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Dark Angels in June


pretre

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So I've already got an FAQ question.... If I kill Celestine with mind worm, does sap will carry over to her next incarnation?

Same as the entropic strike question, etc. Never been answered by GW for what... 4 editions.

 

Here's a thread from 2012:

http://www.dakkadakka.com/dakkaforum/posts/list/450362.page

 

Inconclusive.

 

Personally, I would play it as persistent between incarnations of Celestine. ITC has ruled that same.

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Did a quick scan for detachment, formation or squadron rules description from the glossary. Lots of Deep Strike turn 2+, Reserve and Overwatch.

 

 

Fire Discipline

Unless they are jinking. All models in the formation have Grim Resolve rule count as BS 3 instead of BS 2 when they shoot in overwatch.

 

Attack Squadron

If Ravenwing Land Speeder or Vengeance from this formation scores one of more hit in the shooting phase againts an enemy unit. All model from this formation's Ravenwing Bike Squad, Ravenwing Attack Bike Squad add 1 to their BS when shooting at the same target for the rest of the phase.

 

Capture Run

When making a Bombing Run with stasis bomb of this formation's Ravenwing dark Talon, do not rol for scatter; stasis bomb hits automatically. Enemy model that suffer an unsaved Wound from the stasis bomb must roll 2 dice and pick the highest result when taking Initiative Test to see if they are removed as casualty. In VP game Slay The Warlord secondary obj. is worth D3 additional point if the enemy Warlord was removed as a casualty as a result of Capture Run.

 

Company Support

If a Lion's Blade Strike Force includes 2 Battle Demi-Companies. Any unit from Battle Company that has the option to take Rhino, Razorback or Drop pod may do so for free. *must pay for additional upgrades and options as normal

 

Deathwing Assault

All unit must be placed in Deep Strike Reserve. Make secret note after determining Warlord Traits. Deathwing Redemption Force in your army to arrive your turn 2,3 or 4. All units in the formation arrive at the start of the chosen turn. Venerable in Drop Pod automatically arrives at the start of the chosen turn, and ignore normal rules that determine when a Drop Pod arrives.

 

Deathwing

A model with this special rule has the Fearless and Hatred (Chaos Space Marine) special rule.

 

Fighter Escort

Make a single roll for this entire Formation during reserve rolls. You can re-roll. On a successful Reserve Roll, all of the units in this Formation arrive from Reserve.

 

First Huntsman

If this detachment is your primary Detachment, you can reroll the result when rolling on the Dark Angels Warlord Traits table.

 

First Knight of Caliban

If this detachment is your primary Detachment, you can reroll the result when rolling on the Dark Angels Warlord Traits table.

 

Grim Resolve

Stubborn and unless Jinking, count their BS as 2 when firing Overwatch.

 

Hammer the Heretics

This Formation's Techmarine begin the game embarked upon this formation Land Raider/Crusader/Redeemer. While the Techmarine from this formation is embarked upon the Transport vehicle from this formation, that vehicle has BS increased to 5.

 

Killshot

While this unit includes 3 Predators, all Predators have the Monster Hunter and Tank Hunter special rule.

 

Linebreaker Bombardment

While this unit includes 3 Vindicators that can all fire their demolisher cannons, the unit can fire a single Linebreaker Bombardment instead of firing normally. Nominate one model in the unit as the firer. The firer's demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains Ignores Cover special rule.

 

Might of the Lion

All vehicles in this formation must form a single vehicle squadron. Count as 2 units when calculating VP if it's completely destroyed.

 

Ravenshield

When an enemy unit declares a charge against a friendly unit with the Ravenwing special rule, Models in this formation within 24" of that friendly unit can choose to fire Overwatch against the charging unit. (Even if the vehicle cannot normally fire overwatch). Templace Weapons can only use the Wall of Death special rule if they are within 6" of the friendly unit. Units can only still Overwatch once per turn.

