Kremmet Posted May 10, 2017 Report Share Posted May 10, 2017 Your cries of typo fall on deaf ears. 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 10, 2017 Report Share Posted May 10, 2017 Just now, Kremmet said: Your cries of typo fall on deaf ears. 2 Quote Link to comment Share on other sites More sharing options...
Kremmet Posted May 10, 2017 Report Share Posted May 10, 2017 Deaf marines are canon now. 3 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 10, 2017 Report Share Posted May 10, 2017 14 minutes ago, Kremmet said: Deaf marines are canon now. Thanks to a cannon no less. 2 Quote Link to comment Share on other sites More sharing options...
Psilence Posted May 10, 2017 Report Share Posted May 10, 2017 Grey knight twin linked autocannon dreads... Just say'n. Quote Link to comment Share on other sites More sharing options...
Munkie Posted May 10, 2017 Report Share Posted May 10, 2017 17 minutes ago, Psilence said: Grey knight twin linked autocannon dreads... ...will hopefully have a suitable price increase. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 10, 2017 Author Report Share Posted May 10, 2017 Those might be a thing again. Depends on the AC profile and what Psy ammo does in the new edition. Quote Link to comment Share on other sites More sharing options...
Hobbitron Posted May 10, 2017 Report Share Posted May 10, 2017 I'm thinking about Tyrannocites.... Maybe the weapon upgrades will be worth it. Can't wait to see those weapon stat lines. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted May 10, 2017 Report Share Posted May 10, 2017 3 hours ago, pretre said: I like the idea, but don't think that it is realistic. People always find something to be upset about. :) Oh that is such bull[big bad swear word]! That makes me so upset! 3 Quote Link to comment Share on other sites More sharing options...
Dusldorf Posted May 10, 2017 Report Share Posted May 10, 2017 8 hours ago, necrontyr said: Article has been edited. Twin Linked weapons now get double the normal shots all the time. 3 Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted May 11, 2017 Report Share Posted May 11, 2017 So Land Raider Spartans will pump out 8 las cannon shots? Godhammers will do 4. Plus all the h. bolters/ assault cannons. Battle cannons are d6/s8/d3 + battleshock. Land Raider Crusaders will now shred infantry when you include splitfire and battle shock. This whole edition is looking better and better. 1 Quote Link to comment Share on other sites More sharing options...
The Last Guardsmen Posted May 11, 2017 Report Share Posted May 11, 2017 I for one look forward to these faster and more brutal games. I've got places to be and things to kill. I cant spend all day shooting one squad. 4 Quote Link to comment Share on other sites More sharing options...
Munkie Posted May 11, 2017 Report Share Posted May 11, 2017 I'm curious what Haywire will do in 8th edition (please don't make me swap arms on my scourges again). Historically, it's excelled vs vehicles, but is mediocre at best against anything else. With the line between vehicle and monstrous creature ranging somewhere between blurry and non-existent, it seems like it may turn into just a general big game hunter. I'm all for that :) Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 11, 2017 Report Share Posted May 11, 2017 Humm points prediction based on 2000 point armies- LR-base 400 Leman Russ 280 base w/battle cannon IG 10 man squad base price 80 pts IK 500 WK assuming it still has invuln 580 SM captain-160 base price Ork Warboss-120 base price Of course,just distance 40k further from AoS they will probably use points basing on a 10k point army or something,lol Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted May 11, 2017 Report Share Posted May 11, 2017 Do AoS points differ that dramatically from WFB? Quote Link to comment Share on other sites More sharing options...
Kremmet Posted May 11, 2017 Report Share Posted May 11, 2017 1 hour ago, InfestedKerrigan said: Do AoS points differ that dramatically from WFB? I hear going from points to no points is a pretty big difference. That aside, yes, General's Handbook points differ quite a bit from what WHFB was. That said, AoS is nothing like WHFB so that's not all that surprising. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 11, 2017 Report Share Posted May 11, 2017 1 hour ago, Munkie said: I'm curious what Haywire will do in 8th edition (please don't make me swap arms on my scourges again). Historically, it's excelled vs vehicles, but is mediocre at best against anything else. With the line between vehicle and monstrous creature ranging somewhere between blurry and non-existent, it seems like it may turn into just a general big game hunter. I'm all for that :) I'm kind of expecting that Vehicles will be keyworded, so Haywire will have something like "Always Wounds on 2+ against targets with the Vehicle Type." 4 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 11, 2017 Report Share Posted May 11, 2017 44 minutes ago, Kremmet said: I hear going from points to no points is a pretty big difference. That aside, yes, General'a Handbook points differ quite a bit from what WHFB was. That said, AoS is nothing like WHFB so that's not all that surprising. I played alot of AoS pre-GH we usually used the fan project scrollbuilder.com,,and now I hear that person is being contacted to work with GW on projects,,possibly has worked on the 40k point system even. I also played alot of non points AoS,,we usually just matched wounds or even just based armies on a warscroll limit,,no more than 1 monster,3 heros,,stuff like that.Yes it can get rather wonky but for the most part everyone usually was pretty casual about it and never really threw down stupid stuff as its no fun to steamroll or be steamrolled.Overall games were pretty balanced even without points,,but no one was trying to break it here locally so theres that,heh. Quote Link to comment Share on other sites More sharing options...
