AbusePuppy Posted November 30, 2015 Report Share Posted November 30, 2015 According to Reece's comments, Buzzgob still occupies the HQ slot in addition to the LoW slot (though I don't know how official that is), so you could potentially take another Mek. Maybe think about putting the Lootas inside the Stompa? It's only three fire points, so you can't make it a big squad, but you can convert three of them to Meks (and save a point each in the process!) to keep it fixed up potentially. I'm guessing the Big Mek is your Warlord? Seems kinda sad to lose Gruk, but... Quote Link to comment Share on other sites More sharing options...
fluger Posted November 30, 2015 Author Report Share Posted November 30, 2015 Quote Link to comment Share on other sites More sharing options...
fluger Posted November 30, 2015 Author Report Share Posted November 30, 2015 According to that, I can fire 10 lootas out of it. Losing Grukk is sad, but gaining fearless is NICE. Yeah, the big mek is my warlord as I can get strategic traits instead of Buzzgob's completely useless one. Quote Link to comment Share on other sites More sharing options...
winterman Posted November 30, 2015 Report Share Posted November 30, 2015 So in ITC does the Big Mek Stompa use the lifta droppa rule as written in the apoc book or the revised lifta droppa rules in the PDF? Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 30, 2015 Report Share Posted November 30, 2015 I too would like to know which big mek stompa and weapon rules are used. 40k apoc, war for arma? pdf? Quote Link to comment Share on other sites More sharing options...
fluger Posted November 30, 2015 Author Report Share Posted November 30, 2015 So in ITC does the Big Mek Stompa use the lifta droppa rule as written in the apoc book or the revised lifta droppa rules in the PDF? I too would like to know which big mek stompa and weapon rules are used. 40k apoc, war for arma? pdf? Quote Link to comment Share on other sites More sharing options...
Xavier319 Posted November 30, 2015 Report Share Posted November 30, 2015 hoooooraaaaaaaay Quote Link to comment Share on other sites More sharing options...
fluger Posted January 19, 2016 Author Report Share Posted January 19, 2016 So, I took my Orks to TSHFT and had a blast. Warboss Wurzzdregg's 'Ord Grukk Face Rippa: 130Mek: 1530 Boyz: 220Nob, Power Klaw, Boss Pole30 Boyz: 220Nob, Power Klaw, Boss Pole30 Boyz: 220Nob, Power Klaw, Boss Pole10 Gretchin and 1 Runtherd: 353 MegaArmor Nobz: 125 + 35Boss PoleTrukk: Reinforced Ram3 MegaArmor Nobz: 125 + 35Boss PoleTrukk: Reinforced Ram20 Stormboyz: 220Nob, Power Klaw, Boss Pole2 Rokkit Buggies: 502 Rokkit Buggies: 504 Kustom Mega-Kannons: 1202 Trakta Kannons: 631 Ammo Runt8 Lootas: 112Wall of Martyrs Bunker: 75Ammo Dump1850 I got a game in with AbusePuppy the Friday night before. He went 5-1 with this Eldar list and I can see why. I'm not sure what I could've done against it because scatter bikes just erase my big mobs. It was instructive in that I came up with the idea of hiding Grukk inside the artillery to save him from getting blasted by scatter bikes. Day 1 my first opponent was MrMoreTanks himself, and he had a battle company with a Knight Acheron. I had a good plan and I think I could've done well, but I got silly and decided to steal the initiative, when I had already won the roll to go second to let him come to me before engaging. I compounded this big mistake by then rolling really poorly on some critical rolls. I ended up conceding at the bottom of 2 as there was really no hope at that point. Next game was against Frontline Gaming contributor Jason Butler. He had a battle company list but he had gone ALL IN on grav, and that's death against an army with such a wide lack of armor saves. He played a wily game of feeding me units and using his infiltrating scouts and scout moves to block me from the Relic and ended up holding it when time was called at the end of turn 3. I had won on Maelstrom and Tertiary though so ended up winning out. Game 3 was against Andrei who I haven't played before. He had an IG with Ad Mech with Space Marines. He didn't have a lot of long-range shooting other than two thudd guns and I was able to play conservatively and not give up easy kill points while snagging the few I could. I got lucky on a few things and ended up drawing on primary and winning maelstrom and tertiary. Game 4 was against Alex with Tau and Skyhammer formation. This game I spaced on the fact that the assault marines could assault off the drop and I kinda forgot that Tau suck in combat and won't be deepstriking BEHIND a horde of boyz. I wasted a turn of movement by staying in my deployment zone to avoid having him drop behind me, but all the objectives of note were in the center of the board and it wouldn't've made sense for him to do that in hindsight. Oh well. Well, turn 1 he assaulted my gunz that were on the starting line to have the best field of fire. I could've easily bubble-wrapped them, but failed to do so. Again, poor planning/playing ended up costing me the game. Game 5 on day 2 was against Colin with Corsairs. I was glad to have had the practice game against AbusePuppy as I hid Grukk, but that ended up being an issue since he was strung out behind the unit. I was able to keep him alive from some strength D barrages and a wild Hallucination spell, but he failed to keep his unit in the fight against a wraithknight and was out of combat range to do damage. When he fell I lost the ability to Waagh and the wraithknight proceeded to chew through my army piece meal. I ended up winning maelstrom because of luck mostly but still lost. Game 6 was against...crap...I forgot his name. Well, he was playing Armored Company/IG/Inquisition. He really lacked anti-infantry shooting other than two vultures, but suffice to say I was in combat with him on the bottom of turn 2 and he conceded after that as he had zero chance of winning and we were all tired. I won another box of dice in the raffle and that was great. 10/10 would go again. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 19, 2016 Author Report Share Posted January 19, 2016 My thoughts for bumping this up for competitive play. Drop one of the 30 strong mobz, the lootas, the bunker, and the mek. Swap Grukk for a big mek with KFF and the Fixer Upper and get the new Big Mek Stompa! There wasn't really a single game that I couldn't've used a stompa! Just the big pie-plate would've really helped dealing with things like jetbikes and the like and the morale bubble would've really helped out. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted January 19, 2016 Report Share Posted January 19, 2016 Yip, sounds like you had some pretty feast or famine matchups there! lol. Most games over by turn three. Wild. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 20, 2016 Author Report Share Posted January 20, 2016 Only games 3 and 4 weren't essentially over by turn 3. Yeah. Quote Link to comment Share on other sites More sharing options...