 

Ravenwing

Re-roll failed cover saves when it jinks

 

Speed of the Raven

During first turn (or second if the unit in this Detachment were placed in Reserve), any units from this Detachment that Turbo-boost or move Flat Out count as Jinking until next turn. However, units from this detachment that do so can still fire their guns normally in your next turn; they do not have to fire Snap Shots.

 

Strike as One

All units in the detachment must either be placed in Reserve or deplyed as normal. If placed in Reserve, all units in this Detachment automatically arrive at the start of your second turn.

 

Summon the Deathwing

Friendly units composed entirely of models with the Deathwing special rule do not scatter when they deep strike. As long as the first model is placed within 12" of a model from this Formation. A model from this Formation must have been on the battlefield at the start of the turn for it to work.

 

Summoned to War

All units in this detachment must begin the game in Deep Strike Reserve. If your army includes a Ravenwing Attack Squadron or Ravenwing Strike Force, you can choose to automaticlly pass or fail any reserve rolls you make for units in this Detachment; there is no need to roll.

 

Support Squadron

All vehicles in this Formation must form a single Vehicle Squadron. Count as 2 units when calculating VP if it's completely destroyed.

 

Suppressive Bombardment

Whilst this unit include 3 Whirlwinds, each model's Whirlwind Multiple Missile Launcher has the Pinning and Shred special rules.

 

Supreme Fire Discipline

Unless Jinking, all models in this formation that have the Grim Resolve special rule fire Overwatch using their normal Ballistic Skill characteristic.

 

Take the fight to the enemy

Units from this Formation can either shoot and then run, or run and then shoot, in the shooting phase of the turn they arrive by Deep Strike.

 

Anti-grav Upwash

While it include at least 3 Ravewning Land Speeder, it can move an additional 6" when mvoing Flat Out.

 

 

I hope terminator point cost are lower because from the Terminator Weapons List

 

 

Replace storm bolter with one of the following:

Combi-flamer 5pts

Combi-Melta 5pts

Combi-Plasma 5pts

Lightning Claw 10pts

Thunder Hammer 25pts

 

Replace power weapon with one of the following

Lightning claw 5 pts

Storm Shield 5 pts

Power Fist 10 pts

Chainfist 15 pts

Thunder Hammer 15pts

 

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Replace storm bolter with one of the following:

Combi-flamer 5pts

Combi-Melta 5pts

Combi-Plasma 5pts

Lightning Claw 10pts

Thunder Hammer 25pts

 

Replace power weapon with one of the following

Lightning claw 5 pts

Storm Shield 5 pts

Power Fist 10 pts

Chainfist 15 pts

Thunder Hammer 15pts

Hoping for 20pt terminators....

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That's the list of options for Characters, not regular Termies, I'm pretty sure.

 

I'm kind of curious why the Storm Shield is 5 Points here as a swap, while it's a free swap for SW Termies. The only thing I've heard that might explain it is supposedly ICs can only benefit from the DW Knights Wall of Shields rule if they also have a Storm Shield.

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Nope just read, there still in @ two points cheaper... Honestly I really don't feel that's enough given the nerf to rad grenades.

Where did you read this?

 

Last I heard, only the index had leaked, not the dataslates.

Over on SpikeyBits (http://www.spikeybits.com/2015/06/new-rules-dark-angels-vehicle-leaks.html)

 

Most of it is stuff we've already heard here. A few pieces are new.

 

Deathwing Knights are AP3 base. Smite changed to basically a smash attack, convert all attacks to 1 str X2 ap 2 attack, but no longer one use only. Knight Masters Flail gained fleshbane.

 

All Ravenwing units reroll failed jink saves. That's all bikes, speeders, and jets

 

Terminators down 20 points for the squad. Sergeants can now take lightning claws or th/ss.

