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Death Guard and Ad Mech Codexes Soon!


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https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

Codex: Death Guard: First Look

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The Death Guard are almost here, and with them, yet another new codex for Warhammer 40,000.

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We know you’ve been asking to see more of the Death Guard ever since we teased them back in March, and today, your patience is rewarded:

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This is one of the most exciting armies of the new edition, and you can expect to see loads of new and revamped units (you may be able to pick out a few of them from the picture, if you’re not too distracted by just how awesome Mortarion looks leading his Legion).

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That’s not all – we’re also very excited to announce today that Codex: Adeptus Mechanicus is next in line for release!

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The Adeptus Mechanicus are being re-armed for the new edition with their best codex ever. This book will contain rules for fielding the Cult Mechanicus, the Skitarii and the Knights of the Questor Mechanicus, alongside – for the first time – powerful faction rules for seven forge worlds.

Codex: Death Guard will be out in September, with Codex: Adeptus Mechanicus not far behind. We’ll be previewing both books, in detail, in advance of their release, so make sure to keep coming back to Warhammer Community to make sure you don’t miss any of it. 

 

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Last year, the first Daemon Primarch returned to the 41st Millennium at the head of a full Legion of Heretic Astartes.

Now, his brother is about to join him…

The new Death Guard codex is dropping next week, and alongside it is what we’re sure will be the centrepiece kit for many a Death Guard army – the phenomenally imposing new Daemon Primarch Mortarion. Accompanying these will be a Plague Brethren collector’s set of 3 never before seen Death Guard Plague Marines packaged with exclusive content, providing a fascinating insight into the design process of these and the entire Death Guard miniatures range.

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Anyone who wants the codex will have a few options – the hardback and digital copies, of course, and for the truly dedicated, there’s also the limited edition Codex: Death Guard, packed with exclusive goodies like a points tracker, psychic power cards and markers, all presented in disgustingly lavish fashion.

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Mortarion is, of course, the plague-ridden star of this army release, whether as the leader of a Death Guard force on the battlefield, as an incredible miniature to add to your collection, a painting project, or just for what his return means for the galaxy of the 41st Millennium – he’s sort of a big deal.

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As one of THE major players in the Warhammer 40,000 universe, you’d expect Mortarion to be a powerful force in the game, and you would not be disappointed.

His full datasheet and rules are in Codex: Death Guard of course, but since we like you guys, here’s a bit of a preview what the Death Lord can do:

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With 18 Wounds and Toughness 7, Mortarion is unbelievably durable – anyone who’s played against his Brother Magnus, who has a similar statline, can attest to that. This is further augmented with a 4+ Invulnerable Save and your Death-Guard-standard Disgustingly Resilient rule, making the Death Lord one of the hardest models in the entire game to kill. Offensively, Mortarion is very different from his brother Primarchs. While Guilliman is a talented commander and Magnus a master of the magic, Mortarion is an altogether more sinister figure. Toxic Presence reduces the Toughness of anyone foolish enough to stand close to him by 1, while Host of Plagues allows him to stack up a growing tally of Mortal Wounds on nearby enemies.

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Once Mortarion has closed the gap on his enemies, their demise is all but assured, winnowed away slowly both by his attacks and the supporting fire from his army. We haven’t even got into the deadliness of his scythe, Silence!

These are just the beginning: the new Death Guard are about to be realised in more disguising detail than ever before. You can look forward to the return of classic units like the Plague Marines, as well as unit’s we’ve never seen before, including new Elite troops, characters and vehicles – all benefiting from a whole epidemic of special rules in the codex, to help represent your army on the tabletop.

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Come back on Tuesday, when we’ll be diving into some of the Stratagems, Relics and Warlord Traits that make this army tick.  

You’ll be able to pre-order your new codex, Mortarion and the Plague Brethren next week – in the meantime, if you’re looking for a way to start that Death Guard army you’ve been thinking about, look no further than the Dark Imperium or Know No Fear boxed sets –  both of which offer a great core to any Nurgle Heretic Astartes force.

