fluger Posted May 4, 2016 Report Share Posted May 4, 2016 No more toe in cover is nice though. only for a few things. MCs get it, FMCs don't. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 4, 2016 Author Report Share Posted May 4, 2016 only for a few things. MCs get it, FMCs don't.Fmcs bothered me more. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 4, 2016 Report Share Posted May 4, 2016 yeah, totally, I mean, it made ZERO sense. Quote Link to comment Share on other sites More sharing options...
Nathanvoodoo Posted May 4, 2016 Report Share Posted May 4, 2016 Admech took a mega hit. Now they have literally no way to transport troops around. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 4, 2016 Report Share Posted May 4, 2016 Admech took a mega hit. Now they have literally no way to transport troops around. They still do, but they have to spend a turn embarking. Quote Link to comment Share on other sites More sharing options...
Nathanvoodoo Posted May 5, 2016 Report Share Posted May 5, 2016 Kinda defeats the point of getting up the board quickly if you have to waste a turn jumping in someone's rhino. I dunno/care too much. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted May 5, 2016 Report Share Posted May 5, 2016 Even though im an Ork fan I always thought that Green tide + VSG deal was cheesy... Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted May 5, 2016 Report Share Posted May 5, 2016 It brings the VSG in line with the Kustom Force Field though so there's precedent. So if these are a rough draft where would we direct questions? I'm really curious if the transport question is just missing a word or if it changes how allies work. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 5, 2016 Report Share Posted May 5, 2016 The gw facebook page Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 5, 2016 Report Share Posted May 5, 2016 Wait is this a real FAQ? Because some of these are completely contrary to the rulebook. Like which side the barrage blasts hit. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2016 Author Report Share Posted May 5, 2016 Wait is this a real FAQ? Because some of these are completely contrary to the rulebook. Like which side the barrage blasts hit. It is real DRAFT FAQ. It isn't official yet, but they are showing what they are working on. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2016 Author Report Share Posted May 5, 2016 Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply?A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured. Did you notice that vehicles get toe in cover now? Only Flyers, SHV, FMC and GC are excluded in that answer. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2016 Author Report Share Posted May 5, 2016 Q: Can a single model make a disordered charge against two or more enemy units?A: Yes. Interesting... 1 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted May 5, 2016 Report Share Posted May 5, 2016 I like that my swear word shows up in your quote... Oops! Fixed that. Quote Link to comment Share on other sites More sharing options...
alexcragg Posted May 5, 2016 Report Share Posted May 5, 2016 Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply? A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured. Did you notice that vehicles get toe in cover now? Only Flyers, SHV, FMC and GC are excluded in that answer. No, vehicles are pretty well detailed in the rulebook as needing 25% cover. This is poor wording from the FAQ and will hopefully be cleaned up in the final version. Quote Link to comment Share on other sites More sharing options...
Absyinth205 Posted May 5, 2016 Report Share Posted May 5, 2016 Looks like I am going to be shelving most of my necron vehicles for awhile. While i don't like the change to jink I can live with it, I now have to make a more tactical choice then have it be a given. I however believe that having lance just be flat better against Quantum Shielding is just outrages. Quote Link to comment Share on other sites More sharing options...
Nathanvoodoo Posted May 5, 2016 Report Share Posted May 5, 2016 Q: If a unit consists of more than one Faction, what Faction does the unit count as when targeted by special abilities that affect one of the Factions in that unit?A: They count as having all the Factions of the models in the unit." Ally Ad Mech and Astra Militarum. Put Ad Mech characters in Astra units and Astra characters in Ad Mech units. orders and canticles for everyone! Well the unit entries for the admech actually specify in their abilities 'doctrina imperatives' or 'canticles' so it wouldn't work that way. Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted May 5, 2016 Report Share Posted May 5, 2016 The no rerolls on gets hot makes ammo runts pretty meh now for KMK. actually, the faq question was re-rolling 1's in particular, such as the tempered helm or preferred enemy. not twin-linking. Ammo runtz "twin-Link" it, which is re-rolling all rolls to hit, which the BRB specifically calls out as getting to re-roll the 'gets hot' roll. now, this new faq could over-ride that, but the example they cite is specifically rerolling 1's, as per something like preferred enemy or the tempered helm. are we SURE this applies to twink-linked as well? Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted May 5, 2016 Report Share Posted May 5, 2016 Remember this was asking about re-rolling the 'extra' Gets Hot dice for Plasma Cannons. Regular plasma with a re-roll would still get their re-roll due to Prescience, Preferred Enemy, etc. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2016 Author Report Share Posted May 5, 2016 No, vehicles are pretty well detailed in the rulebook as needing 25% cover. This is poor wording from the FAQ and will hopefully be cleaned up in the final version. So are transports and battle brothers; unfortunately, the FAQ says otherwise. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2016 Author Report Share Posted May 5, 2016 actually, the faq question was re-rolling 1's in particular, such as the tempered helm or preferred enemy. not twin-linking. Ammo runtz "twin-Link" it, which is re-rolling all rolls to hit, which the BRB specifically calls out as getting to re-roll the 'gets hot' roll. now, this new faq could over-ride that, but the example they cite is specifically rerolling 1's, as per something like preferred enemy or the tempered helm. are we SURE this applies to twink-linked as well? /shrug no idea yet. Quote Link to comment Share on other sites More sharing options...
fluger Posted May 5, 2016 Report Share Posted May 5, 2016 Oops! Fixed that. What? NO! It's so much better that way! 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted May 5, 2016 Report Share Posted May 5, 2016 actually, the faq question was re-rolling 1's in particular, such as the tempered helm or preferred enemy. not twin-linking. Ammo runtz "twin-Link" it, which is re-rolling all rolls to hit, which the BRB specifically calls out as getting to re-roll the 'gets hot' roll. now, this new faq could over-ride that, but the example they cite is specifically rerolling 1's, as per something like preferred enemy or the tempered helm. are we SURE this applies to twink-linked as well? It makes my ammo pile useless for its intended use though. :( Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted May 5, 2016 Report Share Posted May 5, 2016 No this is a straight up rules change. The rulebook restricts allies from dedicated transports not transports. Could it be that the intent was "transports" applied to all transports? The term "dedicated" just created a small subsection of the group? That is how I would read it. I have to say, reading the various rules discussions that have happened over the last couple of years just turned me away from the game. It seemed like people were trying to be asshats and find abusive interpretations of the rules. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2016 Author Report Share Posted May 5, 2016 It makes my ammo pile useless for its intended use though. :( Oh yeah, forgot about that. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.