Munkie Posted May 11, 2017 Report Share Posted May 11, 2017 2 hours ago, WestRider said: I'm kind of expecting that Vehicles will be keyworded, so Haywire will have something like "Always Wounds on 2+ against targets with the Vehicle Type." Add in D3 wounds and you've got a deal! Quote Link to comment Share on other sites More sharing options...
Kremmet Posted May 11, 2017 Report Share Posted May 11, 2017 3 hours ago, Threejacks said: Overall games were pretty balanced even without points,,but no one was trying to break it here locally so theres that,heh. Things tend to be balanced when everybody is on the same page. Ostensibly, points are there so you can play new people in new environments without arguing over the supremely subjective point that is what's broken. I also played a fair amount of AoS when it came out which makes me quite thankful that 8th at least sounds like it'll launch as a full game. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 11, 2017 Report Share Posted May 11, 2017 52 minutes ago, Munkie said: Add in D3 wounds and you've got a deal! Something like that may well be in as a replacement for the Pen on 6 from the current version. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 11, 2017 Author Report Share Posted May 11, 2017 In Warhammer 40,000, a unit’s rules can be found on its datasheet.| Currently, a lot of these rules will reference universal special rules, and you might need to do some digging to find a specific rule in the main rulebook, or just be really good at memorising a lot of rules. Not for the new Warhammer 40,000 – universal special rules are out, and all the rules for a unit will appear on its datasheet – no more lugging a demi-library of books to every game night to ensure you have all the rules you need. Even the rules for weapons will be on there for the most common weapons the unit is likely to be equipped with. The best way to show you is with an example. We’ll be using the Rubric Marines Datasheet, as requested by Marco Tonino on our Warhammer 40,000 Facebook page. Ok, lots going on in there, so let’s look at a few elements. At the very top right, we have the Troop icon, which represents the unit’s battlefield role. There are actually two ways to use Rubric Marines, either as an Elite choice in a Chaos Space Marines force (maybe belonging to a sorcerer pledged to the Black Legion or a renegade warlord), or if your detachment is pure Thousand Sons, they can be Troops, much like today. Next to that we have Power Level, which we’ll look at in detail tomorrow, but for the moment, suffice to say that it is a quick and easy mechanism for balancing in less competitive narrative or open play games. Then we have the unit profile. You can see the Rubric Marine is, perhaps unsurprisingly, quite similar to a Tactical Marine we’ve seen already. These guys are a little slower than their non-dust brothers, whereas the Sorcerer leading the unit is faster and a more deadly close combat fighter with his extra attack. Wargear options are listed next, along with stats for their weapons. Most units have all their weapons on their datasheet, though some with a lot of options (Space Marine Tactical Squads, for example) will list only the most common. Next we have Abilities. Universal special rules are out, so any time a unit acts differently to what its stats might indicate, the rules for how will be in here. The bulk of these rules will be written in full, but there might occasionally be an army-wide, or very common rule for a given faction that isn’t, though these will always be in that same publication with page references, to make finding it easy. After the special abilities and psychic powers are the keywords. There are two types of these. The first, faction keywords, are what you use when selecting your detachments for a Battle-forged army, and often trigger in-game effects regarding what units gain benefits from certain Characters or can travel in specific Transports. Other keywords are not involved in selecting an army, and usually have more general battlefield effects – for example, perhaps only Infantry can gain the full benefit of certain types of cover. So, there are Datasheets and some juicy new Thousand Sons rules to speculate about. We’ll be back tomorrow to look at points and power levels. 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 11, 2017 Author Report Share Posted May 11, 2017 Okay, so math is out the window for units. a unit with all special weapons is the same power as one that is stock. Interesting. 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 11, 2017 Author Report Share Posted May 11, 2017 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 11, 2017 Report Share Posted May 11, 2017 I like the "Power level" mechanic,though in their description they are implying that its more for casual/narrative use.This means there still must be a more involved points system for competative. 1 Quote Link to comment Share on other sites More sharing options...
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