pretre Posted September 7, 2017 Report Share Posted September 7, 2017 With the Death Guard codex (alongside Mortarion, the Plague Brethren and the awesome limited edition) on pre-order this weekend, we’re previewing what you can expect from this re-invented army in Warhammer 40,000. Following on from our look into the Relics, Warlord Traits and Stratagems from Tuesday, we’re checking out the army special rules and psychic powers that’ll help make your Death Guard unstoppable. Army Special Rules Inexorable Advance is the Death Guard equivalent to the Chapter Tactics and Legion Traits we’ve seen so far. If you’re using a Death Guard Detachment, your units won’t suffer any penalties for moving and firing Heavy weapons, or Advancing and firing Assault weapons, as well as being able to use your Rapid Fire weapons at a longer range. In practice, this means you’ll be able to keep your Death Guard bearing down on the foe without blunting your offensive capabilities. This is of particular use to Helbrutes, who possess a range of Heavy weapons, while Plague Marines with Assault weapons like a meltagun or blight launcher will make for a surprisingly mobile fire-support unit. While it’s not an army special rule as such, it’s worth noting that nearly every new Death Guard unit has Disgustingly Resilient. This includes all the new Daemon Engines serving alongside the Death Guard, as well as both their unique Terminator units (rest assured we’ll be taking a closer look at these soon!). Disgustingly Resilient is an incredibly useful ability, helping your units cope with high AP weapons and even Mortal Wounds that can be deadly for heavily armoured infantry. Older units like Possessed and Helbrutes lack Disgustingly Resilient but will benefit from your Stratagems significantly, meaning they still very much have a role to play in your army. What units do I get? Talking of older units, you may be wondering which units the Death Guard can still use – particularly if you’re a long standing fan looking to revamp your army with a new codex! The Death Guard will be keeping access to everything they could use in Index: Chaos – so Chaos Lords, Sorcerers, Chaos Cultists, Helbrutes, Possessed, Chaos Spawn, Chaos Land Raiders, Defilers, Chaos Predators and Chaos Rhinos. In addition, there are 9 completely new units in the codex, datasheets for the 4 new units from Dark Imperium, and an updated datasheet for Plague Marines that gives them some powerful new options – we’ll be previewing these closer to release. That’s not all – the codex also contains rules for a range of Nurgle Daemons – perfect for summoning into your army if you’re in need of some Nurglings or need some fast-moving Plague Drones in a hurry. Psychic Powers The new Death Guard codex also brings an expanded Contagion discipline to the army. As well as the powers from Index: Chaos, there are three new powers to complement them. Blades of Putrefaction makes Death Guard units deadly in close combat and allows you to stack up mortal wounds with your Plague weapons. Putrescent Vitality is a superb support ability that can easily bring Plague Marines up to Toughness 6, or provide a Lord of Contagion with a handy bump to strength. Make sure to pre-order your copy of Codex: Death Guard this weekend and take advantage of these powerful special rules for yourself! In the meantime, Dark Imperium and Know No Fear are a great way to start a Death Guard army of your own – pick up your copy online or in store. 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 7, 2017 Report Share Posted September 7, 2017 Inexorable Advance is pretty much exactly the kind of thing I was hoping to see for them. Shame they can't combine it with Havocs, but it makes shooty Helbrutes a much nicer proposition than in regular CSM. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 7, 2017 Report Share Posted September 7, 2017 So with Putrescent Vitality and Typhus,,my 40 Pox walkers are now Str5 /Tough 5? Thats going to make it much easier to gain more 'followers" to their ranks I think. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 7, 2017 Report Share Posted September 7, 2017 28 minutes ago, Threejacks said: So with Putrescent Vitality and Typhus,,my 40 Pox walkers are now Str5 /Tough 5? Thats going to make it much easier to gain more 'followers" to their ranks I think. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted September 8, 2017 Report Share Posted September 8, 2017 6 hours ago, Threejacks said: So with Putrescent Vitality and Typhus,,my 40 Pox walkers are now Str5 /Tough 5? And immune to Morale tests, to boot. Damn. Looks like infantry is back on the menu, boys! 1 Quote Link to comment Share on other sites More sharing options...
