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Ish

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Everything posted by Ish

  1. But if you only had one, you’d free up the points for other stuff, and if you found yourself in a matchup where a more specialized Assassin would be useful you could swap him out... Obviously, it’s your army, do what you want. I’m just throwing out ideas.
  2. Yup; If your army is Battle Forged, you can include one Agent of the Imperium keyword unit in each Inperium (excluding Fallen) Patrol, Battalion, or Brigade Detachment in your army without those units taking up slots in those Detachments. He has one Assassin in the Astra Militarum Imperial Guard’s Battalion and one in the Grey Knights’ Patrol. On the other hand, having two Officio Assassinorum units in the army does lock him out of using the Shadow Assignment stratagem...
  3. How much is a Chimera costing these days? Maybe dropping one (or both) of the Assassins to mechanize one (or two) of your Imperial Guard Infantry Squads would be a useful boost? The Dreadknight and Strike Squad could “sweep” an Objective, then the Chimera squad could park on it to hold it. With two Exorcists, two Russes, and the Dreadknight also on the battlefield, enemy anti-vehicle shooting might not have shots to spare to take out the Chimera...
  4. In that case, at least, I think everyone will agree that it’s supposed to say Drew Carey Drukhari. Y’know, since it’s their codex, their stratagem, and their errata... So anyone but the most stubborn of r/WarhammerCompetitive That Guy’s is probably going to let it work...
  5. Obviously, that’s because the Adeptus Arbites detonated some sort of incendiary device inside the mining vehicle after they painted the Church of the True Emperor’s logo on the side. This was a False Flag operation! The Adeptus Arbites, the Planetary Governor, and the Noble Houses are conspiring to make the Church of the True Emperor look like dangerous terrorists! The only thing in danger is their systematic corruption, man. We’re gonna fight the power, man. Why don’t you come to tonight’s meeting in Mine Shaft Junction 34-A-Zeta. You’ll see what we’re all about, man.
  6. Ironically, the recent FAQs officially removed “Power of the Machine Spirit” from the various Imperial vehicles that had that special rule as it was now redundant. Fair enough. The funny thing is that an Adeptus Custodes stratagem from War of the Spider, Vengeance of the Machine Spirit, was directly keyed to working “when an ADEPTUS CUSTODES VEHICLE model from your army with the Power of the Machine Spirit ability is destroyed.” Oh, Gee Dubya... Sometimes it’s adorable how bad your editorial staff is.
  7. Obviously, I’ve only got the basic rules PDF and the various summary articles to go by... So 🧂
  8. Well, they have specific rules addressing how to set up units that come in from Strategic Reserve on “Battle Round 3+.” So I’m gonna assume that it’s possible... Otherwise, why have it say “3+”?
  9. Yes, until their datasheets get rewritten, by new codices or errata, they’ll still have their special pivot rule. Aircraft and only Aircraft, not any unit with Fly, can enter Strategic Reserves any time their movement takes them off the table. In a later turn the game, the Aircraft can be redeployed anywhere on the table (9″ away from the enemy).
  10. Back when I was more into gunpla, I always found the darker colors worked better than the lighter ones. Pretty much like any other paint, the more opaque the color the less layers it needed to get good coverage...
  11. Oi, dem gitz don’t count. Dey ain’t doin’ it propa!
  12. An’ neon pink is da Color uv Stealth. Youse gits ever seen a neon pink Ork? Exactly.
  13. This is the Internet. The important thing isn’t to be right, it’s to make sure the other person is wrong!
  14. God that game was stupid... but so much fun.
  15. Mutant animals in TMNT started out at the size of a mundane member of their animal species. You had to pay (from a limited pool) points of “BIO-E” or “bio energy” to buy mutations like bipedal stance, partially or fully useable hands, and so forth. The BIO-E pool was (nominally) balanced by how powerful a baseline animal was, so a Tiger or an Elephant got far fewer points than a Chicken. Baseline height and weight for Chicken was something like 12” and 10 lbs., but they were fully bipedal by default. It took something like half my points to make him 3’6” and give him human hands... But other useful mutations included being able to see in the Ultraviolet spectrum and a prescient Sixth-Sense psionic power. Combined with my magic katana and super-special-snowflake martial arts training, Ondori was ridiculously hard to ambush. He had like zero effectiveness in ranged combat though. Only armed with mundane bow and arrow in a world of mecha, giant mecha, giant-er mecha, and every street-rat and gutterpunk armed with a mega-damage laser pistol. Plus a mystical oath that meant he wouldn’t use anything but archaic weapons... That’s when we figured out that an alien antigravity belt didn’t technically violate my code of honor, made me immune to G-Forces, and so we installed a saddle on the back of the Robotech pilot’s Valkyrie for me. Nothing quite like riding into a sword fight at Mach 12...