fluger Posted February 25, 2016 Author Report Share Posted February 25, 2016 Got a game in last night against PourSpelur and his Armored Company plus Knight. SUUUPER close game using the new ITC beta missions. LOVED the new feel of them. Great mission! 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted February 25, 2016 Author Report Share Posted February 25, 2016 Pretty Sure this is going to be my list for the OFCC ITC event. Big Mek: 100 KFF, Da Fixer Upper 30 Boyz: 220 Nob, Power Klaw, Boss Pole 30 Boyz: 220 Nob, Power Klaw, Boss Pole 10 Gretchin and 1 Runtherd: 35 3 MegaArmor Nobz: 125 + 35 Boss Pole Trukk: Reinforced Ram 3 MegaArmor Nobz: 125 + 35 Boss Pole Trukk: Reinforced Ram 20 Stormboyz: 220 Nob, Power Klaw, Boss Pole 1 Rokkit Buggy: 25 1 Rokkit Buggy: 25 2 Trakta Kannons: 63 1 Ammo Runt 4 Kustom Mega-Kannons: 120 Big Mek Buzzgob: 500 Stompa Upgrade, Belly Gun Deff Kannon 1848 Basically, I give up the lootas and Wall of Martyr's bunker as well as a 30 man boyz squad, but I gain a stompa! I don't see this list shaking up the meta or anything, but it gives me something that I hope will help against some of the tougher lists. 1 Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted February 25, 2016 Report Share Posted February 25, 2016 That gives you 2 rolls to repair each turn? Also, is this the stompa that gets d6 void shields? Quote Link to comment Share on other sites More sharing options...
fluger Posted February 25, 2016 Author Report Share Posted February 25, 2016 2 rolls yes, and 1 repairs on a 3+. Yes, d6 pseudo void shields. And I have the KFF so it has a 5+ save. Quote Link to comment Share on other sites More sharing options...
pretre Posted February 25, 2016 Report Share Posted February 25, 2016 For a second, I thought this was for the team event and I thought you were crazy. lol 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted February 25, 2016 Author Report Share Posted February 25, 2016 There's still a really good chance that I'm crazy 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted February 25, 2016 Report Share Posted February 25, 2016 The stompa shouldn't fly in the team event. Quote Link to comment Share on other sites More sharing options...
fluger Posted February 25, 2016 Author Report Share Posted February 25, 2016 Not Buzzgob's version I think. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted February 25, 2016 Report Share Posted February 25, 2016 LOL, yeah I am with Pretre. I thought this was for the team event... lol. It should be good in the RTT friday event. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted February 25, 2016 Author Report Share Posted February 25, 2016 I changed the title of the thread to avoid confusion. I've been updating this thing for a while now... 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted February 29, 2016 Author Report Share Posted February 29, 2016 Got a chance to try gaming at Game On at the South Hill Mall. They have a decent group (about 10-12 people) every Sunday for open gaming. Anyway, got a game in with my TSHFT list. My opponent was fairly new to the hobby and made some poor choices tactically and I ended up whitewashing him. Oh well. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted February 29, 2016 Report Share Posted February 29, 2016 The South Hill Mall on Sundays? That's cool. I just started running an online D&D game but that won't be EVERY Sunday. So maybe I'll pop in and see what they are about. It will go on my list of things to do once i am done getting through this next tournament on March 5th. A shame your orks won't be there. I thought about just bringing a "whatevs" ork army to it since its all raffled anyways. I wonder if I have the stuff to make your army list you have here... 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted February 29, 2016 Report Share Posted February 29, 2016 I looked up the buses, and it's a bit of a poke, but I can definitely make the occasional Sunday down there too. 1 Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted February 29, 2016 Report Share Posted February 29, 2016 Went 2-1, was on top table for final round but couldn't overcome Decurion Necrons, mostly because I played poorly. Oh well. It was a lot of fun. Nice job man, that's something to be proud of for sure. Quote Link to comment Share on other sites More sharing options...
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