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Part 1: Stratagems, Relics and Warlord Traits

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With the Death Guard codex on pre-order this weekend, we’ve had all sorts of questions about how this army is going to work on the tabletop. While the Death Guard have been a part of Warhammer 40,000 for years, the upcoming codex reinvents the army with new units and new rules. This week, we’ll be previewing what makes this army unique, starting off with a look at the Stratagems, Relics and Warlord Traits and your disposal.

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Army Overview

In the game, the Death Guard march inexorably towards the enemy, weathering incoming fire with Disgustingly Resilient and slowly wearing down the foe with hails of fire, an accumulation of mortal wounds and deadly plague magics.

Death Guard armies can be played in loads of ways, but a few of our favourites are swarming your enemies with Poxwalkers supported by Typhus, commanding a deadly armoured column of Daemon Engines, and enhancing Plague Marines with powerful aura abilities from characters like the Tallyman. However you build your army, you’ll want to make use of your unique kit in the codex; with careful choices of Stratagems, Warlord Traits and Relics, you’ll be able to build a powerful Vectorium of your own and dominate the battlefields of the 41st Millenium for the Plague God.

Stratagems

The Death Guard have a range of powerful Stratagems available to their army, all of which complement their relentless way of war. Cloud of Flies, for instance, can be used to shield a key Death Guard Infantry unit from enemy fire:

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Meanwhile, Nurgle’s Rot can turn a key Death Guard character into a lethal plague bomb – combined with Mortarion’s Host of Plagues, this has the potential to cripple an army in a single turn, or slay characters like Commissars that try and hide behind their underlings!

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Our favourite Death Guard Stratagem is Putrid Detonation. Here at Warhammer Community, a popular (if unreliable) strategy is to spitefully spend a key command re-roll to try and make a tank explode. With the Death Guard, things are much simpler – spend a command point on Putrid Detonation and punish your foes for daring to kill your Land Raider!

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Relics

The Relics of Decay owned by the Death Guard have a range of fun (and deadly) in game effects. The Suppurating Plate is particularly deadly on a Death Guard Daemon Prince. A 2+ Save is superb on a Toughness 6 model with 8 Wounds and Disgustingly Resilient, while the secondary effect of the armour is punishing on melee units with a high volume of low AP attacks. A unit of Ork Boyz with 80 Attacks, for example, would only be able to deal 2 Wounds to this Daemon Prince, and would suffer around 5 mortal wounds in return!

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The Pandemic Staff is a simple relic that helps your Chaos Sorcerers and Malignant Plaguecasters maximise the effectiveness of Smite. It also increases the chances of triggering Pestilential Fallout, another ability that helps your Malignant Plaguecasters stack up Mortal Wounds on the enemy.

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The Dolorous Knell is yet another source of mortal wounds (are you spotting a theme here?) and a great way to rack up additional casualties from failed Morale tests.

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Warlord Traits

While Mortarion and Typhus make for great leaders in a Death Guard army, if you’d rather lead your force with a character of your own creation, there are a host of powerful Warlord Traits to help you do so. Living Plague provides EVEN MORE mortal wounds for anyone foolish enough to stand in the presence of your Warlord:

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Revoltingly Resilient means that a Death Guard character will ignore half the wounds he receives – combined with a Daemon Prince wearing the Suppurating Plate, or a Lord of Contagion, your characters are going to be all but unstoppable.

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Arch Contaminator is a support-focused ability that helps your Death Guard threaten higher Toughness characters with their plague weapons:

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The Death Guard are the army for you if you want to take your enemies apart slowly and methodically, forcing them to watch their army dwindle as yours fights on unabated.

If you’re curious and want to know more, come back on Thursday, where we’ll be looking at the Psychic Powers and universal rules available to the Death Guard.

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I want all my friends to remind me....

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

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33 minutes ago, andozane said:

I want all my friends to remind me....

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

Must buy Morty before finishing Grey Knights Army and buying any new DG toys...

 

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1 hour ago, andozane said:

I want all my friends to remind me....

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

Must Finish Grey Knights Army before buying Morty  and any new DG toys...

I'm absolutely on the same track except with my nids.

 

i even have an aos Nurgle army that would blend so well...

 

 

No!

 

 

Must work on Nids!

 

Must wait for Nid codex!

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