  16. Yeah. I just hate it when people voluntarily agree to exchange their wealth for the goods or services voluntarily being offered by others. 🙄
  17. Orks are kind of like Guard... GW got it right the first time. They desperately need to update the model line and when new unit types (Aircraft, Giant Stompy Robots, Primarch-Tier Heroes) were added to the game, they needed to add them... But the heart and soul of the Space Orks has always been mobs of Boyz. Lackluster shots, lackluster armor, lackluster morale, above average but not spectacular toughness, and above average but not mêlée, all in such quality that their being moved across the table with a snow shovel seems like a reasonable way to speed up gameplay. Honestly, despite all the attention Space Marines get, I maintain that it’s the Orks (and Orcs!) that are the real icons of GW’s games. Everybody loves Orks. Everyone loves playing against Orks. Everyone loves an Orc player.
  18. Actually, I decided to switch to Custodes because I wanted something easier to transport... and we don’t have Lieutenants. Cue the sad music.
  19. B-b-but... Everyone on the Internets told me that GW was the evil bastard spawn of Literally Hitler and that the shortage was proof of their diabolically evil master-plan to mumblemumblesomethingmumble and then profit!
  20. Ya’ll can both field units with higher numbers of bodies than my entire army. Okay, sure, my rank and file basic trooper has stats that rival (or exceed) some of your named special characters... But, still.
  21. I will assume that a fine connoisseur of the Post-Apocalypse such as yourself, you’re no doubt familiar with RIFTS? Like many of us gamers in the Eighties and Nineties, I bought RIFTS books by the box load... But almost never played the game and when I did play, we usually treated it as a gag. For most of my life, whenever I've played RIFTS, it was a purely munchkin affair, we'd all pour over the books for several hours fueled by too much caffine, sleep deprevation, and egging each other on to make the stupidest, most over the top monstrosities we could. Then we'd nuke dinosaur-demons for a few hours and call it good. Then we met Josh. Josh loved RIFTS. I mean, really and truly, loved RIFTS. In a totally sincecere and non-ironic way. The guy had the RIFTS logo tattoo'd on his leg. Josh is the only person I have ever met who not only knew all the rules to RIFTS backwards and forwards, but he could actually navigate the rulebooks and find you where things were located... He also knew how to run a long term RIFTS campaign. We played Josh's RIFTS game for over two years of weekly games, which was an incredibly long campaign for my group in any system. Let alone RIFTS. The first campaign Josh ran for us saw me make one of the only two RIFTS Player Characters that I have ever made that lasted longer than a single one-shot adventure. The second was also made for a Josh campaign.) His name was Ondori-Shisho. Actually, this wasn’t his name. He had no real name, only a title: Ondori-Shisho, Master Chicken. Ondori-Shisho was created with my usual "It's RIFTS, make the character a joke, who cares!?" attitude. Using the Mutant Animal random charts from Teenage Mutant Ninja Turtles & Other Strangeness and an O.C.C. from RIFTS Japan. So I made a three and a half foot tall chicken, running around with a pair of magic swords, who for no logical reason whatsoever found himself in rural Arkansas, meet up with some equally strange characters, and soon found himself dueling with the Four Horsemen of the Apocalypse, carving out my own mutant animal kingdom in Ethiopia, and eventually retiring to life as a secluded hermit on the top of Mount Kilimanjaro...
  22. Given that the unit is named “Big Mek with Relic Shokk Attack Gun” and not just “Big Mek,” I’m gonna assume the cost of his weapon is built in...
  23. You’ll never be able to stay out of range of everything in the enemy army... I never meant to imply you could. But you can stay out of range of some of his units, the key is to prioritize and minimize your risk. Yes, the price hike for the Voidraven seems high, but I’m not seeing it as useless. That voidmine dropped on a backfield infantry objective holders is still going to do some serious work and those missiles are still gonna chew up backfield artillery units.
  24. It has the Dark Scythe (24”) or Void Lance (36”), plus the Voidraven Missiles (48”), and the special Void Mine which is can drop at any point along its 60” movement path once per game.
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