SPaceORK Posted September 8, 2017 Report Share Posted September 8, 2017 23 hours ago, Threejacks said: So with Putrescent Vitality and Typhus,,my 40 Pox walkers are now Str5 /Tough 5? Well 20 of them will be, assuming they don't increase the unit size. It's only a single unit and you can only cast a power once... I hope they get a point reduction though. Like 1 points would be great. It would shave 80 points off my list. :) Quote Link to comment Share on other sites More sharing options...
pretre Posted September 9, 2017 Report Share Posted September 9, 2017 New 40k Death Guard photographs Hi all Thank you to one of my friends, I have just been sent these images. Not sure where they are from yet, but it is great to see the new models. What is that?! Ah. The Deathshroud have fallen a lot. Typhus Bloat Drones Plague Surgeon Blightlord Foul Blightspawn. Drake Seta 3 Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 9, 2017 Report Share Posted September 9, 2017 The Blight-crawler thing at the top is cute. EDIT: Apparently it's called a Myphitic Blight-hauler. I kind of feel like the Fleshmower should have a Daemon Prince behind pushing it. Can't quite make it out because too much is cut off, but I have a feeling the text at the bottom says "Pickle Rick". 1 Quote Link to comment Share on other sites More sharing options...
Psilence Posted September 9, 2017 Report Share Posted September 9, 2017 Sweet baby emperor! Those look pretty spiffy, and gross. I have this weird feeling there might be a few DG armies floating around soon :) Purge it with fire!!! Or ice if you're from Fenris. ++Fires up Jaws of the World Wolf++ 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 9, 2017 Report Share Posted September 9, 2017 7 hours ago, WestRider said: The Blight-crawler thing at the top is cute. EDIT: Apparently it's called a Myphitic Blight-hauler. I kind of feel like the Fleshmower should have a Daemon Prince behind pushing it. The blighthauler looks like it needs to have friends with it. Thankfully, only the vehicles really interest me much. The fleshmower makes me wanna rewatch Frankenhooker. Quote Link to comment Share on other sites More sharing options...
pretre Posted September 10, 2017 Report Share Posted September 10, 2017 osted 10/09/2017 Codex: Adeptus Mechanicus and Deathshroud Terminators Hot off the heels of Codex: Death Guard, another codex is coming very very soon – next week, you’ll be able to pre-order Codex: Adeptus Mechanicus, alongside the new Deathshroud Terminators for your Death Guard army. Codex: Adeptus Mechanicus is the most complete guide to the servants of the Machine God we’ve ever released, covering rules as well as background of the different sects of this mysterious cult. Inside, you’ll find datasheets for the Cult Mechanicus, Skitarii, and for the first time, Questor Mechanicus Knights, as well as new Stratagems, Warlord Traits, and Relics. There are also rules for 7 forge worlds, including classics like Mars as well as more niche factions like Agripinaa and Stygies VIII – we’ll be taking a look at the powerful unique abilities for each in detailed previews next week. Accompanying Codex: Adeptus Mechanicus is the perfect leader for any army of the Machine God – Belisarius Cawl. This model will be available separately for the first time, making it easier than ever to add this mysterious hero to your forces. As well as the Adeptus Mechanicus, there are new units on the way for the Death Guard, as a unit from the Horus Heresy rejoins the XIV Legion in gruesome fashion – meet the Deathshroud Terminators. You may have noticed these guys in our previews – or perhaps you remember our particularly unfortunate Deathshroud from this video… Deathshroud Terminators keep their role from the Horus Heresy, acting as a heavily armoured bodyguard to your characters. Armed with toxic plaguespurt gauntlets, and deadly Manreapers, these guys are dangerous to infantry, tanks, and monsters alike, with 3 Strength 8 attacks in melee, each at AP -3 and dealing D3 damage apiece! Armed in Cataphractii Terminator Armour, the Deathshroud are very hard to kill, with Toughness 5, Disgustingly Resilient, a 2+ save and 2 Wounds. This durability makes them perfect for accompanying your key characters into war, as they’re capable of intercepting hits, even in melee! Keep yours close to Mortarion and this legendarily durable Primarch is going to be even harder to put down; meanwhile, your other characters will fight harder, inspired (and more than a little terrified) by Mortarion’s silent emissaries. Finally, next week will see the arrival of the much-awaited Citadel Paint app! This app is your free pocket guide to the Citadel Paint system, and to celebrate it coming out, there’s a fabulous prize draw. Entering is simple – just download the app when it comes out, and you could be one of our five lucky winners, receiving every single Citadel Base, Shade and Layer paint. Make sure to download early; there’ll be a draw everyday from Monday to Friday the week after the app comes out, meaning the sooner you download the app the more chances you’ll have to win! You’ll be able to pre-order your Adeptus Mechanicus codex or your Death Guard Deathshroud Bodyguard on the 16th of September – until then, make sure to keep visiting Warhammer Community for our forge world focuses, where we’ll be taking a closer look at the new rules from the codex. Share this: 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 10, 2017 Report Share Posted September 10, 2017 I'm curious if it will have rules for Traitor Knights, or if we will get a Dark Mech/Traitor Guard book. Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 10, 2017 Report Share Posted September 10, 2017 3 hours ago, InfestedKerrigan said: I'm curious if it will have rules for Traitor Knights, or if we will get a Dark Mech/Traitor Guard book. I was kind of surprised that Renegade Knights didn't make it into the CSM Dex. It could be possible that it was because they're doing a Dark Mechanicum book. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 11, 2017 Report Share Posted September 11, 2017 Ando, 112 is perfectly reasonable expenditure for the primarchdeamonprince of Deathguard 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 11, 2017 Report Share Posted September 11, 2017 Who has two thumbs and enables? This guy! 1 Quote Link to comment Share on other sites More sharing options...
