Guest Posted April 8, 2014 Report Share Posted April 8, 2014 By that point it's lame to have a flyer come on from reserve and smoke your units with no response as well. As opposed to the interceptor rule, where the flyers arrive, drop bombs, and then you get to fire? Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted April 8, 2014 Report Share Posted April 8, 2014 I'm getting kinda excited about how this looks to be shaping up. Lots of cheap Russes, tank HQ and a shambling mass of ratmen with overseers and sorcerers to count as conscripts with priests etc....Happy Day! 1 Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted April 8, 2014 Report Share Posted April 8, 2014 As opposed to the interceptor rule, where the flyers arrive, drop bombs, and then you get to fire? that's just it. Who should get the benefit the reserves unit or the unit on the tabletop. Flyers bring problems. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2014 Report Share Posted April 8, 2014 The most logical solution would be to modify the interceptor rule to be "interceptor (skyfire)." Basically, the same thing, but only against units which are shot at full BS via skyfire. Another super smart idea for rules clarifications would be to create another special rule called "groundfire" which basically applies to all weapons that aren't with skyfire. This one doesn't really change anything, it just makes many of the rules interactions a bit more clear. I would also probably change the snapfire rule to, "snapfired shots only hit on 6s, regardless of BS. Shooting attacks which automatically hit, cannot hit with snap shots." Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 8, 2014 Report Share Posted April 8, 2014 Do the new orders apply to vehicles? That might account for the change. I do think hydras are dirt cheap for what they can do. I know that denial of jink barely seems to matter for my armies, as my opponent's flyers seem to always have 3+ armor or an invulnerable save or I just fail at damaging them with the hydra. Denial of Jink is less important for Flyers than it is for regular Skimmers (which Skyfire Weapons can also shoot without penalty). Eldar stuff with Holofields in particular. On the Interceptor thing, I think at the end of the movement phase works reasonably well. It might be a different matter if there were more and better Bombers in the game, but since none of them are particularly common or scary, the ability to drop bombs before Interceptor goes off doesn't seem like that big of a deal. Quote Link to comment Share on other sites More sharing options...
Stoobert Posted April 9, 2014 Report Share Posted April 9, 2014 So when does the book actually come out? And are Griffons still "legal" if the are not in the codex? Griffons are some data slate now or supplement? Thx. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 9, 2014 Report Share Posted April 9, 2014 So when does the book actually come out? And are Griffons still "legal" if the are not in the codex? Griffons are some data slate now or supplement? Thx. I'm told friday. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 9, 2014 Report Share Posted April 9, 2014 Considering I converted 3 of 'em, I'll be pissed if they aren't part of the dex. Then again, they could easily work as collossi. Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 9, 2014 Report Share Posted April 9, 2014 Considering I converted 3 of 'em, I'll be pissed if they aren't part of the dex. Then again, they could easily work as collossi. Colossus is supposedly out, too, as is the Medusa. Just the stuff that has actual GW Kits left in. Basilisk, Hydra/Wyvern, Manticore/DeathStrike. Quote Link to comment Share on other sites More sharing options...
AscentStudios Posted April 9, 2014 Report Share Posted April 9, 2014 So when does the book actually come out? And are Griffons still "legal" if the are not in the codex? Griffons are some data slate now or supplement? Thx. They are not in the codex, but they are still legal - you just need to use the Forge World (copy and pasted) rules for them from here: http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Armour_Books/IMPERIAL_ARMOUR_VOLUME_ONE_SECOND_EDITION_IMPERIAL_GUARD.html If someone tells you can't use them because they're FW models, kindly remind them of the Approved for 40k stamp. Then threaten to hit them with the book :) 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 9, 2014 Report Share Posted April 9, 2014 Blargh. Annoying. It's back to the dumb 3rd edition (or was it 4th?) that got rid of most of them. I liked the abundance of artillery options even if they weren't all equal. 