warhosts form the decurion for eldar. They don't have obsec though so that's be a nogo for you. Fluger, I thought the WWP does work on transports. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 23, 2015 Report Share Posted April 23, 2015 My internet is down at work and I can't check. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 23, 2015 Author Report Share Posted April 23, 2015 It does. Fluger, I'm impressed that you've finally transcended. You no longer need an internet connection to post on Ordo. *bows* 4 Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 23, 2015 Report Share Posted April 23, 2015 b) give them an opportunity to walk into cover, rather than taking dangerous terrain tests for deepstriking into cover Wow. I hadn't noticed that they'd separated out Disembarking from a Deep Striking Transport from Deploying by Deep Strike in 7th. That makes my Pods even better! 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 Fluger, I'm impressed that you've finally transcended. You no longer need an internet connection to post on Ordo. I was using my phone. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted April 24, 2015 Report Share Posted April 24, 2015 Sure you were... Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 It does. That's remarkably effective then. That's awesome. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 Time will tell in regards to how powerful this list is, but, at first blush, it looks VERY strong (from OFCC standpoint). Scatterbikes are pretty ridiculously effective, and two units of 5 is very potent. Warp Spiders got better in some ways and were good in the last dex. As to your question on types of armament, I stuck with TL Bright Lances on my Serpents and didn't really regret it. The twin-linking was cute, but the average difference was about 1 hit a turn (not insignificant of course), and I really still wanted something that was AP2 and high strength. Honestly, with what you are bringing in via WWP, I'd think it'd be better to have Scatter Lasers on there to go with the S6 blast from the shield since your wraithguard should be able to handle whatever a BL would normally tackle. As for War Walkers, I can't recommend dual starcannons enough. That much AP2 at good strength is SUPER nice. 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 What do you mean by war host? A detachment? Here ya go: 1 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 24, 2015 Author Report Share Posted April 24, 2015 Ahh... War host isn't going to happen. For me, wraithknights kill the spindly Eldar aesthetic. I've seen a cool conversion of one into a zentradi-style battle pod that I might consider, but the stock model is too chunk for me. If I want to go LoW, I have a Revenant.... Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 24, 2015 Author Report Share Posted April 24, 2015 I've heard no end of star cannons from you fluger, I'll try it! So, for armour punch I have the Wraithguard, Fire Prism, and can put bright lances on the Wave Serpent. Oh, and the blaster on the Archon, unless I kit him out for close combat. Sounds legit! Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 Ahh... War host isn't going to happen. For me, wraithknights kill the spindly Eldar aesthetic. I've seen a cool conversion of one into a zentradi-style battle pod that I might consider, but the stock model is too chunk for me. If I want to go LoW, I have a Revenant.... I'm not sure what you're reading there, but you don't HAVE to take wraithknights at all. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 I've heard no end of star cannons from you fluger, I'll try it! So, for armour punch I have the Wraithguard, Fire Prism, and can put bright lances on the Wave Serpent. Oh, and the blaster on the Archon, unless I kit him out for close combat. Sounds legit! You won't regret star cannons. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 24, 2015 Author Report Share Posted April 24, 2015 I'm not sure what you're reading there, but you don't HAVE to take wraithknights at all. The wraith host, right? Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 Wraith host is one of the optional Auxilary formations of the overall detachment. Look at the rules for it on the second page. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 24, 2015 Report Share Posted April 24, 2015 OIC what you're saying, in order to add wraithguard you have to add the whole detachment. I GET IT NOW. 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted April 24, 2015 Report Share Posted April 24, 2015 I could have sworn one of the required hosts allowed wraiths. My bad. Quote Link to comment Share on other sites More sharing options...
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