 

Ravenwing bikers down 2 points, 25 each now

 

Black Knights are down 2 points, 40 each now

 

Rad grenades nerfed. No longer reduce T by 1. The cause 2 wounds on a wound roll of 6 regardless of toughness.

 

Darkshroud now has 3 hull points. Assault cannon upgrade cost reduced by a melta bomb. Icon

 

of old caliban now grants stealth and fear to all units within 6 inches. In addition, if a friendly unit declares a charge within 6 inches of a Darkshroud, they cannot be overwatched

 

Vengeance is now 120. Also given 3 hull points. Assault cannon upgrade reduced by a melta bomb. Plasma Storm Battery is now 36" range.

 

Nephilim was given missile lock back. Blacksword missiles are now str 7 AP 3. Costs 170 points

 

Dark Talons rift cannon is now str 10 ap 2 blind blast. On a scatter roll of any double, it gains the vortex rule. Stasis bomb has the same effect as before. In addition, models hit by it must pass an initiative test or be removed from play. Cost is 160.

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Deathwing Strike Force
Obligatory
1 HQ
2 Elite
 
Optional
2 HQ
10 Elite
Only units with Deathwing SR or dedicated transports.
Ven Dread Units may only include 1 model and must use a Drop Pod.
 
Bring the fight to the Enemy:
Can shoot and run or run and shoot when arriving via Deep Strike
 
First Knight of Caliban:
If primary detachment, reroll warlord trait.
 
Summoned to War:
Must start in Deep Strike reserve. If your army contains a RW Attack Squad or a Ravenwing Strike force, you may choose to have them arrive automatically.
----
 
Ravenwing Strike Force
Obligatory
1 HQ
2 Fast Attack
 
Optional
2 HQ
1 Elite
10 Fast Attack
3 Heavy Support
All units must have the Ravenwing SR.
 
First Hunter:
If primary, reroll warlord trait.
 
Speed of the Raven:
All units may turbo boost and are considered jinking until your next turn. May fire weapons normally.
 
United Assault:
All units must be either placed in reserve or be deployed normally.
If in reserve, all units arrive automatically.
 
 
There we go, there come the Black Knights. Up to 12 units of them should be enough for anyone, though not in The Lion's Blade.
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Battle Demi Company:
Objective Secured
 
Fire Discipline:
Fire Overwatch with BS 3 if model has Grim Resolve
---
 
DW Redemption Force:
Same Shoot and Run rule.
Deathwing Assault in turn 2,3,4, including Dreads in Pods.
Also preferred Enemy(CSM).
 
RW Attack Squadron:
Scout
Only one LS in the unit allowed.
 
Attack Squad:
If the land Speeder or LS Vengeance scores a HIT, other models add 1 to their BS
 
Summon the Deathwing:
Basically a 12" Teleport Homer!
 
-----
 
RW Support Squad
At least 3 Landspeeders
Interceptor!
Strafing run!
Grim Resolve
 
Ravenshield:
within 24" friendly units can fire overwatch, even vehicles!
 
Support Squad:
Counts as 2 units if squadron is destroyed.
 
---
 
RW Silence Squad
 
Capture Run (read it for yourselfs, too much to type, was already leaked :P)
 
Fighter Escort:
Rerollable reserve roll for the entire formation.
 
 
 
 
 
 
 
Automatically Appended Next Post:
If the Shoot and Run and DW assault are tied to the formation' date=' then I am wondering what non-formation Deathwing will have to set them apart from basic Termies/make up the extra points over C:SM ones. Fearless and Hatred doesn't seem worth 5 points to me, so I do hope they keep the TL-on-drop ability and Split Fire.
 
Ravenwing, on the other hand, seem insane with that formation. It seems they can Turbo-boost, fire and count as jinking all in one turn; is that a one-use thing or can they keep doing it?[/quote']
 
They keep Split Fire for sure.
The Raventhingy is only in their first turn and they can't fire when they Turbo-boost. So it's a "next turn" thing.
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