1 Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted April 9, 2014 Report Share Posted April 9, 2014 They are not in the codex, but they are still legal - you just need to use the Forge World (copy and pasted) rules for them from here: http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Armour_Books/IMPERIAL_ARMOUR_VOLUME_ONE_SECOND_EDITION_IMPERIAL_GUARD.html If someone tells you can't use them because they're FW models, kindly remind them of the Approved for 40k stamp. Then threaten to hit them with the book :) Or just walk away cause if you have an opponent that complains about Griffons... youre going to have a bad time. 2 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted April 9, 2014 Report Share Posted April 9, 2014 i dislike forgeworld being allowed. i dont feel bad about that. plenty of reasons that dont bear mention here but lets not jump the gun. when the codex comes out we may fi d that anything we "lose" may be of no PRACTICAL importance. things people wouldnt prefer to use anyways are a waste of resources. 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted April 9, 2014 Report Share Posted April 9, 2014 Just call those artillery pieces some crazy pattern wyvern or basilisk. Don't need that many stat lines... Is it for indirectly hitting light infantry, heavy infantry, or tanks? Then just stay consistent. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 9, 2014 Report Share Posted April 9, 2014 For sure, I plan on it, I just dislike having to do such things. The griffon has been one of my favorite models since 2nd edition and I loved fielding them. I liked them in 5th and I thought they were super bargains in 6th. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted April 9, 2014 Report Share Posted April 9, 2014 i dislike forgeworld being allowed. i dont feel bad about that. plenty of reasons that dont bear mention here but lets not jump the gun. when the codex comes out we may fi d that anything we "lose" may be of no PRACTICAL importance. things people wouldnt prefer to use anyways are a waste of resources. Most of the time I can agree with this. It's hard to say the griffon is a crazy option coming out of forgeworld really. Hell just pull the points from the 5th ed book. In this case it's less about forgeworld rules than GW just flat out taking a unit away. Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted April 9, 2014 Report Share Posted April 9, 2014 Via Bell of lost souls: We know the Ogryn are coming, but here is what is accompanying them - including a killer in a black peaked hat:via La Taberna De LauranaOGRYN/BULLGRYN: Plastic set, 3 Ogryns, or a new unit called Bullgryns, which is equipped with a grenade launcher or melee weapons and a shield. Bits included to make Nork Deddog €37COMMISSAR OFFICIO PREFECTUS: Clampack plastic mini - the new Commisar doing the rounds in all the White Dwarf images. €16.5CADIAN DEFENCE FORCE: New Battalion Box. 2 Cadian Shock troops 1 Cadian Command Squad 3 Cadian Heavy Weapon Teams 1 Chimera 1 Leman Russ €135 (20% discount for the bundle)HAMMER OF CADIA: A Heavy Support boxed set. 3 Leman Russ 3 Hellhounds 1 Baneblade €260 (25% discount for the bundle) Home » warhammer 40k » 40K: Bullgryns Rules Spotted 40K: Bullgryns Rules Spotted Posted by Larry Vela at 4/08/2014 119 Comments Bullgryns have been spotted in the upcoming White Dwarf. Here's what's coming for the newest Astra Militarum unit to hit the tabletop:via Barcode:Bullgryns Bullgryn: WS4 BS3 S5 T5 W3 I2 A3 Ld6 Sv4+Bone'ead: WS4 BS3 S5 T5 W3 I2 A4 Ld7 Sv4+Grenade Launcher: (R:12" S:4 AP:6 Assault1 Small blast)Bulllgryn Shield: (+1 Armor Save if in base-to-base contact with another model with a Bullgryn Shield, +1Cover save to any model obscured by the model)Special Rules: Hammer of Wrath, Stubborn, Very BulkyDedicated Transpsort: Chimera, TauroxSquad size 3-1045pts eachOptions: +15 per Bullgryn to upgrade to Brute Shield (Rerolls on Hammer of Wrath, and 5+ Inv. Sv.) and Power Maul 1 Quote Link to comment Share on other sites More sharing options...
sergentzimm Posted April 9, 2014 Report Share Posted April 9, 2014 I can tell you that the ogryns in my army will either be fantasy ogres or Mantic Ogres as a poster in the comments stated. 6 ogres for $30 sounds way better than that. 1 Quote Link to comment Share on other sites More sharing options...