andozane Posted September 11, 2017 Report Share Posted September 11, 2017 My willpower is strong! 56 minutes ago, InfestedKerrigan said: Ando, 112 is perfectly reasonable expenditure for the primarchdeamonprince of Deathguard 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted September 11, 2017 Report Share Posted September 11, 2017 One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order this Saturday: Mars is clearly the most famous of all the forge worlds, and it’s not just because of how good the Adeptus Mechanicus look in red! As the birthplace of the Cult Mechanicus, Mars is the holiest of planets to the servants of the machine god, and their armies are characterised by a sense of piety and dogmatism that sets the standard for every other forge world. Adeptus Mechanicus armies benefit from a powerful forge world dogma – equivalent to Legion Traits or Chapter Tactics – which apply to every unit in an Adeptus Mechanicus army, not just your infantry! Mars’ forge world dogma is Glory to the Omnissiah, a trait that’ll make your army very powerful, if unpredictable. Best Units Belisarius Cawl is perhaps the most venerated Tech-Priest in the whole Imperium, and he makes for a superb leader to any Mars army, his Archmagos ability helping to ensure that you roll the Canticles of the Omnissiah that you need as well as ensuring you never end up with a duplicated result. Cawl’s already powerful aura abilities are significantly enhanced by the Mars Warlord Trait, Static Psalm-Code. Corpuscarii Electro-Priests can throw out a terrifying amount of firepower; a unit of 20 with re-rolls to hit from Belisarius Cawl being nearby will inflict, on average, a colossal 80 strength 5 hits on any given enemy unit; combine this with the Wrath of Mars stratagem and you’ll deal an additional 13(!) mortal wounds as well as any other damage! On average, you could quite handily kill Magnus or a Renegade Knight in a single round – a perfect demonstration of the Omnissiah’s power! If you’re capable of adapting your strategy to suit the Canticles of the Omnissiah on the fly, then you’ll find Mars a versatile and powerful forge world. Come back tomorrow when we’ll be looking at Graia, a sect of the Adeptus Mechanicus known for their ruthlessness. 1 1 Quote Link to comment Share on other sites More sharing options...
Torg Posted September 11, 2017 Report Share Posted September 11, 2017 I had thought the Imperial knights was to be rolled into this book - is that still the case? I don't seem to see that now. -d Quote Link to comment Share on other sites More sharing options...
pretre Posted September 11, 2017 Report Share Posted September 11, 2017 Just now, Torg said: I had thought the Imperial knights was to be rolled into this book - is that still the case? I don't seem to see that now. -d I don't remember seeing anything like that. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 11, 2017 Report Share Posted September 11, 2017 It is. This was our first preview. Quote Link to comment Share on other sites More sharing options...
Torg Posted September 11, 2017 Report Share Posted September 11, 2017 back when they first talked about this book - it was in the list I had thought - of course now I have not seen it mentioned for a few news blurbs Quote Link to comment Share on other sites More sharing options...
pretre Posted September 11, 2017 Report Share Posted September 11, 2017 Oh. Guess I missed that Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 11, 2017 Report Share Posted September 11, 2017 osted 10/09/2017 Codex: Adeptus Mechanicus and Deathshroud Terminators Hot off the heels of Codex: Death Guard, another codex is coming very very soon – next week, you’ll be able to pre-order Codex: Adeptus Mechanicus, alongside the new Deathshroud Terminators for your Death Guard army. Codex: Adeptus Mechanicus is the most complete guide to the servants of the Machine God we’ve ever released, covering rules as well as background of the different sects of this mysterious cult. Inside, you’ll find datasheets for the Cult Mechanicus, Skitarii, and for the first time, Questor Mechanicus Knights, as well as new Stratagems, Warlord Traits, and Relics. There are also rules for 7 forge worlds, including classics like Mars as well as more niche factions like Agripinaa and Stygies VIII – Quote Link to comment Share on other sites More sharing options...
Torg Posted September 11, 2017 Report Share Posted September 11, 2017 hmmm maybe its just a special group of knights for use with the Mechanicus. -d Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 11, 2017 Report Share Posted September 11, 2017 They could be folding Knight Houses in. Or perhaps we will get a separate IK book that has Techs and Conscripts and support vehicles. Quote Link to comment Share on other sites More sharing options...
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