AscentStudios Posted April 9, 2014 Report Share Posted April 9, 2014 Most of the time I can agree with this. It's hard to say the griffon is a crazy option coming out of forgeworld really. Hell just pull the points from the 5th ed book. In this case it's less about forgeworld rules than GW just flat out taking a unit away. Agree. More importantly, we have a "40k Approved" stamp in FW stuff for a reason. That's why they have it there - to end the (IMO) idiotic two tier level of officiality that's an artifact of old editions(after all, special characters used to need opponent's permission to use as well, and that's long since gone). Whatever your preference, someone spends money on a model with approved rules from the mothership, you don't really get to tell them they can't use their toys. Just like I can't tell someone they can't play with a Wraithknight or Imperial Knight cause I personally think it's unfair, or the rules are broken, or whatever. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted April 9, 2014 Report Share Posted April 9, 2014 If someone tells you can't use them because they're FW models, kindly remind them of the Approved for 40k stamp. Then threaten to hit them with the book :) "All you have to do to continue using the models you already is spend $100!" Agree. More importantly, we have a "40k Approved" stamp in FW stuff for a reason. That's why they have it there - to end the (IMO) idiotic two tier level of officiality that's an artifact of old editions(after all, special characters used to need opponent's permission to use as well, and that's long since gone). Whatever your preference, someone spends money on a model with approved rules from the mothership, you don't really get to tell them they can't use their toys. Just like I can't tell someone they can't play with a Wraithknight or Imperial Knight cause I personally think it's unfair, or the rules are broken, or whatever. Someone is entirely within their rights to decline a game based on the army you are using (except at a tournament or other event, in which case declining equivlates to forfeiting the game.) Would you give the same "it's in the rules therefore you HAVE to play against it" rationale for someone coming up against Seer/Screamerstar in a casual game? I don't think that's particularly plausible. People can choose to play against- or not play against- whatever they want, and a lot of people still don't particularly care for Forge World because of their amazingly poor rules writing. (Yes, even compared to GW.) I will also point out that until very, very recently, Games Workshop itself did not allow you to play with Forge World rules at any of their events, which hardly lends the "FW has always been totally normal and legit" argument a whole lot of credence. Quote Link to comment Share on other sites More sharing options...
AscentStudios Posted April 9, 2014 Report Share Posted April 9, 2014 "All you have to do to continue using the models you already is spend $100!" Trust me, I'm not happy about it. But the rules are still "official" so you don't have to just toss your models, either. Someone is entirely within their rights to decline a game based on the army you are using (except at a tournament or other event, in which case declining equivlates to forfeiting the game.) Would you give the same "it's in the rules therefore you HAVE to play against it" rationale for someone coming up against Seer/Screamerstar in a casual game? I don't think that's particularly plausible. People can choose to play against- or not play against- whatever they want, and a lot of people still don't particularly care for Forge World because of their amazingly poor rules writing. (Yes, even compared to GW.) Now, play nice. There's a difference between telling someone they have to play a game they don't think will be fun, and telling them you're able to use the models that have the official stamp of approval. You know the difference. My point is that an opponent can no longer roundly say "you can't use that," as it used to be prior to the stamp. That's why the stamp's there. I will also point out that until very, very recently, Games Workshop itself did not allow you to play with Forge World rules at any of their events, which hardly lends the "FW has always been totally normal and legit" argument a whole lot of credence. I never once said FW has always been totally normal and legit. At all. In fact, quite the contrary in my previous post as I point to the reason the stamp is there in the first place. So let's stick to what the discussion is actually saying, please. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 10, 2014 Report Share Posted April 10, 2014 The Cadian Defence force seems like a decent deal one I may pick up.The Ogryns on the other hand are just as I thought they would be..expensive as all hell. If I want to field a force like Ogryns I will just use an Ork Warboss with some Nobs give them Eavy armor,painboy,cyborks and probably a big choppa or two then toss them in a BW or truck to get them downfield.A much better value all around I think. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 10, 2014 Report Share Posted April 10, 2014 Someone over at Dakka has the new dex and was answering questions in the rumor thread over there... He says this is the new price list for the Russ versions: 4-Basic is 150 Exterminator 130 Vanquis 135 Eradicator 120 Demo 170 Punisher 140 Execu 155. He goes over quite a bit of stuff but one thing that stuck out to me was that the CC order that forced the fired on unit to reroll successful saves (Fire on my Target or something like that) now makes the shooting attack ignore cover..pretty nice:) Heres a link to their rumor thread http://www.dakkadakka.com/dakkaforum/posts/list/583532.page 1 Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted April 10, 2014 Report Share Posted April 10, 2014 The cadian force makes me interested in starting milat... Ig Quote Link to comment Share on other sites More sharing options...
fluger Posted April 10, 2014 Report Share Posted April 10, 2014 If those prices are correct and the weapons are the same as before, those are some good point costs. 1 Quote Link to comment Share on other sites More sharing options...
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